Files
retromariogodot/scenes/level_1.tscn
T
2024-07-28 19:07:05 +02:00

18927 lines
741 KiB
Plaintext

[gd_scene load_steps=5 format=3 uid="uid://dv50be68omp73"]
[ext_resource type="Texture2D" uid="uid://chrld8oybp4me" path="res://assets/bg-1-1.png" id="1_rxc3r"]
[ext_resource type="PackedScene" uid="uid://dk1aby88pygtr" path="res://scenes/player.tscn" id="2_ru48y"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_sdqov"]
texture = ExtResource("1_rxc3r")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0 = 0
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0 = 0
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0 = 0
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0 = 0
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0 = 0
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0 = 0
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0 = 0
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0 = 0
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
18:0/0 = 0
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:0/0/physics_layer_0/angular_velocity = 0.0
19:0/0 = 0
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:0/0/physics_layer_0/angular_velocity = 0.0
20:0/0 = 0
20:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:0/0/physics_layer_0/angular_velocity = 0.0
21:0/0 = 0
21:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:0/0/physics_layer_0/angular_velocity = 0.0
22:0/0 = 0
22:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:0/0/physics_layer_0/angular_velocity = 0.0
23:0/0 = 0
23:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:0/0/physics_layer_0/angular_velocity = 0.0
24:0/0 = 0
24:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:0/0/physics_layer_0/angular_velocity = 0.0
25:0/0 = 0
25:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:0/0/physics_layer_0/angular_velocity = 0.0
26:0/0 = 0
26:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:0/0/physics_layer_0/angular_velocity = 0.0
27:0/0 = 0
27:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:0/0/physics_layer_0/angular_velocity = 0.0
28:0/0 = 0
28:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:0/0/physics_layer_0/angular_velocity = 0.0
29:0/0 = 0
29:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:0/0/physics_layer_0/angular_velocity = 0.0
30:0/0 = 0
30:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:0/0/physics_layer_0/angular_velocity = 0.0
31:0/0 = 0
31:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:0/0/physics_layer_0/angular_velocity = 0.0
32:0/0 = 0
32:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:0/0/physics_layer_0/angular_velocity = 0.0
33:0/0 = 0
33:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:0/0/physics_layer_0/angular_velocity = 0.0
34:0/0 = 0
34:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:0/0/physics_layer_0/angular_velocity = 0.0
35:0/0 = 0
35:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:0/0/physics_layer_0/angular_velocity = 0.0
36:0/0 = 0
36:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:0/0/physics_layer_0/angular_velocity = 0.0
37:0/0 = 0
37:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:0/0/physics_layer_0/angular_velocity = 0.0
38:0/0 = 0
38:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:0/0/physics_layer_0/angular_velocity = 0.0
39:0/0 = 0
39:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:0/0/physics_layer_0/angular_velocity = 0.0
40:0/0 = 0
40:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:0/0/physics_layer_0/angular_velocity = 0.0
41:0/0 = 0
41:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:0/0/physics_layer_0/angular_velocity = 0.0
42:0/0 = 0
42:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:0/0/physics_layer_0/angular_velocity = 0.0
43:0/0 = 0
43:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:0/0/physics_layer_0/angular_velocity = 0.0
44:0/0 = 0
44:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:0/0/physics_layer_0/angular_velocity = 0.0
45:0/0 = 0
45:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:0/0/physics_layer_0/angular_velocity = 0.0
46:0/0 = 0
46:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:0/0/physics_layer_0/angular_velocity = 0.0
47:0/0 = 0
47:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:0/0/physics_layer_0/angular_velocity = 0.0
48:0/0 = 0
48:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:0/0/physics_layer_0/angular_velocity = 0.0
49:0/0 = 0
49:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:0/0/physics_layer_0/angular_velocity = 0.0
50:0/0 = 0
50:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:0/0/physics_layer_0/angular_velocity = 0.0
51:0/0 = 0
51:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:0/0/physics_layer_0/angular_velocity = 0.0
52:0/0 = 0
52:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:0/0/physics_layer_0/angular_velocity = 0.0
53:0/0 = 0
53:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:0/0/physics_layer_0/angular_velocity = 0.0
54:0/0 = 0
54:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:0/0/physics_layer_0/angular_velocity = 0.0
55:0/0 = 0
55:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:0/0/physics_layer_0/angular_velocity = 0.0
56:0/0 = 0
56:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:0/0/physics_layer_0/angular_velocity = 0.0
57:0/0 = 0
57:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:0/0/physics_layer_0/angular_velocity = 0.0
58:0/0 = 0
58:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:0/0/physics_layer_0/angular_velocity = 0.0
59:0/0 = 0
59:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:0/0/physics_layer_0/angular_velocity = 0.0
60:0/0 = 0
60:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:0/0/physics_layer_0/angular_velocity = 0.0
61:0/0 = 0
61:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:0/0/physics_layer_0/angular_velocity = 0.0
62:0/0 = 0
62:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:0/0/physics_layer_0/angular_velocity = 0.0
63:0/0 = 0
63:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:0/0/physics_layer_0/angular_velocity = 0.0
64:0/0 = 0
64:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:0/0/physics_layer_0/angular_velocity = 0.0
65:0/0 = 0
65:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:0/0/physics_layer_0/angular_velocity = 0.0
66:0/0 = 0
66:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:0/0/physics_layer_0/angular_velocity = 0.0
67:0/0 = 0
67:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:0/0/physics_layer_0/angular_velocity = 0.0
68:0/0 = 0
68:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:0/0/physics_layer_0/angular_velocity = 0.0
69:0/0 = 0
69:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:0/0/physics_layer_0/angular_velocity = 0.0
70:0/0 = 0
70:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:0/0/physics_layer_0/angular_velocity = 0.0
71:0/0 = 0
71:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:0/0/physics_layer_0/angular_velocity = 0.0
72:0/0 = 0
72:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:0/0/physics_layer_0/angular_velocity = 0.0
73:0/0 = 0
73:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:0/0/physics_layer_0/angular_velocity = 0.0
74:0/0 = 0
74:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:0/0/physics_layer_0/angular_velocity = 0.0
75:0/0 = 0
75:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:0/0/physics_layer_0/angular_velocity = 0.0
76:0/0 = 0
76:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:0/0/physics_layer_0/angular_velocity = 0.0
77:0/0 = 0
77:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:0/0/physics_layer_0/angular_velocity = 0.0
78:0/0 = 0
78:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:0/0/physics_layer_0/angular_velocity = 0.0
79:0/0 = 0
79:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:0/0/physics_layer_0/angular_velocity = 0.0
80:0/0 = 0
80:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:0/0/physics_layer_0/angular_velocity = 0.0
81:0/0 = 0
81:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:0/0/physics_layer_0/angular_velocity = 0.0
82:0/0 = 0
82:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:0/0/physics_layer_0/angular_velocity = 0.0
83:0/0 = 0
83:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:0/0/physics_layer_0/angular_velocity = 0.0
84:0/0 = 0
84:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:0/0/physics_layer_0/angular_velocity = 0.0
85:0/0 = 0
85:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:0/0/physics_layer_0/angular_velocity = 0.0
86:0/0 = 0
86:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:0/0/physics_layer_0/angular_velocity = 0.0
87:0/0 = 0
87:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:0/0/physics_layer_0/angular_velocity = 0.0
88:0/0 = 0
88:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:0/0/physics_layer_0/angular_velocity = 0.0
89:0/0 = 0
89:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:0/0/physics_layer_0/angular_velocity = 0.0
90:0/0 = 0
90:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:0/0/physics_layer_0/angular_velocity = 0.0
91:0/0 = 0
91:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:0/0/physics_layer_0/angular_velocity = 0.0
92:0/0 = 0
92:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:0/0/physics_layer_0/angular_velocity = 0.0
93:0/0 = 0
93:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:0/0/physics_layer_0/angular_velocity = 0.0
94:0/0 = 0
94:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:0/0/physics_layer_0/angular_velocity = 0.0
95:0/0 = 0
95:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:0/0/physics_layer_0/angular_velocity = 0.0
96:0/0 = 0
96:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:0/0/physics_layer_0/angular_velocity = 0.0
97:0/0 = 0
97:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:0/0/physics_layer_0/angular_velocity = 0.0
98:0/0 = 0
98:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:0/0/physics_layer_0/angular_velocity = 0.0
99:0/0 = 0
99:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:0/0/physics_layer_0/angular_velocity = 0.0
100:0/0 = 0
100:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:0/0/physics_layer_0/angular_velocity = 0.0
101:0/0 = 0
101:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:0/0/physics_layer_0/angular_velocity = 0.0
102:0/0 = 0
102:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:0/0/physics_layer_0/angular_velocity = 0.0
103:0/0 = 0
103:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:0/0/physics_layer_0/angular_velocity = 0.0
104:0/0 = 0
104:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:0/0/physics_layer_0/angular_velocity = 0.0
105:0/0 = 0
105:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:0/0/physics_layer_0/angular_velocity = 0.0
106:0/0 = 0
106:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:0/0/physics_layer_0/angular_velocity = 0.0
107:0/0 = 0
107:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:0/0/physics_layer_0/angular_velocity = 0.0
108:0/0 = 0
108:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:0/0/physics_layer_0/angular_velocity = 0.0
109:0/0 = 0
109:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:0/0/physics_layer_0/angular_velocity = 0.0
110:0/0 = 0
110:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:0/0/physics_layer_0/angular_velocity = 0.0
111:0/0 = 0
111:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:0/0/physics_layer_0/angular_velocity = 0.0
112:0/0 = 0
112:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:0/0/physics_layer_0/angular_velocity = 0.0
113:0/0 = 0
113:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:0/0/physics_layer_0/angular_velocity = 0.0
114:0/0 = 0
114:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:0/0/physics_layer_0/angular_velocity = 0.0
115:0/0 = 0
115:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:0/0/physics_layer_0/angular_velocity = 0.0
116:0/0 = 0
116:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:0/0/physics_layer_0/angular_velocity = 0.0
117:0/0 = 0
117:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:0/0/physics_layer_0/angular_velocity = 0.0
118:0/0 = 0
118:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:0/0/physics_layer_0/angular_velocity = 0.0
119:0/0 = 0
119:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:0/0/physics_layer_0/angular_velocity = 0.0
120:0/0 = 0
120:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:0/0/physics_layer_0/angular_velocity = 0.0
121:0/0 = 0
121:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:0/0/physics_layer_0/angular_velocity = 0.0
122:0/0 = 0
122:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:0/0/physics_layer_0/angular_velocity = 0.0
123:0/0 = 0
123:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:0/0/physics_layer_0/angular_velocity = 0.0
124:0/0 = 0
124:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:0/0/physics_layer_0/angular_velocity = 0.0
125:0/0 = 0
125:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:0/0/physics_layer_0/angular_velocity = 0.0
126:0/0 = 0
126:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:0/0/physics_layer_0/angular_velocity = 0.0
127:0/0 = 0
127:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:0/0/physics_layer_0/angular_velocity = 0.0
128:0/0 = 0
128:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:0/0/physics_layer_0/angular_velocity = 0.0
129:0/0 = 0
129:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:0/0/physics_layer_0/angular_velocity = 0.0
130:0/0 = 0
130:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:0/0/physics_layer_0/angular_velocity = 0.0
131:0/0 = 0
131:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:0/0/physics_layer_0/angular_velocity = 0.0
132:0/0 = 0
132:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:0/0/physics_layer_0/angular_velocity = 0.0
133:0/0 = 0
133:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:0/0/physics_layer_0/angular_velocity = 0.0
134:0/0 = 0
134:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:0/0/physics_layer_0/angular_velocity = 0.0
135:0/0 = 0
135:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:0/0/physics_layer_0/angular_velocity = 0.0
136:0/0 = 0
136:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:0/0/physics_layer_0/angular_velocity = 0.0
137:0/0 = 0
137:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:0/0/physics_layer_0/angular_velocity = 0.0
138:0/0 = 0
138:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:0/0/physics_layer_0/angular_velocity = 0.0
139:0/0 = 0
139:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:0/0/physics_layer_0/angular_velocity = 0.0
140:0/0 = 0
140:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:0/0/physics_layer_0/angular_velocity = 0.0
141:0/0 = 0
141:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:0/0/physics_layer_0/angular_velocity = 0.0
142:0/0 = 0
142:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:0/0/physics_layer_0/angular_velocity = 0.0
143:0/0 = 0
143:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:0/0/physics_layer_0/angular_velocity = 0.0
144:0/0 = 0
144:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:0/0/physics_layer_0/angular_velocity = 0.0
145:0/0 = 0
145:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:0/0/physics_layer_0/angular_velocity = 0.0
146:0/0 = 0
146:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:0/0/physics_layer_0/angular_velocity = 0.0
147:0/0 = 0
147:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:0/0/physics_layer_0/angular_velocity = 0.0
148:0/0 = 0
148:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:0/0/physics_layer_0/angular_velocity = 0.0
149:0/0 = 0
149:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:0/0/physics_layer_0/angular_velocity = 0.0
150:0/0 = 0
150:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:0/0/physics_layer_0/angular_velocity = 0.0
151:0/0 = 0
151:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:0/0/physics_layer_0/angular_velocity = 0.0
152:0/0 = 0
152:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:0/0/physics_layer_0/angular_velocity = 0.0
153:0/0 = 0
153:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:0/0/physics_layer_0/angular_velocity = 0.0
154:0/0 = 0
154:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:0/0/physics_layer_0/angular_velocity = 0.0
155:0/0 = 0
155:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:0/0/physics_layer_0/angular_velocity = 0.0
156:0/0 = 0
156:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:0/0/physics_layer_0/angular_velocity = 0.0
157:0/0 = 0
157:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:0/0/physics_layer_0/angular_velocity = 0.0
158:0/0 = 0
158:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:0/0/physics_layer_0/angular_velocity = 0.0
159:0/0 = 0
159:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:0/0/physics_layer_0/angular_velocity = 0.0
160:0/0 = 0
160:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:0/0/physics_layer_0/angular_velocity = 0.0
161:0/0 = 0
161:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:0/0/physics_layer_0/angular_velocity = 0.0
162:0/0 = 0
162:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:0/0/physics_layer_0/angular_velocity = 0.0
163:0/0 = 0
163:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:0/0/physics_layer_0/angular_velocity = 0.0
164:0/0 = 0
164:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:0/0/physics_layer_0/angular_velocity = 0.0
165:0/0 = 0
165:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:0/0/physics_layer_0/angular_velocity = 0.0
166:0/0 = 0
166:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:0/0/physics_layer_0/angular_velocity = 0.0
167:0/0 = 0
167:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:0/0/physics_layer_0/angular_velocity = 0.0
168:0/0 = 0
168:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:0/0/physics_layer_0/angular_velocity = 0.0
169:0/0 = 0
169:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:0/0/physics_layer_0/angular_velocity = 0.0
170:0/0 = 0
170:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:0/0/physics_layer_0/angular_velocity = 0.0
171:0/0 = 0
171:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:0/0/physics_layer_0/angular_velocity = 0.0
172:0/0 = 0
172:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:0/0/physics_layer_0/angular_velocity = 0.0
173:0/0 = 0
173:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:0/0/physics_layer_0/angular_velocity = 0.0
174:0/0 = 0
174:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:0/0/physics_layer_0/angular_velocity = 0.0
175:0/0 = 0
175:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:0/0/physics_layer_0/angular_velocity = 0.0
176:0/0 = 0
176:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:0/0/physics_layer_0/angular_velocity = 0.0
177:0/0 = 0
177:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:0/0/physics_layer_0/angular_velocity = 0.0
178:0/0 = 0
178:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:0/0/physics_layer_0/angular_velocity = 0.0
179:0/0 = 0
179:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:0/0/physics_layer_0/angular_velocity = 0.0
180:0/0 = 0
180:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:0/0/physics_layer_0/angular_velocity = 0.0
181:0/0 = 0
181:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:0/0/physics_layer_0/angular_velocity = 0.0
182:0/0 = 0
182:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:0/0/physics_layer_0/angular_velocity = 0.0
183:0/0 = 0
183:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:0/0/physics_layer_0/angular_velocity = 0.0
184:0/0 = 0
184:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:0/0/physics_layer_0/angular_velocity = 0.0
185:0/0 = 0
185:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:0/0/physics_layer_0/angular_velocity = 0.0
186:0/0 = 0
186:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:0/0/physics_layer_0/angular_velocity = 0.0
187:0/0 = 0
187:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:0/0/physics_layer_0/angular_velocity = 0.0
188:0/0 = 0
188:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:0/0/physics_layer_0/angular_velocity = 0.0
189:0/0 = 0
189:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:0/0/physics_layer_0/angular_velocity = 0.0
190:0/0 = 0
190:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:0/0/physics_layer_0/angular_velocity = 0.0
191:0/0 = 0
191:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:0/0/physics_layer_0/angular_velocity = 0.0
192:0/0 = 0
192:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:0/0/physics_layer_0/angular_velocity = 0.0
193:0/0 = 0
193:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:0/0/physics_layer_0/angular_velocity = 0.0
194:0/0 = 0
194:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:0/0/physics_layer_0/angular_velocity = 0.0
195:0/0 = 0
195:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:0/0/physics_layer_0/angular_velocity = 0.0
196:0/0 = 0
196:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:0/0/physics_layer_0/angular_velocity = 0.0
197:0/0 = 0
197:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:0/0/physics_layer_0/angular_velocity = 0.0
198:0/0 = 0
198:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:0/0/physics_layer_0/angular_velocity = 0.0
199:0/0 = 0
199:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:0/0/physics_layer_0/angular_velocity = 0.0
200:0/0 = 0
200:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:0/0/physics_layer_0/angular_velocity = 0.0
201:0/0 = 0
201:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:0/0/physics_layer_0/angular_velocity = 0.0
202:0/0 = 0
202:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:0/0/physics_layer_0/angular_velocity = 0.0
203:0/0 = 0
203:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:0/0/physics_layer_0/angular_velocity = 0.0
204:0/0 = 0
204:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:0/0/physics_layer_0/angular_velocity = 0.0
205:0/0 = 0
205:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:0/0/physics_layer_0/angular_velocity = 0.0
206:0/0 = 0
206:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:0/0/physics_layer_0/angular_velocity = 0.0
207:0/0 = 0
207:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:0/0/physics_layer_0/angular_velocity = 0.0
208:0/0 = 0
208:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:0/0/physics_layer_0/angular_velocity = 0.0
209:0/0 = 0
209:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:0/0/physics_layer_0/angular_velocity = 0.0
210:0/0 = 0
210:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:0/0/physics_layer_0/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0 = 0
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0 = 0
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0 = 0
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0 = 0
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0 = 0
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0 = 0
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0 = 0
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0 = 0
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
18:1/0 = 0
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:1/0/physics_layer_0/angular_velocity = 0.0
19:1/0 = 0
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:1/0/physics_layer_0/angular_velocity = 0.0
20:1/0 = 0
20:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:1/0/physics_layer_0/angular_velocity = 0.0
21:1/0 = 0
21:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:1/0/physics_layer_0/angular_velocity = 0.0
22:1/0 = 0
22:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:1/0/physics_layer_0/angular_velocity = 0.0
23:1/0 = 0
23:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:1/0/physics_layer_0/angular_velocity = 0.0
24:1/0 = 0
24:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:1/0/physics_layer_0/angular_velocity = 0.0
25:1/0 = 0
25:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:1/0/physics_layer_0/angular_velocity = 0.0
26:1/0 = 0
26:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:1/0/physics_layer_0/angular_velocity = 0.0
27:1/0 = 0
27:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:1/0/physics_layer_0/angular_velocity = 0.0
28:1/0 = 0
28:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:1/0/physics_layer_0/angular_velocity = 0.0
29:1/0 = 0
29:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:1/0/physics_layer_0/angular_velocity = 0.0
30:1/0 = 0
30:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:1/0/physics_layer_0/angular_velocity = 0.0
31:1/0 = 0
31:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:1/0/physics_layer_0/angular_velocity = 0.0
32:1/0 = 0
32:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:1/0/physics_layer_0/angular_velocity = 0.0
33:1/0 = 0
33:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:1/0/physics_layer_0/angular_velocity = 0.0
34:1/0 = 0
34:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:1/0/physics_layer_0/angular_velocity = 0.0
35:1/0 = 0
35:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:1/0/physics_layer_0/angular_velocity = 0.0
36:1/0 = 0
36:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:1/0/physics_layer_0/angular_velocity = 0.0
37:1/0 = 0
37:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:1/0/physics_layer_0/angular_velocity = 0.0
38:1/0 = 0
38:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:1/0/physics_layer_0/angular_velocity = 0.0
39:1/0 = 0
39:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:1/0/physics_layer_0/angular_velocity = 0.0
40:1/0 = 0
40:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:1/0/physics_layer_0/angular_velocity = 0.0
41:1/0 = 0
41:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:1/0/physics_layer_0/angular_velocity = 0.0
42:1/0 = 0
42:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:1/0/physics_layer_0/angular_velocity = 0.0
43:1/0 = 0
43:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:1/0/physics_layer_0/angular_velocity = 0.0
44:1/0 = 0
44:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:1/0/physics_layer_0/angular_velocity = 0.0
45:1/0 = 0
45:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:1/0/physics_layer_0/angular_velocity = 0.0
46:1/0 = 0
46:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:1/0/physics_layer_0/angular_velocity = 0.0
47:1/0 = 0
47:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:1/0/physics_layer_0/angular_velocity = 0.0
48:1/0 = 0
48:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:1/0/physics_layer_0/angular_velocity = 0.0
49:1/0 = 0
49:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:1/0/physics_layer_0/angular_velocity = 0.0
50:1/0 = 0
50:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:1/0/physics_layer_0/angular_velocity = 0.0
51:1/0 = 0
51:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:1/0/physics_layer_0/angular_velocity = 0.0
52:1/0 = 0
52:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:1/0/physics_layer_0/angular_velocity = 0.0
53:1/0 = 0
53:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:1/0/physics_layer_0/angular_velocity = 0.0
54:1/0 = 0
54:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:1/0/physics_layer_0/angular_velocity = 0.0
55:1/0 = 0
55:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:1/0/physics_layer_0/angular_velocity = 0.0
56:1/0 = 0
56:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:1/0/physics_layer_0/angular_velocity = 0.0
57:1/0 = 0
57:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:1/0/physics_layer_0/angular_velocity = 0.0
58:1/0 = 0
58:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:1/0/physics_layer_0/angular_velocity = 0.0
59:1/0 = 0
59:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:1/0/physics_layer_0/angular_velocity = 0.0
60:1/0 = 0
60:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:1/0/physics_layer_0/angular_velocity = 0.0
61:1/0 = 0
61:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:1/0/physics_layer_0/angular_velocity = 0.0
62:1/0 = 0
62:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:1/0/physics_layer_0/angular_velocity = 0.0
63:1/0 = 0
63:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:1/0/physics_layer_0/angular_velocity = 0.0
64:1/0 = 0
64:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:1/0/physics_layer_0/angular_velocity = 0.0
65:1/0 = 0
65:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:1/0/physics_layer_0/angular_velocity = 0.0
66:1/0 = 0
66:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:1/0/physics_layer_0/angular_velocity = 0.0
67:1/0 = 0
67:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:1/0/physics_layer_0/angular_velocity = 0.0
68:1/0 = 0
68:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:1/0/physics_layer_0/angular_velocity = 0.0
69:1/0 = 0
69:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:1/0/physics_layer_0/angular_velocity = 0.0
70:1/0 = 0
70:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:1/0/physics_layer_0/angular_velocity = 0.0
71:1/0 = 0
71:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:1/0/physics_layer_0/angular_velocity = 0.0
72:1/0 = 0
72:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:1/0/physics_layer_0/angular_velocity = 0.0
73:1/0 = 0
73:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:1/0/physics_layer_0/angular_velocity = 0.0
74:1/0 = 0
74:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:1/0/physics_layer_0/angular_velocity = 0.0
75:1/0 = 0
75:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:1/0/physics_layer_0/angular_velocity = 0.0
76:1/0 = 0
76:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:1/0/physics_layer_0/angular_velocity = 0.0
77:1/0 = 0
77:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:1/0/physics_layer_0/angular_velocity = 0.0
78:1/0 = 0
78:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:1/0/physics_layer_0/angular_velocity = 0.0
79:1/0 = 0
79:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:1/0/physics_layer_0/angular_velocity = 0.0
80:1/0 = 0
80:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:1/0/physics_layer_0/angular_velocity = 0.0
81:1/0 = 0
81:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:1/0/physics_layer_0/angular_velocity = 0.0
82:1/0 = 0
82:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:1/0/physics_layer_0/angular_velocity = 0.0
83:1/0 = 0
83:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:1/0/physics_layer_0/angular_velocity = 0.0
84:1/0 = 0
84:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:1/0/physics_layer_0/angular_velocity = 0.0
85:1/0 = 0
85:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:1/0/physics_layer_0/angular_velocity = 0.0
86:1/0 = 0
86:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:1/0/physics_layer_0/angular_velocity = 0.0
87:1/0 = 0
87:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:1/0/physics_layer_0/angular_velocity = 0.0
88:1/0 = 0
88:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:1/0/physics_layer_0/angular_velocity = 0.0
89:1/0 = 0
89:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:1/0/physics_layer_0/angular_velocity = 0.0
90:1/0 = 0
90:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:1/0/physics_layer_0/angular_velocity = 0.0
91:1/0 = 0
91:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:1/0/physics_layer_0/angular_velocity = 0.0
92:1/0 = 0
92:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:1/0/physics_layer_0/angular_velocity = 0.0
93:1/0 = 0
93:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:1/0/physics_layer_0/angular_velocity = 0.0
94:1/0 = 0
94:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:1/0/physics_layer_0/angular_velocity = 0.0
95:1/0 = 0
95:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:1/0/physics_layer_0/angular_velocity = 0.0
96:1/0 = 0
96:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:1/0/physics_layer_0/angular_velocity = 0.0
97:1/0 = 0
97:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:1/0/physics_layer_0/angular_velocity = 0.0
98:1/0 = 0
98:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:1/0/physics_layer_0/angular_velocity = 0.0
99:1/0 = 0
99:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:1/0/physics_layer_0/angular_velocity = 0.0
100:1/0 = 0
100:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:1/0/physics_layer_0/angular_velocity = 0.0
101:1/0 = 0
101:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:1/0/physics_layer_0/angular_velocity = 0.0
102:1/0 = 0
102:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:1/0/physics_layer_0/angular_velocity = 0.0
103:1/0 = 0
103:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:1/0/physics_layer_0/angular_velocity = 0.0
104:1/0 = 0
104:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:1/0/physics_layer_0/angular_velocity = 0.0
105:1/0 = 0
105:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:1/0/physics_layer_0/angular_velocity = 0.0
106:1/0 = 0
106:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:1/0/physics_layer_0/angular_velocity = 0.0
107:1/0 = 0
107:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:1/0/physics_layer_0/angular_velocity = 0.0
108:1/0 = 0
108:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:1/0/physics_layer_0/angular_velocity = 0.0
109:1/0 = 0
109:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:1/0/physics_layer_0/angular_velocity = 0.0
110:1/0 = 0
110:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:1/0/physics_layer_0/angular_velocity = 0.0
111:1/0 = 0
111:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:1/0/physics_layer_0/angular_velocity = 0.0
112:1/0 = 0
112:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:1/0/physics_layer_0/angular_velocity = 0.0
113:1/0 = 0
113:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:1/0/physics_layer_0/angular_velocity = 0.0
114:1/0 = 0
114:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:1/0/physics_layer_0/angular_velocity = 0.0
115:1/0 = 0
115:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:1/0/physics_layer_0/angular_velocity = 0.0
116:1/0 = 0
116:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:1/0/physics_layer_0/angular_velocity = 0.0
117:1/0 = 0
117:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:1/0/physics_layer_0/angular_velocity = 0.0
118:1/0 = 0
118:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:1/0/physics_layer_0/angular_velocity = 0.0
119:1/0 = 0
119:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:1/0/physics_layer_0/angular_velocity = 0.0
120:1/0 = 0
120:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:1/0/physics_layer_0/angular_velocity = 0.0
121:1/0 = 0
121:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:1/0/physics_layer_0/angular_velocity = 0.0
122:1/0 = 0
122:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:1/0/physics_layer_0/angular_velocity = 0.0
123:1/0 = 0
123:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:1/0/physics_layer_0/angular_velocity = 0.0
124:1/0 = 0
124:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:1/0/physics_layer_0/angular_velocity = 0.0
125:1/0 = 0
125:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:1/0/physics_layer_0/angular_velocity = 0.0
126:1/0 = 0
126:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:1/0/physics_layer_0/angular_velocity = 0.0
127:1/0 = 0
127:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:1/0/physics_layer_0/angular_velocity = 0.0
128:1/0 = 0
128:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:1/0/physics_layer_0/angular_velocity = 0.0
129:1/0 = 0
129:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:1/0/physics_layer_0/angular_velocity = 0.0
130:1/0 = 0
130:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:1/0/physics_layer_0/angular_velocity = 0.0
131:1/0 = 0
131:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:1/0/physics_layer_0/angular_velocity = 0.0
132:1/0 = 0
132:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:1/0/physics_layer_0/angular_velocity = 0.0
133:1/0 = 0
133:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:1/0/physics_layer_0/angular_velocity = 0.0
134:1/0 = 0
134:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:1/0/physics_layer_0/angular_velocity = 0.0
135:1/0 = 0
135:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:1/0/physics_layer_0/angular_velocity = 0.0
136:1/0 = 0
136:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:1/0/physics_layer_0/angular_velocity = 0.0
137:1/0 = 0
137:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:1/0/physics_layer_0/angular_velocity = 0.0
138:1/0 = 0
138:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:1/0/physics_layer_0/angular_velocity = 0.0
139:1/0 = 0
139:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:1/0/physics_layer_0/angular_velocity = 0.0
140:1/0 = 0
140:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:1/0/physics_layer_0/angular_velocity = 0.0
141:1/0 = 0
141:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:1/0/physics_layer_0/angular_velocity = 0.0
142:1/0 = 0
142:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:1/0/physics_layer_0/angular_velocity = 0.0
143:1/0 = 0
143:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:1/0/physics_layer_0/angular_velocity = 0.0
144:1/0 = 0
144:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:1/0/physics_layer_0/angular_velocity = 0.0
145:1/0 = 0
145:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:1/0/physics_layer_0/angular_velocity = 0.0
146:1/0 = 0
146:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:1/0/physics_layer_0/angular_velocity = 0.0
147:1/0 = 0
147:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:1/0/physics_layer_0/angular_velocity = 0.0
148:1/0 = 0
148:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:1/0/physics_layer_0/angular_velocity = 0.0
149:1/0 = 0
149:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:1/0/physics_layer_0/angular_velocity = 0.0
150:1/0 = 0
150:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:1/0/physics_layer_0/angular_velocity = 0.0
151:1/0 = 0
151:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:1/0/physics_layer_0/angular_velocity = 0.0
152:1/0 = 0
152:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:1/0/physics_layer_0/angular_velocity = 0.0
153:1/0 = 0
153:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:1/0/physics_layer_0/angular_velocity = 0.0
154:1/0 = 0
154:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:1/0/physics_layer_0/angular_velocity = 0.0
155:1/0 = 0
155:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:1/0/physics_layer_0/angular_velocity = 0.0
156:1/0 = 0
156:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:1/0/physics_layer_0/angular_velocity = 0.0
157:1/0 = 0
157:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:1/0/physics_layer_0/angular_velocity = 0.0
158:1/0 = 0
158:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:1/0/physics_layer_0/angular_velocity = 0.0
159:1/0 = 0
159:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:1/0/physics_layer_0/angular_velocity = 0.0
160:1/0 = 0
160:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:1/0/physics_layer_0/angular_velocity = 0.0
161:1/0 = 0
161:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:1/0/physics_layer_0/angular_velocity = 0.0
162:1/0 = 0
162:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:1/0/physics_layer_0/angular_velocity = 0.0
163:1/0 = 0
163:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:1/0/physics_layer_0/angular_velocity = 0.0
164:1/0 = 0
164:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:1/0/physics_layer_0/angular_velocity = 0.0
165:1/0 = 0
165:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:1/0/physics_layer_0/angular_velocity = 0.0
166:1/0 = 0
166:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:1/0/physics_layer_0/angular_velocity = 0.0
167:1/0 = 0
167:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:1/0/physics_layer_0/angular_velocity = 0.0
168:1/0 = 0
168:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:1/0/physics_layer_0/angular_velocity = 0.0
169:1/0 = 0
169:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:1/0/physics_layer_0/angular_velocity = 0.0
170:1/0 = 0
170:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:1/0/physics_layer_0/angular_velocity = 0.0
171:1/0 = 0
171:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:1/0/physics_layer_0/angular_velocity = 0.0
172:1/0 = 0
172:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:1/0/physics_layer_0/angular_velocity = 0.0
173:1/0 = 0
173:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:1/0/physics_layer_0/angular_velocity = 0.0
174:1/0 = 0
174:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:1/0/physics_layer_0/angular_velocity = 0.0
175:1/0 = 0
175:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:1/0/physics_layer_0/angular_velocity = 0.0
176:1/0 = 0
176:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:1/0/physics_layer_0/angular_velocity = 0.0
177:1/0 = 0
177:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:1/0/physics_layer_0/angular_velocity = 0.0
178:1/0 = 0
178:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:1/0/physics_layer_0/angular_velocity = 0.0
179:1/0 = 0
179:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:1/0/physics_layer_0/angular_velocity = 0.0
180:1/0 = 0
180:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:1/0/physics_layer_0/angular_velocity = 0.0
181:1/0 = 0
181:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:1/0/physics_layer_0/angular_velocity = 0.0
182:1/0 = 0
182:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:1/0/physics_layer_0/angular_velocity = 0.0
183:1/0 = 0
183:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:1/0/physics_layer_0/angular_velocity = 0.0
184:1/0 = 0
184:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:1/0/physics_layer_0/angular_velocity = 0.0
185:1/0 = 0
185:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:1/0/physics_layer_0/angular_velocity = 0.0
186:1/0 = 0
186:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:1/0/physics_layer_0/angular_velocity = 0.0
187:1/0 = 0
187:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:1/0/physics_layer_0/angular_velocity = 0.0
188:1/0 = 0
188:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:1/0/physics_layer_0/angular_velocity = 0.0
189:1/0 = 0
189:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:1/0/physics_layer_0/angular_velocity = 0.0
190:1/0 = 0
190:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:1/0/physics_layer_0/angular_velocity = 0.0
191:1/0 = 0
191:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:1/0/physics_layer_0/angular_velocity = 0.0
192:1/0 = 0
192:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:1/0/physics_layer_0/angular_velocity = 0.0
193:1/0 = 0
193:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:1/0/physics_layer_0/angular_velocity = 0.0
194:1/0 = 0
194:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:1/0/physics_layer_0/angular_velocity = 0.0
195:1/0 = 0
195:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:1/0/physics_layer_0/angular_velocity = 0.0
196:1/0 = 0
196:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:1/0/physics_layer_0/angular_velocity = 0.0
197:1/0 = 0
197:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:1/0/physics_layer_0/angular_velocity = 0.0
198:1/0 = 0
198:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:1/0/physics_layer_0/angular_velocity = 0.0
199:1/0 = 0
199:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:1/0/physics_layer_0/angular_velocity = 0.0
200:1/0 = 0
200:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:1/0/physics_layer_0/angular_velocity = 0.0
201:1/0 = 0
201:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:1/0/physics_layer_0/angular_velocity = 0.0
202:1/0 = 0
202:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:1/0/physics_layer_0/angular_velocity = 0.0
203:1/0 = 0
203:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:1/0/physics_layer_0/angular_velocity = 0.0
204:1/0 = 0
204:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:1/0/physics_layer_0/angular_velocity = 0.0
205:1/0 = 0
205:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:1/0/physics_layer_0/angular_velocity = 0.0
206:1/0 = 0
206:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:1/0/physics_layer_0/angular_velocity = 0.0
207:1/0 = 0
207:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:1/0/physics_layer_0/angular_velocity = 0.0
208:1/0 = 0
208:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:1/0/physics_layer_0/angular_velocity = 0.0
209:1/0 = 0
209:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:1/0/physics_layer_0/angular_velocity = 0.0
210:1/0 = 0
210:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:1/0/physics_layer_0/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0 = 0
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0 = 0
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0 = 0
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0 = 0
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0 = 0
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0 = 0
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0 = 0
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0 = 0
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
18:2/0 = 0
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:2/0/physics_layer_0/angular_velocity = 0.0
22:2/0 = 0
22:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:2/0/physics_layer_0/angular_velocity = 0.0
23:2/0 = 0
23:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:2/0/physics_layer_0/angular_velocity = 0.0
24:2/0 = 0
24:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:2/0/physics_layer_0/angular_velocity = 0.0
25:2/0 = 0
25:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:2/0/physics_layer_0/angular_velocity = 0.0
26:2/0 = 0
26:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:2/0/physics_layer_0/angular_velocity = 0.0
27:2/0 = 0
27:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:2/0/physics_layer_0/angular_velocity = 0.0
28:2/0 = 0
28:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:2/0/physics_layer_0/angular_velocity = 0.0
29:2/0 = 0
29:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:2/0/physics_layer_0/angular_velocity = 0.0
30:2/0 = 0
30:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:2/0/physics_layer_0/angular_velocity = 0.0
31:2/0 = 0
31:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:2/0/physics_layer_0/angular_velocity = 0.0
32:2/0 = 0
32:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:2/0/physics_layer_0/angular_velocity = 0.0
33:2/0 = 0
33:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:2/0/physics_layer_0/angular_velocity = 0.0
34:2/0 = 0
34:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:2/0/physics_layer_0/angular_velocity = 0.0
