55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Data
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{
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public static int chunkWidth = 15, chunkHeight = 250;
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public static int textureAtlasSize = 16;
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public static int viewDistance = 9;
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public static readonly Vector3[] vertices =
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{
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new Vector3(0, 0, 0),
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new Vector3(1, 0, 0),
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new Vector3(1, 1, 0),
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new Vector3(0, 1, 0),
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new Vector3(1, 0, 1),
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new Vector3(0, 0, 1),
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new Vector3(0, 1, 1),
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new Vector3(1, 1, 1)
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};
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public static readonly int[,] triangles =
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{
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//front
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{0, 3, 1, 1, 3, 2},
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//back
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{4, 7, 5, 5, 7, 6},
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//top
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{3, 6, 2, 2, 6, 7},
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//bottom
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{5, 0, 4, 4, 0, 1},
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//left
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{5, 6, 0, 0, 6, 3},
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//right
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{1, 2, 4, 4, 2, 7},
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};
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public static readonly Vector3[] faceChecks =
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{
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//front
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new Vector3(0, 0, -1),
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//back
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new Vector3(0, 0, 1),
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//top
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new Vector3(0, 1, 0),
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//bottom
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new Vector3(0, -1, 0),
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//left
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new Vector3(-1, 0, 0),
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//right
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new Vector3(1, 0, 0),
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};
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}
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