Full Rotator Sync
This commit is contained in:
+1
-1
@@ -165,7 +165,7 @@
|
||||
<workItem from="1680813239896" duration="4155000" />
|
||||
<workItem from="1681056387914" duration="882000" />
|
||||
<workItem from="1681415672515" duration="5000" />
|
||||
<workItem from="1681479671396" duration="5656000" />
|
||||
<workItem from="1681479671396" duration="7481000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
@@ -1298,8 +1298,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -1307,8 +1307,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -1317,7 +1317,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
@@ -7855,8 +7855,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -7864,8 +7864,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -7874,7 +7874,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
@@ -15703,8 +15703,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -15712,8 +15712,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -15722,7 +15722,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
@@ -29023,8 +29023,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -29032,8 +29032,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -29042,7 +29042,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
@@ -38995,8 +38995,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -39004,8 +39004,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -39014,7 +39014,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
@@ -46502,8 +46502,8 @@ ParticleSystem:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0.008106232
|
||||
value: 0.689188
|
||||
time: 0
|
||||
value: 0.14864922
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 0
|
||||
@@ -46511,8 +46511,8 @@ ParticleSystem:
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.57541054
|
||||
value: 0.4783156
|
||||
time: 0.57811135
|
||||
value: 0.3161528
|
||||
inSlope: -0.19598381
|
||||
outSlope: -0.19598381
|
||||
tangentMode: 0
|
||||
@@ -46521,7 +46521,7 @@ ParticleSystem:
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 0.43243706
|
||||
value: 0.25676262
|
||||
inSlope: -0.11902377
|
||||
outSlope: -0.11902377
|
||||
tangentMode: 0
|
||||
|
||||
@@ -9,6 +9,7 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class Client : MonoBehaviour
|
||||
{
|
||||
@@ -290,6 +291,44 @@ public class Client : MonoBehaviour
|
||||
}
|
||||
players[job.data[3]].AddCoins(amount);
|
||||
break;
|
||||
case 14:
|
||||
int type = job.data[9];
|
||||
RandomRotator rotator = uiHandler.rotator.GetComponent<RandomRotator>();
|
||||
switch (type)
|
||||
{
|
||||
case 0:
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int option = job.data[i + 1];
|
||||
int value = job.data[i + 5];
|
||||
|
||||
switch (option)
|
||||
{
|
||||
case 0:
|
||||
rotator.SetOptionsText(i, value + " Coins");
|
||||
break;
|
||||
case 1:
|
||||
rotator.SetOptionsText(i, "-" + value + " Coins");
|
||||
break;
|
||||
case 2:
|
||||
rotator.SetOptionsText(i, "Random Item");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
uiHandler.ActivateRotator();
|
||||
rotator.StartRandom();
|
||||
break;
|
||||
case 15:
|
||||
RandomRotator rotator2 = uiHandler.rotator.GetComponent<RandomRotator>();
|
||||
rotator2.Stop(job.data[1]);
|
||||
Invoke("ActivateLayout1", 3.5f);
|
||||
break;
|
||||
|
||||
case 126:
|
||||
stream.Write(new byte[]{126, 0, 0, 0, 0, 0, 0, 0, 0, 0}, 0, 10);
|
||||
break;
|
||||
@@ -301,6 +340,11 @@ public class Client : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
private void ActivateLayout1()
|
||||
{
|
||||
uiHandler.ActivateLayout1();
|
||||
}
|
||||
|
||||
private void Activate(int player)
|
||||
{
|
||||
for (int i = 0; i < players.Length; i++)
|
||||
@@ -402,9 +446,33 @@ public class Client : MonoBehaviour
|
||||
