Layout2 Fix

This commit is contained in:
brausjonas
2023-02-20 21:11:11 +01:00
parent 02e344c4a1
commit 12c8843fed
5 changed files with 8 additions and 20 deletions
@@ -431,6 +431,7 @@ MonoBehaviour:
- {fileID: 783643749}
- {fileID: 1624290087}
- {fileID: 1068960911}
layout2: {fileID: 1115580907}
--- !u!114 &47812149
MonoBehaviour:
m_ObjectHideFlags: 0
+2
View File
@@ -25,6 +25,7 @@ public class Client : MonoBehaviour
[SerializeField] private TMP_Text[] playerNameTexts;
[SerializeField] private GameObject[] playerInfo;
private PlayerInfoElements[] playerInfoElements = new PlayerInfoElements[4];
[SerializeField] private GameObject layout2;
private void Start()
{
@@ -114,6 +115,7 @@ public class Client : MonoBehaviour
players[job.data[1]].name = Encoding.ASCII.GetString(name).Replace(" ", "");
players[job.data[1]].index = job.data[1];
players[job.data[1]].textCoinsInfo = playerInfoElements[job.data[1]].textCoinInfo;
players[job.data[1]].Layout2 = layout2;
players[job.data[1]].Init();
playerNameTexts[job.data[1]].text = Encoding.ASCII.GetString(name).Replace(" ", "");
+1 -2
View File
@@ -6,7 +6,7 @@ using UnityEngine;
public abstract class Player : MonoBehaviour
{
private GameObject Layout2;
public GameObject Layout2;
public string name = "";
public bool activated = false;
@@ -27,7 +27,6 @@ public abstract class Player : MonoBehaviour
private void Start()
{
animationHandler = GetComponentInChildren<AnimationHandler>();
Layout2 = GameObject.Find("Layout2");
}
//Aktiviert den Player