35:2/0 = 0
35:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:2/0/physics_layer_0/angular_velocity = 0.0
40:2/0 = 0
40:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:2/0/physics_layer_0/angular_velocity = 0.0
41:2/0 = 0
41:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:2/0/physics_layer_0/angular_velocity = 0.0
42:2/0 = 0
42:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:2/0/physics_layer_0/angular_velocity = 0.0
43:2/0 = 0
43:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:2/0/physics_layer_0/angular_velocity = 0.0
44:2/0 = 0
44:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:2/0/physics_layer_0/angular_velocity = 0.0
45:2/0 = 0
45:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:2/0/physics_layer_0/angular_velocity = 0.0
46:2/0 = 0
46:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:2/0/physics_layer_0/angular_velocity = 0.0
47:2/0 = 0
47:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:2/0/physics_layer_0/angular_velocity = 0.0
48:2/0 = 0
48:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:2/0/physics_layer_0/angular_velocity = 0.0
49:2/0 = 0
49:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:2/0/physics_layer_0/angular_velocity = 0.0
50:2/0 = 0
50:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:2/0/physics_layer_0/angular_velocity = 0.0
51:2/0 = 0
51:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:2/0/physics_layer_0/angular_velocity = 0.0
52:2/0 = 0
52:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:2/0/physics_layer_0/angular_velocity = 0.0
53:2/0 = 0
53:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:2/0/physics_layer_0/angular_velocity = 0.0
54:2/0 = 0
54:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:2/0/physics_layer_0/angular_velocity = 0.0
55:2/0 = 0
55:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:2/0/physics_layer_0/angular_velocity = 0.0
56:2/0 = 0
56:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:2/0/physics_layer_0/angular_velocity = 0.0
57:2/0 = 0
57:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:2/0/physics_layer_0/angular_velocity = 0.0
58:2/0 = 0
58:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:2/0/physics_layer_0/angular_velocity = 0.0
59:2/0 = 0
59:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:2/0/physics_layer_0/angular_velocity = 0.0
60:2/0 = 0
60:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:2/0/physics_layer_0/angular_velocity = 0.0
61:2/0 = 0
61:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:2/0/physics_layer_0/angular_velocity = 0.0
62:2/0 = 0
62:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:2/0/physics_layer_0/angular_velocity = 0.0
63:2/0 = 0
63:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:2/0/physics_layer_0/angular_velocity = 0.0
64:2/0 = 0
64:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:2/0/physics_layer_0/angular_velocity = 0.0
65:2/0 = 0
65:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:2/0/physics_layer_0/angular_velocity = 0.0
66:2/0 = 0
66:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:2/0/physics_layer_0/angular_velocity = 0.0
67:2/0 = 0
67:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:2/0/physics_layer_0/angular_velocity = 0.0
68:2/0 = 0
68:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:2/0/physics_layer_0/angular_velocity = 0.0
69:2/0 = 0
69:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:2/0/physics_layer_0/angular_velocity = 0.0
70:2/0 = 0
70:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:2/0/physics_layer_0/angular_velocity = 0.0
71:2/0 = 0
71:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:2/0/physics_layer_0/angular_velocity = 0.0
72:2/0 = 0
72:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:2/0/physics_layer_0/angular_velocity = 0.0
73:2/0 = 0
73:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:2/0/physics_layer_0/angular_velocity = 0.0
74:2/0 = 0
74:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:2/0/physics_layer_0/angular_velocity = 0.0
75:2/0 = 0
75:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:2/0/physics_layer_0/angular_velocity = 0.0
76:2/0 = 0
76:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:2/0/physics_layer_0/angular_velocity = 0.0
77:2/0 = 0
77:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:2/0/physics_layer_0/angular_velocity = 0.0
78:2/0 = 0
78:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:2/0/physics_layer_0/angular_velocity = 0.0
79:2/0 = 0
79:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:2/0/physics_layer_0/angular_velocity = 0.0
80:2/0 = 0
80:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:2/0/physics_layer_0/angular_velocity = 0.0
81:2/0 = 0
81:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:2/0/physics_layer_0/angular_velocity = 0.0
82:2/0 = 0
82:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:2/0/physics_layer_0/angular_velocity = 0.0
83:2/0 = 0
83:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:2/0/physics_layer_0/angular_velocity = 0.0
84:2/0 = 0
84:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:2/0/physics_layer_0/angular_velocity = 0.0
85:2/0 = 0
85:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:2/0/physics_layer_0/angular_velocity = 0.0
86:2/0 = 0
86:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:2/0/physics_layer_0/angular_velocity = 0.0
87:2/0 = 0
87:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:2/0/physics_layer_0/angular_velocity = 0.0
88:2/0 = 0
88:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:2/0/physics_layer_0/angular_velocity = 0.0
89:2/0 = 0
89:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:2/0/physics_layer_0/angular_velocity = 0.0
90:2/0 = 0
90:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:2/0/physics_layer_0/angular_velocity = 0.0
91:2/0 = 0
91:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:2/0/physics_layer_0/angular_velocity = 0.0
92:2/0 = 0
92:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:2/0/physics_layer_0/angular_velocity = 0.0
93:2/0 = 0
93:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:2/0/physics_layer_0/angular_velocity = 0.0
94:2/0 = 0
94:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:2/0/physics_layer_0/angular_velocity = 0.0
95:2/0 = 0
95:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:2/0/physics_layer_0/angular_velocity = 0.0
96:2/0 = 0
96:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:2/0/physics_layer_0/angular_velocity = 0.0
97:2/0 = 0
97:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:2/0/physics_layer_0/angular_velocity = 0.0
98:2/0 = 0
98:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:2/0/physics_layer_0/angular_velocity = 0.0
99:2/0 = 0
99:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:2/0/physics_layer_0/angular_velocity = 0.0
100:2/0 = 0
100:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:2/0/physics_layer_0/angular_velocity = 0.0
101:2/0 = 0
101:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:2/0/physics_layer_0/angular_velocity = 0.0
102:2/0 = 0
102:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:2/0/physics_layer_0/angular_velocity = 0.0
103:2/0 = 0
103:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:2/0/physics_layer_0/angular_velocity = 0.0
104:2/0 = 0
104:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:2/0/physics_layer_0/angular_velocity = 0.0
105:2/0 = 0
105:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:2/0/physics_layer_0/angular_velocity = 0.0
106:2/0 = 0
106:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:2/0/physics_layer_0/angular_velocity = 0.0
107:2/0 = 0
107:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:2/0/physics_layer_0/angular_velocity = 0.0
108:2/0 = 0
108:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:2/0/physics_layer_0/angular_velocity = 0.0
109:2/0 = 0
109:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:2/0/physics_layer_0/angular_velocity = 0.0
110:2/0 = 0
110:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:2/0/physics_layer_0/angular_velocity = 0.0
111:2/0 = 0
111:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:2/0/physics_layer_0/angular_velocity = 0.0
112:2/0 = 0
112:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:2/0/physics_layer_0/angular_velocity = 0.0
113:2/0 = 0
113:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:2/0/physics_layer_0/angular_velocity = 0.0
114:2/0 = 0
114:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:2/0/physics_layer_0/angular_velocity = 0.0
115:2/0 = 0
115:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:2/0/physics_layer_0/angular_velocity = 0.0
116:2/0 = 0
116:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:2/0/physics_layer_0/angular_velocity = 0.0
117:2/0 = 0
117:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:2/0/physics_layer_0/angular_velocity = 0.0
118:2/0 = 0
118:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:2/0/physics_layer_0/angular_velocity = 0.0
119:2/0 = 0
119:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:2/0/physics_layer_0/angular_velocity = 0.0
120:2/0 = 0
120:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:2/0/physics_layer_0/angular_velocity = 0.0
121:2/0 = 0
121:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:2/0/physics_layer_0/angular_velocity = 0.0
122:2/0 = 0
122:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:2/0/physics_layer_0/angular_velocity = 0.0
123:2/0 = 0
123:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:2/0/physics_layer_0/angular_velocity = 0.0
124:2/0 = 0
124:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:2/0/physics_layer_0/angular_velocity = 0.0
125:2/0 = 0
125:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:2/0/physics_layer_0/angular_velocity = 0.0
126:2/0 = 0
126:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:2/0/physics_layer_0/angular_velocity = 0.0
127:2/0 = 0
127:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:2/0/physics_layer_0/angular_velocity = 0.0
128:2/0 = 0
128:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:2/0/physics_layer_0/angular_velocity = 0.0
129:2/0 = 0
129:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:2/0/physics_layer_0/angular_velocity = 0.0
130:2/0 = 0
130:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:2/0/physics_layer_0/angular_velocity = 0.0
131:2/0 = 0
131:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:2/0/physics_layer_0/angular_velocity = 0.0
132:2/0 = 0
132:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:2/0/physics_layer_0/angular_velocity = 0.0
133:2/0 = 0
133:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:2/0/physics_layer_0/angular_velocity = 0.0
134:2/0 = 0
134:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:2/0/physics_layer_0/angular_velocity = 0.0
135:2/0 = 0
135:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:2/0/physics_layer_0/angular_velocity = 0.0
136:2/0 = 0
136:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:2/0/physics_layer_0/angular_velocity = 0.0
137:2/0 = 0
137:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:2/0/physics_layer_0/angular_velocity = 0.0
138:2/0 = 0
138:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:2/0/physics_layer_0/angular_velocity = 0.0
139:2/0 = 0
139:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:2/0/physics_layer_0/angular_velocity = 0.0
140:2/0 = 0
140:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:2/0/physics_layer_0/angular_velocity = 0.0
141:2/0 = 0
141:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:2/0/physics_layer_0/angular_velocity = 0.0
142:2/0 = 0
142:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:2/0/physics_layer_0/angular_velocity = 0.0
143:2/0 = 0
143:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:2/0/physics_layer_0/angular_velocity = 0.0
144:2/0 = 0
144:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:2/0/physics_layer_0/angular_velocity = 0.0
145:2/0 = 0
145:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:2/0/physics_layer_0/angular_velocity = 0.0
146:2/0 = 0
146:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:2/0/physics_layer_0/angular_velocity = 0.0
147:2/0 = 0
147:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:2/0/physics_layer_0/angular_velocity = 0.0
148:2/0 = 0
148:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:2/0/physics_layer_0/angular_velocity = 0.0
149:2/0 = 0
149:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:2/0/physics_layer_0/angular_velocity = 0.0
150:2/0 = 0
150:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:2/0/physics_layer_0/angular_velocity = 0.0
151:2/0 = 0
151:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:2/0/physics_layer_0/angular_velocity = 0.0
152:2/0 = 0
152:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:2/0/physics_layer_0/angular_velocity = 0.0
153:2/0 = 0
153:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:2/0/physics_layer_0/angular_velocity = 0.0
154:2/0 = 0
154:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:2/0/physics_layer_0/angular_velocity = 0.0
155:2/0 = 0
155:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:2/0/physics_layer_0/angular_velocity = 0.0
156:2/0 = 0
156:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:2/0/physics_layer_0/angular_velocity = 0.0
157:2/0 = 0
157:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:2/0/physics_layer_0/angular_velocity = 0.0
158:2/0 = 0
158:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:2/0/physics_layer_0/angular_velocity = 0.0
159:2/0 = 0
159:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:2/0/physics_layer_0/angular_velocity = 0.0
160:2/0 = 0
160:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:2/0/physics_layer_0/angular_velocity = 0.0
161:2/0 = 0
161:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:2/0/physics_layer_0/angular_velocity = 0.0
162:2/0 = 0
162:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:2/0/physics_layer_0/angular_velocity = 0.0
163:2/0 = 0
163:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:2/0/physics_layer_0/angular_velocity = 0.0
164:2/0 = 0
164:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:2/0/physics_layer_0/angular_velocity = 0.0
165:2/0 = 0
165:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:2/0/physics_layer_0/angular_velocity = 0.0
166:2/0 = 0
166:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:2/0/physics_layer_0/angular_velocity = 0.0
167:2/0 = 0
167:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:2/0/physics_layer_0/angular_velocity = 0.0
168:2/0 = 0
168:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:2/0/physics_layer_0/angular_velocity = 0.0
169:2/0 = 0
169:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:2/0/physics_layer_0/angular_velocity = 0.0
170:2/0 = 0
170:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:2/0/physics_layer_0/angular_velocity = 0.0
171:2/0 = 0
171:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:2/0/physics_layer_0/angular_velocity = 0.0
172:2/0 = 0
172:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:2/0/physics_layer_0/angular_velocity = 0.0
173:2/0 = 0
173:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:2/0/physics_layer_0/angular_velocity = 0.0
174:2/0 = 0
174:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:2/0/physics_layer_0/angular_velocity = 0.0
175:2/0 = 0
175:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:2/0/physics_layer_0/angular_velocity = 0.0
176:2/0 = 0
176:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:2/0/physics_layer_0/angular_velocity = 0.0
177:2/0 = 0
177:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:2/0/physics_layer_0/angular_velocity = 0.0
178:2/0 = 0
178:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:2/0/physics_layer_0/angular_velocity = 0.0
179:2/0 = 0
179:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:2/0/physics_layer_0/angular_velocity = 0.0
180:2/0 = 0
180:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:2/0/physics_layer_0/angular_velocity = 0.0
181:2/0 = 0
181:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:2/0/physics_layer_0/angular_velocity = 0.0
182:2/0 = 0
182:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:2/0/physics_layer_0/angular_velocity = 0.0
183:2/0 = 0
183:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:2/0/physics_layer_0/angular_velocity = 0.0
184:2/0 = 0
184:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:2/0/physics_layer_0/angular_velocity = 0.0
185:2/0 = 0
185:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:2/0/physics_layer_0/angular_velocity = 0.0
186:2/0 = 0
186:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:2/0/physics_layer_0/angular_velocity = 0.0
187:2/0 = 0
187:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:2/0/physics_layer_0/angular_velocity = 0.0
188:2/0 = 0
188:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:2/0/physics_layer_0/angular_velocity = 0.0
189:2/0 = 0
189:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:2/0/physics_layer_0/angular_velocity = 0.0
190:2/0 = 0
190:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:2/0/physics_layer_0/angular_velocity = 0.0
191:2/0 = 0
191:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:2/0/physics_layer_0/angular_velocity = 0.0
192:2/0 = 0
192:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:2/0/physics_layer_0/angular_velocity = 0.0
193:2/0 = 0
193:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:2/0/physics_layer_0/angular_velocity = 0.0
194:2/0 = 0
194:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:2/0/physics_layer_0/angular_velocity = 0.0
195:2/0 = 0
195:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:2/0/physics_layer_0/angular_velocity = 0.0
196:2/0 = 0
196:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:2/0/physics_layer_0/angular_velocity = 0.0
197:2/0 = 0
197:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:2/0/physics_layer_0/angular_velocity = 0.0
198:2/0 = 0
198:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:2/0/physics_layer_0/angular_velocity = 0.0
199:2/0 = 0
199:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:2/0/physics_layer_0/angular_velocity = 0.0
200:2/0 = 0
200:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:2/0/physics_layer_0/angular_velocity = 0.0
201:2/0 = 0
201:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:2/0/physics_layer_0/angular_velocity = 0.0
202:2/0 = 0
202:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:2/0/physics_layer_0/angular_velocity = 0.0
203:2/0 = 0
203:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:2/0/physics_layer_0/angular_velocity = 0.0
204:2/0 = 0
204:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:2/0/physics_layer_0/angular_velocity = 0.0
205:2/0 = 0
205:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:2/0/physics_layer_0/angular_velocity = 0.0
206:2/0 = 0
206:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:2/0/physics_layer_0/angular_velocity = 0.0
207:2/0 = 0
207:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:2/0/physics_layer_0/angular_velocity = 0.0
208:2/0 = 0
208:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:2/0/physics_layer_0/angular_velocity = 0.0
209:2/0 = 0
209:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:2/0/physics_layer_0/angular_velocity = 0.0
210:2/0 = 0
210:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:2/0/physics_layer_0/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0 = 0
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0 = 0
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0 = 0
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0 = 0
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0 = 0
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0 = 0
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0 = 0
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
18:3/0 = 0
18:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:3/0/physics_layer_0/angular_velocity = 0.0
22:3/0 = 0
22:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:3/0/physics_layer_0/angular_velocity = 0.0
23:3/0 = 0
23:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:3/0/physics_layer_0/angular_velocity = 0.0
24:3/0 = 0
24:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:3/0/physics_layer_0/angular_velocity = 0.0
25:3/0 = 0
25:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:3/0/physics_layer_0/angular_velocity = 0.0
26:3/0 = 0
26:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:3/0/physics_layer_0/angular_velocity = 0.0
32:3/0 = 0
32:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:3/0/physics_layer_0/angular_velocity = 0.0
33:3/0 = 0
33:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:3/0/physics_layer_0/angular_velocity = 0.0
34:3/0 = 0
34:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:3/0/physics_layer_0/angular_velocity = 0.0
35:3/0 = 0
35:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:3/0/physics_layer_0/angular_velocity = 0.0
40:3/0 = 0
40:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:3/0/physics_layer_0/angular_velocity = 0.0
41:3/0 = 0
41:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:3/0/physics_layer_0/angular_velocity = 0.0
42:3/0 = 0
42:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:3/0/physics_layer_0/angular_velocity = 0.0
43:3/0 = 0
43:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:3/0/physics_layer_0/angular_velocity = 0.0
44:3/0 = 0
44:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:3/0/physics_layer_0/angular_velocity = 0.0
45:3/0 = 0
45:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:3/0/physics_layer_0/angular_velocity = 0.0
46:3/0 = 0
46:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:3/0/physics_layer_0/angular_velocity = 0.0
47:3/0 = 0
47:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:3/0/physics_layer_0/angular_velocity = 0.0
48:3/0 = 0
48:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:3/0/physics_layer_0/angular_velocity = 0.0
49:3/0 = 0
49:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:3/0/physics_layer_0/angular_velocity = 0.0
50:3/0 = 0
50:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:3/0/physics_layer_0/angular_velocity = 0.0
51:3/0 = 0
51:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:3/0/physics_layer_0/angular_velocity = 0.0
52:3/0 = 0
52:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:3/0/physics_layer_0/angular_velocity = 0.0
53:3/0 = 0
53:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:3/0/physics_layer_0/angular_velocity = 0.0
54:3/0 = 0
54:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:3/0/physics_layer_0/angular_velocity = 0.0
55:3/0 = 0
55:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:3/0/physics_layer_0/angular_velocity = 0.0
56:3/0 = 0
56:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:3/0/physics_layer_0/angular_velocity = 0.0
57:3/0 = 0
57:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:3/0/physics_layer_0/angular_velocity = 0.0
58:3/0 = 0
58:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:3/0/physics_layer_0/angular_velocity = 0.0
59:3/0 = 0
59:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:3/0/physics_layer_0/angular_velocity = 0.0
60:3/0 = 0
60:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:3/0/physics_layer_0/angular_velocity = 0.0
61:3/0 = 0
61:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:3/0/physics_layer_0/angular_velocity = 0.0
62:3/0 = 0
62:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:3/0/physics_layer_0/angular_velocity = 0.0
63:3/0 = 0
63:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:3/0/physics_layer_0/angular_velocity = 0.0
64:3/0 = 0
64:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:3/0/physics_layer_0/angular_velocity = 0.0
65:3/0 = 0
65:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:3/0/physics_layer_0/angular_velocity = 0.0
66:3/0 = 0
66:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:3/0/physics_layer_0/angular_velocity = 0.0
67:3/0 = 0
67:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:3/0/physics_layer_0/angular_velocity = 0.0
68:3/0 = 0
68:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:3/0/physics_layer_0/angular_velocity = 0.0
69:3/0 = 0
69:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:3/0/physics_layer_0/angular_velocity = 0.0
70:3/0 = 0
70:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:3/0/physics_layer_0/angular_velocity = 0.0
71:3/0 = 0
71:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:3/0/physics_layer_0/angular_velocity = 0.0
72:3/0 = 0
72:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:3/0/physics_layer_0/angular_velocity = 0.0
73:3/0 = 0
73:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:3/0/physics_layer_0/angular_velocity = 0.0
74:3/0 = 0
74:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:3/0/physics_layer_0/angular_velocity = 0.0
75:3/0 = 0
75:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:3/0/physics_layer_0/angular_velocity = 0.0
76:3/0 = 0
76:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:3/0/physics_layer_0/angular_velocity = 0.0
77:3/0 = 0
77:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:3/0/physics_layer_0/angular_velocity = 0.0
78:3/0 = 0
78:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:3/0/physics_layer_0/angular_velocity = 0.0
79:3/0 = 0
79:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:3/0/physics_layer_0/angular_velocity = 0.0
80:3/0 = 0
80:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:3/0/physics_layer_0/angular_velocity = 0.0
81:3/0 = 0
81:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:3/0/physics_layer_0/angular_velocity = 0.0
82:3/0 = 0
82:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:3/0/physics_layer_0/angular_velocity = 0.0
83:3/0 = 0
83:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:3/0/physics_layer_0/angular_velocity = 0.0
84:3/0 = 0
84:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:3/0/physics_layer_0/angular_velocity = 0.0
85:3/0 = 0
85:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:3/0/physics_layer_0/angular_velocity = 0.0
86:3/0 = 0
86:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:3/0/physics_layer_0/angular_velocity = 0.0
87:3/0 = 0
87:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:3/0/physics_layer_0/angular_velocity = 0.0
88:3/0 = 0
88:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:3/0/physics_layer_0/angular_velocity = 0.0
89:3/0 = 0
89:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:3/0/physics_layer_0/angular_velocity = 0.0
90:3/0 = 0
90:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:3/0/physics_layer_0/angular_velocity = 0.0
91:3/0 = 0
91:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:3/0/physics_layer_0/angular_velocity = 0.0
92:3/0 = 0
92:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:3/0/physics_layer_0/angular_velocity = 0.0
93:3/0 = 0
93:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:3/0/physics_layer_0/angular_velocity = 0.0
94:3/0 = 0
94:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:3/0/physics_layer_0/angular_velocity = 0.0
95:3/0 = 0
95:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:3/0/physics_layer_0/angular_velocity = 0.0
96:3/0 = 0
96:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:3/0/physics_layer_0/angular_velocity = 0.0
97:3/0 = 0
97:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:3/0/physics_layer_0/angular_velocity = 0.0
98:3/0 = 0
98:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:3/0/physics_layer_0/angular_velocity = 0.0
99:3/0 = 0
99:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:3/0/physics_layer_0/angular_velocity = 0.0
100:3/0 = 0
100:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:3/0/physics_layer_0/angular_velocity = 0.0
101:3/0 = 0
101:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:3/0/physics_layer_0/angular_velocity = 0.0
102:3/0 = 0
102:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:3/0/physics_layer_0/angular_velocity = 0.0
103:3/0 = 0
103:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:3/0/physics_layer_0/angular_velocity = 0.0
104:3/0 = 0
104:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:3/0/physics_layer_0/angular_velocity = 0.0
105:3/0 = 0
105:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:3/0/physics_layer_0/angular_velocity = 0.0
106:3/0 = 0
106:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:3/0/physics_layer_0/angular_velocity = 0.0
107:3/0 = 0
107:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:3/0/physics_layer_0/angular_velocity = 0.0
108:3/0 = 0
108:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:3/0/physics_layer_0/angular_velocity = 0.0
109:3/0 = 0
109:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:3/0/physics_layer_0/angular_velocity = 0.0
110:3/0 = 0
110:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:3/0/physics_layer_0/angular_velocity = 0.0
111:3/0 = 0
111:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:3/0/physics_layer_0/angular_velocity = 0.0
112:3/0 = 0
112:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:3/0/physics_layer_0/angular_velocity = 0.0
113:3/0 = 0
113:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:3/0/physics_layer_0/angular_velocity = 0.0
114:3/0 = 0
114:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:3/0/physics_layer_0/angular_velocity = 0.0
115:3/0 = 0
115:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:3/0/physics_layer_0/angular_velocity = 0.0
116:3/0 = 0
116:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:3/0/physics_layer_0/angular_velocity = 0.0
117:3/0 = 0
117:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:3/0/physics_layer_0/angular_velocity = 0.0
118:3/0 = 0
118:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:3/0/physics_layer_0/angular_velocity = 0.0
119:3/0 = 0
119:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:3/0/physics_layer_0/angular_velocity = 0.0
120:3/0 = 0
120:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:3/0/physics_layer_0/angular_velocity = 0.0
121:3/0 = 0
121:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:3/0/physics_layer_0/angular_velocity = 0.0
122:3/0 = 0
122:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:3/0/physics_layer_0/angular_velocity = 0.0
123:3/0 = 0
123:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:3/0/physics_layer_0/angular_velocity = 0.0
124:3/0 = 0
124:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:3/0/physics_layer_0/angular_velocity = 0.0
125:3/0 = 0
125:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:3/0/physics_layer_0/angular_velocity = 0.0
126:3/0 = 0
126:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:3/0/physics_layer_0/angular_velocity = 0.0
127:3/0 = 0
127:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:3/0/physics_layer_0/angular_velocity = 0.0
128:3/0 = 0
128:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:3/0/physics_layer_0/angular_velocity = 0.0
129:3/0 = 0
129:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:3/0/physics_layer_0/angular_velocity = 0.0
130:3/0 = 0
130:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:3/0/physics_layer_0/angular_velocity = 0.0
131:3/0 = 0
131:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:3/0/physics_layer_0/angular_velocity = 0.0
132:3/0 = 0
132:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:3/0/physics_layer_0/angular_velocity = 0.0
133:3/0 = 0
133:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:3/0/physics_layer_0/angular_velocity = 0.0
134:3/0 = 0
134:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:3/0/physics_layer_0/angular_velocity = 0.0
135:3/0 = 0
135:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:3/0/physics_layer_0/angular_velocity = 0.0
136:3/0 = 0
136:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:3/0/physics_layer_0/angular_velocity = 0.0
137:3/0 = 0
137:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:3/0/physics_layer_0/angular_velocity = 0.0
138:3/0 = 0
138:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:3/0/physics_layer_0/angular_velocity = 0.0
139:3/0 = 0
139:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:3/0/physics_layer_0/angular_velocity = 0.0
140:3/0 = 0
140:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:3/0/physics_layer_0/angular_velocity = 0.0
141:3/0 = 0
141:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:3/0/physics_layer_0/angular_velocity = 0.0
142:3/0 = 0
142:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:3/0/physics_layer_0/angular_velocity = 0.0
143:3/0 = 0
143:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:3/0/physics_layer_0/angular_velocity = 0.0
144:3/0 = 0
144:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:3/0/physics_layer_0/angular_velocity = 0.0
145:3/0 = 0
145:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:3/0/physics_layer_0/angular_velocity = 0.0
146:3/0 = 0
146:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:3/0/physics_layer_0/angular_velocity = 0.0
147:3/0 = 0
147:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:3/0/physics_layer_0/angular_velocity = 0.0
148:3/0 = 0
148:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:3/0/physics_layer_0/angular_velocity = 0.0
149:3/0 = 0
149:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:3/0/physics_layer_0/angular_velocity = 0.0
150:3/0 = 0
150:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:3/0/physics_layer_0/angular_velocity = 0.0
151:3/0 = 0
151:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:3/0/physics_layer_0/angular_velocity = 0.0
152:3/0 = 0
152:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:3/0/physics_layer_0/angular_velocity = 0.0
153:3/0 = 0
153:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:3/0/physics_layer_0/angular_velocity = 0.0
154:3/0 = 0
154:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:3/0/physics_layer_0/angular_velocity = 0.0
155:3/0 = 0
155:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:3/0/physics_layer_0/angular_velocity = 0.0
156:3/0 = 0
156:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:3/0/physics_layer_0/angular_velocity = 0.0
157:3/0 = 0
157:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:3/0/physics_layer_0/angular_velocity = 0.0
158:3/0 = 0
158:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:3/0/physics_layer_0/angular_velocity = 0.0
159:3/0 = 0
159:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:3/0/physics_layer_0/angular_velocity = 0.0
160:3/0 = 0
160:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:3/0/physics_layer_0/angular_velocity = 0.0
161:3/0 = 0
161:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:3/0/physics_layer_0/angular_velocity = 0.0
162:3/0 = 0
162:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:3/0/physics_layer_0/angular_velocity = 0.0
163:3/0 = 0
163:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:3/0/physics_layer_0/angular_velocity = 0.0
164:3/0 = 0
164:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:3/0/physics_layer_0/angular_velocity = 0.0
165:3/0 = 0
165:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:3/0/physics_layer_0/angular_velocity = 0.0
166:3/0 = 0
166:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:3/0/physics_layer_0/angular_velocity = 0.0
167:3/0 = 0
167:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:3/0/physics_layer_0/angular_velocity = 0.0
168:3/0 = 0
168:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:3/0/physics_layer_0/angular_velocity = 0.0
169:3/0 = 0
169:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:3/0/physics_layer_0/angular_velocity = 0.0
170:3/0 = 0
170:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:3/0/physics_layer_0/angular_velocity = 0.0
171:3/0 = 0
171:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:3/0/physics_layer_0/angular_velocity = 0.0
172:3/0 = 0
172:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:3/0/physics_layer_0/angular_velocity = 0.0
173:3/0 = 0
173:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:3/0/physics_layer_0/angular_velocity = 0.0
174:3/0 = 0
174:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:3/0/physics_layer_0/angular_velocity = 0.0
175:3/0 = 0
175:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:3/0/physics_layer_0/angular_velocity = 0.0
176:3/0 = 0
176:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:3/0/physics_layer_0/angular_velocity = 0.0
177:3/0 = 0
177:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:3/0/physics_layer_0/angular_velocity = 0.0
178:3/0 = 0
178:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:3/0/physics_layer_0/angular_velocity = 0.0
179:3/0 = 0
179:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:3/0/physics_layer_0/angular_velocity = 0.0
180:3/0 = 0
180:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:3/0/physics_layer_0/angular_velocity = 0.0
181:3/0 = 0
181:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:3/0/physics_layer_0/angular_velocity = 0.0
182:3/0 = 0
182:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:3/0/physics_layer_0/angular_velocity = 0.0
183:3/0 = 0
183:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:3/0/physics_layer_0/angular_velocity = 0.0
184:3/0 = 0
184:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:3/0/physics_layer_0/angular_velocity = 0.0
185:3/0 = 0
185:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:3/0/physics_layer_0/angular_velocity = 0.0
186:3/0 = 0
186:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:3/0/physics_layer_0/angular_velocity = 0.0
187:3/0 = 0
187:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:3/0/physics_layer_0/angular_velocity = 0.0
188:3/0 = 0
188:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:3/0/physics_layer_0/angular_velocity = 0.0
189:3/0 = 0
189:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:3/0/physics_layer_0/angular_velocity = 0.0
190:3/0 = 0
190:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:3/0/physics_layer_0/angular_velocity = 0.0
191:3/0 = 0
191:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:3/0/physics_layer_0/angular_velocity = 0.0
192:3/0 = 0
192:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:3/0/physics_layer_0/angular_velocity = 0.0
193:3/0 = 0
193:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:3/0/physics_layer_0/angular_velocity = 0.0
194:3/0 = 0
194:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:3/0/physics_layer_0/angular_velocity = 0.0
195:3/0 = 0
195:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:3/0/physics_layer_0/angular_velocity = 0.0
196:3/0 = 0
196:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:3/0/physics_layer_0/angular_velocity = 0.0
197:3/0 = 0
197:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:3/0/physics_layer_0/angular_velocity = 0.0
198:3/0 = 0
198:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:3/0/physics_layer_0/angular_velocity = 0.0
199:3/0 = 0
199:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:3/0/physics_layer_0/angular_velocity = 0.0
200:3/0 = 0
200:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:3/0/physics_layer_0/angular_velocity = 0.0
201:3/0 = 0
201:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:3/0/physics_layer_0/angular_velocity = 0.0
202:3/0 = 0
202:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:3/0/physics_layer_0/angular_velocity = 0.0
203:3/0 = 0
203:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:3/0/physics_layer_0/angular_velocity = 0.0
204:3/0 = 0
204:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:3/0/physics_layer_0/angular_velocity = 0.0
205:3/0 = 0
205:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:3/0/physics_layer_0/angular_velocity = 0.0
206:3/0 = 0
206:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:3/0/physics_layer_0/angular_velocity = 0.0
207:3/0 = 0
207:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:3/0/physics_layer_0/angular_velocity = 0.0
208:3/0 = 0
208:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:3/0/physics_layer_0/angular_velocity = 0.0
209:3/0 = 0
209:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:3/0/physics_layer_0/angular_velocity = 0.0
210:3/0 = 0
210:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:3/0/physics_layer_0/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0 = 0
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0 = 0
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0 = 0
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0 = 0
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0 = 0
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0 = 0
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0 = 0
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
18:4/0 = 0
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:4/0/physics_layer_0/angular_velocity = 0.0
19:4/0 = 0
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:4/0/physics_layer_0/angular_velocity = 0.0
20:4/0 = 0
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:4/0/physics_layer_0/angular_velocity = 0.0
21:4/0 = 0
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:4/0/physics_layer_0/angular_velocity = 0.0
22:4/0 = 0
22:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:4/0/physics_layer_0/angular_velocity = 0.0
23:4/0 = 0
23:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:4/0/physics_layer_0/angular_velocity = 0.0
24:4/0 = 0
24:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:4/0/physics_layer_0/angular_velocity = 0.0
25:4/0 = 0
25:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:4/0/physics_layer_0/angular_velocity = 0.0
26:4/0 = 0
26:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:4/0/physics_layer_0/angular_velocity = 0.0
32:4/0 = 0
32:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:4/0/physics_layer_0/angular_velocity = 0.0
33:4/0 = 0
33:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:4/0/physics_layer_0/angular_velocity = 0.0
34:4/0 = 0
34:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:4/0/physics_layer_0/angular_velocity = 0.0
35:4/0 = 0
35:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:4/0/physics_layer_0/angular_velocity = 0.0
36:4/0 = 0
36:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:4/0/physics_layer_0/angular_velocity = 0.0
37:4/0 = 0
37:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:4/0/physics_layer_0/angular_velocity = 0.0
38:4/0 = 0
38:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:4/0/physics_layer_0/angular_velocity = 0.0
39:4/0 = 0
39:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:4/0/physics_layer_0/angular_velocity = 0.0
40:4/0 = 0
40:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:4/0/physics_layer_0/angular_velocity = 0.0
41:4/0 = 0
41:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:4/0/physics_layer_0/angular_velocity = 0.0
42:4/0 = 0
42:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:4/0/physics_layer_0/angular_velocity = 0.0
43:4/0 = 0
43:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:4/0/physics_layer_0/angular_velocity = 0.0
44:4/0 = 0
44:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:4/0/physics_layer_0/angular_velocity = 0.0
45:4/0 = 0
45:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:4/0/physics_layer_0/angular_velocity = 0.0
46:4/0 = 0
46:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:4/0/physics_layer_0/angular_velocity = 0.0
47:4/0 = 0
47:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:4/0/physics_layer_0/angular_velocity = 0.0
48:4/0 = 0
48:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:4/0/physics_layer_0/angular_velocity = 0.0
49:4/0 = 0
49:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:4/0/physics_layer_0/angular_velocity = 0.0
50:4/0 = 0
50:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:4/0/physics_layer_0/angular_velocity = 0.0
51:4/0 = 0
51:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:4/0/physics_layer_0/angular_velocity = 0.0
52:4/0 = 0
52:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:4/0/physics_layer_0/angular_velocity = 0.0
53:4/0 = 0
53:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:4/0/physics_layer_0/angular_velocity = 0.0
54:4/0 = 0
54:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:4/0/physics_layer_0/angular_velocity = 0.0
55:4/0 = 0
55:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:4/0/physics_layer_0/angular_velocity = 0.0
56:4/0 = 0
56:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:4/0/physics_layer_0/angular_velocity = 0.0
57:4/0 = 0
57:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:4/0/physics_layer_0/angular_velocity = 0.0
58:4/0 = 0
58:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:4/0/physics_layer_0/angular_velocity = 0.0
59:4/0 = 0
59:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:4/0/physics_layer_0/angular_velocity = 0.0
60:4/0 = 0
60:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:4/0/physics_layer_0/angular_velocity = 0.0
61:4/0 = 0
61:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:4/0/physics_layer_0/angular_velocity = 0.0
62:4/0 = 0
62:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:4/0/physics_layer_0/angular_velocity = 0.0
63:4/0 = 0
63:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:4/0/physics_layer_0/angular_velocity = 0.0
64:4/0 = 0
64:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:4/0/physics_layer_0/angular_velocity = 0.0
65:4/0 = 0
65:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:4/0/physics_layer_0/angular_velocity = 0.0
66:4/0 = 0
66:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:4/0/physics_layer_0/angular_velocity = 0.0
67:4/0 = 0
67:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:4/0/physics_layer_0/angular_velocity = 0.0
68:4/0 = 0
68:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:4/0/physics_layer_0/angular_velocity = 0.0
69:4/0 = 0
69:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:4/0/physics_layer_0/angular_velocity = 0.0
70:4/0 = 0
70:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:4/0/physics_layer_0/angular_velocity = 0.0
71:4/0 = 0
71:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:4/0/physics_layer_0/angular_velocity = 0.0
72:4/0 = 0
72:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:4/0/physics_layer_0/angular_velocity = 0.0
73:4/0 = 0
73:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:4/0/physics_layer_0/angular_velocity = 0.0
74:4/0 = 0
74:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:4/0/physics_layer_0/angular_velocity = 0.0
75:4/0 = 0
75:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:4/0/physics_layer_0/angular_velocity = 0.0
76:4/0 = 0
76:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:4/0/physics_layer_0/angular_velocity = 0.0
77:4/0 = 0
77:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:4/0/physics_layer_0/angular_velocity = 0.0
78:4/0 = 0
78:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:4/0/physics_layer_0/angular_velocity = 0.0
79:4/0 = 0
79:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:4/0/physics_layer_0/angular_velocity = 0.0
