#Trap
This commit is contained in:
AliIbnAbiTalib
2023-04-06 22:49:27 +02:00
parent 8c81a72bb8
commit 6954dc5c88
7 changed files with 83 additions and 45 deletions
+17 -17
View File
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+9
View File
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trap : MonoBehaviour
{
public Player target;
}
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@@ -363,6 +363,8 @@ public class PlayablePlayer : Player
{
currentField.placedItem = items[index];
GameObject temp = Instantiate(items[index].gameObject);
Trap t = temp.GetComponent<Trap>();
t.target = this;
temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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}
@@ -110,6 +110,8 @@ public abstract class Player : MonoBehaviour
{
currentField.placedItem = items[index];
GameObject temp = Instantiate(items[index].gameObject);
Trap t = temp.GetComponent<Trap>();
t.target = this;
temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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