Coin Animation (not synced)
AnimationHandler
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AnimationHandler : MonoBehaviour
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{
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[SerializeField] private Animator anim;
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public void StartAnimation()
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{
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anim.SetInteger("value", 1);
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Invoke("Stop", 0.6f);
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}
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private void Stop()
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{
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anim.SetInteger("value", 0);
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}
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}
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