Client Timeout
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIHandler : MonoBehaviour
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{
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[SerializeField] private GameObject layout0;
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private void Start()
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{
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layout0.SetActive(true);
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}
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public void DeactivateLayout0()
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{
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layout0.SetActive(false);
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}
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}
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