80:4/0 = 0
80:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:4/0/physics_layer_0/angular_velocity = 0.0
81:4/0 = 0
81:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:4/0/physics_layer_0/angular_velocity = 0.0
82:4/0 = 0
82:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:4/0/physics_layer_0/angular_velocity = 0.0
83:4/0 = 0
83:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:4/0/physics_layer_0/angular_velocity = 0.0
84:4/0 = 0
84:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:4/0/physics_layer_0/angular_velocity = 0.0
85:4/0 = 0
85:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:4/0/physics_layer_0/angular_velocity = 0.0
86:4/0 = 0
86:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:4/0/physics_layer_0/angular_velocity = 0.0
87:4/0 = 0
87:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:4/0/physics_layer_0/angular_velocity = 0.0
88:4/0 = 0
88:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:4/0/physics_layer_0/angular_velocity = 0.0
89:4/0 = 0
89:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:4/0/physics_layer_0/angular_velocity = 0.0
90:4/0 = 0
90:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:4/0/physics_layer_0/angular_velocity = 0.0
91:4/0 = 0
91:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:4/0/physics_layer_0/angular_velocity = 0.0
92:4/0 = 0
92:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:4/0/physics_layer_0/angular_velocity = 0.0
93:4/0 = 0
93:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:4/0/physics_layer_0/angular_velocity = 0.0
94:4/0 = 0
94:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:4/0/physics_layer_0/angular_velocity = 0.0
95:4/0 = 0
95:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:4/0/physics_layer_0/angular_velocity = 0.0
96:4/0 = 0
96:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:4/0/physics_layer_0/angular_velocity = 0.0
97:4/0 = 0
97:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:4/0/physics_layer_0/angular_velocity = 0.0
98:4/0 = 0
98:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:4/0/physics_layer_0/angular_velocity = 0.0
99:4/0 = 0
99:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:4/0/physics_layer_0/angular_velocity = 0.0
100:4/0 = 0
100:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:4/0/physics_layer_0/angular_velocity = 0.0
101:4/0 = 0
101:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:4/0/physics_layer_0/angular_velocity = 0.0
102:4/0 = 0
102:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:4/0/physics_layer_0/angular_velocity = 0.0
103:4/0 = 0
103:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:4/0/physics_layer_0/angular_velocity = 0.0
104:4/0 = 0
104:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:4/0/physics_layer_0/angular_velocity = 0.0
105:4/0 = 0
105:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:4/0/physics_layer_0/angular_velocity = 0.0
106:4/0 = 0
106:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:4/0/physics_layer_0/angular_velocity = 0.0
107:4/0 = 0
107:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:4/0/physics_layer_0/angular_velocity = 0.0
108:4/0 = 0
108:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:4/0/physics_layer_0/angular_velocity = 0.0
109:4/0 = 0
109:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:4/0/physics_layer_0/angular_velocity = 0.0
110:4/0 = 0
110:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:4/0/physics_layer_0/angular_velocity = 0.0
111:4/0 = 0
111:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:4/0/physics_layer_0/angular_velocity = 0.0
112:4/0 = 0
112:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:4/0/physics_layer_0/angular_velocity = 0.0
113:4/0 = 0
113:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:4/0/physics_layer_0/angular_velocity = 0.0
114:4/0 = 0
114:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:4/0/physics_layer_0/angular_velocity = 0.0
115:4/0 = 0
115:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:4/0/physics_layer_0/angular_velocity = 0.0
116:4/0 = 0
116:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:4/0/physics_layer_0/angular_velocity = 0.0
117:4/0 = 0
117:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:4/0/physics_layer_0/angular_velocity = 0.0
118:4/0 = 0
118:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:4/0/physics_layer_0/angular_velocity = 0.0
119:4/0 = 0
119:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:4/0/physics_layer_0/angular_velocity = 0.0
120:4/0 = 0
120:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:4/0/physics_layer_0/angular_velocity = 0.0
121:4/0 = 0
121:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:4/0/physics_layer_0/angular_velocity = 0.0
122:4/0 = 0
122:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:4/0/physics_layer_0/angular_velocity = 0.0
123:4/0 = 0
123:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:4/0/physics_layer_0/angular_velocity = 0.0
124:4/0 = 0
124:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:4/0/physics_layer_0/angular_velocity = 0.0
125:4/0 = 0
125:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:4/0/physics_layer_0/angular_velocity = 0.0
126:4/0 = 0
126:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:4/0/physics_layer_0/angular_velocity = 0.0
127:4/0 = 0
127:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:4/0/physics_layer_0/angular_velocity = 0.0
128:4/0 = 0
128:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:4/0/physics_layer_0/angular_velocity = 0.0
129:4/0 = 0
129:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:4/0/physics_layer_0/angular_velocity = 0.0
130:4/0 = 0
130:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:4/0/physics_layer_0/angular_velocity = 0.0
131:4/0 = 0
131:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:4/0/physics_layer_0/angular_velocity = 0.0
132:4/0 = 0
132:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:4/0/physics_layer_0/angular_velocity = 0.0
133:4/0 = 0
133:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:4/0/physics_layer_0/angular_velocity = 0.0
134:4/0 = 0
134:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:4/0/physics_layer_0/angular_velocity = 0.0
135:4/0 = 0
135:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:4/0/physics_layer_0/angular_velocity = 0.0
136:4/0 = 0
136:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:4/0/physics_layer_0/angular_velocity = 0.0
137:4/0 = 0
137:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:4/0/physics_layer_0/angular_velocity = 0.0
138:4/0 = 0
138:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:4/0/physics_layer_0/angular_velocity = 0.0
139:4/0 = 0
139:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:4/0/physics_layer_0/angular_velocity = 0.0
140:4/0 = 0
140:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:4/0/physics_layer_0/angular_velocity = 0.0
141:4/0 = 0
141:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:4/0/physics_layer_0/angular_velocity = 0.0
142:4/0 = 0
142:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:4/0/physics_layer_0/angular_velocity = 0.0
143:4/0 = 0
143:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:4/0/physics_layer_0/angular_velocity = 0.0
144:4/0 = 0
144:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:4/0/physics_layer_0/angular_velocity = 0.0
145:4/0 = 0
145:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:4/0/physics_layer_0/angular_velocity = 0.0
146:4/0 = 0
146:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:4/0/physics_layer_0/angular_velocity = 0.0
147:4/0 = 0
147:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:4/0/physics_layer_0/angular_velocity = 0.0
148:4/0 = 0
148:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:4/0/physics_layer_0/angular_velocity = 0.0
149:4/0 = 0
149:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:4/0/physics_layer_0/angular_velocity = 0.0
150:4/0 = 0
150:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:4/0/physics_layer_0/angular_velocity = 0.0
151:4/0 = 0
151:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:4/0/physics_layer_0/angular_velocity = 0.0
152:4/0 = 0
152:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:4/0/physics_layer_0/angular_velocity = 0.0
153:4/0 = 0
153:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:4/0/physics_layer_0/angular_velocity = 0.0
154:4/0 = 0
154:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:4/0/physics_layer_0/angular_velocity = 0.0
155:4/0 = 0
155:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:4/0/physics_layer_0/angular_velocity = 0.0
156:4/0 = 0
156:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:4/0/physics_layer_0/angular_velocity = 0.0
157:4/0 = 0
157:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:4/0/physics_layer_0/angular_velocity = 0.0
158:4/0 = 0
158:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:4/0/physics_layer_0/angular_velocity = 0.0
159:4/0 = 0
159:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:4/0/physics_layer_0/angular_velocity = 0.0
160:4/0 = 0
160:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:4/0/physics_layer_0/angular_velocity = 0.0
161:4/0 = 0
161:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:4/0/physics_layer_0/angular_velocity = 0.0
162:4/0 = 0
162:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:4/0/physics_layer_0/angular_velocity = 0.0
163:4/0 = 0
163:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:4/0/physics_layer_0/angular_velocity = 0.0
164:4/0 = 0
164:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:4/0/physics_layer_0/angular_velocity = 0.0
165:4/0 = 0
165:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:4/0/physics_layer_0/angular_velocity = 0.0
166:4/0 = 0
166:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:4/0/physics_layer_0/angular_velocity = 0.0
167:4/0 = 0
167:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:4/0/physics_layer_0/angular_velocity = 0.0
168:4/0 = 0
168:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:4/0/physics_layer_0/angular_velocity = 0.0
169:4/0 = 0
169:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:4/0/physics_layer_0/angular_velocity = 0.0
170:4/0 = 0
170:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:4/0/physics_layer_0/angular_velocity = 0.0
171:4/0 = 0
171:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:4/0/physics_layer_0/angular_velocity = 0.0
172:4/0 = 0
172:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:4/0/physics_layer_0/angular_velocity = 0.0
173:4/0 = 0
173:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:4/0/physics_layer_0/angular_velocity = 0.0
174:4/0 = 0
174:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:4/0/physics_layer_0/angular_velocity = 0.0
175:4/0 = 0
175:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:4/0/physics_layer_0/angular_velocity = 0.0
176:4/0 = 0
176:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:4/0/physics_layer_0/angular_velocity = 0.0
177:4/0 = 0
177:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:4/0/physics_layer_0/angular_velocity = 0.0
178:4/0 = 0
178:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:4/0/physics_layer_0/angular_velocity = 0.0
179:4/0 = 0
179:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:4/0/physics_layer_0/angular_velocity = 0.0
180:4/0 = 0
180:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:4/0/physics_layer_0/angular_velocity = 0.0
181:4/0 = 0
181:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:4/0/physics_layer_0/angular_velocity = 0.0
182:4/0 = 0
182:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:4/0/physics_layer_0/angular_velocity = 0.0
183:4/0 = 0
183:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:4/0/physics_layer_0/angular_velocity = 0.0
184:4/0 = 0
184:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:4/0/physics_layer_0/angular_velocity = 0.0
185:4/0 = 0
185:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:4/0/physics_layer_0/angular_velocity = 0.0
186:4/0 = 0
186:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:4/0/physics_layer_0/angular_velocity = 0.0
187:4/0 = 0
187:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:4/0/physics_layer_0/angular_velocity = 0.0
188:4/0 = 0
188:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:4/0/physics_layer_0/angular_velocity = 0.0
189:4/0 = 0
189:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:4/0/physics_layer_0/angular_velocity = 0.0
190:4/0 = 0
190:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:4/0/physics_layer_0/angular_velocity = 0.0
191:4/0 = 0
191:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:4/0/physics_layer_0/angular_velocity = 0.0
192:4/0 = 0
192:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:4/0/physics_layer_0/angular_velocity = 0.0
193:4/0 = 0
193:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:4/0/physics_layer_0/angular_velocity = 0.0
194:4/0 = 0
194:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:4/0/physics_layer_0/angular_velocity = 0.0
195:4/0 = 0
195:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:4/0/physics_layer_0/angular_velocity = 0.0
196:4/0 = 0
196:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:4/0/physics_layer_0/angular_velocity = 0.0
197:4/0 = 0
197:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:4/0/physics_layer_0/angular_velocity = 0.0
198:4/0 = 0
198:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:4/0/physics_layer_0/angular_velocity = 0.0
199:4/0 = 0
199:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:4/0/physics_layer_0/angular_velocity = 0.0
200:4/0 = 0
200:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:4/0/physics_layer_0/angular_velocity = 0.0
201:4/0 = 0
201:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:4/0/physics_layer_0/angular_velocity = 0.0
202:4/0 = 0
202:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:4/0/physics_layer_0/angular_velocity = 0.0
203:4/0 = 0
203:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:4/0/physics_layer_0/angular_velocity = 0.0
204:4/0 = 0
204:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:4/0/physics_layer_0/angular_velocity = 0.0
205:4/0 = 0
205:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:4/0/physics_layer_0/angular_velocity = 0.0
206:4/0 = 0
206:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:4/0/physics_layer_0/angular_velocity = 0.0
207:4/0 = 0
207:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:4/0/physics_layer_0/angular_velocity = 0.0
208:4/0 = 0
208:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:4/0/physics_layer_0/angular_velocity = 0.0
209:4/0 = 0
209:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:4/0/physics_layer_0/angular_velocity = 0.0
210:4/0 = 0
210:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:4/0/physics_layer_0/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0 = 0
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0 = 0
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0 = 0
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0 = 0
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0 = 0
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0 = 0
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0 = 0
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0 = 0
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
18:5/0 = 0
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:5/0/physics_layer_0/angular_velocity = 0.0
19:5/0 = 0
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:5/0/physics_layer_0/angular_velocity = 0.0
20:5/0 = 0
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:5/0/physics_layer_0/angular_velocity = 0.0
21:5/0 = 0
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:5/0/physics_layer_0/angular_velocity = 0.0
22:5/0 = 0
22:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:5/0/physics_layer_0/angular_velocity = 0.0
23:5/0 = 0
23:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:5/0/physics_layer_0/angular_velocity = 0.0
24:5/0 = 0
24:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:5/0/physics_layer_0/angular_velocity = 0.0
25:5/0 = 0
25:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:5/0/physics_layer_0/angular_velocity = 0.0
26:5/0 = 0
26:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:5/0/physics_layer_0/angular_velocity = 0.0
27:5/0 = 0
27:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:5/0/physics_layer_0/angular_velocity = 0.0
28:5/0 = 0
28:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:5/0/physics_layer_0/angular_velocity = 0.0
29:5/0 = 0
29:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:5/0/physics_layer_0/angular_velocity = 0.0
30:5/0 = 0
30:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:5/0/physics_layer_0/angular_velocity = 0.0
31:5/0 = 0
31:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:5/0/physics_layer_0/angular_velocity = 0.0
32:5/0 = 0
32:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:5/0/physics_layer_0/angular_velocity = 0.0
33:5/0 = 0
33:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:5/0/physics_layer_0/angular_velocity = 0.0
34:5/0 = 0
34:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:5/0/physics_layer_0/angular_velocity = 0.0
35:5/0 = 0
35:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:5/0/physics_layer_0/angular_velocity = 0.0
36:5/0 = 0
36:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:5/0/physics_layer_0/angular_velocity = 0.0
37:5/0 = 0
37:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:5/0/physics_layer_0/angular_velocity = 0.0
38:5/0 = 0
38:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:5/0/physics_layer_0/angular_velocity = 0.0
39:5/0 = 0
39:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:5/0/physics_layer_0/angular_velocity = 0.0
40:5/0 = 0
40:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:5/0/physics_layer_0/angular_velocity = 0.0
41:5/0 = 0
41:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:5/0/physics_layer_0/angular_velocity = 0.0
42:5/0 = 0
42:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:5/0/physics_layer_0/angular_velocity = 0.0
43:5/0 = 0
43:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:5/0/physics_layer_0/angular_velocity = 0.0
44:5/0 = 0
44:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:5/0/physics_layer_0/angular_velocity = 0.0
45:5/0 = 0
45:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:5/0/physics_layer_0/angular_velocity = 0.0
46:5/0 = 0
46:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:5/0/physics_layer_0/angular_velocity = 0.0
47:5/0 = 0
47:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:5/0/physics_layer_0/angular_velocity = 0.0
48:5/0 = 0
48:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:5/0/physics_layer_0/angular_velocity = 0.0
49:5/0 = 0
49:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:5/0/physics_layer_0/angular_velocity = 0.0
50:5/0 = 0
50:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:5/0/physics_layer_0/angular_velocity = 0.0
51:5/0 = 0
51:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:5/0/physics_layer_0/angular_velocity = 0.0
52:5/0 = 0
52:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:5/0/physics_layer_0/angular_velocity = 0.0
53:5/0 = 0
53:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:5/0/physics_layer_0/angular_velocity = 0.0
54:5/0 = 0
54:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:5/0/physics_layer_0/angular_velocity = 0.0
55:5/0 = 0
55:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:5/0/physics_layer_0/angular_velocity = 0.0
56:5/0 = 0
56:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:5/0/physics_layer_0/angular_velocity = 0.0
57:5/0 = 0
57:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:5/0/physics_layer_0/angular_velocity = 0.0
58:5/0 = 0
58:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:5/0/physics_layer_0/angular_velocity = 0.0
59:5/0 = 0
59:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:5/0/physics_layer_0/angular_velocity = 0.0
60:5/0 = 0
60:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:5/0/physics_layer_0/angular_velocity = 0.0
61:5/0 = 0
61:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:5/0/physics_layer_0/angular_velocity = 0.0
62:5/0 = 0
62:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:5/0/physics_layer_0/angular_velocity = 0.0
63:5/0 = 0
63:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:5/0/physics_layer_0/angular_velocity = 0.0
64:5/0 = 0
64:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:5/0/physics_layer_0/angular_velocity = 0.0
65:5/0 = 0
65:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:5/0/physics_layer_0/angular_velocity = 0.0
66:5/0 = 0
66:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:5/0/physics_layer_0/angular_velocity = 0.0
67:5/0 = 0
67:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:5/0/physics_layer_0/angular_velocity = 0.0
68:5/0 = 0
68:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:5/0/physics_layer_0/angular_velocity = 0.0
69:5/0 = 0
69:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:5/0/physics_layer_0/angular_velocity = 0.0
70:5/0 = 0
70:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:5/0/physics_layer_0/angular_velocity = 0.0
71:5/0 = 0
71:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:5/0/physics_layer_0/angular_velocity = 0.0
72:5/0 = 0
72:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:5/0/physics_layer_0/angular_velocity = 0.0
73:5/0 = 0
73:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:5/0/physics_layer_0/angular_velocity = 0.0
74:5/0 = 0
74:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:5/0/physics_layer_0/angular_velocity = 0.0
75:5/0 = 0
75:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:5/0/physics_layer_0/angular_velocity = 0.0
76:5/0 = 0
76:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:5/0/physics_layer_0/angular_velocity = 0.0
77:5/0 = 0
77:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:5/0/physics_layer_0/angular_velocity = 0.0
78:5/0 = 0
78:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:5/0/physics_layer_0/angular_velocity = 0.0
79:5/0 = 0
79:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:5/0/physics_layer_0/angular_velocity = 0.0
80:5/0 = 0
80:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:5/0/physics_layer_0/angular_velocity = 0.0
81:5/0 = 0
81:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:5/0/physics_layer_0/angular_velocity = 0.0
82:5/0 = 0
82:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:5/0/physics_layer_0/angular_velocity = 0.0
83:5/0 = 0
83:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:5/0/physics_layer_0/angular_velocity = 0.0
84:5/0 = 0
84:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:5/0/physics_layer_0/angular_velocity = 0.0
85:5/0 = 0
85:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:5/0/physics_layer_0/angular_velocity = 0.0
86:5/0 = 0
86:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:5/0/physics_layer_0/angular_velocity = 0.0
87:5/0 = 0
87:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:5/0/physics_layer_0/angular_velocity = 0.0
88:5/0 = 0
88:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:5/0/physics_layer_0/angular_velocity = 0.0
89:5/0 = 0
89:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:5/0/physics_layer_0/angular_velocity = 0.0
90:5/0 = 0
90:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:5/0/physics_layer_0/angular_velocity = 0.0
91:5/0 = 0
91:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:5/0/physics_layer_0/angular_velocity = 0.0
92:5/0 = 0
92:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:5/0/physics_layer_0/angular_velocity = 0.0
93:5/0 = 0
93:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:5/0/physics_layer_0/angular_velocity = 0.0
94:5/0 = 0
94:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:5/0/physics_layer_0/angular_velocity = 0.0
95:5/0 = 0
95:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:5/0/physics_layer_0/angular_velocity = 0.0
96:5/0 = 0
96:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:5/0/physics_layer_0/angular_velocity = 0.0
97:5/0 = 0
97:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:5/0/physics_layer_0/angular_velocity = 0.0
98:5/0 = 0
98:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:5/0/physics_layer_0/angular_velocity = 0.0
99:5/0 = 0
99:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:5/0/physics_layer_0/angular_velocity = 0.0
100:5/0 = 0
100:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:5/0/physics_layer_0/angular_velocity = 0.0
101:5/0 = 0
101:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:5/0/physics_layer_0/angular_velocity = 0.0
102:5/0 = 0
102:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:5/0/physics_layer_0/angular_velocity = 0.0
103:5/0 = 0
103:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:5/0/physics_layer_0/angular_velocity = 0.0
104:5/0 = 0
104:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:5/0/physics_layer_0/angular_velocity = 0.0
105:5/0 = 0
105:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:5/0/physics_layer_0/angular_velocity = 0.0
106:5/0 = 0
106:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:5/0/physics_layer_0/angular_velocity = 0.0
107:5/0 = 0
107:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:5/0/physics_layer_0/angular_velocity = 0.0
108:5/0 = 0
108:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:5/0/physics_layer_0/angular_velocity = 0.0
109:5/0 = 0
109:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:5/0/physics_layer_0/angular_velocity = 0.0
110:5/0 = 0
110:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:5/0/physics_layer_0/angular_velocity = 0.0
111:5/0 = 0
111:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:5/0/physics_layer_0/angular_velocity = 0.0
112:5/0 = 0
112:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:5/0/physics_layer_0/angular_velocity = 0.0
113:5/0 = 0
113:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:5/0/physics_layer_0/angular_velocity = 0.0
114:5/0 = 0
114:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:5/0/physics_layer_0/angular_velocity = 0.0
115:5/0 = 0
115:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:5/0/physics_layer_0/angular_velocity = 0.0
116:5/0 = 0
116:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:5/0/physics_layer_0/angular_velocity = 0.0
117:5/0 = 0
117:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:5/0/physics_layer_0/angular_velocity = 0.0
118:5/0 = 0
118:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:5/0/physics_layer_0/angular_velocity = 0.0
119:5/0 = 0
119:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:5/0/physics_layer_0/angular_velocity = 0.0
120:5/0 = 0
120:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:5/0/physics_layer_0/angular_velocity = 0.0
121:5/0 = 0
121:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:5/0/physics_layer_0/angular_velocity = 0.0
122:5/0 = 0
122:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:5/0/physics_layer_0/angular_velocity = 0.0
123:5/0 = 0
123:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:5/0/physics_layer_0/angular_velocity = 0.0
124:5/0 = 0
124:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:5/0/physics_layer_0/angular_velocity = 0.0
125:5/0 = 0
125:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:5/0/physics_layer_0/angular_velocity = 0.0
126:5/0 = 0
126:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:5/0/physics_layer_0/angular_velocity = 0.0
127:5/0 = 0
127:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:5/0/physics_layer_0/angular_velocity = 0.0
128:5/0 = 0
128:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:5/0/physics_layer_0/angular_velocity = 0.0
129:5/0 = 0
129:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:5/0/physics_layer_0/angular_velocity = 0.0
130:5/0 = 0
130:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:5/0/physics_layer_0/angular_velocity = 0.0
131:5/0 = 0
131:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:5/0/physics_layer_0/angular_velocity = 0.0
132:5/0 = 0
132:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:5/0/physics_layer_0/angular_velocity = 0.0
133:5/0 = 0
133:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:5/0/physics_layer_0/angular_velocity = 0.0
134:5/0 = 0
134:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:5/0/physics_layer_0/angular_velocity = 0.0
135:5/0 = 0
135:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:5/0/physics_layer_0/angular_velocity = 0.0
136:5/0 = 0
136:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:5/0/physics_layer_0/angular_velocity = 0.0
137:5/0 = 0
137:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:5/0/physics_layer_0/angular_velocity = 0.0
138:5/0 = 0
138:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:5/0/physics_layer_0/angular_velocity = 0.0
139:5/0 = 0
139:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:5/0/physics_layer_0/angular_velocity = 0.0
140:5/0 = 0
140:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:5/0/physics_layer_0/angular_velocity = 0.0
141:5/0 = 0
141:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:5/0/physics_layer_0/angular_velocity = 0.0
142:5/0 = 0
142:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:5/0/physics_layer_0/angular_velocity = 0.0
143:5/0 = 0
143:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:5/0/physics_layer_0/angular_velocity = 0.0
144:5/0 = 0
144:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:5/0/physics_layer_0/angular_velocity = 0.0
145:5/0 = 0
145:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:5/0/physics_layer_0/angular_velocity = 0.0
146:5/0 = 0
146:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:5/0/physics_layer_0/angular_velocity = 0.0
147:5/0 = 0
147:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:5/0/physics_layer_0/angular_velocity = 0.0
148:5/0 = 0
148:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:5/0/physics_layer_0/angular_velocity = 0.0
149:5/0 = 0
149:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:5/0/physics_layer_0/angular_velocity = 0.0
150:5/0 = 0
150:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:5/0/physics_layer_0/angular_velocity = 0.0
151:5/0 = 0
151:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:5/0/physics_layer_0/angular_velocity = 0.0
152:5/0 = 0
152:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:5/0/physics_layer_0/angular_velocity = 0.0
153:5/0 = 0
153:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:5/0/physics_layer_0/angular_velocity = 0.0
154:5/0 = 0
154:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:5/0/physics_layer_0/angular_velocity = 0.0
155:5/0 = 0
155:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:5/0/physics_layer_0/angular_velocity = 0.0
156:5/0 = 0
156:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:5/0/physics_layer_0/angular_velocity = 0.0
157:5/0 = 0
157:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:5/0/physics_layer_0/angular_velocity = 0.0
158:5/0 = 0
158:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:5/0/physics_layer_0/angular_velocity = 0.0
159:5/0 = 0
159:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:5/0/physics_layer_0/angular_velocity = 0.0
160:5/0 = 0
160:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:5/0/physics_layer_0/angular_velocity = 0.0
161:5/0 = 0
161:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:5/0/physics_layer_0/angular_velocity = 0.0
162:5/0 = 0
162:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:5/0/physics_layer_0/angular_velocity = 0.0
163:5/0 = 0
163:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:5/0/physics_layer_0/angular_velocity = 0.0
164:5/0 = 0
164:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:5/0/physics_layer_0/angular_velocity = 0.0
165:5/0 = 0
165:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:5/0/physics_layer_0/angular_velocity = 0.0
166:5/0 = 0
166:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:5/0/physics_layer_0/angular_velocity = 0.0
167:5/0 = 0
167:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:5/0/physics_layer_0/angular_velocity = 0.0
168:5/0 = 0
168:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:5/0/physics_layer_0/angular_velocity = 0.0
169:5/0 = 0
169:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:5/0/physics_layer_0/angular_velocity = 0.0
170:5/0 = 0
170:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:5/0/physics_layer_0/angular_velocity = 0.0
171:5/0 = 0
171:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:5/0/physics_layer_0/angular_velocity = 0.0
172:5/0 = 0
172:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:5/0/physics_layer_0/angular_velocity = 0.0
173:5/0 = 0
173:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:5/0/physics_layer_0/angular_velocity = 0.0
174:5/0 = 0
174:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:5/0/physics_layer_0/angular_velocity = 0.0
175:5/0 = 0
175:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:5/0/physics_layer_0/angular_velocity = 0.0
176:5/0 = 0
176:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:5/0/physics_layer_0/angular_velocity = 0.0
177:5/0 = 0
177:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:5/0/physics_layer_0/angular_velocity = 0.0
178:5/0 = 0
178:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:5/0/physics_layer_0/angular_velocity = 0.0
179:5/0 = 0
179:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:5/0/physics_layer_0/angular_velocity = 0.0
180:5/0 = 0
180:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:5/0/physics_layer_0/angular_velocity = 0.0
181:5/0 = 0
181:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:5/0/physics_layer_0/angular_velocity = 0.0
182:5/0 = 0
182:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:5/0/physics_layer_0/angular_velocity = 0.0
183:5/0 = 0
183:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:5/0/physics_layer_0/angular_velocity = 0.0
184:5/0 = 0
184:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:5/0/physics_layer_0/angular_velocity = 0.0
185:5/0 = 0
185:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:5/0/physics_layer_0/angular_velocity = 0.0
186:5/0 = 0
186:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:5/0/physics_layer_0/angular_velocity = 0.0
187:5/0 = 0
187:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:5/0/physics_layer_0/angular_velocity = 0.0
188:5/0 = 0
188:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:5/0/physics_layer_0/angular_velocity = 0.0
189:5/0 = 0
189:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:5/0/physics_layer_0/angular_velocity = 0.0
190:5/0 = 0
190:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:5/0/physics_layer_0/angular_velocity = 0.0
191:5/0 = 0
191:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:5/0/physics_layer_0/angular_velocity = 0.0
192:5/0 = 0
192:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:5/0/physics_layer_0/angular_velocity = 0.0
193:5/0 = 0
193:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:5/0/physics_layer_0/angular_velocity = 0.0
194:5/0 = 0
194:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:5/0/physics_layer_0/angular_velocity = 0.0
195:5/0 = 0
195:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:5/0/physics_layer_0/angular_velocity = 0.0
196:5/0 = 0
196:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:5/0/physics_layer_0/angular_velocity = 0.0
197:5/0 = 0
197:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:5/0/physics_layer_0/angular_velocity = 0.0
198:5/0 = 0
198:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:5/0/physics_layer_0/angular_velocity = 0.0
199:5/0 = 0
199:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:5/0/physics_layer_0/angular_velocity = 0.0
200:5/0 = 0
200:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:5/0/physics_layer_0/angular_velocity = 0.0
201:5/0 = 0
201:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:5/0/physics_layer_0/angular_velocity = 0.0
202:5/0 = 0
202:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:5/0/physics_layer_0/angular_velocity = 0.0
203:5/0 = 0
203:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:5/0/physics_layer_0/angular_velocity = 0.0
204:5/0 = 0
204:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:5/0/physics_layer_0/angular_velocity = 0.0
205:5/0 = 0
205:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:5/0/physics_layer_0/angular_velocity = 0.0
206:5/0 = 0
206:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:5/0/physics_layer_0/angular_velocity = 0.0
207:5/0 = 0
207:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:5/0/physics_layer_0/angular_velocity = 0.0
208:5/0 = 0
208:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:5/0/physics_layer_0/angular_velocity = 0.0
209:5/0 = 0
209:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:5/0/physics_layer_0/angular_velocity = 0.0
210:5/0 = 0
210:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:5/0/physics_layer_0/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0 = 0
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0 = 0
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0 = 0
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0 = 0
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0 = 0
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0 = 0
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0 = 0
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0 = 0
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0 = 0
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
18:6/0 = 0
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:6/0/physics_layer_0/angular_velocity = 0.0
19:6/0 = 0
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:6/0/physics_layer_0/angular_velocity = 0.0
20:6/0 = 0
20:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:6/0/physics_layer_0/angular_velocity = 0.0
21:6/0 = 0
21:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:6/0/physics_layer_0/angular_velocity = 0.0
22:6/0 = 0
22:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:6/0/physics_layer_0/angular_velocity = 0.0
23:6/0 = 0
23:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:6/0/physics_layer_0/angular_velocity = 0.0
24:6/0 = 0
24:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:6/0/physics_layer_0/angular_velocity = 0.0
25:6/0 = 0
25:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:6/0/physics_layer_0/angular_velocity = 0.0
26:6/0 = 0
26:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:6/0/physics_layer_0/angular_velocity = 0.0
27:6/0 = 0
27:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:6/0/physics_layer_0/angular_velocity = 0.0
28:6/0 = 0
28:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:6/0/physics_layer_0/angular_velocity = 0.0
29:6/0 = 0
29:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:6/0/physics_layer_0/angular_velocity = 0.0
30:6/0 = 0
30:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:6/0/physics_layer_0/angular_velocity = 0.0
31:6/0 = 0
31:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:6/0/physics_layer_0/angular_velocity = 0.0
32:6/0 = 0
32:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:6/0/physics_layer_0/angular_velocity = 0.0
33:6/0 = 0
33:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:6/0/physics_layer_0/angular_velocity = 0.0
34:6/0 = 0
34:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:6/0/physics_layer_0/angular_velocity = 0.0
35:6/0 = 0
35:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:6/0/physics_layer_0/angular_velocity = 0.0
36:6/0 = 0
36:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:6/0/physics_layer_0/angular_velocity = 0.0
37:6/0 = 0
37:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:6/0/physics_layer_0/angular_velocity = 0.0
38:6/0 = 0
38:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:6/0/physics_layer_0/angular_velocity = 0.0
39:6/0 = 0
39:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:6/0/physics_layer_0/angular_velocity = 0.0
40:6/0 = 0
40:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:6/0/physics_layer_0/angular_velocity = 0.0
41:6/0 = 0
41:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:6/0/physics_layer_0/angular_velocity = 0.0
42:6/0 = 0
42:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:6/0/physics_layer_0/angular_velocity = 0.0
43:6/0 = 0
43:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:6/0/physics_layer_0/angular_velocity = 0.0
44:6/0 = 0
44:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:6/0/physics_layer_0/angular_velocity = 0.0
45:6/0 = 0
45:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:6/0/physics_layer_0/angular_velocity = 0.0
46:6/0 = 0
46:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:6/0/physics_layer_0/angular_velocity = 0.0
47:6/0 = 0
47:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:6/0/physics_layer_0/angular_velocity = 0.0
48:6/0 = 0
48:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:6/0/physics_layer_0/angular_velocity = 0.0
49:6/0 = 0
49:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:6/0/physics_layer_0/angular_velocity = 0.0
50:6/0 = 0
50:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:6/0/physics_layer_0/angular_velocity = 0.0
51:6/0 = 0
51:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:6/0/physics_layer_0/angular_velocity = 0.0
52:6/0 = 0
52:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:6/0/physics_layer_0/angular_velocity = 0.0
53:6/0 = 0
53:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:6/0/physics_layer_0/angular_velocity = 0.0
54:6/0 = 0
54:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:6/0/physics_layer_0/angular_velocity = 0.0
55:6/0 = 0
55:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:6/0/physics_layer_0/angular_velocity = 0.0
56:6/0 = 0
56:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:6/0/physics_layer_0/angular_velocity = 0.0
57:6/0 = 0
57:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:6/0/physics_layer_0/angular_velocity = 0.0
58:6/0 = 0
58:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:6/0/physics_layer_0/angular_velocity = 0.0
59:6/0 = 0
59:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:6/0/physics_layer_0/angular_velocity = 0.0
60:6/0 = 0
60:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:6/0/physics_layer_0/angular_velocity = 0.0
61:6/0 = 0
61:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:6/0/physics_layer_0/angular_velocity = 0.0
62:6/0 = 0
62:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:6/0/physics_layer_0/angular_velocity = 0.0
63:6/0 = 0
63:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:6/0/physics_layer_0/angular_velocity = 0.0
64:6/0 = 0
64:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:6/0/physics_layer_0/angular_velocity = 0.0
65:6/0 = 0
65:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:6/0/physics_layer_0/angular_velocity = 0.0
66:6/0 = 0
66:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:6/0/physics_layer_0/angular_velocity = 0.0
67:6/0 = 0
67:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:6/0/physics_layer_0/angular_velocity = 0.0
68:6/0 = 0
68:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:6/0/physics_layer_0/angular_velocity = 0.0
69:6/0 = 0
69:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:6/0/physics_layer_0/angular_velocity = 0.0
70:6/0 = 0
70:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:6/0/physics_layer_0/angular_velocity = 0.0
71:6/0 = 0
71:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:6/0/physics_layer_0/angular_velocity = 0.0
72:6/0 = 0
72:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:6/0/physics_layer_0/angular_velocity = 0.0
73:6/0 = 0
73:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:6/0/physics_layer_0/angular_velocity = 0.0
74:6/0 = 0
74:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:6/0/physics_layer_0/angular_velocity = 0.0
75:6/0 = 0
75:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:6/0/physics_layer_0/angular_velocity = 0.0
76:6/0 = 0
76:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:6/0/physics_layer_0/angular_velocity = 0.0
77:6/0 = 0
77:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:6/0/physics_layer_0/angular_velocity = 0.0
78:6/0 = 0
78:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:6/0/physics_layer_0/angular_velocity = 0.0
79:6/0 = 0
79:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:6/0/physics_layer_0/angular_velocity = 0.0
80:6/0 = 0
80:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:6/0/physics_layer_0/angular_velocity = 0.0
81:6/0 = 0
81:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:6/0/physics_layer_0/angular_velocity = 0.0
82:6/0 = 0
82:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:6/0/physics_layer_0/angular_velocity = 0.0
83:6/0 = 0
83:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:6/0/physics_layer_0/angular_velocity = 0.0
84:6/0 = 0
84:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:6/0/physics_layer_0/angular_velocity = 0.0
85:6/0 = 0
85:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:6/0/physics_layer_0/angular_velocity = 0.0
86:6/0 = 0
86:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:6/0/physics_layer_0/angular_velocity = 0.0
87:6/0 = 0
87:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:6/0/physics_layer_0/angular_velocity = 0.0
88:6/0 = 0
88:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:6/0/physics_layer_0/angular_velocity = 0.0
89:6/0 = 0
89:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:6/0/physics_layer_0/angular_velocity = 0.0
90:6/0 = 0
90:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:6/0/physics_layer_0/angular_velocity = 0.0
91:6/0 = 0
91:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:6/0/physics_layer_0/angular_velocity = 0.0
92:6/0 = 0
92:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:6/0/physics_layer_0/angular_velocity = 0.0
93:6/0 = 0
93:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:6/0/physics_layer_0/angular_velocity = 0.0
94:6/0 = 0
94:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:6/0/physics_layer_0/angular_velocity = 0.0
95:6/0 = 0
95:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:6/0/physics_layer_0/angular_velocity = 0.0
96:6/0 = 0
96:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:6/0/physics_layer_0/angular_velocity = 0.0
97:6/0 = 0
97:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:6/0/physics_layer_0/angular_velocity = 0.0
98:6/0 = 0
98:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:6/0/physics_layer_0/angular_velocity = 0.0
99:6/0 = 0
99:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:6/0/physics_layer_0/angular_velocity = 0.0
100:6/0 = 0
100:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:6/0/physics_layer_0/angular_velocity = 0.0
101:6/0 = 0
101:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:6/0/physics_layer_0/angular_velocity = 0.0
