test
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@@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://dw00kc3yup8bh"
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path="res://.godot/imported/52ac54_super_mario_bros_stage_clear_sound_effect.mp3-cea1e164d9781cd3f06affa23092f4f3.mp3str"
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[deps]
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source_file="res://assets/sounds/52ac54_super_mario_bros_stage_clear_sound_effect.mp3"
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dest_files=["res://.godot/imported/52ac54_super_mario_bros_stage_clear_sound_effect.mp3-cea1e164d9781cd3f06affa23092f4f3.mp3str"]
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[params]
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loop=false
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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+35
-5
@@ -1,14 +1,14 @@
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[gd_scene load_steps=6 format=3 uid="uid://bm04qp5vgbi10"]
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[gd_scene load_steps=7 format=3 uid="uid://bm04qp5vgbi10"]
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[ext_resource type="Script" path="res://scripts/Flag.gd" id="1_3p67j"]
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[ext_resource type="Script" path="res://scripts/Flag.gd" id="1_3p67j"]
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[ext_resource type="PackedScene" uid="uid://c0r61y2b3pt4m" path="res://scenes/levels/level_2.tscn" id="2_u50ce"]
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[ext_resource type="AudioStream" uid="uid://dw00kc3yup8bh" path="res://assets/sounds/52ac54_super_mario_bros_stage_clear_sound_effect.mp3" id="2_4f78k"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ihwdr"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ihwdr"]
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size = Vector2(6, 201)
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size = Vector2(6, 201)
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[sub_resource type="Animation" id="Animation_ivwqs"]
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[sub_resource type="Animation" id="Animation_ivwqs"]
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resource_name = "change_scene"
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resource_name = "change_scene"
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length = 4.0
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length = 6.0
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tracks/0/type = "method"
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tracks/0/type = "method"
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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@@ -16,16 +16,44 @@ tracks/0/path = NodePath(".")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PackedFloat32Array(4),
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"times": PackedFloat32Array(6),
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"transitions": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"values": [{
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"args": [],
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"args": [],
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"method": &"load_new_scene"
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"method": &"load_new_scene"
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}]
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}]
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}
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AudioStreamPlayer:playing")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="Animation" id="Animation_ufkda"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AudioStreamPlayer:playing")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_adywb"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_adywb"]
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_data = {
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_data = {
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"RESET": SubResource("Animation_ufkda"),
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"change_scene": SubResource("Animation_ivwqs")
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"change_scene": SubResource("Animation_ivwqs")
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}
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}
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@@ -34,7 +62,6 @@ position = Vector2(3176, -19)
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collision_layer = 32769
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collision_layer = 32769
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collision_mask = 2
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collision_mask = 2
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script = ExtResource("1_3p67j")
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script = ExtResource("1_3p67j")
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load_level = ExtResource("2_u50ce")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -98.5)
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position = Vector2(0, -98.5)
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@@ -45,4 +72,7 @@ libraries = {
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"": SubResource("AnimationLibrary_adywb")
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"": SubResource("AnimationLibrary_adywb")
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}
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}
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_4f78k")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@@ -3,11 +3,14 @@ extends Area2D
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@export var load_level: String
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@export var load_level: String
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@onready var animation_player = $AnimationPlayer
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@onready var animation_player = $AnimationPlayer
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@onready var player = %player
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@onready var player = %player
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@onready var audio_stream_player = $AudioStreamPlayer
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@onready var music = %Music
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func _on_body_entered(body):
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func _on_body_entered(body):
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animation_player.play("change_scene")
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animation_player.play("change_scene")
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player.on_pause = true
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player.on_pause = true
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music.stop()
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func load_new_scene():
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func load_new_scene():
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get_tree().change_scene_to_file("res://scenes/levels/" + load_level + ".tscn")
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get_tree().change_scene_to_file("res://scenes/levels/" + load_level + ".tscn")
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@@ -80,8 +80,8 @@ func f_shrink(body):
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die_sound.play()
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die_sound.play()
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if not is_down:
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if not is_down:
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speed = 0
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speed = 0
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collision_shape_2d.shape.height -= 9
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#collision_shape_2d.shape.height -= 9
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die.position.y += 2
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#die.position.y += 2
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animated_sprite_2d.play("shrink")
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animated_sprite_2d.play("shrink")
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is_down = true
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is_down = true
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elif speed == 0:
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elif speed == 0:
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