if (amount < 0)
|
||||
{
|
||||
isPositive = 0;
|
||||
amount *= -1;
|
||||
}
|
||||
|
||||
|
||||
stream.Write(new byte[]{13, isPositive, (byte)amount, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
|
||||
/*
|
||||
* OPT:
|
||||
* 0 = Get Coins
|
||||
* 1 = Loose Coins
|
||||
* 2 = Get Item (Random)
|
||||
* 3 = Loose Item (Random)
|
||||
*
|
||||
* VAL:
|
||||
* value of each option (not needed = 0)
|
||||
*
|
||||
* TYPE:
|
||||
* 0 = Pink Field
|
||||
*/
|
||||
public void SendStartRotator(int opt1, int opt2, int opt3, int opt4, int val1, int val2, int val3, int val4, int type)
|
||||
{
|
||||
stream.Write(new byte[]{14, (byte)opt1, (byte)opt2, (byte)opt3, (byte)opt4, (byte)val1, (byte)val2, (byte)val3, (byte)val4, (byte)type});
|
||||
}
|
||||
|
||||
public void SendStopRotator(int stopIndex)
|
||||
{
|
||||
stream.Write(new byte[]{15, (byte)stopIndex, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
@@ -270,6 +270,7 @@ public class PlayablePlayer : Player
|
||||
rotator.SetOptionsText(3, "Random Item");
|
||||
|
||||
rotator.StartRandom();
|
||||
client.SendStartRotator(0, 0, 1, 2, randCoins1, randCoins2, -randCoins3, 0, 0);
|
||||
|
||||
int randomOption = Random.Range(0, 4);
|
||||
switch (randomOption)
|
||||
@@ -489,6 +490,7 @@ public class PlayablePlayer : Player
|
||||
|
||||
private void StopRotator()
|
||||
{
|
||||
client.SendStopRotator(rotatorStopIndex);
|
||||
rotator.Stop(rotatorStopIndex);
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ public class RandomRotator : MonoBehaviour
|
||||
private float lastTimeSwitched = 0;
|
||||
private int stopIndex = 0;
|
||||
public UIHandler uiHandler;
|
||||
private bool ended = false;
|
||||
|
||||
public void SetOptionsText(int index, string text)
|
||||
{
|
||||
@@ -45,31 +46,35 @@ public class RandomRotator : MonoBehaviour
|
||||
lastTimeSwitched = Time.time;
|
||||
ColorOption(currentIndex);
|
||||
currentIndex++;
|
||||
if (currentIndex > options.Length)
|
||||
if (currentIndex >= options.Length)
|
||||
{
|
||||
currentIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else if(!ended)
|
||||
{
|
||||
if (currentIndex != stopIndex)
|
||||
{
|
||||
if (Time.time - lastTimeSwitched > slowDown)
|
||||
{
|
||||
slowDown += 0.2f;
|
||||
slowDown += 0.05f;
|
||||
lastTimeSwitched = Time.time;
|
||||
ColorOption(currentIndex);
|
||||
currentIndex++;
|
||||
if (currentIndex > options.Length)
|
||||
if (currentIndex >= options.Length)
|
||||
{
|
||||
currentIndex = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
if(currentIndex == stopIndex)
|
||||
{
|
||||
if (Time.time - lastTimeSwitched > slowDown)
|
||||
{
|
||||
ColorOption(stopIndex);
|
||||
ended = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -78,6 +83,7 @@ public class RandomRotator : MonoBehaviour
|
||||
{
|
||||
lastTimeSwitched = Time.time;
|
||||
started = true;
|
||||
ended = false;
|
||||
}
|
||||
|
||||
public void Stop(int index)
|
||||
|
||||
Generated
+1
-1
@@ -101,7 +101,7 @@
|
||||
<workItem from="1681130452664" duration="6192000" />
|
||||
<workItem from="1681217780586" duration="94000" />
|
||||
<workItem from="1681218296017" duration="162000" />
|
||||
<workItem from="1681481242206" duration="1671000" />
|
||||
<workItem from="1681481242206" duration="3033000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
+89
-142
@@ -11,8 +11,7 @@ import java.util.TimerTask;
|
||||
/**
|
||||
* this class handels all operations / syncs performed in a single room
|
||||
*/
|
||||
public class Room
|
||||
{
|
||||
public class Room {
|
||||
//tells how many clients can connect to a room
|
||||
public Client[] players = new Client[2];
|
||||
//the array of players start positions
|
||||
@@ -32,8 +31,7 @@ public class Room
|
||||
