Coins not sync fix
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+2
-2
@@ -54,7 +54,7 @@
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}</component>
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}</component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild/FlufflParty.exe" />
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/FlufflPartyBuild\FlufflParty.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
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<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -135,7 +135,7 @@
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<workItem from="1677516389539" duration="4730000" />
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<workItem from="1677516389539" duration="4730000" />
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<workItem from="1677521614865" duration="735000" />
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<workItem from="1677521614865" duration="735000" />
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<workItem from="1677789832911" duration="4364000" />
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<workItem from="1677789832911" duration="4364000" />
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<workItem from="1677881158579" duration="7214000" />
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<workItem from="1677881158579" duration="8575000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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@@ -227,6 +227,7 @@ public class Client : MonoBehaviour
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((NoPlayablePlayer)players[job.data[1]]).BuyStar();
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((NoPlayablePlayer)players[job.data[1]]).BuyStar();
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break;
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break;
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case 9:
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case 9:
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players[job.data[1]].AddCoins(-items[job.data[3]].Cost);
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players[job.data[1]].AddItem(items[job.data[3]]);
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players[job.data[1]].AddItem(items[job.data[3]]);
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break;
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break;
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case 126:
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case 126:
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