102:6/0 = 0
102:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:6/0/physics_layer_0/angular_velocity = 0.0
103:6/0 = 0
103:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:6/0/physics_layer_0/angular_velocity = 0.0
104:6/0 = 0
104:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:6/0/physics_layer_0/angular_velocity = 0.0
105:6/0 = 0
105:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:6/0/physics_layer_0/angular_velocity = 0.0
106:6/0 = 0
106:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:6/0/physics_layer_0/angular_velocity = 0.0
107:6/0 = 0
107:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:6/0/physics_layer_0/angular_velocity = 0.0
108:6/0 = 0
108:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:6/0/physics_layer_0/angular_velocity = 0.0
109:6/0 = 0
109:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:6/0/physics_layer_0/angular_velocity = 0.0
110:6/0 = 0
110:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:6/0/physics_layer_0/angular_velocity = 0.0
111:6/0 = 0
111:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:6/0/physics_layer_0/angular_velocity = 0.0
112:6/0 = 0
112:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:6/0/physics_layer_0/angular_velocity = 0.0
113:6/0 = 0
113:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:6/0/physics_layer_0/angular_velocity = 0.0
114:6/0 = 0
114:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:6/0/physics_layer_0/angular_velocity = 0.0
115:6/0 = 0
115:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:6/0/physics_layer_0/angular_velocity = 0.0
116:6/0 = 0
116:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:6/0/physics_layer_0/angular_velocity = 0.0
117:6/0 = 0
117:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:6/0/physics_layer_0/angular_velocity = 0.0
118:6/0 = 0
118:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:6/0/physics_layer_0/angular_velocity = 0.0
119:6/0 = 0
119:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:6/0/physics_layer_0/angular_velocity = 0.0
120:6/0 = 0
120:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:6/0/physics_layer_0/angular_velocity = 0.0
121:6/0 = 0
121:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:6/0/physics_layer_0/angular_velocity = 0.0
122:6/0 = 0
122:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:6/0/physics_layer_0/angular_velocity = 0.0
123:6/0 = 0
123:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:6/0/physics_layer_0/angular_velocity = 0.0
124:6/0 = 0
124:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:6/0/physics_layer_0/angular_velocity = 0.0
125:6/0 = 0
125:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:6/0/physics_layer_0/angular_velocity = 0.0
126:6/0 = 0
126:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:6/0/physics_layer_0/angular_velocity = 0.0
127:6/0 = 0
127:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:6/0/physics_layer_0/angular_velocity = 0.0
128:6/0 = 0
128:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:6/0/physics_layer_0/angular_velocity = 0.0
129:6/0 = 0
129:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:6/0/physics_layer_0/angular_velocity = 0.0
130:6/0 = 0
130:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:6/0/physics_layer_0/angular_velocity = 0.0
131:6/0 = 0
131:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:6/0/physics_layer_0/angular_velocity = 0.0
132:6/0 = 0
132:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:6/0/physics_layer_0/angular_velocity = 0.0
133:6/0 = 0
133:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:6/0/physics_layer_0/angular_velocity = 0.0
134:6/0 = 0
134:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:6/0/physics_layer_0/angular_velocity = 0.0
135:6/0 = 0
135:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:6/0/physics_layer_0/angular_velocity = 0.0
136:6/0 = 0
136:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:6/0/physics_layer_0/angular_velocity = 0.0
137:6/0 = 0
137:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:6/0/physics_layer_0/angular_velocity = 0.0
138:6/0 = 0
138:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:6/0/physics_layer_0/angular_velocity = 0.0
139:6/0 = 0
139:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:6/0/physics_layer_0/angular_velocity = 0.0
140:6/0 = 0
140:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:6/0/physics_layer_0/angular_velocity = 0.0
141:6/0 = 0
141:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:6/0/physics_layer_0/angular_velocity = 0.0
142:6/0 = 0
142:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:6/0/physics_layer_0/angular_velocity = 0.0
143:6/0 = 0
143:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:6/0/physics_layer_0/angular_velocity = 0.0
144:6/0 = 0
144:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:6/0/physics_layer_0/angular_velocity = 0.0
145:6/0 = 0
145:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:6/0/physics_layer_0/angular_velocity = 0.0
146:6/0 = 0
146:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:6/0/physics_layer_0/angular_velocity = 0.0
147:6/0 = 0
147:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:6/0/physics_layer_0/angular_velocity = 0.0
148:6/0 = 0
148:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:6/0/physics_layer_0/angular_velocity = 0.0
149:6/0 = 0
149:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:6/0/physics_layer_0/angular_velocity = 0.0
150:6/0 = 0
150:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:6/0/physics_layer_0/angular_velocity = 0.0
151:6/0 = 0
151:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:6/0/physics_layer_0/angular_velocity = 0.0
152:6/0 = 0
152:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:6/0/physics_layer_0/angular_velocity = 0.0
153:6/0 = 0
153:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:6/0/physics_layer_0/angular_velocity = 0.0
154:6/0 = 0
154:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:6/0/physics_layer_0/angular_velocity = 0.0
155:6/0 = 0
155:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:6/0/physics_layer_0/angular_velocity = 0.0
156:6/0 = 0
156:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:6/0/physics_layer_0/angular_velocity = 0.0
157:6/0 = 0
157:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:6/0/physics_layer_0/angular_velocity = 0.0
158:6/0 = 0
158:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:6/0/physics_layer_0/angular_velocity = 0.0
159:6/0 = 0
159:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:6/0/physics_layer_0/angular_velocity = 0.0
160:6/0 = 0
160:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:6/0/physics_layer_0/angular_velocity = 0.0
161:6/0 = 0
161:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:6/0/physics_layer_0/angular_velocity = 0.0
162:6/0 = 0
162:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:6/0/physics_layer_0/angular_velocity = 0.0
163:6/0 = 0
163:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:6/0/physics_layer_0/angular_velocity = 0.0
164:6/0 = 0
164:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:6/0/physics_layer_0/angular_velocity = 0.0
165:6/0 = 0
165:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:6/0/physics_layer_0/angular_velocity = 0.0
166:6/0 = 0
166:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:6/0/physics_layer_0/angular_velocity = 0.0
167:6/0 = 0
167:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:6/0/physics_layer_0/angular_velocity = 0.0
168:6/0 = 0
168:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:6/0/physics_layer_0/angular_velocity = 0.0
169:6/0 = 0
169:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:6/0/physics_layer_0/angular_velocity = 0.0
170:6/0 = 0
170:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:6/0/physics_layer_0/angular_velocity = 0.0
171:6/0 = 0
171:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:6/0/physics_layer_0/angular_velocity = 0.0
172:6/0 = 0
172:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:6/0/physics_layer_0/angular_velocity = 0.0
173:6/0 = 0
173:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:6/0/physics_layer_0/angular_velocity = 0.0
174:6/0 = 0
174:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:6/0/physics_layer_0/angular_velocity = 0.0
175:6/0 = 0
175:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:6/0/physics_layer_0/angular_velocity = 0.0
176:6/0 = 0
176:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:6/0/physics_layer_0/angular_velocity = 0.0
177:6/0 = 0
177:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:6/0/physics_layer_0/angular_velocity = 0.0
178:6/0 = 0
178:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:6/0/physics_layer_0/angular_velocity = 0.0
179:6/0 = 0
179:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:6/0/physics_layer_0/angular_velocity = 0.0
180:6/0 = 0
180:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:6/0/physics_layer_0/angular_velocity = 0.0
181:6/0 = 0
181:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:6/0/physics_layer_0/angular_velocity = 0.0
182:6/0 = 0
182:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:6/0/physics_layer_0/angular_velocity = 0.0
183:6/0 = 0
183:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:6/0/physics_layer_0/angular_velocity = 0.0
184:6/0 = 0
184:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:6/0/physics_layer_0/angular_velocity = 0.0
185:6/0 = 0
185:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:6/0/physics_layer_0/angular_velocity = 0.0
186:6/0 = 0
186:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:6/0/physics_layer_0/angular_velocity = 0.0
187:6/0 = 0
187:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:6/0/physics_layer_0/angular_velocity = 0.0
188:6/0 = 0
188:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:6/0/physics_layer_0/angular_velocity = 0.0
189:6/0 = 0
189:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:6/0/physics_layer_0/angular_velocity = 0.0
190:6/0 = 0
190:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:6/0/physics_layer_0/angular_velocity = 0.0
191:6/0 = 0
191:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:6/0/physics_layer_0/angular_velocity = 0.0
192:6/0 = 0
192:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:6/0/physics_layer_0/angular_velocity = 0.0
193:6/0 = 0
193:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:6/0/physics_layer_0/angular_velocity = 0.0
194:6/0 = 0
194:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:6/0/physics_layer_0/angular_velocity = 0.0
195:6/0 = 0
195:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:6/0/physics_layer_0/angular_velocity = 0.0
196:6/0 = 0
196:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:6/0/physics_layer_0/angular_velocity = 0.0
197:6/0 = 0
197:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:6/0/physics_layer_0/angular_velocity = 0.0
198:6/0 = 0
198:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:6/0/physics_layer_0/angular_velocity = 0.0
199:6/0 = 0
199:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:6/0/physics_layer_0/angular_velocity = 0.0
200:6/0 = 0
200:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:6/0/physics_layer_0/angular_velocity = 0.0
201:6/0 = 0
201:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:6/0/physics_layer_0/angular_velocity = 0.0
202:6/0 = 0
202:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:6/0/physics_layer_0/angular_velocity = 0.0
203:6/0 = 0
203:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:6/0/physics_layer_0/angular_velocity = 0.0
204:6/0 = 0
204:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:6/0/physics_layer_0/angular_velocity = 0.0
205:6/0 = 0
205:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:6/0/physics_layer_0/angular_velocity = 0.0
206:6/0 = 0
206:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:6/0/physics_layer_0/angular_velocity = 0.0
207:6/0 = 0
207:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:6/0/physics_layer_0/angular_velocity = 0.0
208:6/0 = 0
208:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:6/0/physics_layer_0/angular_velocity = 0.0
209:6/0 = 0
209:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:6/0/physics_layer_0/angular_velocity = 0.0
210:6/0 = 0
210:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:6/0/physics_layer_0/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0 = 0
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0 = 0
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0 = 0
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0 = 0
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0 = 0
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0 = 0
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0 = 0
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0 = 0
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0 = 0
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
18:7/0 = 0
18:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:7/0/physics_layer_0/angular_velocity = 0.0
19:7/0 = 0
19:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:7/0/physics_layer_0/angular_velocity = 0.0
20:7/0 = 0
20:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:7/0/physics_layer_0/angular_velocity = 0.0
21:7/0 = 0
21:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:7/0/physics_layer_0/angular_velocity = 0.0
22:7/0 = 0
22:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:7/0/physics_layer_0/angular_velocity = 0.0
23:7/0 = 0
23:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:7/0/physics_layer_0/angular_velocity = 0.0
24:7/0 = 0
24:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:7/0/physics_layer_0/angular_velocity = 0.0
25:7/0 = 0
25:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:7/0/physics_layer_0/angular_velocity = 0.0
26:7/0 = 0
26:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:7/0/physics_layer_0/angular_velocity = 0.0
27:7/0 = 0
27:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:7/0/physics_layer_0/angular_velocity = 0.0
28:7/0 = 0
28:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:7/0/physics_layer_0/angular_velocity = 0.0
29:7/0 = 0
29:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:7/0/physics_layer_0/angular_velocity = 0.0
30:7/0 = 0
30:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:7/0/physics_layer_0/angular_velocity = 0.0
31:7/0 = 0
31:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:7/0/physics_layer_0/angular_velocity = 0.0
32:7/0 = 0
32:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:7/0/physics_layer_0/angular_velocity = 0.0
33:7/0 = 0
33:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:7/0/physics_layer_0/angular_velocity = 0.0
34:7/0 = 0
34:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:7/0/physics_layer_0/angular_velocity = 0.0
35:7/0 = 0
35:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:7/0/physics_layer_0/angular_velocity = 0.0
36:7/0 = 0
36:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:7/0/physics_layer_0/angular_velocity = 0.0
37:7/0 = 0
37:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:7/0/physics_layer_0/angular_velocity = 0.0
38:7/0 = 0
38:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:7/0/physics_layer_0/angular_velocity = 0.0
39:7/0 = 0
39:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:7/0/physics_layer_0/angular_velocity = 0.0
40:7/0 = 0
40:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:7/0/physics_layer_0/angular_velocity = 0.0
41:7/0 = 0
41:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:7/0/physics_layer_0/angular_velocity = 0.0
42:7/0 = 0
42:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:7/0/physics_layer_0/angular_velocity = 0.0
43:7/0 = 0
43:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:7/0/physics_layer_0/angular_velocity = 0.0
44:7/0 = 0
44:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:7/0/physics_layer_0/angular_velocity = 0.0
45:7/0 = 0
45:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:7/0/physics_layer_0/angular_velocity = 0.0
46:7/0 = 0
46:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:7/0/physics_layer_0/angular_velocity = 0.0
47:7/0 = 0
47:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:7/0/physics_layer_0/angular_velocity = 0.0
48:7/0 = 0
48:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:7/0/physics_layer_0/angular_velocity = 0.0
49:7/0 = 0
49:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:7/0/physics_layer_0/angular_velocity = 0.0
50:7/0 = 0
50:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:7/0/physics_layer_0/angular_velocity = 0.0
51:7/0 = 0
51:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:7/0/physics_layer_0/angular_velocity = 0.0
52:7/0 = 0
52:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:7/0/physics_layer_0/angular_velocity = 0.0
53:7/0 = 0
53:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:7/0/physics_layer_0/angular_velocity = 0.0
54:7/0 = 0
54:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:7/0/physics_layer_0/angular_velocity = 0.0
55:7/0 = 0
55:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:7/0/physics_layer_0/angular_velocity = 0.0
56:7/0 = 0
56:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:7/0/physics_layer_0/angular_velocity = 0.0
57:7/0 = 0
57:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:7/0/physics_layer_0/angular_velocity = 0.0
58:7/0 = 0
58:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:7/0/physics_layer_0/angular_velocity = 0.0
59:7/0 = 0
59:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:7/0/physics_layer_0/angular_velocity = 0.0
60:7/0 = 0
60:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:7/0/physics_layer_0/angular_velocity = 0.0
61:7/0 = 0
61:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:7/0/physics_layer_0/angular_velocity = 0.0
62:7/0 = 0
62:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:7/0/physics_layer_0/angular_velocity = 0.0
63:7/0 = 0
63:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:7/0/physics_layer_0/angular_velocity = 0.0
64:7/0 = 0
64:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:7/0/physics_layer_0/angular_velocity = 0.0
65:7/0 = 0
65:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:7/0/physics_layer_0/angular_velocity = 0.0
66:7/0 = 0
66:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:7/0/physics_layer_0/angular_velocity = 0.0
67:7/0 = 0
67:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:7/0/physics_layer_0/angular_velocity = 0.0
68:7/0 = 0
68:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:7/0/physics_layer_0/angular_velocity = 0.0
69:7/0 = 0
69:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:7/0/physics_layer_0/angular_velocity = 0.0
70:7/0 = 0
70:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:7/0/physics_layer_0/angular_velocity = 0.0
71:7/0 = 0
71:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:7/0/physics_layer_0/angular_velocity = 0.0
72:7/0 = 0
72:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:7/0/physics_layer_0/angular_velocity = 0.0
73:7/0 = 0
73:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:7/0/physics_layer_0/angular_velocity = 0.0
74:7/0 = 0
74:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:7/0/physics_layer_0/angular_velocity = 0.0
75:7/0 = 0
75:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:7/0/physics_layer_0/angular_velocity = 0.0
76:7/0 = 0
76:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:7/0/physics_layer_0/angular_velocity = 0.0
77:7/0 = 0
77:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:7/0/physics_layer_0/angular_velocity = 0.0
78:7/0 = 0
78:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:7/0/physics_layer_0/angular_velocity = 0.0
79:7/0 = 0
79:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:7/0/physics_layer_0/angular_velocity = 0.0
80:7/0 = 0
80:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:7/0/physics_layer_0/angular_velocity = 0.0
81:7/0 = 0
81:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:7/0/physics_layer_0/angular_velocity = 0.0
82:7/0 = 0
82:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:7/0/physics_layer_0/angular_velocity = 0.0
83:7/0 = 0
83:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:7/0/physics_layer_0/angular_velocity = 0.0
84:7/0 = 0
84:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:7/0/physics_layer_0/angular_velocity = 0.0
85:7/0 = 0
85:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:7/0/physics_layer_0/angular_velocity = 0.0
86:7/0 = 0
86:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:7/0/physics_layer_0/angular_velocity = 0.0
87:7/0 = 0
87:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:7/0/physics_layer_0/angular_velocity = 0.0
88:7/0 = 0
88:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:7/0/physics_layer_0/angular_velocity = 0.0
89:7/0 = 0
89:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:7/0/physics_layer_0/angular_velocity = 0.0
90:7/0 = 0
90:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:7/0/physics_layer_0/angular_velocity = 0.0
91:7/0 = 0
91:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:7/0/physics_layer_0/angular_velocity = 0.0
92:7/0 = 0
92:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:7/0/physics_layer_0/angular_velocity = 0.0
93:7/0 = 0
93:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:7/0/physics_layer_0/angular_velocity = 0.0
94:7/0 = 0
94:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:7/0/physics_layer_0/angular_velocity = 0.0
95:7/0 = 0
95:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:7/0/physics_layer_0/angular_velocity = 0.0
96:7/0 = 0
96:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:7/0/physics_layer_0/angular_velocity = 0.0
97:7/0 = 0
97:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:7/0/physics_layer_0/angular_velocity = 0.0
98:7/0 = 0
98:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:7/0/physics_layer_0/angular_velocity = 0.0
99:7/0 = 0
99:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:7/0/physics_layer_0/angular_velocity = 0.0
100:7/0 = 0
100:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:7/0/physics_layer_0/angular_velocity = 0.0
101:7/0 = 0
101:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:7/0/physics_layer_0/angular_velocity = 0.0
102:7/0 = 0
102:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:7/0/physics_layer_0/angular_velocity = 0.0
103:7/0 = 0
103:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:7/0/physics_layer_0/angular_velocity = 0.0
104:7/0 = 0
104:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:7/0/physics_layer_0/angular_velocity = 0.0
105:7/0 = 0
105:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:7/0/physics_layer_0/angular_velocity = 0.0
106:7/0 = 0
106:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:7/0/physics_layer_0/angular_velocity = 0.0
107:7/0 = 0
107:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:7/0/physics_layer_0/angular_velocity = 0.0
108:7/0 = 0
108:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:7/0/physics_layer_0/angular_velocity = 0.0
109:7/0 = 0
109:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:7/0/physics_layer_0/angular_velocity = 0.0
110:7/0 = 0
110:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:7/0/physics_layer_0/angular_velocity = 0.0
111:7/0 = 0
111:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:7/0/physics_layer_0/angular_velocity = 0.0
112:7/0 = 0
112:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:7/0/physics_layer_0/angular_velocity = 0.0
113:7/0 = 0
113:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:7/0/physics_layer_0/angular_velocity = 0.0
114:7/0 = 0
114:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:7/0/physics_layer_0/angular_velocity = 0.0
115:7/0 = 0
115:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:7/0/physics_layer_0/angular_velocity = 0.0
116:7/0 = 0
116:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:7/0/physics_layer_0/angular_velocity = 0.0
117:7/0 = 0
117:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:7/0/physics_layer_0/angular_velocity = 0.0
118:7/0 = 0
118:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:7/0/physics_layer_0/angular_velocity = 0.0
119:7/0 = 0
119:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:7/0/physics_layer_0/angular_velocity = 0.0
120:7/0 = 0
120:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:7/0/physics_layer_0/angular_velocity = 0.0
121:7/0 = 0
121:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:7/0/physics_layer_0/angular_velocity = 0.0
122:7/0 = 0
122:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:7/0/physics_layer_0/angular_velocity = 0.0
123:7/0 = 0
123:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:7/0/physics_layer_0/angular_velocity = 0.0
124:7/0 = 0
124:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:7/0/physics_layer_0/angular_velocity = 0.0
125:7/0 = 0
125:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:7/0/physics_layer_0/angular_velocity = 0.0
126:7/0 = 0
126:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:7/0/physics_layer_0/angular_velocity = 0.0
127:7/0 = 0
127:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:7/0/physics_layer_0/angular_velocity = 0.0
128:7/0 = 0
128:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:7/0/physics_layer_0/angular_velocity = 0.0
129:7/0 = 0
129:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:7/0/physics_layer_0/angular_velocity = 0.0
130:7/0 = 0
130:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:7/0/physics_layer_0/angular_velocity = 0.0
131:7/0 = 0
131:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:7/0/physics_layer_0/angular_velocity = 0.0
132:7/0 = 0
132:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:7/0/physics_layer_0/angular_velocity = 0.0
133:7/0 = 0
133:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:7/0/physics_layer_0/angular_velocity = 0.0
134:7/0 = 0
134:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:7/0/physics_layer_0/angular_velocity = 0.0
135:7/0 = 0
135:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:7/0/physics_layer_0/angular_velocity = 0.0
136:7/0 = 0
136:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:7/0/physics_layer_0/angular_velocity = 0.0
137:7/0 = 0
137:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:7/0/physics_layer_0/angular_velocity = 0.0
138:7/0 = 0
138:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:7/0/physics_layer_0/angular_velocity = 0.0
139:7/0 = 0
139:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:7/0/physics_layer_0/angular_velocity = 0.0
140:7/0 = 0
140:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:7/0/physics_layer_0/angular_velocity = 0.0
141:7/0 = 0
141:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:7/0/physics_layer_0/angular_velocity = 0.0
142:7/0 = 0
142:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:7/0/physics_layer_0/angular_velocity = 0.0
143:7/0 = 0
143:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:7/0/physics_layer_0/angular_velocity = 0.0
144:7/0 = 0
144:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:7/0/physics_layer_0/angular_velocity = 0.0
145:7/0 = 0
145:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:7/0/physics_layer_0/angular_velocity = 0.0
146:7/0 = 0
146:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:7/0/physics_layer_0/angular_velocity = 0.0
147:7/0 = 0
147:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:7/0/physics_layer_0/angular_velocity = 0.0
148:7/0 = 0
148:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:7/0/physics_layer_0/angular_velocity = 0.0
149:7/0 = 0
149:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:7/0/physics_layer_0/angular_velocity = 0.0
150:7/0 = 0
150:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:7/0/physics_layer_0/angular_velocity = 0.0
151:7/0 = 0
151:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:7/0/physics_layer_0/angular_velocity = 0.0
152:7/0 = 0
152:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:7/0/physics_layer_0/angular_velocity = 0.0
153:7/0 = 0
153:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:7/0/physics_layer_0/angular_velocity = 0.0
154:7/0 = 0
154:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:7/0/physics_layer_0/angular_velocity = 0.0
155:7/0 = 0
155:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:7/0/physics_layer_0/angular_velocity = 0.0
156:7/0 = 0
156:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:7/0/physics_layer_0/angular_velocity = 0.0
157:7/0 = 0
157:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:7/0/physics_layer_0/angular_velocity = 0.0
158:7/0 = 0
158:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:7/0/physics_layer_0/angular_velocity = 0.0
159:7/0 = 0
159:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:7/0/physics_layer_0/angular_velocity = 0.0
160:7/0 = 0
160:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:7/0/physics_layer_0/angular_velocity = 0.0
161:7/0 = 0
161:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:7/0/physics_layer_0/angular_velocity = 0.0
162:7/0 = 0
162:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:7/0/physics_layer_0/angular_velocity = 0.0
163:7/0 = 0
163:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:7/0/physics_layer_0/angular_velocity = 0.0
164:7/0 = 0
164:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:7/0/physics_layer_0/angular_velocity = 0.0
165:7/0 = 0
165:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:7/0/physics_layer_0/angular_velocity = 0.0
166:7/0 = 0
166:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:7/0/physics_layer_0/angular_velocity = 0.0
167:7/0 = 0
167:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:7/0/physics_layer_0/angular_velocity = 0.0
168:7/0 = 0
168:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:7/0/physics_layer_0/angular_velocity = 0.0
169:7/0 = 0
169:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:7/0/physics_layer_0/angular_velocity = 0.0
170:7/0 = 0
170:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:7/0/physics_layer_0/angular_velocity = 0.0
171:7/0 = 0
171:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:7/0/physics_layer_0/angular_velocity = 0.0
172:7/0 = 0
172:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:7/0/physics_layer_0/angular_velocity = 0.0
173:7/0 = 0
173:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:7/0/physics_layer_0/angular_velocity = 0.0
174:7/0 = 0
174:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:7/0/physics_layer_0/angular_velocity = 0.0
175:7/0 = 0
175:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:7/0/physics_layer_0/angular_velocity = 0.0
176:7/0 = 0
176:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:7/0/physics_layer_0/angular_velocity = 0.0
177:7/0 = 0
177:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:7/0/physics_layer_0/angular_velocity = 0.0
178:7/0 = 0
178:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:7/0/physics_layer_0/angular_velocity = 0.0
179:7/0 = 0
179:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:7/0/physics_layer_0/angular_velocity = 0.0
180:7/0 = 0
180:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:7/0/physics_layer_0/angular_velocity = 0.0
181:7/0 = 0
181:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:7/0/physics_layer_0/angular_velocity = 0.0
182:7/0 = 0
182:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:7/0/physics_layer_0/angular_velocity = 0.0
183:7/0 = 0
183:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:7/0/physics_layer_0/angular_velocity = 0.0
184:7/0 = 0
184:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:7/0/physics_layer_0/angular_velocity = 0.0
185:7/0 = 0
185:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:7/0/physics_layer_0/angular_velocity = 0.0
186:7/0 = 0
186:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:7/0/physics_layer_0/angular_velocity = 0.0
187:7/0 = 0
187:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:7/0/physics_layer_0/angular_velocity = 0.0
188:7/0 = 0
188:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:7/0/physics_layer_0/angular_velocity = 0.0
189:7/0 = 0
189:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:7/0/physics_layer_0/angular_velocity = 0.0
190:7/0 = 0
190:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:7/0/physics_layer_0/angular_velocity = 0.0
191:7/0 = 0
191:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:7/0/physics_layer_0/angular_velocity = 0.0
192:7/0 = 0
192:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:7/0/physics_layer_0/angular_velocity = 0.0
193:7/0 = 0
193:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:7/0/physics_layer_0/angular_velocity = 0.0
194:7/0 = 0
194:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:7/0/physics_layer_0/angular_velocity = 0.0
195:7/0 = 0
195:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:7/0/physics_layer_0/angular_velocity = 0.0
196:7/0 = 0
196:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:7/0/physics_layer_0/angular_velocity = 0.0
197:7/0 = 0
197:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:7/0/physics_layer_0/angular_velocity = 0.0
198:7/0 = 0
198:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:7/0/physics_layer_0/angular_velocity = 0.0
199:7/0 = 0
199:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:7/0/physics_layer_0/angular_velocity = 0.0
200:7/0 = 0
200:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:7/0/physics_layer_0/angular_velocity = 0.0
201:7/0 = 0
201:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:7/0/physics_layer_0/angular_velocity = 0.0
202:7/0 = 0
202:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:7/0/physics_layer_0/angular_velocity = 0.0
203:7/0 = 0
203:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:7/0/physics_layer_0/angular_velocity = 0.0
204:7/0 = 0
204:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:7/0/physics_layer_0/angular_velocity = 0.0
205:7/0 = 0
205:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:7/0/physics_layer_0/angular_velocity = 0.0
206:7/0 = 0
206:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:7/0/physics_layer_0/angular_velocity = 0.0
207:7/0 = 0
207:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:7/0/physics_layer_0/angular_velocity = 0.0
208:7/0 = 0
208:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:7/0/physics_layer_0/angular_velocity = 0.0
209:7/0 = 0
209:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:7/0/physics_layer_0/angular_velocity = 0.0
210:7/0 = 0
210:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:7/0/physics_layer_0/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0 = 0
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0 = 0
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0 = 0
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0 = 0
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0 = 0
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0 = 0
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0 = 0
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0 = 0
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
18:8/0 = 0
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:8/0/physics_layer_0/angular_velocity = 0.0
19:8/0 = 0
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:8/0/physics_layer_0/angular_velocity = 0.0
20:8/0 = 0
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:8/0/physics_layer_0/angular_velocity = 0.0
21:8/0 = 0
21:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:8/0/physics_layer_0/angular_velocity = 0.0
22:8/0 = 0
22:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:8/0/physics_layer_0/angular_velocity = 0.0
23:8/0 = 0
23:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:8/0/physics_layer_0/angular_velocity = 0.0
24:8/0 = 0
24:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:8/0/physics_layer_0/angular_velocity = 0.0
25:8/0 = 0
25:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:8/0/physics_layer_0/angular_velocity = 0.0
26:8/0 = 0
26:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:8/0/physics_layer_0/angular_velocity = 0.0
27:8/0 = 0
27:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:8/0/physics_layer_0/angular_velocity = 0.0
28:8/0 = 0
28:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:8/0/physics_layer_0/angular_velocity = 0.0
29:8/0 = 0
29:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:8/0/physics_layer_0/angular_velocity = 0.0
30:8/0 = 0
30:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:8/0/physics_layer_0/angular_velocity = 0.0
31:8/0 = 0
31:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:8/0/physics_layer_0/angular_velocity = 0.0
32:8/0 = 0
32:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:8/0/physics_layer_0/angular_velocity = 0.0
33:8/0 = 0
33:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:8/0/physics_layer_0/angular_velocity = 0.0
34:8/0 = 0
34:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:8/0/physics_layer_0/angular_velocity = 0.0
35:8/0 = 0
35:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:8/0/physics_layer_0/angular_velocity = 0.0
36:8/0 = 0
36:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:8/0/physics_layer_0/angular_velocity = 0.0
37:8/0 = 0
37:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:8/0/physics_layer_0/angular_velocity = 0.0
38:8/0 = 0
38:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:8/0/physics_layer_0/angular_velocity = 0.0
39:8/0 = 0
39:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:8/0/physics_layer_0/angular_velocity = 0.0
40:8/0 = 0
40:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:8/0/physics_layer_0/angular_velocity = 0.0
41:8/0 = 0
41:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:8/0/physics_layer_0/angular_velocity = 0.0
42:8/0 = 0
42:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:8/0/physics_layer_0/angular_velocity = 0.0
43:8/0 = 0
43:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:8/0/physics_layer_0/angular_velocity = 0.0
44:8/0 = 0
44:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:8/0/physics_layer_0/angular_velocity = 0.0
45:8/0 = 0
45:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:8/0/physics_layer_0/angular_velocity = 0.0
46:8/0 = 0
46:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:8/0/physics_layer_0/angular_velocity = 0.0
47:8/0 = 0
47:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:8/0/physics_layer_0/angular_velocity = 0.0
48:8/0 = 0
48:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:8/0/physics_layer_0/angular_velocity = 0.0
49:8/0 = 0
49:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:8/0/physics_layer_0/angular_velocity = 0.0
50:8/0 = 0
50:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:8/0/physics_layer_0/angular_velocity = 0.0
51:8/0 = 0
51:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:8/0/physics_layer_0/angular_velocity = 0.0
52:8/0 = 0
52:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:8/0/physics_layer_0/angular_velocity = 0.0
53:8/0 = 0
53:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:8/0/physics_layer_0/angular_velocity = 0.0
54:8/0 = 0
54:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:8/0/physics_layer_0/angular_velocity = 0.0
55:8/0 = 0
55:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:8/0/physics_layer_0/angular_velocity = 0.0
56:8/0 = 0
56:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:8/0/physics_layer_0/angular_velocity = 0.0
57:8/0 = 0
57:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:8/0/physics_layer_0/angular_velocity = 0.0
58:8/0 = 0
58:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:8/0/physics_layer_0/angular_velocity = 0.0
59:8/0 = 0
59:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:8/0/physics_layer_0/angular_velocity = 0.0
60:8/0 = 0
60:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:8/0/physics_layer_0/angular_velocity = 0.0
61:8/0 = 0
61:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:8/0/physics_layer_0/angular_velocity = 0.0
62:8/0 = 0
62:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:8/0/physics_layer_0/angular_velocity = 0.0
63:8/0 = 0
63:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:8/0/physics_layer_0/angular_velocity = 0.0
64:8/0 = 0
64:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:8/0/physics_layer_0/angular_velocity = 0.0
65:8/0 = 0
65:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:8/0/physics_layer_0/angular_velocity = 0.0
66:8/0 = 0
66:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:8/0/physics_layer_0/angular_velocity = 0.0
67:8/0 = 0
67:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:8/0/physics_layer_0/angular_velocity = 0.0
68:8/0 = 0
68:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:8/0/physics_layer_0/angular_velocity = 0.0
69:8/0 = 0
69:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:8/0/physics_layer_0/angular_velocity = 0.0
70:8/0 = 0
70:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:8/0/physics_layer_0/angular_velocity = 0.0
71:8/0 = 0
71:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:8/0/physics_layer_0/angular_velocity = 0.0
72:8/0 = 0
72:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:8/0/physics_layer_0/angular_velocity = 0.0
73:8/0 = 0
73:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:8/0/physics_layer_0/angular_velocity = 0.0
74:8/0 = 0
74:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:8/0/physics_layer_0/angular_velocity = 0.0
75:8/0 = 0
75:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:8/0/physics_layer_0/angular_velocity = 0.0
76:8/0 = 0
76:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:8/0/physics_layer_0/angular_velocity = 0.0
77:8/0 = 0
77:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:8/0/physics_layer_0/angular_velocity = 0.0
78:8/0 = 0
78:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:8/0/physics_layer_0/angular_velocity = 0.0
79:8/0 = 0
79:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:8/0/physics_layer_0/angular_velocity = 0.0
80:8/0 = 0
80:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:8/0/physics_layer_0/angular_velocity = 0.0
81:8/0 = 0
81:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:8/0/physics_layer_0/angular_velocity = 0.0
82:8/0 = 0
82:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:8/0/physics_layer_0/angular_velocity = 0.0
83:8/0 = 0
83:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:8/0/physics_layer_0/angular_velocity = 0.0
84:8/0 = 0
84:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:8/0/physics_layer_0/angular_velocity = 0.0
85:8/0 = 0
85:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:8/0/physics_layer_0/angular_velocity = 0.0
86:8/0 = 0
86:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:8/0/physics_layer_0/angular_velocity = 0.0
87:8/0 = 0
87:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:8/0/physics_layer_0/angular_velocity = 0.0
88:8/0 = 0
88:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:8/0/physics_layer_0/angular_velocity = 0.0
89:8/0 = 0
89:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:8/0/physics_layer_0/angular_velocity = 0.0
90:8/0 = 0
90:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:8/0/physics_layer_0/angular_velocity = 0.0
91:8/0 = 0
91:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:8/0/physics_layer_0/angular_velocity = 0.0
92:8/0 = 0
92:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:8/0/physics_layer_0/angular_velocity = 0.0
93:8/0 = 0
93:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:8/0/physics_layer_0/angular_velocity = 0.0
94:8/0 = 0
94:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:8/0/physics_layer_0/angular_velocity = 0.0
95:8/0 = 0
95:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:8/0/physics_layer_0/angular_velocity = 0.0
96:8/0 = 0
96:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:8/0/physics_layer_0/angular_velocity = 0.0
97:8/0 = 0
97:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:8/0/physics_layer_0/angular_velocity = 0.0
98:8/0 = 0
98:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:8/0/physics_layer_0/angular_velocity = 0.0
99:8/0 = 0
99:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:8/0/physics_layer_0/angular_velocity = 0.0
100:8/0 = 0
100:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:8/0/physics_layer_0/angular_velocity = 0.0
101:8/0 = 0
101:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:8/0/physics_layer_0/angular_velocity = 0.0
102:8/0 = 0
102:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:8/0/physics_layer_0/angular_velocity = 0.0
103:8/0 = 0
103:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:8/0/physics_layer_0/angular_velocity = 0.0
104:8/0 = 0
104:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:8/0/physics_layer_0/angular_velocity = 0.0
105:8/0 = 0
105:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:8/0/physics_layer_0/angular_velocity = 0.0
106:8/0 = 0
106:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:8/0/physics_layer_0/angular_velocity = 0.0
107:8/0 = 0
107:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:8/0/physics_layer_0/angular_velocity = 0.0
108:8/0 = 0
108:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:8/0/physics_layer_0/angular_velocity = 0.0
109:8/0 = 0
109:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:8/0/physics_layer_0/angular_velocity = 0.0
110:8/0 = 0
110:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:8/0/physics_layer_0/angular_velocity = 0.0
111:8/0 = 0
111:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:8/0/physics_layer_0/angular_velocity = 0.0
112:8/0 = 0
112:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:8/0/physics_layer_0/angular_velocity = 0.0
113:8/0 = 0
113:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:8/0/physics_layer_0/angular_velocity = 0.0
114:8/0 = 0
114:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:8/0/physics_layer_0/angular_velocity = 0.0
115:8/0 = 0
115:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:8/0/physics_layer_0/angular_velocity = 0.0
116:8/0 = 0
116:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:8/0/physics_layer_0/angular_velocity = 0.0
117:8/0 = 0
117:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:8/0/physics_layer_0/angular_velocity = 0.0
118:8/0 = 0
118:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:8/0/physics_layer_0/angular_velocity = 0.0
119:8/0 = 0
119:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:8/0/physics_layer_0/angular_velocity = 0.0
120:8/0 = 0
120:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:8/0/physics_layer_0/angular_velocity = 0.0
121:8/0 = 0
121:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:8/0/physics_layer_0/angular_velocity = 0.0
122:8/0 = 0
122:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:8/0/physics_layer_0/angular_velocity = 0.0
123:8/0 = 0
123:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:8/0/physics_layer_0/angular_velocity = 0.0