private int currentPlayer = 0;
|
||||
|
||||
|
||||
public Room(String roomCode, Server server)
|
||||
{
|
||||
public Room(String roomCode, Server server) {
|
||||
|
||||
this.roomCode = roomCode;
|
||||
startPositions = new Vector3[4];
|
||||
@@ -49,17 +47,15 @@ public class Room
|
||||
|
||||
/**
|
||||
* Adds a Client to the game (on new player joined the room)
|
||||
*
|
||||
* @param client
|
||||
*/
|
||||
public void addClient(Client client)
|
||||
{
|
||||
public void addClient(Client client) {
|
||||
|
||||
//loops through all players existing and sends the needed information
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//places the new joined player in the next free slot
|
||||
if (players[i] == null)
|
||||
{
|
||||
if (players[i] == null) {
|
||||
players[i] = client;
|
||||
playerCount++;
|
||||
|
||||
@@ -67,42 +63,32 @@ public class Room
|
||||
System.out.println(client.name.replace(" ", "") + " joined room " + roomCode + " successfully as player " + i);
|
||||
|
||||
//creates a thread for the connection with the joined player
|
||||
Thread t = new Thread(new Runnable()
|
||||
{
|
||||
Thread t = new Thread(new Runnable() {
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
public void run() {
|
||||
//assignes a player id
|
||||
int player = playerCount - 1;
|
||||
|
||||
DataInputStream input = null;
|
||||
try
|
||||
{
|
||||
try {
|
||||
//tries to get the input stream (TCP)
|
||||
input = new DataInputStream(players[player].socket.getInputStream());
|
||||
} catch (IOException e)
|
||||
{
|
||||
} catch (IOException e) {
|
||||
server.deleteRoom(roomCode);
|
||||
}
|
||||
|
||||
for(int i = 0; i < players.length; i++)
|
||||
{
|
||||
if(players[i] != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
players[i].output.write(new byte[]{11, (byte)playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
} catch (IOException e)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (players[i] != null) {
|
||||
try {
|
||||
players[i].output.write(new byte[]{11, (byte) playerCount, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
} catch (IOException e) {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true) {
|
||||
try {
|
||||
//this is a buffer for all data being received by the player
|
||||
byte[] readData = new byte[10];
|
||||
|
||||
@@ -120,18 +106,15 @@ public class Room
|
||||
----------------------------------------
|
||||
*/
|
||||
//Checks which action (array[0]) is received
|
||||
switch (readData[0])
|
||||
{
|
||||
switch (readData[0]) {
|
||||
|
||||
/**
|
||||
* //spieler hat gewürfelt
|
||||
*/
|
||||
case 3:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//sync to all OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//!!data processing!!
|
||||
//----------------------------action---player-------rolled number----free space--------
|
||||
players[i].output.write(new byte[]{3, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
@@ -142,12 +125,10 @@ public class Room
|
||||
* //pfeil wurde ausgewählt
|
||||
*/
|
||||
case 4:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//!!data processing!!
|
||||
//sync to all OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//-------------------------------action----player-----arrow index--------free space-----
|
||||
players[i].output.write(new byte[]{4, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
@@ -160,13 +141,11 @@ public class Room
|
||||
case 5:
|
||||
//calculate the next player
|
||||
currentPlayer++;
|
||||
if (currentPlayer >= players.length)
|
||||
{
|
||||
if (currentPlayer >= players.length) {
|
||||
currentPlayer = 0;
|
||||
}
|
||||
//sync the activation of the current player to ALL clients
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//!!data processing!!
