Server Sync
Player move on sync
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@@ -37,12 +37,13 @@ public class PlayablePlayer : Player
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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/*
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if (Input.GetMouseButtonDown(0))
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{
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eventstop = false;
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client.EventStopFinished();
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}
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*/
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if (activated && !name.Equals(""))
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{
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//Generiere Würfelzahl von 1-6 wenn gerade gewürfelt werden darf
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