Dice Revert
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@@ -0,0 +1,13 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/contentModel.xml
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/.idea.FlufflParty.iml
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/modules.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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+18
-17
@@ -37,26 +37,26 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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</component>
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<component name="PropertiesComponent">{
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"keyToString": {
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"Discover.Launch.Via.Unity": "true",
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"Discover.Launch.Via.Unity": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"WebServerToolWindowFactoryState": "false",
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"WebServerToolWindowFactoryState": "false",
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"node.js.selected.package.tslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"vue.rearranger.settings.migration": "true"
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"vue.rearranger.settings.migration": "true"
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},
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},
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"keyToStringList": {
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"keyToStringList": {
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"rider.external.source.directories": [
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"rider.external.source.directories": [
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\DecompilerCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2022.3\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Roaming\\JetBrains\\Rider2023.1\\resharper-host\\SourcesCache",
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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"C:\\Users\\braus\\AppData\\Local\\Symbols\\src"
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]
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]
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}
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}
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}</component>
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}]]></component>
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<component name="RunManager" selected="Attach to Unity Editor.Attach to Unity Editor">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<configuration name="Standalone Player" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/OneDrive/Desktop/Build\FlufflParty.exe" />
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<option name="EXE_PATH" value="$USER_HOME$/Desktop/Build\FlufflParty.exe" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="PROGRAM_PARAMETERS" value="" />
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<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
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<option name="WORKING_DIRECTORY" value="C:\Users\braus\OneDrive\Desktop\FlufflPartyTestBuild" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -64,7 +64,7 @@
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<method v="2" />
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<method v="2" />
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</configuration>
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</configuration>
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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<configuration name="Start Unity" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/2021.3.17f1/Editor/Unity" />
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.17f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-projectPath F:\Projects\Unity\flufflparty\FlufflParty -debugCodeOptimization" />
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<option name="PROGRAM_PARAMETERS" value="-projectPath F:\Projects\Unity\flufflparty\FlufflParty -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="F:\Projects\Unity\flufflparty\FlufflParty" />
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<option name="WORKING_DIRECTORY" value="F:\Projects\Unity\flufflparty\FlufflParty" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -72,7 +72,7 @@
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<method v="2" />
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<method v="2" />
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</configuration>
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</configuration>
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<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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<configuration name="Unit Tests (batch mode)" type="RunUnityExe" factoryName="Unity Executable">
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<option name="EXE_PATH" value="$USER_HOME$/Unity/Hub/Editor/2021.3.17f1/Editor/Unity" />
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<option name="EXE_PATH" value="C:\Program Files\Unity\Hub\Editor\2021.3.17f1\Editor\Unity.exe" />
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<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath $PROJECT_DIR$ -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
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<option name="PROGRAM_PARAMETERS" value="-runTests -batchmode -projectPath $PROJECT_DIR$ -testResults Logs/results.xml -testPlatform EditMode -debugCodeOptimization" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
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<option name="PASS_PARENT_ENVS" value="1" />
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<option name="PASS_PARENT_ENVS" value="1" />
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@@ -163,6 +163,7 @@
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<workItem from="1680813239896" duration="4155000" />
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<workItem from="1680813239896" duration="4155000" />
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<workItem from="1681056387914" duration="882000" />
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<workItem from="1681056387914" duration="882000" />
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<workItem from="1681415672515" duration="5000" />
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<workItem from="1681415672515" duration="5000" />
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<workItem from="1681479671396" duration="265000" />
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</task>
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</task>
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<servers />
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<servers />
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</component>
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</component>
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@@ -112,7 +112,7 @@ public class PlayablePlayer : Player
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jumpRequest = true;
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jumpRequest = true;
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wurfelt = true;
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wurfelt = true;
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wurfelZahl = Random.Range(4, 4);
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wurfelZahl = Random.Range(1, 7);
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switch (activeItem)
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switch (activeItem)
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{
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{
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@@ -19,6 +19,11 @@ public class RandomRotator : MonoBehaviour
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textOptions[index].text = text;
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textOptions[index].text = text;
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}
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}
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private void Start()
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{
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StartRandom();
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}
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private void ColorOption(int index)
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private void ColorOption(int index)
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{
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{
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for (int i = 0; i < options.Length; i++)
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for (int i = 0; i < options.Length; i++)
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