Files
flufflparty-/FlufflParty/Assets/Scripts/Items/Item.cs
T

25 lines
386 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Item : MonoBehaviour
{
public Sprite sprite;
public Type type;
public int Cost
{
get
{
return cost;
}
}
[SerializeField] private int cost;
public enum Type
{
None = -1, Mushroom = 0, DoubleDice = 1
}
}