Files
flufflparty-/FlufflParty/Assets/Scripts/Players/AnimationHandler.cs
T
2023-02-05 21:06:31 +01:00

21 lines
395 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class AnimationHandler : MonoBehaviour
{
[SerializeField] private Animator anim;
public void StartAnimation()
{
anim.SetInteger("value", 1);
Invoke("Stop", 0.6f);
}
private void Stop()
{
anim.SetInteger("value", 0);
}
}