Files
2022-05-16 09:58:00 +02:00

49 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hotbar : MonoBehaviour
{
[SerializeField] private Image[] itemSlots;
[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
[SerializeField] private GameObject highlight;
private byte[] hotBarItems = new byte[9];
private byte selectedSlot = 0;
private void Start()
{
hotBarItems[0] = 10;
hotBarItems[1] = 11;
hotBarItems[2] = 3;
hotBarItems[3] = 4;
hotBarItems[4] = 5;
hotBarItems[5] = 2;
hotBarItems[6] = 7;
hotBarItems[7] = 8;
hotBarItems[8] = 9;
for (int i = 0; i < 9; i++)
{
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
}
}
public void SelectSlot(byte idx)
{
selectedSlot = idx;
highlight.transform.position = itemSlots[idx].transform.position;
}
public byte GetSelectedSlot()
{
return selectedSlot;
}
public byte GetSelectedItemID()
{
return hotBarItems[selectedSlot];
}
}