Files
flufflparty-/FlufflParty/Assets/Scripts/Players/Player.cs
T

23 lines
411 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
public bool activated = false;
protected bool wurfelt = false;
//Aktiviert den Player
public void Activate()
{
activated = true;
wurfelt = false;
}
//Deaktiviert den Player
public void DeActivate()
{
activated = false;
}
}