test
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@@ -80,8 +80,8 @@ func f_shrink(body):
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die_sound.play()
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if not is_down:
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speed = 0
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collision_shape_2d.shape.height -= 9
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die.position.y += 2
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#collision_shape_2d.shape.height -= 9
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#die.position.y += 2
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animated_sprite_2d.play("shrink")
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is_down = true
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elif speed == 0:
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