Files
Minecraft/Minecraft Client/Assets/Scripts/Game/Player.cs
T
2022-05-13 14:52:26 +02:00

237 lines
7.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
//game
[SerializeField] private float mouseSpeed;
[SerializeField] private float walkSpeed = 5;
[SerializeField] private float jumpForce;
[SerializeField] private World world;
private float playerWidth = 0.15f;
private float playerOffsetWidth = 0.1f;
private float horizontal;
private float vertical;
private float mouseX;
private float mouseY;
private Vector3 velocity = new Vector3(0, 0, 0);
private float rotX = 0;
private float verticalMomentum = 0;
private bool jumpRequest;
private bool isGrounded = true;
private float gravity = -20f;
private Camera camera = null;
private Vector3 lastPosition = new Vector3();
//network
private Client client = null;
private void Start()
{
client = world.GetClient();
Cursor.lockState = CursorLockMode.Locked;
camera = GetComponentInChildren<Camera>();
transform.position = new Vector3((byte)transform.position.x,
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, (byte)transform.position.z);
}
private void Jump()
{
verticalMomentum = jumpForce;
isGrounded = false;
jumpRequest = false;
}
private void FixedUpdate()
{
if (jumpRequest)
{
Jump();
}
CalculateVelocity();
transform.Translate(velocity, Space.World);
Vector3 position = transform.position;
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
{
client.SendPositionUpdate(transform.position);
}
lastPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
}
private void Update()
{
horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
mouseX = Input.GetAxis("Mouse X");
mouseY = Input.GetAxis("Mouse Y");
if (isGrounded && Input.GetButton("Jump"))
{
jumpRequest = true;
}
rotX -= mouseY * 1.4f;
rotX = Mathf.Clamp(rotX, -90, 90);
camera.transform.localRotation = Quaternion.Euler(rotX, 0, 0);
transform.Rotate(0, mouseX, 0);
if (Input.GetMouseButtonDown(0))
{
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
{
hit.point += camera.transform.forward / 10;
client.EditBlock(hit.point, 0);
}
}
if (Input.GetMouseButtonDown(1))
{
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit))
{
hit.point -= camera.transform.forward / 10;
client.EditBlock(hit.point, 4);
}
}
}
private void CalculateVelocity()
{
if (verticalMomentum > gravity)
{
verticalMomentum += Time.fixedDeltaTime * gravity;
}
velocity = ((transform.forward * vertical) + (transform.right * horizontal)) * Time.fixedDeltaTime * walkSpeed;
velocity += Vector3.up * verticalMomentum * Time.fixedDeltaTime;
if ((velocity.z > 0 && front) || (velocity.z < 0 && back))
{
velocity.z = 0;
}
if ((velocity.x > 0 && right) || (velocity.x < 0 && left))
{
velocity.x = 0;
}
if (velocity.y < 0)
{
velocity.y = CheckDownSpeed(velocity.y);
}
else if (velocity.y > 0)
{
velocity.y = CheckUpSpeed(velocity.y);
}
else
{
velocity.y = 0;
}
}
private float CheckDownSpeed(float downSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + downSpeed, transform.position.z + playerWidth))
)
{
isGrounded = true;
return 0;
}
isGrounded = false;
return downSpeed;
}
private float CheckUpSpeed(float upSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 2f, transform.position.z + playerWidth))
)
{
return 0;
}
return upSpeed;
}
public bool front
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x, transform.position.y, transform.position.z + playerWidth + playerOffsetWidth)) ||
world.CheckBlock(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z + playerWidth + playerOffsetWidth))
)
{
return true;
}
return false;
}
}
public bool back
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x, transform.position.y, transform.position.z - playerWidth - playerOffsetWidth)) ||
world.CheckBlock(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z - playerWidth - playerOffsetWidth))
)
{
return true;
}
return false;
}
}
public bool left
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth - playerOffsetWidth, transform.position.y, transform.position.z )) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth - playerOffsetWidth, transform.position.y + 1f, transform.position.z))
)
{
return true;
}
return false;
}
}
public bool right
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x + playerWidth + playerOffsetWidth, transform.position.y, transform.position.z)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth + playerOffsetWidth, transform.position.y + 1f, transform.position.z))
)
{
return true;
}
return false;
}
}
}