Delete Definitions.txt
This commit is contained in:
@@ -1,71 +0,0 @@
|
|||||||
Field Definitions:
|
|
||||||
0: Get Coins Field
|
|
||||||
1: Loose Coins Field
|
|
||||||
2: LuckyField
|
|
||||||
3: ItemFIeld
|
|
||||||
4: UnluckyField
|
|
||||||
5: VSField
|
|
||||||
6: EventField
|
|
||||||
|
|
||||||
Inital Game Definitions (Server):
|
|
||||||
Get Room Code:
|
|
||||||
Client -> Server
|
|
||||||
Server -> Client
|
|
||||||
[2, ...]
|
|
||||||
Join Room Code:
|
|
||||||
Client -> Server
|
|
||||||
First Message:
|
|
||||||
[1, ...]
|
|
||||||
Second Message:
|
|
||||||
[Room Code in Ascii]
|
|
||||||
Third Message:
|
|
||||||
[Name]
|
|
||||||
|
|
||||||
Game Run Definitions (Room Server):
|
|
||||||
TimeoutCheck:
|
|
||||||
[126, ...] (10 minute timeout checked every 10 seconds) Room and Clients
|
|
||||||
|
|
||||||
Rolled:
|
|
||||||
Client -> Server:
|
|
||||||
[3, number, ...]
|
|
||||||
Server -> Client:
|
|
||||||
[3, playerID, number, ...]
|
|
||||||
|
|
||||||
PathSelection:
|
|
||||||
Client -> Server:
|
|
||||||
[4, directionID, ...]
|
|
||||||
Server -> Client:
|
|
||||||
[4, playerID, directionID, ...]
|
|
||||||
|
|
||||||
FinishMovingEvent:
|
|
||||||
Client -> Server
|
|
||||||
[5, ...]
|
|
||||||
Server -> Client
|
|
||||||
[2, nextPlayerID, ...] (Player Activation event)
|
|
||||||
|
|
||||||
DeleteRoomCall:
|
|
||||||
[0, ...]
|
|
||||||
|
|
||||||
LocalPlayerCreateEvent:
|
|
||||||
Server -> Client
|
|
||||||
[1, playable/dummy, startPosition.3.] 1 = playable !1 = dummy
|
|
||||||
|
|
||||||
TransferNameDistrubutor:
|
|
||||||
Server -> Client
|
|
||||||
[5, playerID, name.8.]
|
|
||||||
|
|
||||||
CoinFieldAction:
|
|
||||||
Client -> Server
|
|
||||||
[6, 0/1, ...] 0=get 1=loose
|
|
||||||
Server -> Client
|
|
||||||
[6, playerID, 0/1, ...]
|
|
||||||
|
|
||||||
ItemShopStopAction:
|
|
||||||
Client -> Server
|
|
||||||
[7, ...]
|
|
||||||
Server -> Client
|
|
||||||
[7, PlayerID, ...]
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user