Initial commit
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@@ -0,0 +1,86 @@
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[gd_scene load_steps=11 format=3 uid="uid://dk1aby88pygtr"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_lm7ix"]
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[ext_resource type="Texture2D" uid="uid://dhw3lpuskbvku" path="res://assets/mario-luigi-4.png" id="1_w3chr"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_l22ll"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(182, 34, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_rku65"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(80, 34, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dmbgr"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(165, 34, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jb1pe"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(97, 34, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fgp3y"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(114, 34, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_25ryr"]
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atlas = ExtResource("1_w3chr")
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region = Rect2(131, 34, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_l5s58"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_l22ll")
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}],
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"loop": true,
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"name": &"fall",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rku65")
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}],
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"loop": true,
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"name": &"idle",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dmbgr")
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}],
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"loop": true,
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"name": &"jump",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jb1pe")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fgp3y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_25ryr")
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}],
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"loop": true,
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"name": &"run",
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"speed": 10.0
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}]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4sl4a"]
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radius = 6.0
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height = 16.0
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[node name="player" type="CharacterBody2D"]
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position = Vector2(0, -10)
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script = ExtResource("1_lm7ix")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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position = Vector2(0, 2)
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sprite_frames = SubResource("SpriteFrames_l5s58")
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animation = &"jump"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_4sl4a")
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