Prozentuale Coins Trap (10%)

This commit is contained in:
brausjonas
2023-04-10 14:36:00 +02:00
parent 9cbd019f2f
commit 106535cb19
3 changed files with 19 additions and 18 deletions
+13 -13
View File
@@ -34,22 +34,22 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
</component> </component>
<component name="PropertiesComponent"><![CDATA[{ <component name="PropertiesComponent">{
"keyToString": { &quot;keyToString&quot;: {
"Discover.Launch.Via.Unity": "true", &quot;Discover.Launch.Via.Unity&quot;: &quot;true&quot;,
"RunOnceActivity.OpenProjectViewOnStart": "true", &quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
"RunOnceActivity.ShowReadmeOnStart": "true", &quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
"WebServerToolWindowFactoryState": "false", &quot;WebServerToolWindowFactoryState&quot;: &quot;false&quot;,
"vue.rearranger.settings.migration": "true" &quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
}, },
"keyToStringList": { &quot;keyToStringList&quot;: {
"rider.external.source.directories": [ &quot;rider.external.source.directories&quot;: [
"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache", &quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache&quot;,
"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache", &quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache&quot;,
"C:\\Users\\braus\\AppData\\Local\\Symbols\\src" &quot;C:\\Users\\braus\\AppData\\Local\\Symbols\\src&quot;
] ]
} }
}]]></component> }</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor"> <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build\FlufflParty.exe" /> <option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build\FlufflParty.exe" />
@@ -177,8 +177,9 @@ public class NoPlayablePlayer : Player
if(t.target.index != index) if(t.target.index != index)
{ {
AddCoins(-3); int coinsAmount = (int)(coins * 0.1f);
t.target.AddCoins(3); AddCoins(-coinsAmount);
t.target.AddCoins(coinsAmount);
currentField.placedItem = null; currentField.placedItem = null;
Destroy(t.gameObject); Destroy(t.gameObject);
} }
@@ -180,9 +180,9 @@ public class PlayablePlayer : Player
if(t.target.index != index) if(t.target.index != index)
{ {
AddCoins(-3); int coinsAmount = (int)(coins * 0.1f);
Debug.Log(t.name); AddCoins(-coinsAmount);
t.target.AddCoins(3); t.target.AddCoins(coinsAmount);
currentField.placedItem = null; currentField.placedItem = null;
Destroy(t.gameObject); Destroy(t.gameObject);
} }