Files
Minecraft/Minecraft Client/Assets/Scripts/Login/Login.cs
T
2022-05-12 11:02:58 +02:00

41 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Login : MonoBehaviour
{
[SerializeField] private InputField userName;
[SerializeField] private InputField serverIP;
[SerializeField] private InputField port;
private void Start()
{
if (PlayerPrefs.HasKey("userName"))
{
userName.text = PlayerPrefs.GetString("userName");
}
if (PlayerPrefs.HasKey("serverIP"))
{
serverIP.text = PlayerPrefs.GetString("serverIP");
}
if (PlayerPrefs.HasKey("port"))
{
port.text = PlayerPrefs.GetString("port");
}
}
public void ButtonSend()
{
PlayerPrefs.SetString("userName", userName.text);
PlayerPrefs.SetString("serverIP", serverIP.text);
PlayerPrefs.SetString("port", port.text);
PlayerPrefs.Save();
SceneManager.LoadScene("Scenes/Game", LoadSceneMode.Single);
}
}