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@@ -4,7 +4,6 @@
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/../Server/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/../Server/.idea/workspace.xml" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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public class PlayablePlayer : Player
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public class PlayablePlayer : Player
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@@ -203,6 +204,8 @@ public class PlayablePlayer : Player
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private void OnTriggerEnter(Collider collider)
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private void OnTriggerEnter(Collider collider)
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{
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{
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base.OnTriggerEnter(collider);
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Layout2.SetActive(true);
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Layout2.SetActive(true);
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}
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}
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}
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}
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@@ -65,10 +65,9 @@ public abstract class Player : MonoBehaviour
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PlayAnimation(AnimationType.Coin);
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PlayAnimation(AnimationType.Coin);
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}
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}
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private void OnTriggerEnter(Collider c)
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public void OnTriggerEnter(Collider c)
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{
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{
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eventstop = true;
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eventstop = true;
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}
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}
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public void EventStopFinished()
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public void EventStopFinished()
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