Trap
#Trap
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 2750814446728092090}
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- component: {fileID: 128401396820962672}
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- component: {fileID: -9117868828834893705}
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- component: {fileID: 4223208957881069775}
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m_Layer: 0
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m_Name: Trap
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m_TagString: Untagged
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@@ -99,3 +100,16 @@ MonoBehaviour:
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sprite: {fileID: 21300000, guid: 00828533b32c7964692b06d8fe99431d, type: 3}
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type: 2
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cost: 3
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--- !u!114 &4223208957881069775
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1930021224252099749}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e9469e33d7a7b9241a723b431a7e98e5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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target: {fileID: 0}
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@@ -0,0 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Trap : MonoBehaviour
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{
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public Player target;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e9469e33d7a7b9241a723b431a7e98e5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -363,6 +363,8 @@ public class PlayablePlayer : Player
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{
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currentField.placedItem = items[index];
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GameObject temp = Instantiate(items[index].gameObject);
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Trap t = temp.GetComponent<Trap>();
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t.target = this;
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temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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activeItem = Item.Type.None;
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}
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@@ -110,6 +110,8 @@ public abstract class Player : MonoBehaviour
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{
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currentField.placedItem = items[index];
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GameObject temp = Instantiate(items[index].gameObject);
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Trap t = temp.GetComponent<Trap>();
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t.target = this;
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temp.transform.position = currentField.transform.position + (Vector3.up / 2);
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activeItem = Item.Type.None;
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}
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