Coins not sync fix

This commit is contained in:
brausjonas
2023-03-04 02:38:59 +01:00
parent 194a84ad01
commit 33d615700b
2 changed files with 3 additions and 2 deletions
+2 -2
View File
@@ -54,7 +54,7 @@
}</component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" />
@@ -135,7 +135,7 @@
<workItem from="1677516389539" duration="4730000" />
<workItem from="1677521614865" duration="735000" />
<workItem from="1677789832911" duration="4364000" />
<workItem from="1677881158579" duration="7214000" />
<workItem from="1677881158579" duration="8575000" />
</task>
<servers />
</component>
+1
View File
@@ -227,6 +227,7 @@ public class Client : MonoBehaviour
((NoPlayablePlayer)players[job.data[1]]).BuyStar();
break;
case 9:
players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
players[job.data[1]].AddItem(items[job.data[3]]);
break;
case 126: