Initial commit
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extends CharacterBody2D
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@onready var animated_sprite_2d = $AnimatedSprite2D
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const SPEED = 130.0
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const JUMP_VELOCITY = -350.0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity.y += gravity * delta
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# Handle jump.
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if Input.is_action_just_pressed("jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# get input
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var direction = Input.get_axis("move_left", "move_right")
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# face direction
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if direction < 0:
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animated_sprite_2d.flip_h = true
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elif direction > 0:
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animated_sprite_2d.flip_h = false
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# play animation
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if is_on_floor():
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if direction != 0:
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animated_sprite_2d.play("run")
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else:
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animated_sprite_2d.play("idle")
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else:
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animated_sprite_2d.play("jump")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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