Full Rotator Sync
This commit is contained in:
+91
-144
@@ -11,8 +11,7 @@ import java.util.TimerTask;
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/**
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* this class handels all operations / syncs performed in a single room
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*/
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public class Room
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{
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public class Room {
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//tells how many clients can connect to a room
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public Client[] players = new Client[2];
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//the array of players start positions
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@@ -32,8 +31,7 @@ public class Room
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private int currentPlayer = 0;
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public Room(String roomCode, Server server)
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{
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public Room(String roomCode, Server server) {
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this.roomCode = roomCode;
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startPositions = new Vector3[4];
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@@ -49,17 +47,15 @@ public class Room
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/**
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* Adds a Client to the game (on new player joined the room)
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*
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* @param client
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*/
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public void addClient(Client client)
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{
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public void addClient(Client client) {
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//loops through all players existing and sends the needed information
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//places the new joined player in the next free slot
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if (players[i] == null)
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{
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if (players[i] == null) {
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players[i] = client;
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playerCount++;
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@@ -67,42 +63,32 @@ public class Room
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System.out.println(client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
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//creates a thread for the connection with the joined player
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Thread t = new Thread(new Runnable()
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{
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Thread t = new Thread(new Runnable() {
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@Override
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public void run()
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{
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public void run() {
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//assignes a player id
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int player = playerCount - 1;
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DataInputStream input = null;
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try
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{
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try {
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//tries to get the input stream (TCP)
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input = new DataInputStream(players[player].socket.getInputStream());
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} catch (IOException e)
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{
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} catch (IOException e) {
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server.deleteRoom(roomCode);
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}
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for(int i = 0; i < players.length; i++)
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{
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if(players[i] != null)
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{
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try
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{
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players[i].output.write(new byte[]{11, (byte)playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
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} catch (IOException e)
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{
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for (int i = 0; i < players.length; i++) {
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if (players[i] != null) {
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try {
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players[i].output.write(new byte[]{11, (byte) playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
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} catch (IOException e) {
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}
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}
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}
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while (true)
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{
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try
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{
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while (true) {
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try {
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//this is a buffer for all data being received by the player
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byte[] readData = new byte[10];
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@@ -120,18 +106,15 @@ public class Room
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----------------------------------------
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*/
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//Checks which action (array[0]) is received
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switch (readData[0])
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{
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switch (readData[0]) {
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/**
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* //spieler hat gewürfelt
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*/
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case 3:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//sync to all OTHER players
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if (i != player)
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{
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if (i != player) {
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//!!data processing!!
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//----------------------------action---player-------rolled number----free space--------
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players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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@@ -142,12 +125,10 @@ public class Room
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* //pfeil wurde ausgewählt
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*/
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case 4:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//!!data processing!!
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//sync to all OTHER players
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if (i != player)
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{
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if (i != player) {
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//-------------------------------action----player-----arrow index--------free space-----
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players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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@@ -160,13 +141,11 @@ public class Room
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case 5:
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//calculate the next player
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currentPlayer++;
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if (currentPlayer >= players.length)
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{
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if (currentPlayer >= players.length) {
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currentPlayer = 0;
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}
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//sync the activation of the current player to ALL clients
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//!!data processing!!
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//----------------------------action--------the next player-----------free space------
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players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
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@@ -177,14 +156,12 @@ public class Room
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* //Es wurde auf ein CoinField getreten (Rot oder Blau)
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*/
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case 6:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//sync to OTHER players
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if (i != player)
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{
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if (i != player) {
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//!!data processing!!
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//-----------------------------action--player-------losse or get------------free space--
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players[i].output.write(new byte[]{6, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{6, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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@@ -194,25 +171,22 @@ public class Room
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*/
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case 7:
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//sync to ALL players
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//!!simple sync!!
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//------------------------------action---player---------free space--------
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players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{7, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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break;
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/**
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* //Spieler hat einen Stern gekauft
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*/
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case 8:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//!!simple sync!!
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//sync to OTHER players
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if (i != player)
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{
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if (i != player) {
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//-----------------------------action----player----------free space------
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players[i].output.write(new byte[]{8, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{8, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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@@ -221,49 +195,53 @@ public class Room
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* //Spieler hat ein Item Gekauft
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*/
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case 9:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//Sync to OTHER players
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if (i != player)
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{
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if (i != player) {
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//!!data processing!!
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//------------------------------action---player-------item ID--------free space--------
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players[i].output.write(new byte[]{9, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{9, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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case 10:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//Sync to OTHER players
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if (i != player)
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{
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if (i != player) {
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//!!data processing!!
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//------------------------------action---player-------item index--------free space--------
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players[i].output.write(new byte[]{10, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{10, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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case 12:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//Sync to OTHER players
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if (i != player)
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{
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if (i != player) {
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//!!data processing!!