|
||||
//----------------------------action--------the next player-----------free space------
|
||||
players[i].output.write(new byte[]{2, (byte) currentPlayer, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
@@ -177,14 +156,12 @@ public class Room
|
||||
* //Es wurde auf ein CoinField getreten (Rot oder Blau)
|
||||
*/
|
||||
case 6:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//!!data processing!!
|
||||
//-----------------------------action--player-------losse or get------------free space--
|
||||
players[i].output.write(new byte[]{6, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{6, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -194,25 +171,22 @@ public class Room
|
||||
*/
|
||||
case 7:
|
||||
//sync to ALL players
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//!!simple sync!!
|
||||
//------------------------------action---player---------free space--------
|
||||
players[i].output.write(new byte[]{7, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{7, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
break;
|
||||
/**
|
||||
* //Spieler hat einen Stern gekauft
|
||||
*/
|
||||
case 8:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//!!simple sync!!
|
||||
//sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//-----------------------------action----player----------free space------
|
||||
players[i].output.write(new byte[]{8, (byte)player, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{8, (byte) player, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -221,49 +195,53 @@ public class Room
|
||||
* //Spieler hat ein Item Gekauft
|
||||
*/
|
||||
case 9:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//Sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//!!data processing!!
|
||||
//------------------------------action---player-------item ID--------free space--------
|
||||
players[i].output.write(new byte[]{9, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{9, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 10:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//Sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//!!data processing!!
|
||||
//------------------------------action---player-------item index--------free space--------
|
||||
players[i].output.write(new byte[]{10, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{10, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//Sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
if (i != player) {
|
||||
//!!data processing!!
|
||||
//------------------------------action---player-------item index--------free space--------
|
||||
players[i].output.write(new byte[]{12, (byte)player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
players[i].output.write(new byte[]{12, (byte) player, readData[1], 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
//Coins Sync
|
||||
case 13:
|
||||
for (int i = 0; i < players.length; i++)
|
||||
{
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//Sync to OTHER players
|
||||
if (i != player)
|
||||
{
|
||||
players[i].output.write(new byte[]{13, readData[1], readData[2], (byte)player, 0, 0, 0, 0, 0, 0});
|
||||
if (i != player) {
|
||||
players[i].output.write(new byte[]{13, readData[1], readData[2], (byte) player, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
//Start Rotator AND stop Rotator
|
||||
case 14: case 15:
|
||||
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
//Sync to OTHER players
|
||||
if (i != player) {
|
||||
players[i].output.write(readData);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -272,8 +250,7 @@ public class Room
|
||||
break;
|
||||
}
|
||||
|
||||
} catch (IOException e)
|
||||
{
|
||||
} catch (IOException e) {
|
||||
//if something is crashing, the room is being deleted
|
||||
server.deleteRoom(roomCode);
|
||||
}
|
||||
@@ -291,12 +268,9 @@ public class Room
|
||||
}
|
||||
|
||||
//Make clients add all players to the world
|
||||
if (playerCount == players.length)
|
||||
{
|
||||
for (int j = 0; j < players.length; j++)
|
||||
{
|
||||
for (int k = 0; k < players.length; k++)
|
||||
{
|
||||
if (playerCount == players.length) {
|
||||
for (int j = 0; j < players.length; j++) {
|
||||
for (int k = 0; k < players.length; k++) {
|
||||
//0 1 create new player
|
||||
//1 0 no playable player
|
||||
//1 1 playable character
|
||||
@@ -304,12 +278,10 @@ public class Room
|
||||
//5 player index
|
||||
|
||||
//if the player should be playable
|
||||
if (j == k)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (j == k) {
|
||||
try {
|
||||
//sends the inital message to the player
|
||||
players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
|
||||
players[j].output.write(new byte[]{1, 1, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
|
||||
|
||||
//sends the name of the player (ASCII encoding)............................................................................
