Files
flufflparty-/FlufflParty/Assets/Scripts/UIHandler.cs
T
2023-01-31 20:33:48 +01:00

22 lines
440 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIHandler : MonoBehaviour
{
[SerializeField] private GameObject layout0;
[SerializeField] private GameObject layout1;
private void Start()
{
layout1.SetActive(false);
layout0.SetActive(true);
}
public void ActivateLayout1()
{
layout0.SetActive(false);
layout1.SetActive(true);
}
}