MiniGame System Test (TCP only)

Nach jeder Runde (jeder spieler hat einmal gewürfelt) wird ein zufälliges minigame geladen. Ist das minigame beendet (stand jz nach 1 sekunde fix) wird die Map in Ihrem vorherigen zustand neu geladen. Die Kommunikation zwischen Client und Server im Minigame erfolgt unabhängig der Kommunikation in der Map
This commit is contained in:
brausjonas
2023-04-15 03:52:15 +02:00
parent 7c0d3ac7ae
commit 412490ea85
30 changed files with 1055 additions and 229 deletions
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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
using UnityEngine;
public class Testt : MonoBehaviour
{
private TcpClient client;
private void Start()
{
client = new TcpClient("185.245.96.48", 8051);
Stream stream = client.GetStream();
stream.Write(new byte[]{5, 0, 0, 0, 0, 0, 0, 0, 0, 0});
}
}
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