|
||||
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
|
||||
@@ -317,37 +289,31 @@ public class Room
|
||||
send[0] = 5;
|
||||
send[1] = (byte) k;
|
||||
|
||||
for (int i = 2; i < send.length; i++)
|
||||
{
|
||||
for (int i = 2; i < send.length; i++) {
|
||||
send[i] = name[i - 2];
|
||||
}
|
||||
|
||||
players[j].output.write(send);
|
||||
//stop sending the name................................................................................
|
||||
} catch (IOException e)
|
||||
{
|
||||
} catch (IOException e) {
|
||||
server.deleteRoom(roomCode);
|
||||
}
|
||||
}
|
||||
//if the player should be a bot
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte)players[k].characterID});
|
||||
else {
|
||||
try {
|
||||
players[j].output.write(new byte[]{1, 0, (byte) startPositions[k].x, (byte) startPositions[k].y, (byte) startPositions[k].z, (byte) k, 0, 0, 0, (byte) players[k].characterID});
|
||||
byte[] name = players[k].name.substring(0, 8).getBytes(StandardCharsets.US_ASCII);
|
||||
byte[] send = new byte[10];
|
||||
send[0] = 5;
|
||||
send[1] = (byte) k;
|
||||
|
||||
for (int i = 2; i < send.length; i++)
|
||||
{
|
||||
for (int i = 2; i < send.length; i++) {
|
||||
send[i] = name[i - 2];
|
||||
}
|
||||
|
||||
players[j].output.write(send);
|
||||
} catch (IOException e)
|
||||
{
|
||||
} catch (IOException e) {
|
||||
server.deleteRoom(roomCode);
|
||||
}
|
||||
}
|
||||
@@ -358,14 +324,11 @@ public class Room
|
||||
//1 x, x = idx
|
||||
|
||||
//send the inital activation message
|
||||
try
|
||||
{
|
||||
for (Client c : players)
|
||||
{
|
||||
try {
|
||||
for (Client c : players) {
|
||||
c.output.write(new byte[]{2, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
}
|
||||
} catch (IOException e)
|
||||
{
|
||||
} catch (IOException e) {
|
||||
server.deleteRoom(roomCode);
|
||||
}
|
||||
}
|
||||
@@ -374,69 +337,53 @@ public class Room
|
||||
/**
|
||||
* Closes the room
|
||||
*/
|
||||
public void closeRoom()
|
||||
{
|
||||
public void closeRoom() {
|
||||
//try to cick all the players (still connected) of the room
|
||||
try
|
||||
{
|
||||
try {
|
||||
|
||||
if (players[0] != null)
|
||||
{
|
||||
if (players[0] != null) {
|
||||
//127 is the action for room cick
|
||||
players[0].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[0].close();
|
||||
}
|
||||
|
||||
} catch (Exception ex)
|
||||
{
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (players[1] != null)
|
||||
{
|
||||
try {
|
||||
if (players[1] != null) {
|
||||
players[1].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[1].close();
|
||||
}
|
||||
|
||||
} catch (Exception ex)
|
||||
{
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (players[2] != null)
|
||||
{
|
||||
try {
|
||||
if (players[2] != null) {
|
||||
players[2].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[2].close();
|
||||
}
|
||||
|
||||
} catch (Exception ex)
|
||||
{
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (players[3] != null)
|
||||
{
|
||||
try {
|
||||
if (players[3] != null) {
|
||||
players[3].output.write(new byte[]{127, 0, 0, 0, 0, 0, 0, 0, 0, 0});
|
||||
players[3].close();
|
||||
}
|
||||
|
||||
} catch (Exception ex)
|
||||
{
|
||||
} catch (Exception ex) {
|
||||
}
|
||||
|
||||
|
||||
//try to close all open threads (not crashed yet)
|
||||
for (int i = 0; i < threads.size(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < threads.size(); i++) {
|
||||
try {
|
||||
threads.get(i).interrupt();
|
||||
System.out.println("thread " + threads.get(i).getName() + " stopped!");
|
||||
} catch (Exception e)
|
||||
{
|
||||
} catch (Exception e) {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user