Layout2 Fix
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@@ -431,6 +431,7 @@ MonoBehaviour:
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- {fileID: 783643749}
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- {fileID: 1624290087}
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- {fileID: 1068960911}
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layout2: {fileID: 1115580907}
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--- !u!114 &47812149
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -25,6 +25,7 @@ public class Client : MonoBehaviour
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[SerializeField] private TMP_Text[] playerNameTexts;
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[SerializeField] private GameObject[] playerInfo;
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private PlayerInfoElements[] playerInfoElements = new PlayerInfoElements[4];
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[SerializeField] private GameObject layout2;
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private void Start()
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{
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@@ -114,6 +115,7 @@ public class Client : MonoBehaviour
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players[job.data[1]].name = Encoding.ASCII.GetString(name).Replace(" ", "");
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players[job.data[1]].index = job.data[1];
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players[job.data[1]].textCoinsInfo = playerInfoElements[job.data[1]].textCoinInfo;
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players[job.data[1]].Layout2 = layout2;
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players[job.data[1]].Init();
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playerNameTexts[job.data[1]].text = Encoding.ASCII.GetString(name).Replace(" ", "");
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@@ -6,7 +6,7 @@ using UnityEngine;
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public abstract class Player : MonoBehaviour
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{
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private GameObject Layout2;
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public GameObject Layout2;
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public string name = "";
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public bool activated = false;
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@@ -27,7 +27,6 @@ public abstract class Player : MonoBehaviour
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private void Start()
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{
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animationHandler = GetComponentInChildren<AnimationHandler>();
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Layout2 = GameObject.Find("Layout2");
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}
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//Aktiviert den Player
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