Dice Revert

This commit is contained in:
brausjonas
2023-04-14 15:45:52 +02:00
parent 476895db45
commit 9e709c03bd
4 changed files with 37 additions and 18 deletions
+13
View File
@@ -0,0 +1,13 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/contentModel.xml
/.idea.FlufflParty.iml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
+18 -17
View File
@@ -37,26 +37,26 @@
<option name="hideEmptyMiddlePackages" value="true" /> <option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" /> <option name="showLibraryContents" value="true" />
</component> </component>
<component name="PropertiesComponent">{ <component name="PropertiesComponent"><![CDATA[{
&quot;keyToString&quot;: { "keyToString": {
&quot;Discover.Launch.Via.Unity&quot;: &quot;true&quot;, "Discover.Launch.Via.Unity": "true",
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;, "RunOnceActivity.OpenProjectViewOnStart": "true",
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;, "RunOnceActivity.ShowReadmeOnStart": "true",
&quot;WebServerToolWindowFactoryState&quot;: &quot;false&quot;, "WebServerToolWindowFactoryState": "false",
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;, "node.js.selected.package.tslint": "(autodetect)",
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot; "vue.rearranger.settings.migration": "true"
}, },
&quot;keyToStringList&quot;: { "keyToStringList": {
&quot;rider.external.source.directories&quot;: [ "rider.external.source.directories": [
&quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache&quot;, "C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
&quot;C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache&quot;, "C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
&quot;C:\\Users\\braus\\AppData\\Local\\Symbols\\src&quot; "C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
] ]
} }
}</component> }]]></component>
<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor"> <component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build\FlufflParty.exe" /> <option name="EXE_PATH" value="$USER_HOME$/Desktop/Build\FlufflParty.exe" />
<option name="PROGRAM_PARAMETERS" value="" /> <option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" /> <option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -64,7 +64,7 @@
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/2021.3.17f1/Editor/Unity" /> <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.17f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-projectPath F:\Projects\Unity\flufflparty\FlufflParty -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-projectPath F:\Projects\Unity\flufflparty\FlufflParty -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="F:\Projects\Unity\flufflparty\FlufflParty" /> <option name="WORKING_DIRECTORY" value="F:\Projects\Unity\flufflparty\FlufflParty" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -72,7 +72,7 @@
<method v="2" /> <method v="2" />
</configuration> </configuration>
<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable"> <configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/2021.3.17f1/Editor/Unity" /> <option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.17f1\Editor\Unity.exe" />
<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath $PROJECT_DIR$ -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" /> <option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath $PROJECT_DIR$ -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" /> <option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
<option name="PASS_PARENT_ENVS" value="1" /> <option name="PASS_PARENT_ENVS" value="1" />
@@ -163,6 +163,7 @@
<workItem from="1680813239896" duration="4155000" /> <workItem from="1680813239896" duration="4155000" />
<workItem from="1681056387914" duration="882000" /> <workItem from="1681056387914" duration="882000" />
<workItem from="1681415672515" duration="5000" /> <workItem from="1681415672515" duration="5000" />
<workItem from="1681479671396" duration="265000" />
</task> </task>
<servers /> <servers />
</component> </component>
@@ -112,7 +112,7 @@ public class PlayablePlayer : Player
jumpRequest = true; jumpRequest = true;
wurfelt = true; wurfelt = true;
wurfelZahl = Random.Range(4, 4); wurfelZahl = Random.Range(1, 7);
switch (activeItem) switch (activeItem)
{ {
@@ -19,6 +19,11 @@ public class RandomRotator : MonoBehaviour
textOptions[index].text = text; textOptions[index].text = text;
} }
private void Start()
{
StartRandom();
}
private void ColorOption(int index) private void ColorOption(int index)
{ {
for (int i = 0; i < options.Length; i++) for (int i = 0; i < options.Length; i++)