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//------------------------------action---player-------item index--------free space--------
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players[i].output.write(new byte[]{12, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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players[i].output.write(new byte[]{12, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Coins Sync
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case 13:
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for (int i = 0; i < players.length; i++)
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{
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for (int i = 0; i < players.length; i++) {
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//Sync to OTHER players
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if (i != player)
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{
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players[i].output.write(new byte[]{13, readData[1], readData[2], (byte)player, 0, 0, 0, 0, 0, 0});
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if (i != player) {
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players[i].output.write(new byte[]{13, readData[1], readData[2], (byte) player, 0, 0, 0, 0, 0, 0});
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}
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}
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break;
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//Start Rotator AND stop Rotator
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case 14: case 15:
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for (int i = 0; i < players.length; i++) {
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//Sync to OTHER players
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if (i != player) {
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players[i].output.write(readData);
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}
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}
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break;
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@@ -272,8 +250,7 @@ public class Room
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break;
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}
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} catch (IOException e)
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{
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} catch (IOException e) {
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//if something is crashing, the room is being deleted
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server.deleteRoom(roomCode);
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}
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@@ -291,12 +268,9 @@ public class Room
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}
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//Make clients add all players to the world
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if (playerCount == players.length)
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{
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for (int j = 0; j < players.length; j++)
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{
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for (int k = 0; k < players.length; k++)
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{
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if (playerCount == players.length) {
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for (int j = 0; j < players.length; j++) {
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for (int k = 0; k < players.length; k++) {
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//0 1 create new player
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//1 0 no playable player
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//1 1 playable character
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@@ -304,12 +278,10 @@ public class Room
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//5 player index
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//if the player should be playable
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if (j == k)
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{
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try
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{
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if (j == k) {
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try {
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//sends the inital message to the player
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players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
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players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
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//sends the name of the player (ASCII encoding)............................................................................
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byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
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@@ -317,37 +289,31 @@ public class Room
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send[0] = 5;
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send[1] = (byte) k;
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for (int i = 2; i < send.length; i++)
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{
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for (int i = 2; i < send.length; i++) {
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send[i] = name[i - 2];
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}
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players[j].output.write(send);
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//stop sending the name................................................................................
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} catch (IOException e)
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{
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} catch (IOException e) {
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server.deleteRoom(roomCode);
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}
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}
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}
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//if the player should be a bot
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else
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{
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try
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{
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players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
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else {
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try {
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players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
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byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
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byte[] send = new byte[10];
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send[0] = 5;
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send[1] = (byte) k;
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for (int i = 2; i < send.length; i++)
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{
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for (int i = 2; i < send.length; i++) {
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send[i] = name[i - 2];
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}
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players[j].output.write(send);
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} catch (IOException e)
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{
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} catch (IOException e) {
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server.deleteRoom(roomCode);
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}
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}
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@@ -358,14 +324,11 @@ public class Room
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//1 x, x = idx
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//send the inital activation message
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try
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{
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for (Client c : players)
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{
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try {
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for (Client c : players) {
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c.output.write(new byte[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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}
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} catch (IOException e)
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{
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} catch (IOException e) {
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server.deleteRoom(roomCode);
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}
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}
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@@ -374,69 +337,53 @@ public class Room
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/**
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* Closes the room
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*/
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public void closeRoom()
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{
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public void closeRoom() {
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//try to cick all the players (still connected) of the room
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try
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{
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if (players[0] != null)
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{
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try {
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if (players[0] != null) {
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//127 is the action for room cick
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players[0].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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players[0].close();
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}
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} catch (Exception ex)
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{
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} catch (Exception ex) {
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}
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try
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{
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if (players[1] != null)
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{
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try {
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if (players[1] != null) {
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players[1].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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players[1].close();
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}
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} catch (Exception ex)
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{
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} catch (Exception ex) {
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}
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try
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{
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if (players[2] != null)
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{
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try {
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if (players[2] != null) {
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players[2].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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players[2].close();
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}
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} catch (Exception ex)
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{
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} catch (Exception ex) {
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}
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try
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{
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if (players[3] != null)
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{
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try {
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if (players[3] != null) {
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players[3].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
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players[3].close();
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}
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} catch (Exception ex)
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{
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} catch (Exception ex) {
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}
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//try to close all open threads (not crashed yet)
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for (int i = 0; i < threads.size(); i++)
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{
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try
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{
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for (int i = 0; i < threads.size(); i++) {
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try {
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threads.get(i).interrupt();
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System.out.println("thread " + threads.get(i).getName() + " stopped!");
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} catch (Exception e)
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{
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} catch (Exception e) {
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}
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}
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