Coin Animation (not synced)
AnimationHandler
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@@ -43,7 +43,7 @@ public class PlayablePlayer : Player
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if ((Input.GetMouseButtonDown(0)) && wurfelZahl == 0 && !wurfelt)
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{
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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wurfelZahl = Random.Range(3, 4);
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client.SendWurfeln(wurfelZahl);
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@@ -96,7 +96,15 @@ public class PlayablePlayer : Player
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//TODO: temp spieler finsihed erst, wenn field action ausgeführt wurde
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if (wurfelt)
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{
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currentField.Action(index);
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int fieldReturnStatus = currentField.Action(index);
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switch (fieldReturnStatus)
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{
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case 0:
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PlayAnimation(AnimationType.Coin);
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break;
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}
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Invoke("Finish", 2);
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activated = false;
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}
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