124:8/0 = 0
124:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:8/0/physics_layer_0/angular_velocity = 0.0
125:8/0 = 0
125:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:8/0/physics_layer_0/angular_velocity = 0.0
126:8/0 = 0
126:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:8/0/physics_layer_0/angular_velocity = 0.0
127:8/0 = 0
127:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:8/0/physics_layer_0/angular_velocity = 0.0
128:8/0 = 0
128:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:8/0/physics_layer_0/angular_velocity = 0.0
129:8/0 = 0
129:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:8/0/physics_layer_0/angular_velocity = 0.0
130:8/0 = 0
130:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:8/0/physics_layer_0/angular_velocity = 0.0
131:8/0 = 0
131:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:8/0/physics_layer_0/angular_velocity = 0.0
132:8/0 = 0
132:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:8/0/physics_layer_0/angular_velocity = 0.0
133:8/0 = 0
133:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:8/0/physics_layer_0/angular_velocity = 0.0
134:8/0 = 0
134:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:8/0/physics_layer_0/angular_velocity = 0.0
135:8/0 = 0
135:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:8/0/physics_layer_0/angular_velocity = 0.0
136:8/0 = 0
136:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:8/0/physics_layer_0/angular_velocity = 0.0
137:8/0 = 0
137:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:8/0/physics_layer_0/angular_velocity = 0.0
138:8/0 = 0
138:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:8/0/physics_layer_0/angular_velocity = 0.0
139:8/0 = 0
139:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:8/0/physics_layer_0/angular_velocity = 0.0
140:8/0 = 0
140:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:8/0/physics_layer_0/angular_velocity = 0.0
141:8/0 = 0
141:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:8/0/physics_layer_0/angular_velocity = 0.0
142:8/0 = 0
142:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:8/0/physics_layer_0/angular_velocity = 0.0
143:8/0 = 0
143:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:8/0/physics_layer_0/angular_velocity = 0.0
144:8/0 = 0
144:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:8/0/physics_layer_0/angular_velocity = 0.0
145:8/0 = 0
145:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:8/0/physics_layer_0/angular_velocity = 0.0
146:8/0 = 0
146:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:8/0/physics_layer_0/angular_velocity = 0.0
147:8/0 = 0
147:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:8/0/physics_layer_0/angular_velocity = 0.0
148:8/0 = 0
148:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:8/0/physics_layer_0/angular_velocity = 0.0
149:8/0 = 0
149:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:8/0/physics_layer_0/angular_velocity = 0.0
150:8/0 = 0
150:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:8/0/physics_layer_0/angular_velocity = 0.0
151:8/0 = 0
151:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:8/0/physics_layer_0/angular_velocity = 0.0
152:8/0 = 0
152:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:8/0/physics_layer_0/angular_velocity = 0.0
153:8/0 = 0
153:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:8/0/physics_layer_0/angular_velocity = 0.0
154:8/0 = 0
154:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:8/0/physics_layer_0/angular_velocity = 0.0
155:8/0 = 0
155:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:8/0/physics_layer_0/angular_velocity = 0.0
156:8/0 = 0
156:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:8/0/physics_layer_0/angular_velocity = 0.0
157:8/0 = 0
157:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:8/0/physics_layer_0/angular_velocity = 0.0
158:8/0 = 0
158:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:8/0/physics_layer_0/angular_velocity = 0.0
159:8/0 = 0
159:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:8/0/physics_layer_0/angular_velocity = 0.0
160:8/0 = 0
160:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:8/0/physics_layer_0/angular_velocity = 0.0
161:8/0 = 0
161:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:8/0/physics_layer_0/angular_velocity = 0.0
162:8/0 = 0
162:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:8/0/physics_layer_0/angular_velocity = 0.0
163:8/0 = 0
163:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:8/0/physics_layer_0/angular_velocity = 0.0
164:8/0 = 0
164:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:8/0/physics_layer_0/angular_velocity = 0.0
165:8/0 = 0
165:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:8/0/physics_layer_0/angular_velocity = 0.0
166:8/0 = 0
166:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:8/0/physics_layer_0/angular_velocity = 0.0
167:8/0 = 0
167:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:8/0/physics_layer_0/angular_velocity = 0.0
168:8/0 = 0
168:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:8/0/physics_layer_0/angular_velocity = 0.0
169:8/0 = 0
169:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:8/0/physics_layer_0/angular_velocity = 0.0
170:8/0 = 0
170:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:8/0/physics_layer_0/angular_velocity = 0.0
171:8/0 = 0
171:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:8/0/physics_layer_0/angular_velocity = 0.0
172:8/0 = 0
172:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:8/0/physics_layer_0/angular_velocity = 0.0
173:8/0 = 0
173:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:8/0/physics_layer_0/angular_velocity = 0.0
174:8/0 = 0
174:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:8/0/physics_layer_0/angular_velocity = 0.0
175:8/0 = 0
175:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:8/0/physics_layer_0/angular_velocity = 0.0
176:8/0 = 0
176:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:8/0/physics_layer_0/angular_velocity = 0.0
177:8/0 = 0
177:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:8/0/physics_layer_0/angular_velocity = 0.0
178:8/0 = 0
178:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:8/0/physics_layer_0/angular_velocity = 0.0
179:8/0 = 0
179:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:8/0/physics_layer_0/angular_velocity = 0.0
180:8/0 = 0
180:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:8/0/physics_layer_0/angular_velocity = 0.0
181:8/0 = 0
181:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:8/0/physics_layer_0/angular_velocity = 0.0
182:8/0 = 0
182:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:8/0/physics_layer_0/angular_velocity = 0.0
183:8/0 = 0
183:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:8/0/physics_layer_0/angular_velocity = 0.0
184:8/0 = 0
184:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:8/0/physics_layer_0/angular_velocity = 0.0
185:8/0 = 0
185:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:8/0/physics_layer_0/angular_velocity = 0.0
186:8/0 = 0
186:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:8/0/physics_layer_0/angular_velocity = 0.0
187:8/0 = 0
187:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:8/0/physics_layer_0/angular_velocity = 0.0
188:8/0 = 0
188:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:8/0/physics_layer_0/angular_velocity = 0.0
189:8/0 = 0
189:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:8/0/physics_layer_0/angular_velocity = 0.0
190:8/0 = 0
190:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:8/0/physics_layer_0/angular_velocity = 0.0
191:8/0 = 0
191:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:8/0/physics_layer_0/angular_velocity = 0.0
192:8/0 = 0
192:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:8/0/physics_layer_0/angular_velocity = 0.0
193:8/0 = 0
193:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:8/0/physics_layer_0/angular_velocity = 0.0
194:8/0 = 0
194:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:8/0/physics_layer_0/angular_velocity = 0.0
195:8/0 = 0
195:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:8/0/physics_layer_0/angular_velocity = 0.0
196:8/0 = 0
196:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:8/0/physics_layer_0/angular_velocity = 0.0
197:8/0 = 0
197:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:8/0/physics_layer_0/angular_velocity = 0.0
198:8/0 = 0
198:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:8/0/physics_layer_0/angular_velocity = 0.0
199:8/0 = 0
199:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:8/0/physics_layer_0/angular_velocity = 0.0
200:8/0 = 0
200:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:8/0/physics_layer_0/angular_velocity = 0.0
201:8/0 = 0
201:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:8/0/physics_layer_0/angular_velocity = 0.0
202:8/0 = 0
202:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:8/0/physics_layer_0/angular_velocity = 0.0
203:8/0 = 0
203:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:8/0/physics_layer_0/angular_velocity = 0.0
204:8/0 = 0
204:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:8/0/physics_layer_0/angular_velocity = 0.0
205:8/0 = 0
205:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:8/0/physics_layer_0/angular_velocity = 0.0
206:8/0 = 0
206:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:8/0/physics_layer_0/angular_velocity = 0.0
207:8/0 = 0
207:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:8/0/physics_layer_0/angular_velocity = 0.0
208:8/0 = 0
208:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:8/0/physics_layer_0/angular_velocity = 0.0
209:8/0 = 0
209:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:8/0/physics_layer_0/angular_velocity = 0.0
210:8/0 = 0
210:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:8/0/physics_layer_0/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0 = 0
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0 = 0
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0 = 0
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0 = 0
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0 = 0
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0 = 0
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0 = 0
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0 = 0
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
18:9/0 = 0
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:9/0/physics_layer_0/angular_velocity = 0.0
19:9/0 = 0
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:9/0/physics_layer_0/angular_velocity = 0.0
20:9/0 = 0
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:9/0/physics_layer_0/angular_velocity = 0.0
21:9/0 = 0
21:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:9/0/physics_layer_0/angular_velocity = 0.0
22:9/0 = 0
22:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:9/0/physics_layer_0/angular_velocity = 0.0
23:9/0 = 0
23:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:9/0/physics_layer_0/angular_velocity = 0.0
24:9/0 = 0
24:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:9/0/physics_layer_0/angular_velocity = 0.0
25:9/0 = 0
25:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:9/0/physics_layer_0/angular_velocity = 0.0
26:9/0 = 0
26:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:9/0/physics_layer_0/angular_velocity = 0.0
27:9/0 = 0
27:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:9/0/physics_layer_0/angular_velocity = 0.0
28:9/0 = 0
28:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:9/0/physics_layer_0/angular_velocity = 0.0
29:9/0 = 0
29:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:9/0/physics_layer_0/angular_velocity = 0.0
30:9/0 = 0
30:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:9/0/physics_layer_0/angular_velocity = 0.0
31:9/0 = 0
31:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:9/0/physics_layer_0/angular_velocity = 0.0
32:9/0 = 0
32:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:9/0/physics_layer_0/angular_velocity = 0.0
33:9/0 = 0
33:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:9/0/physics_layer_0/angular_velocity = 0.0
34:9/0 = 0
34:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:9/0/physics_layer_0/angular_velocity = 0.0
35:9/0 = 0
35:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:9/0/physics_layer_0/angular_velocity = 0.0
36:9/0 = 0
36:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:9/0/physics_layer_0/angular_velocity = 0.0
37:9/0 = 0
37:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:9/0/physics_layer_0/angular_velocity = 0.0
38:9/0 = 0
38:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:9/0/physics_layer_0/angular_velocity = 0.0
39:9/0 = 0
39:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:9/0/physics_layer_0/angular_velocity = 0.0
40:9/0 = 0
40:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:9/0/physics_layer_0/angular_velocity = 0.0
41:9/0 = 0
41:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:9/0/physics_layer_0/angular_velocity = 0.0
42:9/0 = 0
42:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:9/0/physics_layer_0/angular_velocity = 0.0
43:9/0 = 0
43:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:9/0/physics_layer_0/angular_velocity = 0.0
44:9/0 = 0
44:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:9/0/physics_layer_0/angular_velocity = 0.0
45:9/0 = 0
45:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:9/0/physics_layer_0/angular_velocity = 0.0
46:9/0 = 0
46:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:9/0/physics_layer_0/angular_velocity = 0.0
47:9/0 = 0
47:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:9/0/physics_layer_0/angular_velocity = 0.0
48:9/0 = 0
48:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:9/0/physics_layer_0/angular_velocity = 0.0
49:9/0 = 0
49:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:9/0/physics_layer_0/angular_velocity = 0.0
50:9/0 = 0
50:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:9/0/physics_layer_0/angular_velocity = 0.0
51:9/0 = 0
51:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:9/0/physics_layer_0/angular_velocity = 0.0
52:9/0 = 0
52:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:9/0/physics_layer_0/angular_velocity = 0.0
53:9/0 = 0
53:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:9/0/physics_layer_0/angular_velocity = 0.0
54:9/0 = 0
54:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:9/0/physics_layer_0/angular_velocity = 0.0
55:9/0 = 0
55:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:9/0/physics_layer_0/angular_velocity = 0.0
56:9/0 = 0
56:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:9/0/physics_layer_0/angular_velocity = 0.0
57:9/0 = 0
57:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:9/0/physics_layer_0/angular_velocity = 0.0
58:9/0 = 0
58:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:9/0/physics_layer_0/angular_velocity = 0.0
59:9/0 = 0
59:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:9/0/physics_layer_0/angular_velocity = 0.0
60:9/0 = 0
60:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:9/0/physics_layer_0/angular_velocity = 0.0
61:9/0 = 0
61:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:9/0/physics_layer_0/angular_velocity = 0.0
62:9/0 = 0
62:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:9/0/physics_layer_0/angular_velocity = 0.0
63:9/0 = 0
63:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:9/0/physics_layer_0/angular_velocity = 0.0
64:9/0 = 0
64:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:9/0/physics_layer_0/angular_velocity = 0.0
65:9/0 = 0
65:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:9/0/physics_layer_0/angular_velocity = 0.0
66:9/0 = 0
66:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:9/0/physics_layer_0/angular_velocity = 0.0
67:9/0 = 0
67:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:9/0/physics_layer_0/angular_velocity = 0.0
68:9/0 = 0
68:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:9/0/physics_layer_0/angular_velocity = 0.0
69:9/0 = 0
69:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:9/0/physics_layer_0/angular_velocity = 0.0
70:9/0 = 0
70:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:9/0/physics_layer_0/angular_velocity = 0.0
71:9/0 = 0
71:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:9/0/physics_layer_0/angular_velocity = 0.0
72:9/0 = 0
72:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:9/0/physics_layer_0/angular_velocity = 0.0
73:9/0 = 0
73:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:9/0/physics_layer_0/angular_velocity = 0.0
74:9/0 = 0
74:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:9/0/physics_layer_0/angular_velocity = 0.0
75:9/0 = 0
75:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:9/0/physics_layer_0/angular_velocity = 0.0
76:9/0 = 0
76:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:9/0/physics_layer_0/angular_velocity = 0.0
77:9/0 = 0
77:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:9/0/physics_layer_0/angular_velocity = 0.0
78:9/0 = 0
78:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:9/0/physics_layer_0/angular_velocity = 0.0
79:9/0 = 0
79:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:9/0/physics_layer_0/angular_velocity = 0.0
80:9/0 = 0
80:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:9/0/physics_layer_0/angular_velocity = 0.0
81:9/0 = 0
81:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:9/0/physics_layer_0/angular_velocity = 0.0
82:9/0 = 0
82:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:9/0/physics_layer_0/angular_velocity = 0.0
83:9/0 = 0
83:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:9/0/physics_layer_0/angular_velocity = 0.0
84:9/0 = 0
84:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:9/0/physics_layer_0/angular_velocity = 0.0
85:9/0 = 0
85:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:9/0/physics_layer_0/angular_velocity = 0.0
86:9/0 = 0
86:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:9/0/physics_layer_0/angular_velocity = 0.0
87:9/0 = 0
87:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:9/0/physics_layer_0/angular_velocity = 0.0
88:9/0 = 0
88:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:9/0/physics_layer_0/angular_velocity = 0.0
89:9/0 = 0
89:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:9/0/physics_layer_0/angular_velocity = 0.0
90:9/0 = 0
90:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:9/0/physics_layer_0/angular_velocity = 0.0
91:9/0 = 0
91:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:9/0/physics_layer_0/angular_velocity = 0.0
92:9/0 = 0
92:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:9/0/physics_layer_0/angular_velocity = 0.0
93:9/0 = 0
93:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:9/0/physics_layer_0/angular_velocity = 0.0
94:9/0 = 0
94:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:9/0/physics_layer_0/angular_velocity = 0.0
95:9/0 = 0
95:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:9/0/physics_layer_0/angular_velocity = 0.0
96:9/0 = 0
96:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:9/0/physics_layer_0/angular_velocity = 0.0
97:9/0 = 0
97:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:9/0/physics_layer_0/angular_velocity = 0.0
98:9/0 = 0
98:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:9/0/physics_layer_0/angular_velocity = 0.0
99:9/0 = 0
99:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:9/0/physics_layer_0/angular_velocity = 0.0
100:9/0 = 0
100:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:9/0/physics_layer_0/angular_velocity = 0.0
101:9/0 = 0
101:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:9/0/physics_layer_0/angular_velocity = 0.0
102:9/0 = 0
102:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:9/0/physics_layer_0/angular_velocity = 0.0
103:9/0 = 0
103:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:9/0/physics_layer_0/angular_velocity = 0.0
104:9/0 = 0
104:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:9/0/physics_layer_0/angular_velocity = 0.0
105:9/0 = 0
105:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:9/0/physics_layer_0/angular_velocity = 0.0
106:9/0 = 0
106:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:9/0/physics_layer_0/angular_velocity = 0.0
107:9/0 = 0
107:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:9/0/physics_layer_0/angular_velocity = 0.0
108:9/0 = 0
108:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:9/0/physics_layer_0/angular_velocity = 0.0
109:9/0 = 0
109:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:9/0/physics_layer_0/angular_velocity = 0.0
110:9/0 = 0
110:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:9/0/physics_layer_0/angular_velocity = 0.0
111:9/0 = 0
111:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:9/0/physics_layer_0/angular_velocity = 0.0
112:9/0 = 0
112:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:9/0/physics_layer_0/angular_velocity = 0.0
113:9/0 = 0
113:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:9/0/physics_layer_0/angular_velocity = 0.0
114:9/0 = 0
114:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:9/0/physics_layer_0/angular_velocity = 0.0
115:9/0 = 0
115:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:9/0/physics_layer_0/angular_velocity = 0.0
116:9/0 = 0
116:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:9/0/physics_layer_0/angular_velocity = 0.0
117:9/0 = 0
117:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:9/0/physics_layer_0/angular_velocity = 0.0
118:9/0 = 0
118:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:9/0/physics_layer_0/angular_velocity = 0.0
119:9/0 = 0
119:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:9/0/physics_layer_0/angular_velocity = 0.0
120:9/0 = 0
120:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:9/0/physics_layer_0/angular_velocity = 0.0
121:9/0 = 0
121:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:9/0/physics_layer_0/angular_velocity = 0.0
122:9/0 = 0
122:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:9/0/physics_layer_0/angular_velocity = 0.0
123:9/0 = 0
123:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:9/0/physics_layer_0/angular_velocity = 0.0
124:9/0 = 0
124:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:9/0/physics_layer_0/angular_velocity = 0.0
125:9/0 = 0
125:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:9/0/physics_layer_0/angular_velocity = 0.0
126:9/0 = 0
126:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:9/0/physics_layer_0/angular_velocity = 0.0
127:9/0 = 0
127:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:9/0/physics_layer_0/angular_velocity = 0.0
128:9/0 = 0
128:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:9/0/physics_layer_0/angular_velocity = 0.0
129:9/0 = 0
129:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:9/0/physics_layer_0/angular_velocity = 0.0
130:9/0 = 0
130:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:9/0/physics_layer_0/angular_velocity = 0.0
131:9/0 = 0
131:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:9/0/physics_layer_0/angular_velocity = 0.0
132:9/0 = 0
132:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:9/0/physics_layer_0/angular_velocity = 0.0
133:9/0 = 0
133:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:9/0/physics_layer_0/angular_velocity = 0.0
134:9/0 = 0
134:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:9/0/physics_layer_0/angular_velocity = 0.0
135:9/0 = 0
135:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:9/0/physics_layer_0/angular_velocity = 0.0
136:9/0 = 0
136:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:9/0/physics_layer_0/angular_velocity = 0.0
137:9/0 = 0
137:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:9/0/physics_layer_0/angular_velocity = 0.0
138:9/0 = 0
138:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:9/0/physics_layer_0/angular_velocity = 0.0
139:9/0 = 0
139:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:9/0/physics_layer_0/angular_velocity = 0.0
140:9/0 = 0
140:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:9/0/physics_layer_0/angular_velocity = 0.0
141:9/0 = 0
141:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:9/0/physics_layer_0/angular_velocity = 0.0
142:9/0 = 0
142:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:9/0/physics_layer_0/angular_velocity = 0.0
143:9/0 = 0
143:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:9/0/physics_layer_0/angular_velocity = 0.0
144:9/0 = 0
144:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:9/0/physics_layer_0/angular_velocity = 0.0
145:9/0 = 0
145:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:9/0/physics_layer_0/angular_velocity = 0.0
146:9/0 = 0
146:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:9/0/physics_layer_0/angular_velocity = 0.0
147:9/0 = 0
147:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:9/0/physics_layer_0/angular_velocity = 0.0
148:9/0 = 0
148:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:9/0/physics_layer_0/angular_velocity = 0.0
149:9/0 = 0
149:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:9/0/physics_layer_0/angular_velocity = 0.0
150:9/0 = 0
150:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:9/0/physics_layer_0/angular_velocity = 0.0
151:9/0 = 0
151:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:9/0/physics_layer_0/angular_velocity = 0.0
152:9/0 = 0
152:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:9/0/physics_layer_0/angular_velocity = 0.0
153:9/0 = 0
153:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:9/0/physics_layer_0/angular_velocity = 0.0
154:9/0 = 0
154:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:9/0/physics_layer_0/angular_velocity = 0.0
155:9/0 = 0
155:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:9/0/physics_layer_0/angular_velocity = 0.0
156:9/0 = 0
156:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:9/0/physics_layer_0/angular_velocity = 0.0
157:9/0 = 0
157:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:9/0/physics_layer_0/angular_velocity = 0.0
158:9/0 = 0
158:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:9/0/physics_layer_0/angular_velocity = 0.0
159:9/0 = 0
159:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:9/0/physics_layer_0/angular_velocity = 0.0
160:9/0 = 0
160:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:9/0/physics_layer_0/angular_velocity = 0.0
161:9/0 = 0
161:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:9/0/physics_layer_0/angular_velocity = 0.0
162:9/0 = 0
162:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:9/0/physics_layer_0/angular_velocity = 0.0
163:9/0 = 0
163:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:9/0/physics_layer_0/angular_velocity = 0.0
164:9/0 = 0
164:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:9/0/physics_layer_0/angular_velocity = 0.0
165:9/0 = 0
165:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:9/0/physics_layer_0/angular_velocity = 0.0
166:9/0 = 0
166:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:9/0/physics_layer_0/angular_velocity = 0.0
167:9/0 = 0
167:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:9/0/physics_layer_0/angular_velocity = 0.0
168:9/0 = 0
168:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:9/0/physics_layer_0/angular_velocity = 0.0
169:9/0 = 0
169:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:9/0/physics_layer_0/angular_velocity = 0.0
170:9/0 = 0
170:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:9/0/physics_layer_0/angular_velocity = 0.0
171:9/0 = 0
171:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:9/0/physics_layer_0/angular_velocity = 0.0
172:9/0 = 0
172:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:9/0/physics_layer_0/angular_velocity = 0.0
173:9/0 = 0
173:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:9/0/physics_layer_0/angular_velocity = 0.0
174:9/0 = 0
174:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:9/0/physics_layer_0/angular_velocity = 0.0
175:9/0 = 0
175:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:9/0/physics_layer_0/angular_velocity = 0.0
176:9/0 = 0
176:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:9/0/physics_layer_0/angular_velocity = 0.0
177:9/0 = 0
177:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:9/0/physics_layer_0/angular_velocity = 0.0
178:9/0 = 0
178:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:9/0/physics_layer_0/angular_velocity = 0.0
179:9/0 = 0
179:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:9/0/physics_layer_0/angular_velocity = 0.0
180:9/0 = 0
180:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:9/0/physics_layer_0/angular_velocity = 0.0
181:9/0 = 0
181:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:9/0/physics_layer_0/angular_velocity = 0.0
182:9/0 = 0
182:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:9/0/physics_layer_0/angular_velocity = 0.0
183:9/0 = 0
183:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:9/0/physics_layer_0/angular_velocity = 0.0
184:9/0 = 0
184:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:9/0/physics_layer_0/angular_velocity = 0.0
185:9/0 = 0
185:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:9/0/physics_layer_0/angular_velocity = 0.0
186:9/0 = 0
186:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:9/0/physics_layer_0/angular_velocity = 0.0
187:9/0 = 0
187:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:9/0/physics_layer_0/angular_velocity = 0.0
188:9/0 = 0
188:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:9/0/physics_layer_0/angular_velocity = 0.0
189:9/0 = 0
189:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:9/0/physics_layer_0/angular_velocity = 0.0
190:9/0 = 0
190:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:9/0/physics_layer_0/angular_velocity = 0.0
191:9/0 = 0
191:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:9/0/physics_layer_0/angular_velocity = 0.0
192:9/0 = 0
192:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:9/0/physics_layer_0/angular_velocity = 0.0
193:9/0 = 0
193:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:9/0/physics_layer_0/angular_velocity = 0.0
194:9/0 = 0
194:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:9/0/physics_layer_0/angular_velocity = 0.0
195:9/0 = 0
195:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:9/0/physics_layer_0/angular_velocity = 0.0
196:9/0 = 0
196:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:9/0/physics_layer_0/angular_velocity = 0.0
197:9/0 = 0
197:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:9/0/physics_layer_0/angular_velocity = 0.0
198:9/0 = 0
198:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:9/0/physics_layer_0/angular_velocity = 0.0
199:9/0 = 0
199:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:9/0/physics_layer_0/angular_velocity = 0.0
200:9/0 = 0
200:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:9/0/physics_layer_0/angular_velocity = 0.0
201:9/0 = 0
201:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:9/0/physics_layer_0/angular_velocity = 0.0
202:9/0 = 0
202:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:9/0/physics_layer_0/angular_velocity = 0.0
203:9/0 = 0
203:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:9/0/physics_layer_0/angular_velocity = 0.0
204:9/0 = 0
204:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:9/0/physics_layer_0/angular_velocity = 0.0
205:9/0 = 0
205:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:9/0/physics_layer_0/angular_velocity = 0.0
206:9/0 = 0
206:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:9/0/physics_layer_0/angular_velocity = 0.0
207:9/0 = 0
207:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:9/0/physics_layer_0/angular_velocity = 0.0
208:9/0 = 0
208:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:9/0/physics_layer_0/angular_velocity = 0.0
209:9/0 = 0
209:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:9/0/physics_layer_0/angular_velocity = 0.0
210:9/0 = 0
210:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:9/0/physics_layer_0/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0 = 0
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0 = 0
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0 = 0
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0 = 0
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0 = 0
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0 = 0
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0 = 0
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0 = 0
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
18:10/0 = 0
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:10/0/physics_layer_0/angular_velocity = 0.0
19:10/0 = 0
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:10/0/physics_layer_0/angular_velocity = 0.0
20:10/0 = 0
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:10/0/physics_layer_0/angular_velocity = 0.0
21:10/0 = 0
21:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:10/0/physics_layer_0/angular_velocity = 0.0
22:10/0 = 0
22:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:10/0/physics_layer_0/angular_velocity = 0.0
23:10/0 = 0
23:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:10/0/physics_layer_0/angular_velocity = 0.0
24:10/0 = 0
24:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:10/0/physics_layer_0/angular_velocity = 0.0
25:10/0 = 0
25:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:10/0/physics_layer_0/angular_velocity = 0.0
26:10/0 = 0
26:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:10/0/physics_layer_0/angular_velocity = 0.0
27:10/0 = 0
27:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:10/0/physics_layer_0/angular_velocity = 0.0
28:10/0 = 0
28:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:10/0/physics_layer_0/angular_velocity = 0.0
29:10/0 = 0
29:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:10/0/physics_layer_0/angular_velocity = 0.0
30:10/0 = 0
30:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:10/0/physics_layer_0/angular_velocity = 0.0
31:10/0 = 0
31:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:10/0/physics_layer_0/angular_velocity = 0.0
32:10/0 = 0
32:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:10/0/physics_layer_0/angular_velocity = 0.0
33:10/0 = 0
33:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:10/0/physics_layer_0/angular_velocity = 0.0
34:10/0 = 0
34:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:10/0/physics_layer_0/angular_velocity = 0.0
35:10/0 = 0
35:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:10/0/physics_layer_0/angular_velocity = 0.0
36:10/0 = 0
36:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:10/0/physics_layer_0/angular_velocity = 0.0
37:10/0 = 0
37:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:10/0/physics_layer_0/angular_velocity = 0.0
38:10/0 = 0
38:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:10/0/physics_layer_0/angular_velocity = 0.0
39:10/0 = 0
39:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:10/0/physics_layer_0/angular_velocity = 0.0
40:10/0 = 0
40:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:10/0/physics_layer_0/angular_velocity = 0.0
41:10/0 = 0
41:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:10/0/physics_layer_0/angular_velocity = 0.0
42:10/0 = 0
42:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:10/0/physics_layer_0/angular_velocity = 0.0
43:10/0 = 0
43:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:10/0/physics_layer_0/angular_velocity = 0.0
44:10/0 = 0
44:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:10/0/physics_layer_0/angular_velocity = 0.0
45:10/0 = 0
45:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:10/0/physics_layer_0/angular_velocity = 0.0
46:10/0 = 0
46:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:10/0/physics_layer_0/angular_velocity = 0.0
47:10/0 = 0
47:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:10/0/physics_layer_0/angular_velocity = 0.0
48:10/0 = 0
48:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:10/0/physics_layer_0/angular_velocity = 0.0
49:10/0 = 0
49:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:10/0/physics_layer_0/angular_velocity = 0.0
50:10/0 = 0
50:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:10/0/physics_layer_0/angular_velocity = 0.0
51:10/0 = 0
51:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:10/0/physics_layer_0/angular_velocity = 0.0
52:10/0 = 0
52:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:10/0/physics_layer_0/angular_velocity = 0.0
53:10/0 = 0
53:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:10/0/physics_layer_0/angular_velocity = 0.0
54:10/0 = 0
54:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:10/0/physics_layer_0/angular_velocity = 0.0
55:10/0 = 0
55:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:10/0/physics_layer_0/angular_velocity = 0.0
56:10/0 = 0
56:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:10/0/physics_layer_0/angular_velocity = 0.0
57:10/0 = 0
57:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:10/0/physics_layer_0/angular_velocity = 0.0
58:10/0 = 0
58:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:10/0/physics_layer_0/angular_velocity = 0.0
59:10/0 = 0
59:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:10/0/physics_layer_0/angular_velocity = 0.0
60:10/0 = 0
60:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:10/0/physics_layer_0/angular_velocity = 0.0
61:10/0 = 0
61:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:10/0/physics_layer_0/angular_velocity = 0.0
62:10/0 = 0
62:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:10/0/physics_layer_0/angular_velocity = 0.0
63:10/0 = 0
63:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:10/0/physics_layer_0/angular_velocity = 0.0
64:10/0 = 0
64:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:10/0/physics_layer_0/angular_velocity = 0.0
65:10/0 = 0
65:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:10/0/physics_layer_0/angular_velocity = 0.0
66:10/0 = 0
66:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:10/0/physics_layer_0/angular_velocity = 0.0
67:10/0 = 0
67:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:10/0/physics_layer_0/angular_velocity = 0.0
68:10/0 = 0
68:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:10/0/physics_layer_0/angular_velocity = 0.0
69:10/0 = 0
69:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:10/0/physics_layer_0/angular_velocity = 0.0
70:10/0 = 0
70:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:10/0/physics_layer_0/angular_velocity = 0.0
71:10/0 = 0
71:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:10/0/physics_layer_0/angular_velocity = 0.0
72:10/0 = 0
72:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:10/0/physics_layer_0/angular_velocity = 0.0
73:10/0 = 0
73:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:10/0/physics_layer_0/angular_velocity = 0.0
74:10/0 = 0
74:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:10/0/physics_layer_0/angular_velocity = 0.0
75:10/0 = 0
75:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:10/0/physics_layer_0/angular_velocity = 0.0
76:10/0 = 0
76:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:10/0/physics_layer_0/angular_velocity = 0.0
77:10/0 = 0
77:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:10/0/physics_layer_0/angular_velocity = 0.0
78:10/0 = 0
78:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:10/0/physics_layer_0/angular_velocity = 0.0
79:10/0 = 0
79:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:10/0/physics_layer_0/angular_velocity = 0.0
80:10/0 = 0
80:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:10/0/physics_layer_0/angular_velocity = 0.0
81:10/0 = 0
81:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:10/0/physics_layer_0/angular_velocity = 0.0
82:10/0 = 0
82:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:10/0/physics_layer_0/angular_velocity = 0.0
83:10/0 = 0
83:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:10/0/physics_layer_0/angular_velocity = 0.0
84:10/0 = 0
84:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:10/0/physics_layer_0/angular_velocity = 0.0
85:10/0 = 0
85:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:10/0/physics_layer_0/angular_velocity = 0.0
86:10/0 = 0
86:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:10/0/physics_layer_0/angular_velocity = 0.0
87:10/0 = 0
87:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:10/0/physics_layer_0/angular_velocity = 0.0
88:10/0 = 0
88:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:10/0/physics_layer_0/angular_velocity = 0.0
89:10/0 = 0
89:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:10/0/physics_layer_0/angular_velocity = 0.0
90:10/0 = 0
90:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:10/0/physics_layer_0/angular_velocity = 0.0
91:10/0 = 0
91:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:10/0/physics_layer_0/angular_velocity = 0.0
92:10/0 = 0
92:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:10/0/physics_layer_0/angular_velocity = 0.0
93:10/0 = 0
93:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:10/0/physics_layer_0/angular_velocity = 0.0
94:10/0 = 0
94:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:10/0/physics_layer_0/angular_velocity = 0.0
95:10/0 = 0
95:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:10/0/physics_layer_0/angular_velocity = 0.0
96:10/0 = 0
96:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:10/0/physics_layer_0/angular_velocity = 0.0
97:10/0 = 0
97:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:10/0/physics_layer_0/angular_velocity = 0.0
98:10/0 = 0
98:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:10/0/physics_layer_0/angular_velocity = 0.0
99:10/0 = 0
99:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:10/0/physics_layer_0/angular_velocity = 0.0
100:10/0 = 0
100:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:10/0/physics_layer_0/angular_velocity = 0.0
101:10/0 = 0
101:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:10/0/physics_layer_0/angular_velocity = 0.0
102:10/0 = 0
102:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:10/0/physics_layer_0/angular_velocity = 0.0
103:10/0 = 0
103:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:10/0/physics_layer_0/angular_velocity = 0.0
104:10/0 = 0
104:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:10/0/physics_layer_0/angular_velocity = 0.0
105:10/0 = 0
105:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:10/0/physics_layer_0/angular_velocity = 0.0
106:10/0 = 0
106:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:10/0/physics_layer_0/angular_velocity = 0.0
107:10/0 = 0
107:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:10/0/physics_layer_0/angular_velocity = 0.0
108:10/0 = 0
108:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:10/0/physics_layer_0/angular_velocity = 0.0
109:10/0 = 0
109:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:10/0/physics_layer_0/angular_velocity = 0.0
110:10/0 = 0
110:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:10/0/physics_layer_0/angular_velocity = 0.0
111:10/0 = 0
111:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:10/0/physics_layer_0/angular_velocity = 0.0
112:10/0 = 0
112:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:10/0/physics_layer_0/angular_velocity = 0.0
113:10/0 = 0
113:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:10/0/physics_layer_0/angular_velocity = 0.0
114:10/0 = 0
114:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:10/0/physics_layer_0/angular_velocity = 0.0
115:10/0 = 0
115:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:10/0/physics_layer_0/angular_velocity = 0.0
116:10/0 = 0
116:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:10/0/physics_layer_0/angular_velocity = 0.0
117:10/0 = 0
117:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:10/0/physics_layer_0/angular_velocity = 0.0
118:10/0 = 0
118:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:10/0/physics_layer_0/angular_velocity = 0.0
119:10/0 = 0
119:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:10/0/physics_layer_0/angular_velocity = 0.0
120:10/0 = 0
120:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:10/0/physics_layer_0/angular_velocity = 0.0
121:10/0 = 0
121:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:10/0/physics_layer_0/angular_velocity = 0.0
122:10/0 = 0
122:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:10/0/physics_layer_0/angular_velocity = 0.0
123:10/0 = 0
123:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:10/0/physics_layer_0/angular_velocity = 0.0
124:10/0 = 0
124:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:10/0/physics_layer_0/angular_velocity = 0.0
125:10/0 = 0
125:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:10/0/physics_layer_0/angular_velocity = 0.0
126:10/0 = 0
126:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:10/0/physics_layer_0/angular_velocity = 0.0
127:10/0 = 0
127:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:10/0/physics_layer_0/angular_velocity = 0.0
128:10/0 = 0
128:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:10/0/physics_layer_0/angular_velocity = 0.0
129:10/0 = 0
129:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:10/0/physics_layer_0/angular_velocity = 0.0
130:10/0 = 0
130:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:10/0/physics_layer_0/angular_velocity = 0.0
131:10/0 = 0
131:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:10/0/physics_layer_0/angular_velocity = 0.0
132:10/0 = 0
132:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:10/0/physics_layer_0/angular_velocity = 0.0
133:10/0 = 0
133:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:10/0/physics_layer_0/angular_velocity = 0.0
134:10/0 = 0
134:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:10/0/physics_layer_0/angular_velocity = 0.0
135:10/0 = 0
135:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:10/0/physics_layer_0/angular_velocity = 0.0
136:10/0 = 0
136:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:10/0/physics_layer_0/angular_velocity = 0.0
137:10/0 = 0
137:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:10/0/physics_layer_0/angular_velocity = 0.0
138:10/0 = 0
138:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:10/0/physics_layer_0/angular_velocity = 0.0
139:10/0 = 0
139:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:10/0/physics_layer_0/angular_velocity = 0.0
140:10/0 = 0
140:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:10/0/physics_layer_0/angular_velocity = 0.0
141:10/0 = 0
141:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:10/0/physics_layer_0/angular_velocity = 0.0
142:10/0 = 0
142:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:10/0/physics_layer_0/angular_velocity = 0.0
143:10/0 = 0
143:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:10/0/physics_layer_0/angular_velocity = 0.0
144:10/0 = 0
144:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:10/0/physics_layer_0/angular_velocity = 0.0
145:10/0 = 0
145:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:10/0/physics_layer_0/angular_velocity = 0.0
146:10/0 = 0
146:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:10/0/physics_layer_0/angular_velocity = 0.0
147:10/0 = 0
147:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:10/0/physics_layer_0/angular_velocity = 0.0
148:10/0 = 0
148:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:10/0/physics_layer_0/angular_velocity = 0.0
149:10/0 = 0
149:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:10/0/physics_layer_0/angular_velocity = 0.0
150:10/0 = 0
150:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:10/0/physics_layer_0/angular_velocity = 0.0
151:10/0 = 0
151:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:10/0/physics_layer_0/angular_velocity = 0.0
152:10/0 = 0
152:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:10/0/physics_layer_0/angular_velocity = 0.0
153:10/0 = 0
153:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:10/0/physics_layer_0/angular_velocity = 0.0
154:10/0 = 0
154:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:10/0/physics_layer_0/angular_velocity = 0.0
155:10/0 = 0
155:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:10/0/physics_layer_0/angular_velocity = 0.0
156:10/0 = 0
156:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:10/0/physics_layer_0/angular_velocity = 0.0
157:10/0 = 0
157:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:10/0/physics_layer_0/angular_velocity = 0.0
158:10/0 = 0
158:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:10/0/physics_layer_0/angular_velocity = 0.0
159:10/0 = 0
159:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:10/0/physics_layer_0/angular_velocity = 0.0
160:10/0 = 0
160:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:10/0/physics_layer_0/angular_velocity = 0.0
161:10/0 = 0
161:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:10/0/physics_layer_0/angular_velocity = 0.0
162:10/0 = 0
162:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:10/0/physics_layer_0/angular_velocity = 0.0
163:10/0 = 0
163:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:10/0/physics_layer_0/angular_velocity = 0.0
164:10/0 = 0
164:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:10/0/physics_layer_0/angular_velocity = 0.0
165:10/0 = 0
165:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:10/0/physics_layer_0/angular_velocity = 0.0
166:10/0 = 0
166:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:10/0/physics_layer_0/angular_velocity = 0.0
167:10/0 = 0
167:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:10/0/physics_layer_0/angular_velocity = 0.0
168:10/0 = 0
168:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:10/0/physics_layer_0/angular_velocity = 0.0
169:10/0 = 0
169:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:10/0/physics_layer_0/angular_velocity = 0.0
170:10/0 = 0
170:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:10/0/physics_layer_0/angular_velocity = 0.0
171:10/0 = 0
171:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:10/0/physics_layer_0/angular_velocity = 0.0
172:10/0 = 0
172:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:10/0/physics_layer_0/angular_velocity = 0.0
173:10/0 = 0
173:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:10/0/physics_layer_0/angular_velocity = 0.0
174:10/0 = 0
174:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:10/0/physics_layer_0/angular_velocity = 0.0
175:10/0 = 0
175:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:10/0/physics_layer_0/angular_velocity = 0.0
176:10/0 = 0
176:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:10/0/physics_layer_0/angular_velocity = 0.0
177:10/0 = 0
177:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:10/0/physics_layer_0/angular_velocity = 0.0
178:10/0 = 0
178:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:10/0/physics_layer_0/angular_velocity = 0.0
179:10/0 = 0
179:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:10/0/physics_layer_0/angular_velocity = 0.0
180:10/0 = 0
180:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:10/0/physics_layer_0/angular_velocity = 0.0
181:10/0 = 0
181:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:10/0/physics_layer_0/angular_velocity = 0.0
182:10/0 = 0
182:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:10/0/physics_layer_0/angular_velocity = 0.0
183:10/0 = 0
183:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:10/0/physics_layer_0/angular_velocity = 0.0
184:10/0 = 0
184:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:10/0/physics_layer_0/angular_velocity = 0.0
185:10/0 = 0
185:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:10/0/physics_layer_0/angular_velocity = 0.0
186:10/0 = 0
186:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:10/0/physics_layer_0/angular_velocity = 0.0
187:10/0 = 0
187:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:10/0/physics_layer_0/angular_velocity = 0.0
188:10/0 = 0
188:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:10/0/physics_layer_0/angular_velocity = 0.0
189:10/0 = 0
189:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:10/0/physics_layer_0/angular_velocity = 0.0
190:10/0 = 0
190:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:10/0/physics_layer_0/angular_velocity = 0.0
191:10/0 = 0
191:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:10/0/physics_layer_0/angular_velocity = 0.0
192:10/0 = 0
192:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:10/0/physics_layer_0/angular_velocity = 0.0
193:10/0 = 0
193:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:10/0/physics_layer_0/angular_velocity = 0.0
194:10/0 = 0
194:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:10/0/physics_layer_0/angular_velocity = 0.0
195:10/0 = 0
195:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:10/0/physics_layer_0/angular_velocity = 0.0
196:10/0 = 0
196:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:10/0/physics_layer_0/angular_velocity = 0.0
197:10/0 = 0
197:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:10/0/physics_layer_0/angular_velocity = 0.0
198:10/0 = 0
198:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:10/0/physics_layer_0/angular_velocity = 0.0
199:10/0 = 0
199:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:10/0/physics_layer_0/angular_velocity = 0.0
200:10/0 = 0
200:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:10/0/physics_layer_0/angular_velocity = 0.0
201:10/0 = 0
201:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:10/0/physics_layer_0/angular_velocity = 0.0
202:10/0 = 0
202:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:10/0/physics_layer_0/angular_velocity = 0.0
203:10/0 = 0
203:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:10/0/physics_layer_0/angular_velocity = 0.0
204:10/0 = 0
204:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:10/0/physics_layer_0/angular_velocity = 0.0
205:10/0 = 0
205:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:10/0/physics_layer_0/angular_velocity = 0.0
206:10/0 = 0
206:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:10/0/physics_layer_0/angular_velocity = 0.0
207:10/0 = 0
207:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:10/0/physics_layer_0/angular_velocity = 0.0
208:10/0 = 0
208:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:10/0/physics_layer_0/angular_velocity = 0.0
209:10/0 = 0
209:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:10/0/physics_layer_0/angular_velocity = 0.0
210:10/0 = 0
210:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:10/0/physics_layer_0/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0 = 0
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0 = 0
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0 = 0
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0 = 0
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0 = 0
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0 = 0
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
19:11/0 = 0
19:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:11/0/physics_layer_0/angular_velocity = 0.0
20:11/0 = 0
20:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:11/0/physics_layer_0/angular_velocity = 0.0
21:11/0 = 0
21:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:11/0/physics_layer_0/angular_velocity = 0.0
22:11/0 = 0
22:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:11/0/physics_layer_0/angular_velocity = 0.0
23:11/0 = 0
23:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:11/0/physics_layer_0/angular_velocity = 0.0
24:11/0 = 0
24:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:11/0/physics_layer_0/angular_velocity = 0.0
25:11/0 = 0
25:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:11/0/physics_layer_0/angular_velocity = 0.0
26:11/0 = 0
26:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:11/0/physics_layer_0/angular_velocity = 0.0
27:11/0 = 0
27:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:11/0/physics_layer_0/angular_velocity = 0.0
28:11/0 = 0
28:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:11/0/physics_layer_0/angular_velocity = 0.0
29:11/0 = 0
29:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:11/0/physics_layer_0/angular_velocity = 0.0
30:11/0 = 0
30:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:11/0/physics_layer_0/angular_velocity = 0.0
31:11/0 = 0
31:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:11/0/physics_layer_0/angular_velocity = 0.0
32:11/0 = 0
32:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:11/0/physics_layer_0/angular_velocity = 0.0
33:11/0 = 0
33:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:11/0/physics_layer_0/angular_velocity = 0.0
34:11/0 = 0
34:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:11/0/physics_layer_0/angular_velocity = 0.0
35:11/0 = 0
35:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:11/0/physics_layer_0/angular_velocity = 0.0
36:11/0 = 0
36:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:11/0/physics_layer_0/angular_velocity = 0.0
37:11/0 = 0
37:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:11/0/physics_layer_0/angular_velocity = 0.0
38:11/0 = 0
38:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:11/0/physics_layer_0/angular_velocity = 0.0
39:11/0 = 0
39:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:11/0/physics_layer_0/angular_velocity = 0.0
40:11/0 = 0
40:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:11/0/physics_layer_0/angular_velocity = 0.0
41:11/0 = 0
41:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:11/0/physics_layer_0/angular_velocity = 0.0
42:11/0 = 0
42:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:11/0/physics_layer_0/angular_velocity = 0.0
43:11/0 = 0
43:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:11/0/physics_layer_0/angular_velocity = 0.0
44:11/0 = 0
44:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:11/0/physics_layer_0/angular_velocity = 0.0
45:11/0 = 0
45:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:11/0/physics_layer_0/angular_velocity = 0.0
46:11/0 = 0
46:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:11/0/physics_layer_0/angular_velocity = 0.0
47:11/0 = 0
47:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:11/0/physics_layer_0/angular_velocity = 0.0
48:11/0 = 0
48:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:11/0/physics_layer_0/angular_velocity = 0.0
49:11/0 = 0
49:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:11/0/physics_layer_0/angular_velocity = 0.0
50:11/0 = 0
50:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:11/0/physics_layer_0/angular_velocity = 0.0
51:11/0 = 0
51:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:11/0/physics_layer_0/angular_velocity = 0.0
52:11/0 = 0
52:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:11/0/physics_layer_0/angular_velocity = 0.0
53:11/0 = 0
53:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:11/0/physics_layer_0/angular_velocity = 0.0
54:11/0 = 0
54:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:11/0/physics_layer_0/angular_velocity = 0.0
55:11/0 = 0
55:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:11/0/physics_layer_0/angular_velocity = 0.0
56:11/0 = 0
56:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:11/0/physics_layer_0/angular_velocity = 0.0
57:11/0 = 0
57:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:11/0/physics_layer_0/angular_velocity = 0.0
58:11/0 = 0
58:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:11/0/physics_layer_0/angular_velocity = 0.0
59:11/0 = 0
59:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:11/0/physics_layer_0/angular_velocity = 0.0
60:11/0 = 0
60:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:11/0/physics_layer_0/angular_velocity = 0.0
61:11/0 = 0
61:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:11/0/physics_layer_0/angular_velocity = 0.0
62:11/0 = 0
62:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:11/0/physics_layer_0/angular_velocity = 0.0
63:11/0 = 0
63:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:11/0/physics_layer_0/angular_velocity = 0.0
64:11/0 = 0
64:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:11/0/physics_layer_0/angular_velocity = 0.0
65:11/0 = 0
65:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:11/0/physics_layer_0/angular_velocity = 0.0
66:11/0 = 0
66:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:11/0/physics_layer_0/angular_velocity = 0.0
67:11/0 = 0
67:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:11/0/physics_layer_0/angular_velocity = 0.0
68:11/0 = 0
68:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:11/0/physics_layer_0/angular_velocity = 0.0
69:11/0 = 0
69:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:11/0/physics_layer_0/angular_velocity = 0.0
70:11/0 = 0
70:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:11/0/physics_layer_0/angular_velocity = 0.0
71:11/0 = 0
71:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:11/0/physics_layer_0/angular_velocity = 0.0
72:11/0 = 0
72:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:11/0/physics_layer_0/angular_velocity = 0.0
73:11/0 = 0
73:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:11/0/physics_layer_0/angular_velocity = 0.0
74:11/0 = 0
74:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:11/0/physics_layer_0/angular_velocity = 0.0
75:11/0 = 0
75:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:11/0/physics_layer_0/angular_velocity = 0.0
76:11/0 = 0
76:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:11/0/physics_layer_0/angular_velocity = 0.0
77:11/0 = 0
77:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:11/0/physics_layer_0/angular_velocity = 0.0
78:11/0 = 0
78:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:11/0/physics_layer_0/angular_velocity = 0.0
79:11/0 = 0
79:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:11/0/physics_layer_0/angular_velocity = 0.0
80:11/0 = 0
80:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:11/0/physics_layer_0/angular_velocity = 0.0
81:11/0 = 0
81:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:11/0/physics_layer_0/angular_velocity = 0.0
82:11/0 = 0
82:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:11/0/physics_layer_0/angular_velocity = 0.0
83:11/0 = 0
83:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:11/0/physics_layer_0/angular_velocity = 0.0
84:11/0 = 0
84:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:11/0/physics_layer_0/angular_velocity = 0.0
85:11/0 = 0
85:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:11/0/physics_layer_0/angular_velocity = 0.0
86:11/0 = 0
86:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:11/0/physics_layer_0/angular_velocity = 0.0
87:11/0 = 0
87:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:11/0/physics_layer_0/angular_velocity = 0.0
88:11/0 = 0
88:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:11/0/physics_layer_0/angular_velocity = 0.0
89:11/0 = 0
89:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:11/0/physics_layer_0/angular_velocity = 0.0
90:11/0 = 0
90:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:11/0/physics_layer_0/angular_velocity = 0.0
91:11/0 = 0
91:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:11/0/physics_layer_0/angular_velocity = 0.0
92:11/0 = 0
92:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:11/0/physics_layer_0/angular_velocity = 0.0
93:11/0 = 0
93:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:11/0/physics_layer_0/angular_velocity = 0.0
94:11/0 = 0
94:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:11/0/physics_layer_0/angular_velocity = 0.0
95:11/0 = 0
95:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:11/0/physics_layer_0/angular_velocity = 0.0
96:11/0 = 0
96:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:11/0/physics_layer_0/angular_velocity = 0.0
97:11/0 = 0
97:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:11/0/physics_layer_0/angular_velocity = 0.0
98:11/0 = 0
98:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:11/0/physics_layer_0/angular_velocity = 0.0
99:11/0 = 0
99:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:11/0/physics_layer_0/angular_velocity = 0.0
100:11/0 = 0
100:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:11/0/physics_layer_0/angular_velocity = 0.0
101:11/0 = 0
101:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:11/0/physics_layer_0/angular_velocity = 0.0
102:11/0 = 0
102:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:11/0/physics_layer_0/angular_velocity = 0.0
103:11/0 = 0
103:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:11/0/physics_layer_0/angular_velocity = 0.0
104:11/0 = 0
104:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:11/0/physics_layer_0/angular_velocity = 0.0
105:11/0 = 0
105:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:11/0/physics_layer_0/angular_velocity = 0.0
106:11/0 = 0
106:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:11/0/physics_layer_0/angular_velocity = 0.0
107:11/0 = 0
107:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:11/0/physics_layer_0/angular_velocity = 0.0
108:11/0 = 0
108:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:11/0/physics_layer_0/angular_velocity = 0.0
109:11/0 = 0
109:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:11/0/physics_layer_0/angular_velocity = 0.0
110:11/0 = 0
110:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:11/0/physics_layer_0/angular_velocity = 0.0
111:11/0 = 0
111:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:11/0/physics_layer_0/angular_velocity = 0.0
112:11/0 = 0
112:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:11/0/physics_layer_0/angular_velocity = 0.0
113:11/0 = 0
113:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:11/0/physics_layer_0/angular_velocity = 0.0
114:11/0 = 0
114:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:11/0/physics_layer_0/angular_velocity = 0.0
115:11/0 = 0
115:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:11/0/physics_layer_0/angular_velocity = 0.0
116:11/0 = 0
116:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:11/0/physics_layer_0/angular_velocity = 0.0
117:11/0 = 0
117:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:11/0/physics_layer_0/angular_velocity = 0.0
118:11/0 = 0
118:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:11/0/physics_layer_0/angular_velocity = 0.0
119:11/0 = 0
119:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:11/0/physics_layer_0/angular_velocity = 0.0
120:11/0 = 0
120:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:11/0/physics_layer_0/angular_velocity = 0.0
121:11/0 = 0
121:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:11/0/physics_layer_0/angular_velocity = 0.0
122:11/0 = 0
122:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:11/0/physics_layer_0/angular_velocity = 0.0
123:11/0 = 0
123:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:11/0/physics_layer_0/angular_velocity = 0.0
124:11/0 = 0
124:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:11/0/physics_layer_0/angular_velocity = 0.0
125:11/0 = 0
125:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:11/0/physics_layer_0/angular_velocity = 0.0
126:11/0 = 0
126:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:11/0/physics_layer_0/angular_velocity = 0.0
127:11/0 = 0
127:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:11/0/physics_layer_0/angular_velocity = 0.0
128:11/0 = 0
128:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:11/0/physics_layer_0/angular_velocity = 0.0
129:11/0 = 0
129:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:11/0/physics_layer_0/angular_velocity = 0.0
130:11/0 = 0
130:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:11/0/physics_layer_0/angular_velocity = 0.0
131:11/0 = 0
131:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:11/0/physics_layer_0/angular_velocity = 0.0
132:11/0 = 0
132:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:11/0/physics_layer_0/angular_velocity = 0.0
133:11/0 = 0
133:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:11/0/physics_layer_0/angular_velocity = 0.0
134:11/0 = 0
134:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:11/0/physics_layer_0/angular_velocity = 0.0
135:11/0 = 0
135:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:11/0/physics_layer_0/angular_velocity = 0.0
136:11/0 = 0
136:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:11/0/physics_layer_0/angular_velocity = 0.0
137:11/0 = 0
137:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:11/0/physics_layer_0/angular_velocity = 0.0
138:11/0 = 0
138:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:11/0/physics_layer_0/angular_velocity = 0.0
139:11/0 = 0
139:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:11/0/physics_layer_0/angular_velocity = 0.0
140:11/0 = 0
140:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:11/0/physics_layer_0/angular_velocity = 0.0
141:11/0 = 0
141:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:11/0/physics_layer_0/angular_velocity = 0.0
142:11/0 = 0
142:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:11/0/physics_layer_0/angular_velocity = 0.0
143:11/0 = 0
143:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:11/0/physics_layer_0/angular_velocity = 0.0
144:11/0 = 0
144:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:11/0/physics_layer_0/angular_velocity = 0.0
145:11/0 = 0
145:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:11/0/physics_layer_0/angular_velocity = 0.0
146:11/0 = 0
146:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:11/0/physics_layer_0/angular_velocity = 0.0
147:11/0 = 0
147:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:11/0/physics_layer_0/angular_velocity = 0.0
148:11/0 = 0
148:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:11/0/physics_layer_0/angular_velocity = 0.0
149:11/0 = 0
149:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:11/0/physics_layer_0/angular_velocity = 0.0
150:11/0 = 0
150:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:11/0/physics_layer_0/angular_velocity = 0.0
151:11/0 = 0
151:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:11/0/physics_layer_0/angular_velocity = 0.0
152:11/0 = 0
152:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:11/0/physics_layer_0/angular_velocity = 0.0
153:11/0 = 0
153:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:11/0/physics_layer_0/angular_velocity = 0.0
154:11/0 = 0
154:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:11/0/physics_layer_0/angular_velocity = 0.0
155:11/0 = 0
155:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:11/0/physics_layer_0/angular_velocity = 0.0
156:11/0 = 0
156:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:11/0/physics_layer_0/angular_velocity = 0.0
157:11/0 = 0
157:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:11/0/physics_layer_0/angular_velocity = 0.0
158:11/0 = 0
158:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:11/0/physics_layer_0/angular_velocity = 0.0
159:11/0 = 0
159:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:11/0/physics_layer_0/angular_velocity = 0.0
160:11/0 = 0
160:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:11/0/physics_layer_0/angular_velocity = 0.0
161:11/0 = 0
161:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:11/0/physics_layer_0/angular_velocity = 0.0
162:11/0 = 0
162:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:11/0/physics_layer_0/angular_velocity = 0.0
163:11/0 = 0
163:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:11/0/physics_layer_0/angular_velocity = 0.0
164:11/0 = 0
164:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:11/0/physics_layer_0/angular_velocity = 0.0
165:11/0 = 0
165:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:11/0/physics_layer_0/angular_velocity = 0.0
166:11/0 = 0
166:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:11/0/physics_layer_0/angular_velocity = 0.0
167:11/0 = 0
167:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:11/0/physics_layer_0/angular_velocity = 0.0
168:11/0 = 0
168:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:11/0/physics_layer_0/angular_velocity = 0.0
169:11/0 = 0
169:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:11/0/physics_layer_0/angular_velocity = 0.0
170:11/0 = 0
170:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:11/0/physics_layer_0/angular_velocity = 0.0
171:11/0 = 0
171:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:11/0/physics_layer_0/angular_velocity = 0.0
172:11/0 = 0
172:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:11/0/physics_layer_0/angular_velocity = 0.0
173:11/0 = 0
173:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:11/0/physics_layer_0/angular_velocity = 0.0
174:11/0 = 0
174:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:11/0/physics_layer_0/angular_velocity = 0.0
175:11/0 = 0
175:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:11/0/physics_layer_0/angular_velocity = 0.0
176:11/0 = 0
176:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:11/0/physics_layer_0/angular_velocity = 0.0
177:11/0 = 0
177:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:11/0/physics_layer_0/angular_velocity = 0.0
178:11/0 = 0
178:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:11/0/physics_layer_0/angular_velocity = 0.0
179:11/0 = 0
179:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:11/0/physics_layer_0/angular_velocity = 0.0
180:11/0 = 0
180:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:11/0/physics_layer_0/angular_velocity = 0.0
181:11/0 = 0
181:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:11/0/physics_layer_0/angular_velocity = 0.0
182:11/0 = 0
182:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:11/0/physics_layer_0/angular_velocity = 0.0
183:11/0 = 0
183:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:11/0/physics_layer_0/angular_velocity = 0.0
184:11/0 = 0
184:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:11/0/physics_layer_0/angular_velocity = 0.0
185:11/0 = 0
185:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:11/0/physics_layer_0/angular_velocity = 0.0
186:11/0 = 0
186:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:11/0/physics_layer_0/angular_velocity = 0.0
187:11/0 = 0
187:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:11/0/physics_layer_0/angular_velocity = 0.0
188:11/0 = 0
188:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:11/0/physics_layer_0/angular_velocity = 0.0
189:11/0 = 0
189:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:11/0/physics_layer_0/angular_velocity = 0.0
190:11/0 = 0
190:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:11/0/physics_layer_0/angular_velocity = 0.0
191:11/0 = 0
191:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:11/0/physics_layer_0/angular_velocity = 0.0
192:11/0 = 0
192:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:11/0/physics_layer_0/angular_velocity = 0.0
193:11/0 = 0
193:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:11/0/physics_layer_0/angular_velocity = 0.0
194:11/0 = 0
194:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:11/0/physics_layer_0/angular_velocity = 0.0
195:11/0 = 0
195:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:11/0/physics_layer_0/angular_velocity = 0.0
196:11/0 = 0
196:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:11/0/physics_layer_0/angular_velocity = 0.0
197:11/0 = 0
197:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:11/0/physics_layer_0/angular_velocity = 0.0
198:11/0 = 0
198:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:11/0/physics_layer_0/angular_velocity = 0.0
199:11/0 = 0
199:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:11/0/physics_layer_0/angular_velocity = 0.0
200:11/0 = 0
200:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:11/0/physics_layer_0/angular_velocity = 0.0
201:11/0 = 0
201:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:11/0/physics_layer_0/angular_velocity = 0.0
202:11/0 = 0
202:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:11/0/physics_layer_0/angular_velocity = 0.0
203:11/0 = 0
203:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:11/0/physics_layer_0/angular_velocity = 0.0
204:11/0 = 0
204:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:11/0/physics_layer_0/angular_velocity = 0.0
205:11/0 = 0
205:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:11/0/physics_layer_0/angular_velocity = 0.0
206:11/0 = 0
206:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:11/0/physics_layer_0/angular_velocity = 0.0
207:11/0 = 0
207:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:11/0/physics_layer_0/angular_velocity = 0.0
208:11/0 = 0
208:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:11/0/physics_layer_0/angular_velocity = 0.0
209:11/0 = 0
209:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:11/0/physics_layer_0/angular_velocity = 0.0
210:11/0 = 0
210:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:11/0/physics_layer_0/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0 = 0
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
19:12/0 = 0
19:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:12/0/physics_layer_0/angular_velocity = 0.0
20:12/0 = 0
20:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:12/0/physics_layer_0/angular_velocity = 0.0
21:12/0 = 0
21:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:12/0/physics_layer_0/angular_velocity = 0.0
22:12/0 = 0
22:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:12/0/physics_layer_0/angular_velocity = 0.0
26:12/0 = 0
26:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:12/0/physics_layer_0/angular_velocity = 0.0
27:12/0 = 0
27:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:12/0/physics_layer_0/angular_velocity = 0.0
28:12/0 = 0
28:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:12/0/physics_layer_0/angular_velocity = 0.0
29:12/0 = 0
29:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:12/0/physics_layer_0/angular_velocity = 0.0
30:12/0 = 0
30:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:12/0/physics_layer_0/angular_velocity = 0.0
31:12/0 = 0
31:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:12/0/physics_layer_0/angular_velocity = 0.0
32:12/0 = 0
32:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:12/0/physics_layer_0/angular_velocity = 0.0
33:12/0 = 0
33:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:12/0/physics_layer_0/angular_velocity = 0.0
34:12/0 = 0
34:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:12/0/physics_layer_0/angular_velocity = 0.0
35:12/0 = 0
35:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:12/0/physics_layer_0/angular_velocity = 0.0
36:12/0 = 0
36:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:12/0/physics_layer_0/angular_velocity = 0.0
37:12/0 = 0
37:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:12/0/physics_layer_0/angular_velocity = 0.0
38:12/0 = 0
38:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:12/0/physics_layer_0/angular_velocity = 0.0
39:12/0 = 0
39:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:12/0/physics_layer_0/angular_velocity = 0.0
40:12/0 = 0
40:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:12/0/physics_layer_0/angular_velocity = 0.0
45:12/0 = 0
45:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:12/0/physics_layer_0/angular_velocity = 0.0
46:12/0 = 0
46:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:12/0/physics_layer_0/angular_velocity = 0.0
47:12/0 = 0
47:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:12/0/physics_layer_0/angular_velocity = 0.0
48:12/0 = 0
48:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:12/0/physics_layer_0/angular_velocity = 0.0
49:12/0 = 0
49:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:12/0/physics_layer_0/angular_velocity = 0.0
50:12/0 = 0
50:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:12/0/physics_layer_0/angular_velocity = 0.0
51:12/0 = 0
51:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:12/0/physics_layer_0/angular_velocity = 0.0
52:12/0 = 0
52:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:12/0/physics_layer_0/angular_velocity = 0.0
53:12/0 = 0
53:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:12/0/physics_layer_0/angular_velocity = 0.0
54:12/0 = 0
54:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:12/0/physics_layer_0/angular_velocity = 0.0
55:12/0 = 0
55:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:12/0/physics_layer_0/angular_velocity = 0.0
56:12/0 = 0
56:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:12/0/physics_layer_0/angular_velocity = 0.0
57:12/0 = 0
57:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:12/0/physics_layer_0/angular_velocity = 0.0
58:12/0 = 0
58:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:12/0/physics_layer_0/angular_velocity = 0.0
59:12/0 = 0
59:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:12/0/physics_layer_0/angular_velocity = 0.0
60:12/0 = 0
60:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:12/0/physics_layer_0/angular_velocity = 0.0
61:12/0 = 0
61:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:12/0/physics_layer_0/angular_velocity = 0.0
62:12/0 = 0
62:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:12/0/physics_layer_0/angular_velocity = 0.0
63:12/0 = 0
63:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:12/0/physics_layer_0/angular_velocity = 0.0
64:12/0 = 0
64:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:12/0/physics_layer_0/angular_velocity = 0.0
65:12/0 = 0
65:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:12/0/physics_layer_0/angular_velocity = 0.0
66:12/0 = 0
66:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:12/0/physics_layer_0/angular_velocity = 0.0
67:12/0 = 0
67:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:12/0/physics_layer_0/angular_velocity = 0.0
68:12/0 = 0
68:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:12/0/physics_layer_0/angular_velocity = 0.0
69:12/0 = 0
69:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:12/0/physics_layer_0/angular_velocity = 0.0
70:12/0 = 0
70:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:12/0/physics_layer_0/angular_velocity = 0.0
71:12/0 = 0
71:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:12/0/physics_layer_0/angular_velocity = 0.0
72:12/0 = 0
72:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:12/0/physics_layer_0/angular_velocity = 0.0
73:12/0 = 0
73:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:12/0/physics_layer_0/angular_velocity = 0.0
74:12/0 = 0
74:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:12/0/physics_layer_0/angular_velocity = 0.0
75:12/0 = 0
75:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:12/0/physics_layer_0/angular_velocity = 0.0
76:12/0 = 0
76:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:12/0/physics_layer_0/angular_velocity = 0.0
77:12/0 = 0
77:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:12/0/physics_layer_0/angular_velocity = 0.0
78:12/0 = 0
78:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:12/0/physics_layer_0/angular_velocity = 0.0
79:12/0 = 0
79:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:12/0/physics_layer_0/angular_velocity = 0.0
80:12/0 = 0
80:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:12/0/physics_layer_0/angular_velocity = 0.0
81:12/0 = 0
81:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:12/0/physics_layer_0/angular_velocity = 0.0
82:12/0 = 0
82:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:12/0/physics_layer_0/angular_velocity = 0.0
83:12/0 = 0
83:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:12/0/physics_layer_0/angular_velocity = 0.0
84:12/0 = 0
84:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:12/0/physics_layer_0/angular_velocity = 0.0
85:12/0 = 0
85:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:12/0/physics_layer_0/angular_velocity = 0.0
86:12/0 = 0
86:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:12/0/physics_layer_0/angular_velocity = 0.0
87:12/0 = 0
87:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:12/0/physics_layer_0/angular_velocity = 0.0
88:12/0 = 0
88:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:12/0/physics_layer_0/angular_velocity = 0.0
89:12/0 = 0
89:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:12/0/physics_layer_0/angular_velocity = 0.0
90:12/0 = 0
90:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:12/0/physics_layer_0/angular_velocity = 0.0
91:12/0 = 0
91:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:12/0/physics_layer_0/angular_velocity = 0.0
92:12/0 = 0
92:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:12/0/physics_layer_0/angular_velocity = 0.0
93:12/0 = 0
93:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:12/0/physics_layer_0/angular_velocity = 0.0
94:12/0 = 0
94:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:12/0/physics_layer_0/angular_velocity = 0.0
95:12/0 = 0
95:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:12/0/physics_layer_0/angular_velocity = 0.0
96:12/0 = 0
96:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:12/0/physics_layer_0/angular_velocity = 0.0
97:12/0 = 0
97:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:12/0/physics_layer_0/angular_velocity = 0.0
98:12/0 = 0
98:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:12/0/physics_layer_0/angular_velocity = 0.0
99:12/0 = 0
99:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:12/0/physics_layer_0/angular_velocity = 0.0
100:12/0 = 0
100:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:12/0/physics_layer_0/angular_velocity = 0.0
101:12/0 = 0
101:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:12/0/physics_layer_0/angular_velocity = 0.0
102:12/0 = 0
102:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:12/0/physics_layer_0/angular_velocity = 0.0
103:12/0 = 0
103:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:12/0/physics_layer_0/angular_velocity = 0.0
104:12/0 = 0
104:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:12/0/physics_layer_0/angular_velocity = 0.0
105:12/0 = 0
105:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:12/0/physics_layer_0/angular_velocity = 0.0
106:12/0 = 0
106:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:12/0/physics_layer_0/angular_velocity = 0.0
107:12/0 = 0
107:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:12/0/physics_layer_0/angular_velocity = 0.0
108:12/0 = 0
108:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:12/0/physics_layer_0/angular_velocity = 0.0
109:12/0 = 0
109:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:12/0/physics_layer_0/angular_velocity = 0.0
110:12/0 = 0
110:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:12/0/physics_layer_0/angular_velocity = 0.0
111:12/0 = 0
111:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:12/0/physics_layer_0/angular_velocity = 0.0
112:12/0 = 0
112:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:12/0/physics_layer_0/angular_velocity = 0.0
113:12/0 = 0
113:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:12/0/physics_layer_0/angular_velocity = 0.0
114:12/0 = 0
114:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:12/0/physics_layer_0/angular_velocity = 0.0
115:12/0 = 0
115:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:12/0/physics_layer_0/angular_velocity = 0.0
116:12/0 = 0
116:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:12/0/physics_layer_0/angular_velocity = 0.0
117:12/0 = 0
117:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:12/0/physics_layer_0/angular_velocity = 0.0
118:12/0 = 0
118:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:12/0/physics_layer_0/angular_velocity = 0.0
119:12/0 = 0
119:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:12/0/physics_layer_0/angular_velocity = 0.0
120:12/0 = 0
120:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:12/0/physics_layer_0/angular_velocity = 0.0
121:12/0 = 0
121:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:12/0/physics_layer_0/angular_velocity = 0.0
122:12/0 = 0
122:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:12/0/physics_layer_0/angular_velocity = 0.0
123:12/0 = 0
123:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:12/0/physics_layer_0/angular_velocity = 0.0
124:12/0 = 0
124:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:12/0/physics_layer_0/angular_velocity = 0.0
125:12/0 = 0
125:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:12/0/physics_layer_0/angular_velocity = 0.0
126:12/0 = 0
126:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:12/0/physics_layer_0/angular_velocity = 0.0
127:12/0 = 0
127:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:12/0/physics_layer_0/angular_velocity = 0.0
128:12/0 = 0
128:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:12/0/physics_layer_0/angular_velocity = 0.0
129:12/0 = 0
129:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:12/0/physics_layer_0/angular_velocity = 0.0
130:12/0 = 0
130:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:12/0/physics_layer_0/angular_velocity = 0.0
131:12/0 = 0
131:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:12/0/physics_layer_0/angular_velocity = 0.0
132:12/0 = 0
132:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:12/0/physics_layer_0/angular_velocity = 0.0
133:12/0 = 0
133:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:12/0/physics_layer_0/angular_velocity = 0.0
134:12/0 = 0
134:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:12/0/physics_layer_0/angular_velocity = 0.0
135:12/0 = 0
135:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:12/0/physics_layer_0/angular_velocity = 0.0
136:12/0 = 0
136:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:12/0/physics_layer_0/angular_velocity = 0.0
137:12/0 = 0
137:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:12/0/physics_layer_0/angular_velocity = 0.0
138:12/0 = 0
138:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:12/0/physics_layer_0/angular_velocity = 0.0
139:12/0 = 0
139:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:12/0/physics_layer_0/angular_velocity = 0.0
140:12/0 = 0
140:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:12/0/physics_layer_0/angular_velocity = 0.0
141:12/0 = 0
141:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:12/0/physics_layer_0/angular_velocity = 0.0
142:12/0 = 0
142:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:12/0/physics_layer_0/angular_velocity = 0.0
143:12/0 = 0
143:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:12/0/physics_layer_0/angular_velocity = 0.0
144:12/0 = 0
144:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:12/0/physics_layer_0/angular_velocity = 0.0
145:12/0 = 0
145:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:12/0/physics_layer_0/angular_velocity = 0.0
146:12/0 = 0
146:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:12/0/physics_layer_0/angular_velocity = 0.0
147:12/0 = 0
147:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:12/0/physics_layer_0/angular_velocity = 0.0
148:12/0 = 0
148:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:12/0/physics_layer_0/angular_velocity = 0.0
149:12/0 = 0
149:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:12/0/physics_layer_0/angular_velocity = 0.0
150:12/0 = 0
150:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:12/0/physics_layer_0/angular_velocity = 0.0
151:12/0 = 0
151:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:12/0/physics_layer_0/angular_velocity = 0.0
152:12/0 = 0
152:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:12/0/physics_layer_0/angular_velocity = 0.0
153:12/0 = 0
153:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:12/0/physics_layer_0/angular_velocity = 0.0
154:12/0 = 0
154:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:12/0/physics_layer_0/angular_velocity = 0.0
155:12/0 = 0
155:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:12/0/physics_layer_0/angular_velocity = 0.0
156:12/0 = 0
156:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:12/0/physics_layer_0/angular_velocity = 0.0
157:12/0 = 0
157:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:12/0/physics_layer_0/angular_velocity = 0.0
158:12/0 = 0
158:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:12/0/physics_layer_0/angular_velocity = 0.0
159:12/0 = 0
159:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:12/0/physics_layer_0/angular_velocity = 0.0
160:12/0 = 0
160:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:12/0/physics_layer_0/angular_velocity = 0.0
161:12/0 = 0
161:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:12/0/physics_layer_0/angular_velocity = 0.0
162:12/0 = 0
162:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:12/0/physics_layer_0/angular_velocity = 0.0
163:12/0 = 0
163:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:12/0/physics_layer_0/angular_velocity = 0.0
164:12/0 = 0
164:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:12/0/physics_layer_0/angular_velocity = 0.0
165:12/0 = 0
165:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:12/0/physics_layer_0/angular_velocity = 0.0
166:12/0 = 0
166:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:12/0/physics_layer_0/angular_velocity = 0.0
167:12/0 = 0
167:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:12/0/physics_layer_0/angular_velocity = 0.0
168:12/0 = 0
168:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:12/0/physics_layer_0/angular_velocity = 0.0
169:12/0 = 0
169:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:12/0/physics_layer_0/angular_velocity = 0.0
170:12/0 = 0
170:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:12/0/physics_layer_0/angular_velocity = 0.0
171:12/0 = 0
171:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:12/0/physics_layer_0/angular_velocity = 0.0
172:12/0 = 0
172:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:12/0/physics_layer_0/angular_velocity = 0.0
173:12/0 = 0
173:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:12/0/physics_layer_0/angular_velocity = 0.0
174:12/0 = 0
174:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:12/0/physics_layer_0/angular_velocity = 0.0
175:12/0 = 0
175:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:12/0/physics_layer_0/angular_velocity = 0.0
176:12/0 = 0
176:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:12/0/physics_layer_0/angular_velocity = 0.0
177:12/0 = 0
177:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:12/0/physics_layer_0/angular_velocity = 0.0
178:12/0 = 0
178:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:12/0/physics_layer_0/angular_velocity = 0.0
179:12/0 = 0
179:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:12/0/physics_layer_0/angular_velocity = 0.0
180:12/0 = 0
180:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:12/0/physics_layer_0/angular_velocity = 0.0
181:12/0 = 0
181:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:12/0/physics_layer_0/angular_velocity = 0.0
182:12/0 = 0
182:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:12/0/physics_layer_0/angular_velocity = 0.0
183:12/0 = 0
183:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:12/0/physics_layer_0/angular_velocity = 0.0
184:12/0 = 0
184:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:12/0/physics_layer_0/angular_velocity = 0.0
185:12/0 = 0
185:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:12/0/physics_layer_0/angular_velocity = 0.0
186:12/0 = 0
186:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:12/0/physics_layer_0/angular_velocity = 0.0
187:12/0 = 0
187:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:12/0/physics_layer_0/angular_velocity = 0.0
188:12/0 = 0
188:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:12/0/physics_layer_0/angular_velocity = 0.0
189:12/0 = 0
189:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:12/0/physics_layer_0/angular_velocity = 0.0
190:12/0 = 0
190:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:12/0/physics_layer_0/angular_velocity = 0.0
191:12/0 = 0
191:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:12/0/physics_layer_0/angular_velocity = 0.0
192:12/0 = 0
192:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:12/0/physics_layer_0/angular_velocity = 0.0
193:12/0 = 0
193:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:12/0/physics_layer_0/angular_velocity = 0.0
194:12/0 = 0
194:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:12/0/physics_layer_0/angular_velocity = 0.0
195:12/0 = 0
195:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:12/0/physics_layer_0/angular_velocity = 0.0
196:12/0 = 0
196:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:12/0/physics_layer_0/angular_velocity = 0.0
197:12/0 = 0
197:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:12/0/physics_layer_0/angular_velocity = 0.0
198:12/0 = 0
198:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:12/0/physics_layer_0/angular_velocity = 0.0
199:12/0 = 0
199:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:12/0/physics_layer_0/angular_velocity = 0.0
200:12/0 = 0
200:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:12/0/physics_layer_0/angular_velocity = 0.0
201:12/0 = 0
201:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:12/0/physics_layer_0/angular_velocity = 0.0
202:12/0 = 0
202:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:12/0/physics_layer_0/angular_velocity = 0.0
203:12/0 = 0
203:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:12/0/physics_layer_0/angular_velocity = 0.0
204:12/0 = 0
204:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:12/0/physics_layer_0/angular_velocity = 0.0
205:12/0 = 0
205:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:12/0/physics_layer_0/angular_velocity = 0.0
206:12/0 = 0
206:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:12/0/physics_layer_0/angular_velocity = 0.0
207:12/0 = 0
207:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:12/0/physics_layer_0/angular_velocity = 0.0
208:12/0 = 0
208:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:12/0/physics_layer_0/angular_velocity = 0.0
209:12/0 = 0
209:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:12/0/physics_layer_0/angular_velocity = 0.0
210:12/0 = 0
210:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:12/0/physics_layer_0/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:13/0 = 0
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:13/0 = 0
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:13/0 = 0
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:13/0 = 0
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:13/0 = 0
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:13/0 = 0
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:13/0 = 0
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:13/0 = 0
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:13/0 = 0
18:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:13/0/physics_layer_0/angular_velocity = 0.0
18:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:13/0 = 0
19:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:13/0/physics_layer_0/angular_velocity = 0.0
19:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:13/0 = 0
20:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:13/0/physics_layer_0/angular_velocity = 0.0
20:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:13/0 = 0
21:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:13/0/physics_layer_0/angular_velocity = 0.0
21:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:13/0 = 0
22:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:13/0/physics_layer_0/angular_velocity = 0.0
22:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:13/0 = 0
23:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:13/0/physics_layer_0/angular_velocity = 0.0
23:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:13/0 = 0
24:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:13/0/physics_layer_0/angular_velocity = 0.0
24:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:13/0 = 0
25:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:13/0/physics_layer_0/angular_velocity = 0.0
25:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:13/0 = 0
26:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:13/0/physics_layer_0/angular_velocity = 0.0
26:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:13/0 = 0
27:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:13/0/physics_layer_0/angular_velocity = 0.0
27:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:13/0 = 0
28:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:13/0/physics_layer_0/angular_velocity = 0.0
28:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
29:13/0 = 0
29:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:13/0/physics_layer_0/angular_velocity = 0.0
30:13/0 = 0
30:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:13/0/physics_layer_0/angular_velocity = 0.0
31:13/0 = 0
31:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:13/0/physics_layer_0/angular_velocity = 0.0
32:13/0 = 0
32:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:13/0/physics_layer_0/angular_velocity = 0.0
33:13/0 = 0
33:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:13/0/physics_layer_0/angular_velocity = 0.0
34:13/0 = 0
34:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:13/0/physics_layer_0/angular_velocity = 0.0
35:13/0 = 0
35:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:13/0/physics_layer_0/angular_velocity = 0.0
36:13/0 = 0
36:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:13/0/physics_layer_0/angular_velocity = 0.0
37:13/0 = 0
37:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:13/0/physics_layer_0/angular_velocity = 0.0
38:13/0 = 0
38:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:13/0/physics_layer_0/angular_velocity = 0.0
39:13/0 = 0
39:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:13/0/physics_layer_0/angular_velocity = 0.0
40:13/0 = 0
40:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:13/0/physics_layer_0/angular_velocity = 0.0
41:13/0 = 0
41:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:13/0/physics_layer_0/angular_velocity = 0.0
42:13/0 = 0
42:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:13/0/physics_layer_0/angular_velocity = 0.0
43:13/0 = 0
43:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:13/0/physics_layer_0/angular_velocity = 0.0
44:13/0 = 0
44:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:13/0/physics_layer_0/angular_velocity = 0.0
45:13/0 = 0
45:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:13/0/physics_layer_0/angular_velocity = 0.0
46:13/0 = 0
46:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:13/0/physics_layer_0/angular_velocity = 0.0
47:13/0 = 0
47:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:13/0/physics_layer_0/angular_velocity = 0.0
48:13/0 = 0
48:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:13/0/physics_layer_0/angular_velocity = 0.0
49:13/0 = 0
49:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:13/0/physics_layer_0/angular_velocity = 0.0
50:13/0 = 0
50:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:13/0/physics_layer_0/angular_velocity = 0.0
51:13/0 = 0
51:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:13/0/physics_layer_0/angular_velocity = 0.0
52:13/0 = 0
52:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:13/0/physics_layer_0/angular_velocity = 0.0
53:13/0 = 0
53:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:13/0/physics_layer_0/angular_velocity = 0.0
54:13/0 = 0
54:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:13/0/physics_layer_0/angular_velocity = 0.0
55:13/0 = 0
55:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:13/0/physics_layer_0/angular_velocity = 0.0
56:13/0 = 0
56:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:13/0/physics_layer_0/angular_velocity = 0.0
57:13/0 = 0
57:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:13/0/physics_layer_0/angular_velocity = 0.0
58:13/0 = 0
58:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:13/0/physics_layer_0/angular_velocity = 0.0
59:13/0 = 0
59:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:13/0/physics_layer_0/angular_velocity = 0.0
60:13/0 = 0
60:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:13/0/physics_layer_0/angular_velocity = 0.0
61:13/0 = 0
61:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:13/0/physics_layer_0/angular_velocity = 0.0
62:13/0 = 0
62:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:13/0/physics_layer_0/angular_velocity = 0.0
63:13/0 = 0
63:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:13/0/physics_layer_0/angular_velocity = 0.0
64:13/0 = 0
64:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:13/0/physics_layer_0/angular_velocity = 0.0
65:13/0 = 0
65:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:13/0/physics_layer_0/angular_velocity = 0.0
66:13/0 = 0
66:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:13/0/physics_layer_0/angular_velocity = 0.0
67:13/0 = 0
67:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:13/0/physics_layer_0/angular_velocity = 0.0
68:13/0 = 0
68:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:13/0/physics_layer_0/angular_velocity = 0.0
69:13/0 = 0
69:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:13/0/physics_layer_0/angular_velocity = 0.0
70:13/0 = 0
70:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:13/0/physics_layer_0/angular_velocity = 0.0
71:13/0 = 0
71:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:13/0/physics_layer_0/angular_velocity = 0.0
72:13/0 = 0
72:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:13/0/physics_layer_0/angular_velocity = 0.0
73:13/0 = 0
73:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:13/0/physics_layer_0/angular_velocity = 0.0
74:13/0 = 0
74:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:13/0/physics_layer_0/angular_velocity = 0.0
75:13/0 = 0
75:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:13/0/physics_layer_0/angular_velocity = 0.0
76:13/0 = 0
76:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:13/0/physics_layer_0/angular_velocity = 0.0
77:13/0 = 0
77:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:13/0/physics_layer_0/angular_velocity = 0.0
78:13/0 = 0
78:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:13/0/physics_layer_0/angular_velocity = 0.0
79:13/0 = 0
79:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:13/0/physics_layer_0/angular_velocity = 0.0
80:13/0 = 0
80:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:13/0/physics_layer_0/angular_velocity = 0.0
81:13/0 = 0
81:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:13/0/physics_layer_0/angular_velocity = 0.0
82:13/0 = 0
82:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:13/0/physics_layer_0/angular_velocity = 0.0
83:13/0 = 0
83:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:13/0/physics_layer_0/angular_velocity = 0.0
84:13/0 = 0
84:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:13/0/physics_layer_0/angular_velocity = 0.0
85:13/0 = 0
85:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:13/0/physics_layer_0/angular_velocity = 0.0
86:13/0 = 0
86:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:13/0/physics_layer_0/angular_velocity = 0.0
87:13/0 = 0
87:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:13/0/physics_layer_0/angular_velocity = 0.0
88:13/0 = 0
88:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:13/0/physics_layer_0/angular_velocity = 0.0
89:13/0 = 0
89:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:13/0/physics_layer_0/angular_velocity = 0.0
90:13/0 = 0
90:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:13/0/physics_layer_0/angular_velocity = 0.0
91:13/0 = 0
91:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:13/0/physics_layer_0/angular_velocity = 0.0
92:13/0 = 0
92:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:13/0/physics_layer_0/angular_velocity = 0.0
93:13/0 = 0
93:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:13/0/physics_layer_0/angular_velocity = 0.0
94:13/0 = 0
94:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:13/0/physics_layer_0/angular_velocity = 0.0
95:13/0 = 0
95:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:13/0/physics_layer_0/angular_velocity = 0.0
96:13/0 = 0
96:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:13/0/physics_layer_0/angular_velocity = 0.0
97:13/0 = 0
97:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:13/0/physics_layer_0/angular_velocity = 0.0
98:13/0 = 0
98:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:13/0/physics_layer_0/angular_velocity = 0.0
99:13/0 = 0
99:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:13/0/physics_layer_0/angular_velocity = 0.0
100:13/0 = 0
100:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:13/0/physics_layer_0/angular_velocity = 0.0
101:13/0 = 0
101:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:13/0/physics_layer_0/angular_velocity = 0.0
102:13/0 = 0
102:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:13/0/physics_layer_0/angular_velocity = 0.0
103:13/0 = 0
103:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:13/0/physics_layer_0/angular_velocity = 0.0
104:13/0 = 0
104:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:13/0/physics_layer_0/angular_velocity = 0.0
105:13/0 = 0
105:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:13/0/physics_layer_0/angular_velocity = 0.0
106:13/0 = 0
106:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:13/0/physics_layer_0/angular_velocity = 0.0
107:13/0 = 0
107:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:13/0/physics_layer_0/angular_velocity = 0.0
108:13/0 = 0
108:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:13/0/physics_layer_0/angular_velocity = 0.0
109:13/0 = 0
109:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:13/0/physics_layer_0/angular_velocity = 0.0
110:13/0 = 0
110:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:13/0/physics_layer_0/angular_velocity = 0.0
111:13/0 = 0
111:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:13/0/physics_layer_0/angular_velocity = 0.0
112:13/0 = 0
112:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:13/0/physics_layer_0/angular_velocity = 0.0
113:13/0 = 0
113:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:13/0/physics_layer_0/angular_velocity = 0.0
114:13/0 = 0
114:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:13/0/physics_layer_0/angular_velocity = 0.0
115:13/0 = 0
115:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:13/0/physics_layer_0/angular_velocity = 0.0
116:13/0 = 0
116:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:13/0/physics_layer_0/angular_velocity = 0.0
117:13/0 = 0
117:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:13/0/physics_layer_0/angular_velocity = 0.0
118:13/0 = 0
118:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:13/0/physics_layer_0/angular_velocity = 0.0
119:13/0 = 0
119:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:13/0/physics_layer_0/angular_velocity = 0.0
120:13/0 = 0
120:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:13/0/physics_layer_0/angular_velocity = 0.0
121:13/0 = 0
121:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:13/0/physics_layer_0/angular_velocity = 0.0
122:13/0 = 0
122:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:13/0/physics_layer_0/angular_velocity = 0.0
123:13/0 = 0
123:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:13/0/physics_layer_0/angular_velocity = 0.0
124:13/0 = 0
124:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:13/0/physics_layer_0/angular_velocity = 0.0
125:13/0 = 0
125:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:13/0/physics_layer_0/angular_velocity = 0.0
126:13/0 = 0
126:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:13/0/physics_layer_0/angular_velocity = 0.0
127:13/0 = 0
127:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:13/0/physics_layer_0/angular_velocity = 0.0
128:13/0 = 0
128:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:13/0/physics_layer_0/angular_velocity = 0.0
129:13/0 = 0
129:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:13/0/physics_layer_0/angular_velocity = 0.0
130:13/0 = 0
130:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:13/0/physics_layer_0/angular_velocity = 0.0
131:13/0 = 0
131:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:13/0/physics_layer_0/angular_velocity = 0.0
132:13/0 = 0
132:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:13/0/physics_layer_0/angular_velocity = 0.0
133:13/0 = 0
133:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:13/0/physics_layer_0/angular_velocity = 0.0
134:13/0 = 0
134:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:13/0/physics_layer_0/angular_velocity = 0.0
135:13/0 = 0
135:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:13/0/physics_layer_0/angular_velocity = 0.0
136:13/0 = 0
136:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:13/0/physics_layer_0/angular_velocity = 0.0
137:13/0 = 0
137:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:13/0/physics_layer_0/angular_velocity = 0.0
138:13/0 = 0
138:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:13/0/physics_layer_0/angular_velocity = 0.0
139:13/0 = 0
139:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:13/0/physics_layer_0/angular_velocity = 0.0
140:13/0 = 0
140:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:13/0/physics_layer_0/angular_velocity = 0.0
141:13/0 = 0
141:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:13/0/physics_layer_0/angular_velocity = 0.0
142:13/0 = 0
142:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:13/0/physics_layer_0/angular_velocity = 0.0
143:13/0 = 0
143:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:13/0/physics_layer_0/angular_velocity = 0.0
144:13/0 = 0
144:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:13/0/physics_layer_0/angular_velocity = 0.0
145:13/0 = 0
145:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:13/0/physics_layer_0/angular_velocity = 0.0
146:13/0 = 0
146:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:13/0/physics_layer_0/angular_velocity = 0.0
147:13/0 = 0
147:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:13/0/physics_layer_0/angular_velocity = 0.0
148:13/0 = 0
148:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:13/0/physics_layer_0/angular_velocity = 0.0
149:13/0 = 0
149:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:13/0/physics_layer_0/angular_velocity = 0.0
150:13/0 = 0
150:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:13/0/physics_layer_0/angular_velocity = 0.0
151:13/0 = 0
151:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:13/0/physics_layer_0/angular_velocity = 0.0
152:13/0 = 0
152:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:13/0/physics_layer_0/angular_velocity = 0.0
153:13/0 = 0
153:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:13/0/physics_layer_0/angular_velocity = 0.0
154:13/0 = 0
154:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:13/0/physics_layer_0/angular_velocity = 0.0
155:13/0 = 0
155:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:13/0/physics_layer_0/angular_velocity = 0.0
156:13/0 = 0
156:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:13/0/physics_layer_0/angular_velocity = 0.0
157:13/0 = 0
157:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:13/0/physics_layer_0/angular_velocity = 0.0
158:13/0 = 0
158:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:13/0/physics_layer_0/angular_velocity = 0.0
159:13/0 = 0
159:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:13/0/physics_layer_0/angular_velocity = 0.0
160:13/0 = 0
160:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:13/0/physics_layer_0/angular_velocity = 0.0
161:13/0 = 0
161:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:13/0/physics_layer_0/angular_velocity = 0.0
162:13/0 = 0
162:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:13/0/physics_layer_0/angular_velocity = 0.0
163:13/0 = 0
163:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:13/0/physics_layer_0/angular_velocity = 0.0
164:13/0 = 0
164:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:13/0/physics_layer_0/angular_velocity = 0.0
165:13/0 = 0
165:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:13/0/physics_layer_0/angular_velocity = 0.0
166:13/0 = 0
166:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:13/0/physics_layer_0/angular_velocity = 0.0
167:13/0 = 0
167:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:13/0/physics_layer_0/angular_velocity = 0.0
168:13/0 = 0
168:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:13/0/physics_layer_0/angular_velocity = 0.0
169:13/0 = 0
169:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:13/0/physics_layer_0/angular_velocity = 0.0
170:13/0 = 0
170:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:13/0/physics_layer_0/angular_velocity = 0.0
171:13/0 = 0
171:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:13/0/physics_layer_0/angular_velocity = 0.0
172:13/0 = 0
172:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:13/0/physics_layer_0/angular_velocity = 0.0
173:13/0 = 0
173:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:13/0/physics_layer_0/angular_velocity = 0.0
174:13/0 = 0
174:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:13/0/physics_layer_0/angular_velocity = 0.0
175:13/0 = 0
175:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:13/0/physics_layer_0/angular_velocity = 0.0
176:13/0 = 0
176:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:13/0/physics_layer_0/angular_velocity = 0.0
177:13/0 = 0
177:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:13/0/physics_layer_0/angular_velocity = 0.0
178:13/0 = 0
178:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:13/0/physics_layer_0/angular_velocity = 0.0
179:13/0 = 0
179:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:13/0/physics_layer_0/angular_velocity = 0.0
180:13/0 = 0
180:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:13/0/physics_layer_0/angular_velocity = 0.0
181:13/0 = 0
181:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:13/0/physics_layer_0/angular_velocity = 0.0
182:13/0 = 0
182:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:13/0/physics_layer_0/angular_velocity = 0.0
183:13/0 = 0
183:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:13/0/physics_layer_0/angular_velocity = 0.0
184:13/0 = 0
184:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:13/0/physics_layer_0/angular_velocity = 0.0
185:13/0 = 0
185:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:13/0/physics_layer_0/angular_velocity = 0.0
186:13/0 = 0
186:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:13/0/physics_layer_0/angular_velocity = 0.0
187:13/0 = 0
187:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:13/0/physics_layer_0/angular_velocity = 0.0
188:13/0 = 0
188:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:13/0/physics_layer_0/angular_velocity = 0.0
189:13/0 = 0
189:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:13/0/physics_layer_0/angular_velocity = 0.0
190:13/0 = 0
190:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:13/0/physics_layer_0/angular_velocity = 0.0
191:13/0 = 0
191:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:13/0/physics_layer_0/angular_velocity = 0.0
192:13/0 = 0
192:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:13/0/physics_layer_0/angular_velocity = 0.0
193:13/0 = 0
193:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:13/0/physics_layer_0/angular_velocity = 0.0
194:13/0 = 0
194:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:13/0/physics_layer_0/angular_velocity = 0.0
195:13/0 = 0
195:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:13/0/physics_layer_0/angular_velocity = 0.0
196:13/0 = 0
196:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:13/0/physics_layer_0/angular_velocity = 0.0
197:13/0 = 0
197:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:13/0/physics_layer_0/angular_velocity = 0.0
198:13/0 = 0
198:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:13/0/physics_layer_0/angular_velocity = 0.0
199:13/0 = 0
199:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:13/0/physics_layer_0/angular_velocity = 0.0
200:13/0 = 0
200:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:13/0/physics_layer_0/angular_velocity = 0.0
201:13/0 = 0
201:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:13/0/physics_layer_0/angular_velocity = 0.0
202:13/0 = 0
202:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:13/0/physics_layer_0/angular_velocity = 0.0
203:13/0 = 0
203:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:13/0/physics_layer_0/angular_velocity = 0.0
204:13/0 = 0
204:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:13/0/physics_layer_0/angular_velocity = 0.0
205:13/0 = 0
205:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:13/0/physics_layer_0/angular_velocity = 0.0
206:13/0 = 0
206:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:13/0/physics_layer_0/angular_velocity = 0.0
207:13/0 = 0
207:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:13/0/physics_layer_0/angular_velocity = 0.0
208:13/0 = 0
208:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:13/0/physics_layer_0/angular_velocity = 0.0
209:13/0 = 0
209:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:13/0/physics_layer_0/angular_velocity = 0.0
210:13/0 = 0
210:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:13/0/physics_layer_0/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:14/0 = 0
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:14/0 = 0
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:14/0 = 0
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:14/0 = 0
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
14:14/0 = 0
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
14:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
15:14/0 = 0
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
16:14/0 = 0
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
16:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
17:14/0 = 0
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
18:14/0 = 0
18:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:14/0/physics_layer_0/angular_velocity = 0.0
18:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
19:14/0 = 0
19:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:14/0/physics_layer_0/angular_velocity = 0.0
19:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
20:14/0 = 0
20:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:14/0/physics_layer_0/angular_velocity = 0.0
20:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
21:14/0 = 0
21:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:14/0/physics_layer_0/angular_velocity = 0.0
21:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
22:14/0 = 0
22:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:14/0/physics_layer_0/angular_velocity = 0.0
22:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
23:14/0 = 0
23:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:14/0/physics_layer_0/angular_velocity = 0.0
23:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
24:14/0 = 0
24:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:14/0/physics_layer_0/angular_velocity = 0.0
24:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
25:14/0 = 0
25:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:14/0/physics_layer_0/angular_velocity = 0.0
25:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
26:14/0 = 0
26:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:14/0/physics_layer_0/angular_velocity = 0.0
26:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
27:14/0 = 0
27:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:14/0/physics_layer_0/angular_velocity = 0.0
27:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
28:14/0 = 0
28:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:14/0/physics_layer_0/angular_velocity = 0.0
28:14/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
29:14/0 = 0
29:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:14/0/physics_layer_0/angular_velocity = 0.0
30:14/0 = 0
30:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:14/0/physics_layer_0/angular_velocity = 0.0
31:14/0 = 0
31:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:14/0/physics_layer_0/angular_velocity = 0.0
32:14/0 = 0
32:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:14/0/physics_layer_0/angular_velocity = 0.0
33:14/0 = 0
33:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:14/0/physics_layer_0/angular_velocity = 0.0
34:14/0 = 0
34:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:14/0/physics_layer_0/angular_velocity = 0.0
35:14/0 = 0
35:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:14/0/physics_layer_0/angular_velocity = 0.0
36:14/0 = 0
36:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:14/0/physics_layer_0/angular_velocity = 0.0
37:14/0 = 0
37:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:14/0/physics_layer_0/angular_velocity = 0.0
38:14/0 = 0
38:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:14/0/physics_layer_0/angular_velocity = 0.0
39:14/0 = 0
39:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:14/0/physics_layer_0/angular_velocity = 0.0
40:14/0 = 0
40:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:14/0/physics_layer_0/angular_velocity = 0.0
41:14/0 = 0
41:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:14/0/physics_layer_0/angular_velocity = 0.0
42:14/0 = 0
42:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:14/0/physics_layer_0/angular_velocity = 0.0
43:14/0 = 0
43:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:14/0/physics_layer_0/angular_velocity = 0.0
44:14/0 = 0
44:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:14/0/physics_layer_0/angular_velocity = 0.0
45:14/0 = 0
45:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:14/0/physics_layer_0/angular_velocity = 0.0
46:14/0 = 0
46:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:14/0/physics_layer_0/angular_velocity = 0.0
47:14/0 = 0
47:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:14/0/physics_layer_0/angular_velocity = 0.0
48:14/0 = 0
48:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:14/0/physics_layer_0/angular_velocity = 0.0
49:14/0 = 0
49:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:14/0/physics_layer_0/angular_velocity = 0.0
50:14/0 = 0
50:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:14/0/physics_layer_0/angular_velocity = 0.0
51:14/0 = 0
51:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:14/0/physics_layer_0/angular_velocity = 0.0
52:14/0 = 0
52:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:14/0/physics_layer_0/angular_velocity = 0.0
53:14/0 = 0
53:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:14/0/physics_layer_0/angular_velocity = 0.0
54:14/0 = 0
54:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:14/0/physics_layer_0/angular_velocity = 0.0
55:14/0 = 0
55:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:14/0/physics_layer_0/angular_velocity = 0.0
56:14/0 = 0
56:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:14/0/physics_layer_0/angular_velocity = 0.0
57:14/0 = 0
57:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:14/0/physics_layer_0/angular_velocity = 0.0
58:14/0 = 0
58:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:14/0/physics_layer_0/angular_velocity = 0.0
59:14/0 = 0
59:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:14/0/physics_layer_0/angular_velocity = 0.0
60:14/0 = 0
60:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:14/0/physics_layer_0/angular_velocity = 0.0
61:14/0 = 0
61:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:14/0/physics_layer_0/angular_velocity = 0.0
62:14/0 = 0
62:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:14/0/physics_layer_0/angular_velocity = 0.0
63:14/0 = 0
63:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:14/0/physics_layer_0/angular_velocity = 0.0
64:14/0 = 0
64:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:14/0/physics_layer_0/angular_velocity = 0.0
65:14/0 = 0
65:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:14/0/physics_layer_0/angular_velocity = 0.0
66:14/0 = 0
66:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:14/0/physics_layer_0/angular_velocity = 0.0
67:14/0 = 0
67:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:14/0/physics_layer_0/angular_velocity = 0.0
68:14/0 = 0
68:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:14/0/physics_layer_0/angular_velocity = 0.0
69:14/0 = 0
69:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:14/0/physics_layer_0/angular_velocity = 0.0
70:14/0 = 0
70:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:14/0/physics_layer_0/angular_velocity = 0.0
71:14/0 = 0
71:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:14/0/physics_layer_0/angular_velocity = 0.0
72:14/0 = 0
72:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:14/0/physics_layer_0/angular_velocity = 0.0
73:14/0 = 0
73:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:14/0/physics_layer_0/angular_velocity = 0.0
74:14/0 = 0
74:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:14/0/physics_layer_0/angular_velocity = 0.0
75:14/0 = 0
75:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:14/0/physics_layer_0/angular_velocity = 0.0
76:14/0 = 0
76:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:14/0/physics_layer_0/angular_velocity = 0.0
77:14/0 = 0
77:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:14/0/physics_layer_0/angular_velocity = 0.0
78:14/0 = 0
78:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:14/0/physics_layer_0/angular_velocity = 0.0
79:14/0 = 0
79:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:14/0/physics_layer_0/angular_velocity = 0.0
80:14/0 = 0
80:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:14/0/physics_layer_0/angular_velocity = 0.0
81:14/0 = 0
81:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:14/0/physics_layer_0/angular_velocity = 0.0
82:14/0 = 0
82:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:14/0/physics_layer_0/angular_velocity = 0.0
83:14/0 = 0
83:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:14/0/physics_layer_0/angular_velocity = 0.0
84:14/0 = 0
84:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:14/0/physics_layer_0/angular_velocity = 0.0
85:14/0 = 0
85:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:14/0/physics_layer_0/angular_velocity = 0.0
86:14/0 = 0
86:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:14/0/physics_layer_0/angular_velocity = 0.0
87:14/0 = 0
87:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:14/0/physics_layer_0/angular_velocity = 0.0
88:14/0 = 0
88:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:14/0/physics_layer_0/angular_velocity = 0.0
89:14/0 = 0
89:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:14/0/physics_layer_0/angular_velocity = 0.0
90:14/0 = 0
90:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:14/0/physics_layer_0/angular_velocity = 0.0
91:14/0 = 0
91:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:14/0/physics_layer_0/angular_velocity = 0.0
92:14/0 = 0
92:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:14/0/physics_layer_0/angular_velocity = 0.0
93:14/0 = 0
93:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:14/0/physics_layer_0/angular_velocity = 0.0
94:14/0 = 0
94:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:14/0/physics_layer_0/angular_velocity = 0.0
95:14/0 = 0
95:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:14/0/physics_layer_0/angular_velocity = 0.0
96:14/0 = 0
96:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:14/0/physics_layer_0/angular_velocity = 0.0
97:14/0 = 0
97:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:14/0/physics_layer_0/angular_velocity = 0.0
98:14/0 = 0
98:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:14/0/physics_layer_0/angular_velocity = 0.0
99:14/0 = 0
99:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:14/0/physics_layer_0/angular_velocity = 0.0
100:14/0 = 0
100:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:14/0/physics_layer_0/angular_velocity = 0.0
101:14/0 = 0
101:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:14/0/physics_layer_0/angular_velocity = 0.0
102:14/0 = 0
102:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:14/0/physics_layer_0/angular_velocity = 0.0
103:14/0 = 0
103:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:14/0/physics_layer_0/angular_velocity = 0.0
104:14/0 = 0
104:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:14/0/physics_layer_0/angular_velocity = 0.0
105:14/0 = 0
105:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:14/0/physics_layer_0/angular_velocity = 0.0
106:14/0 = 0
106:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:14/0/physics_layer_0/angular_velocity = 0.0
107:14/0 = 0
107:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:14/0/physics_layer_0/angular_velocity = 0.0
108:14/0 = 0
108:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:14/0/physics_layer_0/angular_velocity = 0.0
109:14/0 = 0
109:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:14/0/physics_layer_0/angular_velocity = 0.0
110:14/0 = 0
110:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:14/0/physics_layer_0/angular_velocity = 0.0
111:14/0 = 0
111:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:14/0/physics_layer_0/angular_velocity = 0.0
112:14/0 = 0
112:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:14/0/physics_layer_0/angular_velocity = 0.0
113:14/0 = 0
113:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:14/0/physics_layer_0/angular_velocity = 0.0
114:14/0 = 0
114:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:14/0/physics_layer_0/angular_velocity = 0.0
115:14/0 = 0
115:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:14/0/physics_layer_0/angular_velocity = 0.0
116:14/0 = 0
116:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:14/0/physics_layer_0/angular_velocity = 0.0
117:14/0 = 0
117:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:14/0/physics_layer_0/angular_velocity = 0.0
118:14/0 = 0
118:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:14/0/physics_layer_0/angular_velocity = 0.0
119:14/0 = 0
119:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:14/0/physics_layer_0/angular_velocity = 0.0
120:14/0 = 0
120:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:14/0/physics_layer_0/angular_velocity = 0.0
121:14/0 = 0
121:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:14/0/physics_layer_0/angular_velocity = 0.0
122:14/0 = 0
122:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:14/0/physics_layer_0/angular_velocity = 0.0
123:14/0 = 0
123:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:14/0/physics_layer_0/angular_velocity = 0.0
124:14/0 = 0
124:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:14/0/physics_layer_0/angular_velocity = 0.0
125:14/0 = 0
125:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:14/0/physics_layer_0/angular_velocity = 0.0
126:14/0 = 0
126:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:14/0/physics_layer_0/angular_velocity = 0.0
127:14/0 = 0
127:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:14/0/physics_layer_0/angular_velocity = 0.0
128:14/0 = 0
128:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:14/0/physics_layer_0/angular_velocity = 0.0
129:14/0 = 0
129:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:14/0/physics_layer_0/angular_velocity = 0.0
130:14/0 = 0
130:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:14/0/physics_layer_0/angular_velocity = 0.0
131:14/0 = 0
131:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:14/0/physics_layer_0/angular_velocity = 0.0
132:14/0 = 0
132:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:14/0/physics_layer_0/angular_velocity = 0.0
133:14/0 = 0
133:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:14/0/physics_layer_0/angular_velocity = 0.0
134:14/0 = 0
134:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:14/0/physics_layer_0/angular_velocity = 0.0
135:14/0 = 0
135:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:14/0/physics_layer_0/angular_velocity = 0.0
136:14/0 = 0
136:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:14/0/physics_layer_0/angular_velocity = 0.0
137:14/0 = 0
137:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:14/0/physics_layer_0/angular_velocity = 0.0
138:14/0 = 0
138:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:14/0/physics_layer_0/angular_velocity = 0.0
139:14/0 = 0
139:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:14/0/physics_layer_0/angular_velocity = 0.0
140:14/0 = 0
140:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:14/0/physics_layer_0/angular_velocity = 0.0
141:14/0 = 0
141:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:14/0/physics_layer_0/angular_velocity = 0.0
142:14/0 = 0
142:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:14/0/physics_layer_0/angular_velocity = 0.0
143:14/0 = 0
143:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:14/0/physics_layer_0/angular_velocity = 0.0
144:14/0 = 0
144:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:14/0/physics_layer_0/angular_velocity = 0.0
145:14/0 = 0
145:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:14/0/physics_layer_0/angular_velocity = 0.0
146:14/0 = 0
146:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:14/0/physics_layer_0/angular_velocity = 0.0
147:14/0 = 0
147:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:14/0/physics_layer_0/angular_velocity = 0.0
148:14/0 = 0
148:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:14/0/physics_layer_0/angular_velocity = 0.0
149:14/0 = 0
149:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:14/0/physics_layer_0/angular_velocity = 0.0
150:14/0 = 0
150:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:14/0/physics_layer_0/angular_velocity = 0.0
151:14/0 = 0
151:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:14/0/physics_layer_0/angular_velocity = 0.0
152:14/0 = 0
152:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:14/0/physics_layer_0/angular_velocity = 0.0
153:14/0 = 0
153:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:14/0/physics_layer_0/angular_velocity = 0.0
154:14/0 = 0
154:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:14/0/physics_layer_0/angular_velocity = 0.0
155:14/0 = 0
155:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:14/0/physics_layer_0/angular_velocity = 0.0
156:14/0 = 0
156:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:14/0/physics_layer_0/angular_velocity = 0.0
157:14/0 = 0
157:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:14/0/physics_layer_0/angular_velocity = 0.0
158:14/0 = 0
158:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:14/0/physics_layer_0/angular_velocity = 0.0
159:14/0 = 0
159:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:14/0/physics_layer_0/angular_velocity = 0.0
160:14/0 = 0
160:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:14/0/physics_layer_0/angular_velocity = 0.0
161:14/0 = 0
161:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:14/0/physics_layer_0/angular_velocity = 0.0
162:14/0 = 0
162:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:14/0/physics_layer_0/angular_velocity = 0.0
163:14/0 = 0
163:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:14/0/physics_layer_0/angular_velocity = 0.0
164:14/0 = 0
164:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:14/0/physics_layer_0/angular_velocity = 0.0
165:14/0 = 0
165:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:14/0/physics_layer_0/angular_velocity = 0.0
166:14/0 = 0
166:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:14/0/physics_layer_0/angular_velocity = 0.0
167:14/0 = 0
167:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:14/0/physics_layer_0/angular_velocity = 0.0
168:14/0 = 0
168:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:14/0/physics_layer_0/angular_velocity = 0.0
169:14/0 = 0
169:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:14/0/physics_layer_0/angular_velocity = 0.0
170:14/0 = 0
170:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:14/0/physics_layer_0/angular_velocity = 0.0
171:14/0 = 0
171:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:14/0/physics_layer_0/angular_velocity = 0.0
172:14/0 = 0
172:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:14/0/physics_layer_0/angular_velocity = 0.0
173:14/0 = 0
173:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:14/0/physics_layer_0/angular_velocity = 0.0
174:14/0 = 0
174:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:14/0/physics_layer_0/angular_velocity = 0.0
175:14/0 = 0
175:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:14/0/physics_layer_0/angular_velocity = 0.0
176:14/0 = 0
176:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:14/0/physics_layer_0/angular_velocity = 0.0
177:14/0 = 0
177:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:14/0/physics_layer_0/angular_velocity = 0.0
178:14/0 = 0
178:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:14/0/physics_layer_0/angular_velocity = 0.0
179:14/0 = 0
179:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:14/0/physics_layer_0/angular_velocity = 0.0
180:14/0 = 0
180:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:14/0/physics_layer_0/angular_velocity = 0.0
181:14/0 = 0
181:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:14/0/physics_layer_0/angular_velocity = 0.0
182:14/0 = 0
182:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:14/0/physics_layer_0/angular_velocity = 0.0
183:14/0 = 0
183:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:14/0/physics_layer_0/angular_velocity = 0.0
184:14/0 = 0
184:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:14/0/physics_layer_0/angular_velocity = 0.0
185:14/0 = 0
185:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:14/0/physics_layer_0/angular_velocity = 0.0
186:14/0 = 0
186:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:14/0/physics_layer_0/angular_velocity = 0.0
187:14/0 = 0
187:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:14/0/physics_layer_0/angular_velocity = 0.0
188:14/0 = 0
188:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:14/0/physics_layer_0/angular_velocity = 0.0
189:14/0 = 0
189:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:14/0/physics_layer_0/angular_velocity = 0.0
190:14/0 = 0
190:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:14/0/physics_layer_0/angular_velocity = 0.0
191:14/0 = 0
191:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:14/0/physics_layer_0/angular_velocity = 0.0
192:14/0 = 0
192:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:14/0/physics_layer_0/angular_velocity = 0.0
193:14/0 = 0
193:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:14/0/physics_layer_0/angular_velocity = 0.0
194:14/0 = 0
194:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:14/0/physics_layer_0/angular_velocity = 0.0
195:14/0 = 0
195:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:14/0/physics_layer_0/angular_velocity = 0.0
196:14/0 = 0
196:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:14/0/physics_layer_0/angular_velocity = 0.0
197:14/0 = 0
197:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:14/0/physics_layer_0/angular_velocity = 0.0
198:14/0 = 0
198:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:14/0/physics_layer_0/angular_velocity = 0.0
199:14/0 = 0
199:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:14/0/physics_layer_0/angular_velocity = 0.0
200:14/0 = 0
200:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:14/0/physics_layer_0/angular_velocity = 0.0
201:14/0 = 0
201:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:14/0/physics_layer_0/angular_velocity = 0.0
202:14/0 = 0
202:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:14/0/physics_layer_0/angular_velocity = 0.0
203:14/0 = 0
203:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:14/0/physics_layer_0/angular_velocity = 0.0
204:14/0 = 0
204:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:14/0/physics_layer_0/angular_velocity = 0.0
205:14/0 = 0
205:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:14/0/physics_layer_0/angular_velocity = 0.0
206:14/0 = 0
206:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:14/0/physics_layer_0/angular_velocity = 0.0
207:14/0 = 0
207:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:14/0/physics_layer_0/angular_velocity = 0.0
208:14/0 = 0
208:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:14/0/physics_layer_0/angular_velocity = 0.0
209:14/0 = 0
209:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:14/0/physics_layer_0/angular_velocity = 0.0
210:14/0 = 0
210:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:14/0/physics_layer_0/angular_velocity = 0.0
0:15/0 = 0
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0 = 0
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0 = 0
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0 = 0
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0 = 0
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0 = 0
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0 = 0
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0 = 0
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0 = 0
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0 = 0
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0 = 0
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0 = 0
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0 = 0
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0 = 0
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
14:15/0 = 0
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
15:15/0 = 0
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
16:15/0 = 0
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0 = 0
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
18:15/0 = 0
18:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:15/0/physics_layer_0/angular_velocity = 0.0
19:15/0 = 0
19:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:15/0/physics_layer_0/angular_velocity = 0.0
20:15/0 = 0
20:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:15/0/physics_layer_0/angular_velocity = 0.0
21:15/0 = 0
21:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:15/0/physics_layer_0/angular_velocity = 0.0
22:15/0 = 0
22:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:15/0/physics_layer_0/angular_velocity = 0.0
23:15/0 = 0
23:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:15/0/physics_layer_0/angular_velocity = 0.0
24:15/0 = 0
24:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:15/0/physics_layer_0/angular_velocity = 0.0
25:15/0 = 0
25:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:15/0/physics_layer_0/angular_velocity = 0.0
26:15/0 = 0
26:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:15/0/physics_layer_0/angular_velocity = 0.0
27:15/0 = 0
27:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:15/0/physics_layer_0/angular_velocity = 0.0
28:15/0 = 0
28:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:15/0/physics_layer_0/angular_velocity = 0.0
29:15/0 = 0
29:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:15/0/physics_layer_0/angular_velocity = 0.0
30:15/0 = 0
30:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:15/0/physics_layer_0/angular_velocity = 0.0
31:15/0 = 0
31:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:15/0/physics_layer_0/angular_velocity = 0.0
32:15/0 = 0
32:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:15/0/physics_layer_0/angular_velocity = 0.0
33:15/0 = 0
33:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:15/0/physics_layer_0/angular_velocity = 0.0
34:15/0 = 0
34:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:15/0/physics_layer_0/angular_velocity = 0.0
35:15/0 = 0
35:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:15/0/physics_layer_0/angular_velocity = 0.0
36:15/0 = 0
36:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:15/0/physics_layer_0/angular_velocity = 0.0
37:15/0 = 0
37:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:15/0/physics_layer_0/angular_velocity = 0.0
38:15/0 = 0
38:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:15/0/physics_layer_0/angular_velocity = 0.0
39:15/0 = 0
39:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:15/0/physics_layer_0/angular_velocity = 0.0
40:15/0 = 0
40:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:15/0/physics_layer_0/angular_velocity = 0.0
41:15/0 = 0
41:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:15/0/physics_layer_0/angular_velocity = 0.0
42:15/0 = 0
42:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:15/0/physics_layer_0/angular_velocity = 0.0
43:15/0 = 0
43:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:15/0/physics_layer_0/angular_velocity = 0.0
44:15/0 = 0
44:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:15/0/physics_layer_0/angular_velocity = 0.0
45:15/0 = 0
45:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:15/0/physics_layer_0/angular_velocity = 0.0
46:15/0 = 0
46:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:15/0/physics_layer_0/angular_velocity = 0.0
47:15/0 = 0
47:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:15/0/physics_layer_0/angular_velocity = 0.0
48:15/0 = 0
48:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:15/0/physics_layer_0/angular_velocity = 0.0
49:15/0 = 0
49:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:15/0/physics_layer_0/angular_velocity = 0.0
50:15/0 = 0
50:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:15/0/physics_layer_0/angular_velocity = 0.0
51:15/0 = 0
51:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:15/0/physics_layer_0/angular_velocity = 0.0
52:15/0 = 0
52:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:15/0/physics_layer_0/angular_velocity = 0.0
53:15/0 = 0
53:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:15/0/physics_layer_0/angular_velocity = 0.0
54:15/0 = 0
54:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:15/0/physics_layer_0/angular_velocity = 0.0
55:15/0 = 0
55:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:15/0/physics_layer_0/angular_velocity = 0.0
56:15/0 = 0
56:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:15/0/physics_layer_0/angular_velocity = 0.0
57:15/0 = 0
57:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:15/0/physics_layer_0/angular_velocity = 0.0
58:15/0 = 0
58:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:15/0/physics_layer_0/angular_velocity = 0.0
59:15/0 = 0
59:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:15/0/physics_layer_0/angular_velocity = 0.0
60:15/0 = 0
60:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:15/0/physics_layer_0/angular_velocity = 0.0
61:15/0 = 0
61:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:15/0/physics_layer_0/angular_velocity = 0.0
62:15/0 = 0
62:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:15/0/physics_layer_0/angular_velocity = 0.0
63:15/0 = 0
63:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:15/0/physics_layer_0/angular_velocity = 0.0
64:15/0 = 0
64:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:15/0/physics_layer_0/angular_velocity = 0.0
65:15/0 = 0
65:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:15/0/physics_layer_0/angular_velocity = 0.0
66:15/0 = 0
66:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:15/0/physics_layer_0/angular_velocity = 0.0
67:15/0 = 0
67:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:15/0/physics_layer_0/angular_velocity = 0.0
68:15/0 = 0
68:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:15/0/physics_layer_0/angular_velocity = 0.0
69:15/0 = 0
69:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:15/0/physics_layer_0/angular_velocity = 0.0
70:15/0 = 0
70:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:15/0/physics_layer_0/angular_velocity = 0.0
71:15/0 = 0
71:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:15/0/physics_layer_0/angular_velocity = 0.0
72:15/0 = 0
72:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:15/0/physics_layer_0/angular_velocity = 0.0
73:15/0 = 0
73:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:15/0/physics_layer_0/angular_velocity = 0.0
74:15/0 = 0
74:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:15/0/physics_layer_0/angular_velocity = 0.0
75:15/0 = 0
75:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:15/0/physics_layer_0/angular_velocity = 0.0
76:15/0 = 0
76:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:15/0/physics_layer_0/angular_velocity = 0.0
77:15/0 = 0
77:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:15/0/physics_layer_0/angular_velocity = 0.0
78:15/0 = 0
78:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:15/0/physics_layer_0/angular_velocity = 0.0
79:15/0 = 0
79:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:15/0/physics_layer_0/angular_velocity = 0.0
80:15/0 = 0
80:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:15/0/physics_layer_0/angular_velocity = 0.0
81:15/0 = 0
81:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:15/0/physics_layer_0/angular_velocity = 0.0
82:15/0 = 0
82:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:15/0/physics_layer_0/angular_velocity = 0.0
83:15/0 = 0
83:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:15/0/physics_layer_0/angular_velocity = 0.0
84:15/0 = 0
84:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:15/0/physics_layer_0/angular_velocity = 0.0
85:15/0 = 0
85:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:15/0/physics_layer_0/angular_velocity = 0.0
86:15/0 = 0
86:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:15/0/physics_layer_0/angular_velocity = 0.0
87:15/0 = 0
87:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:15/0/physics_layer_0/angular_velocity = 0.0
88:15/0 = 0
88:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:15/0/physics_layer_0/angular_velocity = 0.0
89:15/0 = 0
89:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:15/0/physics_layer_0/angular_velocity = 0.0
90:15/0 = 0
90:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:15/0/physics_layer_0/angular_velocity = 0.0
91:15/0 = 0
91:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:15/0/physics_layer_0/angular_velocity = 0.0
92:15/0 = 0
92:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:15/0/physics_layer_0/angular_velocity = 0.0
93:15/0 = 0
93:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:15/0/physics_layer_0/angular_velocity = 0.0
94:15/0 = 0
94:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:15/0/physics_layer_0/angular_velocity = 0.0
95:15/0 = 0
95:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:15/0/physics_layer_0/angular_velocity = 0.0
96:15/0 = 0
96:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:15/0/physics_layer_0/angular_velocity = 0.0
97:15/0 = 0
97:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:15/0/physics_layer_0/angular_velocity = 0.0
98:15/0 = 0
98:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:15/0/physics_layer_0/angular_velocity = 0.0
99:15/0 = 0
99:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:15/0/physics_layer_0/angular_velocity = 0.0
100:15/0 = 0
100:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:15/0/physics_layer_0/angular_velocity = 0.0
101:15/0 = 0
101:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:15/0/physics_layer_0/angular_velocity = 0.0
102:15/0 = 0
102:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:15/0/physics_layer_0/angular_velocity = 0.0
103:15/0 = 0
103:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:15/0/physics_layer_0/angular_velocity = 0.0
104:15/0 = 0
104:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:15/0/physics_layer_0/angular_velocity = 0.0
105:15/0 = 0
105:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:15/0/physics_layer_0/angular_velocity = 0.0
106:15/0 = 0
106:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:15/0/physics_layer_0/angular_velocity = 0.0
107:15/0 = 0
107:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:15/0/physics_layer_0/angular_velocity = 0.0
108:15/0 = 0
108:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:15/0/physics_layer_0/angular_velocity = 0.0
109:15/0 = 0
109:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:15/0/physics_layer_0/angular_velocity = 0.0
110:15/0 = 0
110:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:15/0/physics_layer_0/angular_velocity = 0.0
111:15/0 = 0
111:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:15/0/physics_layer_0/angular_velocity = 0.0
112:15/0 = 0
112:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:15/0/physics_layer_0/angular_velocity = 0.0
113:15/0 = 0
113:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:15/0/physics_layer_0/angular_velocity = 0.0
114:15/0 = 0
114:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:15/0/physics_layer_0/angular_velocity = 0.0
115:15/0 = 0
115:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:15/0/physics_layer_0/angular_velocity = 0.0
116:15/0 = 0
116:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:15/0/physics_layer_0/angular_velocity = 0.0
117:15/0 = 0
117:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:15/0/physics_layer_0/angular_velocity = 0.0
118:15/0 = 0
118:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:15/0/physics_layer_0/angular_velocity = 0.0
119:15/0 = 0
119:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:15/0/physics_layer_0/angular_velocity = 0.0
120:15/0 = 0
120:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:15/0/physics_layer_0/angular_velocity = 0.0
121:15/0 = 0
121:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:15/0/physics_layer_0/angular_velocity = 0.0
122:15/0 = 0
122:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:15/0/physics_layer_0/angular_velocity = 0.0
123:15/0 = 0
123:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:15/0/physics_layer_0/angular_velocity = 0.0
124:15/0 = 0
124:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:15/0/physics_layer_0/angular_velocity = 0.0
125:15/0 = 0
125:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:15/0/physics_layer_0/angular_velocity = 0.0
126:15/0 = 0
126:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:15/0/physics_layer_0/angular_velocity = 0.0
127:15/0 = 0
127:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:15/0/physics_layer_0/angular_velocity = 0.0
128:15/0 = 0
128:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:15/0/physics_layer_0/angular_velocity = 0.0
129:15/0 = 0
129:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:15/0/physics_layer_0/angular_velocity = 0.0
130:15/0 = 0
130:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:15/0/physics_layer_0/angular_velocity = 0.0
131:15/0 = 0
131:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:15/0/physics_layer_0/angular_velocity = 0.0
132:15/0 = 0
132:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:15/0/physics_layer_0/angular_velocity = 0.0
133:15/0 = 0
133:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:15/0/physics_layer_0/angular_velocity = 0.0
134:15/0 = 0
134:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:15/0/physics_layer_0/angular_velocity = 0.0
135:15/0 = 0
135:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:15/0/physics_layer_0/angular_velocity = 0.0
136:15/0 = 0
136:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:15/0/physics_layer_0/angular_velocity = 0.0
137:15/0 = 0
137:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:15/0/physics_layer_0/angular_velocity = 0.0
138:15/0 = 0
138:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:15/0/physics_layer_0/angular_velocity = 0.0
139:15/0 = 0
139:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:15/0/physics_layer_0/angular_velocity = 0.0
140:15/0 = 0
140:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:15/0/physics_layer_0/angular_velocity = 0.0
141:15/0 = 0
141:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:15/0/physics_layer_0/angular_velocity = 0.0
142:15/0 = 0
142:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:15/0/physics_layer_0/angular_velocity = 0.0
143:15/0 = 0
143:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:15/0/physics_layer_0/angular_velocity = 0.0
144:15/0 = 0
144:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:15/0/physics_layer_0/angular_velocity = 0.0
145:15/0 = 0
145:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:15/0/physics_layer_0/angular_velocity = 0.0
146:15/0 = 0
146:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:15/0/physics_layer_0/angular_velocity = 0.0
147:15/0 = 0
147:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:15/0/physics_layer_0/angular_velocity = 0.0
148:15/0 = 0
148:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:15/0/physics_layer_0/angular_velocity = 0.0
149:15/0 = 0
149:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:15/0/physics_layer_0/angular_velocity = 0.0
150:15/0 = 0
150:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:15/0/physics_layer_0/angular_velocity = 0.0
151:15/0 = 0
151:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:15/0/physics_layer_0/angular_velocity = 0.0
152:15/0 = 0
152:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:15/0/physics_layer_0/angular_velocity = 0.0
153:15/0 = 0
153:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:15/0/physics_layer_0/angular_velocity = 0.0
154:15/0 = 0
154:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:15/0/physics_layer_0/angular_velocity = 0.0
155:15/0 = 0
155:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:15/0/physics_layer_0/angular_velocity = 0.0
156:15/0 = 0
156:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:15/0/physics_layer_0/angular_velocity = 0.0
157:15/0 = 0
157:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:15/0/physics_layer_0/angular_velocity = 0.0
158:15/0 = 0
158:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:15/0/physics_layer_0/angular_velocity = 0.0
159:15/0 = 0
159:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:15/0/physics_layer_0/angular_velocity = 0.0
160:15/0 = 0
160:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:15/0/physics_layer_0/angular_velocity = 0.0
161:15/0 = 0
161:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:15/0/physics_layer_0/angular_velocity = 0.0
162:15/0 = 0
162:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:15/0/physics_layer_0/angular_velocity = 0.0
163:15/0 = 0
163:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:15/0/physics_layer_0/angular_velocity = 0.0
164:15/0 = 0
164:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:15/0/physics_layer_0/angular_velocity = 0.0
165:15/0 = 0
165:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:15/0/physics_layer_0/angular_velocity = 0.0
166:15/0 = 0
166:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:15/0/physics_layer_0/angular_velocity = 0.0
167:15/0 = 0
167:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:15/0/physics_layer_0/angular_velocity = 0.0
168:15/0 = 0
168:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:15/0/physics_layer_0/angular_velocity = 0.0
169:15/0 = 0
169:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:15/0/physics_layer_0/angular_velocity = 0.0
170:15/0 = 0
170:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:15/0/physics_layer_0/angular_velocity = 0.0
171:15/0 = 0
171:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:15/0/physics_layer_0/angular_velocity = 0.0
172:15/0 = 0
172:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:15/0/physics_layer_0/angular_velocity = 0.0
173:15/0 = 0
173:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:15/0/physics_layer_0/angular_velocity = 0.0
174:15/0 = 0
174:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:15/0/physics_layer_0/angular_velocity = 0.0
175:15/0 = 0
175:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:15/0/physics_layer_0/angular_velocity = 0.0
176:15/0 = 0
176:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:15/0/physics_layer_0/angular_velocity = 0.0
177:15/0 = 0
177:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:15/0/physics_layer_0/angular_velocity = 0.0
178:15/0 = 0
178:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:15/0/physics_layer_0/angular_velocity = 0.0
179:15/0 = 0
179:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:15/0/physics_layer_0/angular_velocity = 0.0
180:15/0 = 0
180:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:15/0/physics_layer_0/angular_velocity = 0.0
181:15/0 = 0
181:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:15/0/physics_layer_0/angular_velocity = 0.0
182:15/0 = 0
182:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:15/0/physics_layer_0/angular_velocity = 0.0
183:15/0 = 0
183:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:15/0/physics_layer_0/angular_velocity = 0.0
184:15/0 = 0
184:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:15/0/physics_layer_0/angular_velocity = 0.0
185:15/0 = 0
185:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:15/0/physics_layer_0/angular_velocity = 0.0
186:15/0 = 0
186:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:15/0/physics_layer_0/angular_velocity = 0.0
187:15/0 = 0
187:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:15/0/physics_layer_0/angular_velocity = 0.0
188:15/0 = 0
188:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:15/0/physics_layer_0/angular_velocity = 0.0
189:15/0 = 0
189:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:15/0/physics_layer_0/angular_velocity = 0.0
190:15/0 = 0
190:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:15/0/physics_layer_0/angular_velocity = 0.0
191:15/0 = 0
191:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:15/0/physics_layer_0/angular_velocity = 0.0
192:15/0 = 0
192:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:15/0/physics_layer_0/angular_velocity = 0.0
193:15/0 = 0
193:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:15/0/physics_layer_0/angular_velocity = 0.0
194:15/0 = 0
194:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:15/0/physics_layer_0/angular_velocity = 0.0
195:15/0 = 0
195:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:15/0/physics_layer_0/angular_velocity = 0.0
196:15/0 = 0
196:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:15/0/physics_layer_0/angular_velocity = 0.0
197:15/0 = 0
197:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:15/0/physics_layer_0/angular_velocity = 0.0
198:15/0 = 0
198:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:15/0/physics_layer_0/angular_velocity = 0.0
199:15/0 = 0
199:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:15/0/physics_layer_0/angular_velocity = 0.0
200:15/0 = 0
200:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:15/0/physics_layer_0/angular_velocity = 0.0
201:15/0 = 0
201:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:15/0/physics_layer_0/angular_velocity = 0.0
202:15/0 = 0
202:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:15/0/physics_layer_0/angular_velocity = 0.0
203:15/0 = 0
203:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:15/0/physics_layer_0/angular_velocity = 0.0
204:15/0 = 0
204:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:15/0/physics_layer_0/angular_velocity = 0.0
205:15/0 = 0
205:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:15/0/physics_layer_0/angular_velocity = 0.0
206:15/0 = 0
206:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:15/0/physics_layer_0/angular_velocity = 0.0
207:15/0 = 0
207:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:15/0/physics_layer_0/angular_velocity = 0.0
208:15/0 = 0
208:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:15/0/physics_layer_0/angular_velocity = 0.0
209:15/0 = 0
209:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:15/0/physics_layer_0/angular_velocity = 0.0
210:15/0 = 0
210:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:15/0/physics_layer_0/angular_velocity = 0.0
0:16/0 = 0
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
1:16/0 = 0
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0 = 0
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
3:16/0 = 0
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0 = 0
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0 = 0
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0 = 0
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
7:16/0 = 0
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0 = 0
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0 = 0
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0 = 0
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0 = 0
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0 = 0
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0 = 0
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0 = 0
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0 = 0
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0 = 0
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
17:16/0 = 0
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
18:16/0 = 0
18:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:16/0/physics_layer_0/angular_velocity = 0.0
19:16/0 = 0
19:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:16/0/physics_layer_0/angular_velocity = 0.0
20:16/0 = 0
20:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:16/0/physics_layer_0/angular_velocity = 0.0
21:16/0 = 0
21:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:16/0/physics_layer_0/angular_velocity = 0.0
22:16/0 = 0
22:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:16/0/physics_layer_0/angular_velocity = 0.0
23:16/0 = 0
23:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:16/0/physics_layer_0/angular_velocity = 0.0
24:16/0 = 0
24:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:16/0/physics_layer_0/angular_velocity = 0.0
25:16/0 = 0
25:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:16/0/physics_layer_0/angular_velocity = 0.0
26:16/0 = 0
26:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:16/0/physics_layer_0/angular_velocity = 0.0
27:16/0 = 0
27:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:16/0/physics_layer_0/angular_velocity = 0.0
28:16/0 = 0
28:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:16/0/physics_layer_0/angular_velocity = 0.0
29:16/0 = 0
29:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:16/0/physics_layer_0/angular_velocity = 0.0
30:16/0 = 0
30:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:16/0/physics_layer_0/angular_velocity = 0.0
31:16/0 = 0
31:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:16/0/physics_layer_0/angular_velocity = 0.0
32:16/0 = 0
32:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:16/0/physics_layer_0/angular_velocity = 0.0
33:16/0 = 0
33:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:16/0/physics_layer_0/angular_velocity = 0.0
34:16/0 = 0
34:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:16/0/physics_layer_0/angular_velocity = 0.0
35:16/0 = 0
35:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:16/0/physics_layer_0/angular_velocity = 0.0
36:16/0 = 0
36:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:16/0/physics_layer_0/angular_velocity = 0.0
37:16/0 = 0
37:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:16/0/physics_layer_0/angular_velocity = 0.0
38:16/0 = 0
38:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:16/0/physics_layer_0/angular_velocity = 0.0
39:16/0 = 0
39:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:16/0/physics_layer_0/angular_velocity = 0.0
40:16/0 = 0
40:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:16/0/physics_layer_0/angular_velocity = 0.0
41:16/0 = 0
41:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:16/0/physics_layer_0/angular_velocity = 0.0
42:16/0 = 0
42:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:16/0/physics_layer_0/angular_velocity = 0.0
43:16/0 = 0
43:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:16/0/physics_layer_0/angular_velocity = 0.0
44:16/0 = 0
44:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:16/0/physics_layer_0/angular_velocity = 0.0
45:16/0 = 0
45:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:16/0/physics_layer_0/angular_velocity = 0.0
46:16/0 = 0
46:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:16/0/physics_layer_0/angular_velocity = 0.0
47:16/0 = 0
47:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:16/0/physics_layer_0/angular_velocity = 0.0
48:16/0 = 0
48:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:16/0/physics_layer_0/angular_velocity = 0.0
49:16/0 = 0
49:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:16/0/physics_layer_0/angular_velocity = 0.0
50:16/0 = 0
50:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:16/0/physics_layer_0/angular_velocity = 0.0
51:16/0 = 0
51:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:16/0/physics_layer_0/angular_velocity = 0.0
52:16/0 = 0
52:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:16/0/physics_layer_0/angular_velocity = 0.0
53:16/0 = 0
53:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:16/0/physics_layer_0/angular_velocity = 0.0
54:16/0 = 0
54:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:16/0/physics_layer_0/angular_velocity = 0.0
55:16/0 = 0
55:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:16/0/physics_layer_0/angular_velocity = 0.0
56:16/0 = 0
56:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:16/0/physics_layer_0/angular_velocity = 0.0
57:16/0 = 0
57:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:16/0/physics_layer_0/angular_velocity = 0.0
58:16/0 = 0
58:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:16/0/physics_layer_0/angular_velocity = 0.0
59:16/0 = 0
59:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:16/0/physics_layer_0/angular_velocity = 0.0
60:16/0 = 0
60:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:16/0/physics_layer_0/angular_velocity = 0.0
61:16/0 = 0
61:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:16/0/physics_layer_0/angular_velocity = 0.0
62:16/0 = 0
62:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:16/0/physics_layer_0/angular_velocity = 0.0
63:16/0 = 0
63:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:16/0/physics_layer_0/angular_velocity = 0.0
64:16/0 = 0
64:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:16/0/physics_layer_0/angular_velocity = 0.0
65:16/0 = 0
65:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:16/0/physics_layer_0/angular_velocity = 0.0
66:16/0 = 0
66:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:16/0/physics_layer_0/angular_velocity = 0.0
67:16/0 = 0
67:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:16/0/physics_layer_0/angular_velocity = 0.0
68:16/0 = 0
68:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:16/0/physics_layer_0/angular_velocity = 0.0
69:16/0 = 0
69:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:16/0/physics_layer_0/angular_velocity = 0.0
70:16/0 = 0
70:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:16/0/physics_layer_0/angular_velocity = 0.0
71:16/0 = 0
71:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:16/0/physics_layer_0/angular_velocity = 0.0
72:16/0 = 0
72:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:16/0/physics_layer_0/angular_velocity = 0.0
73:16/0 = 0
73:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:16/0/physics_layer_0/angular_velocity = 0.0
74:16/0 = 0
74:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:16/0/physics_layer_0/angular_velocity = 0.0
75:16/0 = 0
75:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:16/0/physics_layer_0/angular_velocity = 0.0
76:16/0 = 0
76:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:16/0/physics_layer_0/angular_velocity = 0.0
77:16/0 = 0
77:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:16/0/physics_layer_0/angular_velocity = 0.0
78:16/0 = 0
78:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:16/0/physics_layer_0/angular_velocity = 0.0
79:16/0 = 0
79:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:16/0/physics_layer_0/angular_velocity = 0.0
80:16/0 = 0
80:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:16/0/physics_layer_0/angular_velocity = 0.0
81:16/0 = 0
81:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:16/0/physics_layer_0/angular_velocity = 0.0
82:16/0 = 0
82:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:16/0/physics_layer_0/angular_velocity = 0.0
83:16/0 = 0
83:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:16/0/physics_layer_0/angular_velocity = 0.0
84:16/0 = 0
84:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:16/0/physics_layer_0/angular_velocity = 0.0
85:16/0 = 0
85:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:16/0/physics_layer_0/angular_velocity = 0.0
86:16/0 = 0
86:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:16/0/physics_layer_0/angular_velocity = 0.0
87:16/0 = 0
87:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:16/0/physics_layer_0/angular_velocity = 0.0
88:16/0 = 0
88:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:16/0/physics_layer_0/angular_velocity = 0.0
89:16/0 = 0
89:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:16/0/physics_layer_0/angular_velocity = 0.0
90:16/0 = 0
90:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:16/0/physics_layer_0/angular_velocity = 0.0
91:16/0 = 0
91:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:16/0/physics_layer_0/angular_velocity = 0.0
92:16/0 = 0
92:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:16/0/physics_layer_0/angular_velocity = 0.0
93:16/0 = 0
93:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:16/0/physics_layer_0/angular_velocity = 0.0
94:16/0 = 0
94:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:16/0/physics_layer_0/angular_velocity = 0.0
95:16/0 = 0
95:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:16/0/physics_layer_0/angular_velocity = 0.0
96:16/0 = 0
96:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:16/0/physics_layer_0/angular_velocity = 0.0
97:16/0 = 0
97:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:16/0/physics_layer_0/angular_velocity = 0.0
98:16/0 = 0
98:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:16/0/physics_layer_0/angular_velocity = 0.0
99:16/0 = 0
99:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:16/0/physics_layer_0/angular_velocity = 0.0
100:16/0 = 0
100:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:16/0/physics_layer_0/angular_velocity = 0.0
101:16/0 = 0
101:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:16/0/physics_layer_0/angular_velocity = 0.0
102:16/0 = 0
102:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:16/0/physics_layer_0/angular_velocity = 0.0
103:16/0 = 0
103:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:16/0/physics_layer_0/angular_velocity = 0.0
104:16/0 = 0
104:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:16/0/physics_layer_0/angular_velocity = 0.0
105:16/0 = 0
105:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:16/0/physics_layer_0/angular_velocity = 0.0
106:16/0 = 0
106:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:16/0/physics_layer_0/angular_velocity = 0.0
107:16/0 = 0
107:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:16/0/physics_layer_0/angular_velocity = 0.0
108:16/0 = 0
108:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:16/0/physics_layer_0/angular_velocity = 0.0
109:16/0 = 0
109:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:16/0/physics_layer_0/angular_velocity = 0.0
110:16/0 = 0
110:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:16/0/physics_layer_0/angular_velocity = 0.0
111:16/0 = 0
111:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:16/0/physics_layer_0/angular_velocity = 0.0
112:16/0 = 0
112:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:16/0/physics_layer_0/angular_velocity = 0.0
113:16/0 = 0
113:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:16/0/physics_layer_0/angular_velocity = 0.0
114:16/0 = 0
114:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:16/0/physics_layer_0/angular_velocity = 0.0
115:16/0 = 0
115:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:16/0/physics_layer_0/angular_velocity = 0.0
116:16/0 = 0
116:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:16/0/physics_layer_0/angular_velocity = 0.0
117:16/0 = 0
117:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:16/0/physics_layer_0/angular_velocity = 0.0
118:16/0 = 0
118:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:16/0/physics_layer_0/angular_velocity = 0.0
119:16/0 = 0
119:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:16/0/physics_layer_0/angular_velocity = 0.0
120:16/0 = 0
120:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:16/0/physics_layer_0/angular_velocity = 0.0
121:16/0 = 0
121:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:16/0/physics_layer_0/angular_velocity = 0.0
122:16/0 = 0
122:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:16/0/physics_layer_0/angular_velocity = 0.0
123:16/0 = 0
123:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:16/0/physics_layer_0/angular_velocity = 0.0
124:16/0 = 0
124:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:16/0/physics_layer_0/angular_velocity = 0.0
125:16/0 = 0
125:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:16/0/physics_layer_0/angular_velocity = 0.0
126:16/0 = 0
126:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:16/0/physics_layer_0/angular_velocity = 0.0
127:16/0 = 0
127:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:16/0/physics_layer_0/angular_velocity = 0.0
128:16/0 = 0
128:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:16/0/physics_layer_0/angular_velocity = 0.0
129:16/0 = 0
129:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:16/0/physics_layer_0/angular_velocity = 0.0
130:16/0 = 0
130:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:16/0/physics_layer_0/angular_velocity = 0.0
131:16/0 = 0
131:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:16/0/physics_layer_0/angular_velocity = 0.0
132:16/0 = 0
132:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:16/0/physics_layer_0/angular_velocity = 0.0
133:16/0 = 0
133:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:16/0/physics_layer_0/angular_velocity = 0.0
134:16/0 = 0
134:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:16/0/physics_layer_0/angular_velocity = 0.0
135:16/0 = 0
135:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:16/0/physics_layer_0/angular_velocity = 0.0
136:16/0 = 0
136:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:16/0/physics_layer_0/angular_velocity = 0.0
137:16/0 = 0
137:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:16/0/physics_layer_0/angular_velocity = 0.0
138:16/0 = 0
138:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:16/0/physics_layer_0/angular_velocity = 0.0
139:16/0 = 0
139:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:16/0/physics_layer_0/angular_velocity = 0.0
140:16/0 = 0
140:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:16/0/physics_layer_0/angular_velocity = 0.0
141:16/0 = 0
141:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:16/0/physics_layer_0/angular_velocity = 0.0
142:16/0 = 0
142:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:16/0/physics_layer_0/angular_velocity = 0.0
143:16/0 = 0
143:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:16/0/physics_layer_0/angular_velocity = 0.0
144:16/0 = 0
144:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:16/0/physics_layer_0/angular_velocity = 0.0
145:16/0 = 0
145:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:16/0/physics_layer_0/angular_velocity = 0.0
146:16/0 = 0
146:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:16/0/physics_layer_0/angular_velocity = 0.0
147:16/0 = 0
147:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:16/0/physics_layer_0/angular_velocity = 0.0
148:16/0 = 0
148:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:16/0/physics_layer_0/angular_velocity = 0.0
149:16/0 = 0
149:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:16/0/physics_layer_0/angular_velocity = 0.0
150:16/0 = 0
150:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:16/0/physics_layer_0/angular_velocity = 0.0
151:16/0 = 0
151:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:16/0/physics_layer_0/angular_velocity = 0.0
152:16/0 = 0
152:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:16/0/physics_layer_0/angular_velocity = 0.0
153:16/0 = 0
153:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:16/0/physics_layer_0/angular_velocity = 0.0
154:16/0 = 0
154:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:16/0/physics_layer_0/angular_velocity = 0.0
155:16/0 = 0
155:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:16/0/physics_layer_0/angular_velocity = 0.0
156:16/0 = 0
156:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:16/0/physics_layer_0/angular_velocity = 0.0
157:16/0 = 0
157:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:16/0/physics_layer_0/angular_velocity = 0.0
158:16/0 = 0
158:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:16/0/physics_layer_0/angular_velocity = 0.0
159:16/0 = 0
159:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:16/0/physics_layer_0/angular_velocity = 0.0
160:16/0 = 0
160:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:16/0/physics_layer_0/angular_velocity = 0.0
161:16/0 = 0
161:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:16/0/physics_layer_0/angular_velocity = 0.0
162:16/0 = 0
162:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:16/0/physics_layer_0/angular_velocity = 0.0
163:16/0 = 0
163:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:16/0/physics_layer_0/angular_velocity = 0.0
164:16/0 = 0
164:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:16/0/physics_layer_0/angular_velocity = 0.0
165:16/0 = 0
165:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:16/0/physics_layer_0/angular_velocity = 0.0
166:16/0 = 0
166:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:16/0/physics_layer_0/angular_velocity = 0.0
167:16/0 = 0
167:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:16/0/physics_layer_0/angular_velocity = 0.0
168:16/0 = 0
168:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:16/0/physics_layer_0/angular_velocity = 0.0
169:16/0 = 0
169:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:16/0/physics_layer_0/angular_velocity = 0.0
170:16/0 = 0
170:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:16/0/physics_layer_0/angular_velocity = 0.0
171:16/0 = 0
171:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:16/0/physics_layer_0/angular_velocity = 0.0
172:16/0 = 0
172:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:16/0/physics_layer_0/angular_velocity = 0.0
173:16/0 = 0
173:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:16/0/physics_layer_0/angular_velocity = 0.0
174:16/0 = 0
174:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:16/0/physics_layer_0/angular_velocity = 0.0
175:16/0 = 0
175:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:16/0/physics_layer_0/angular_velocity = 0.0
176:16/0 = 0
176:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:16/0/physics_layer_0/angular_velocity = 0.0
177:16/0 = 0
177:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:16/0/physics_layer_0/angular_velocity = 0.0
178:16/0 = 0
178:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:16/0/physics_layer_0/angular_velocity = 0.0
179:16/0 = 0
179:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:16/0/physics_layer_0/angular_velocity = 0.0
180:16/0 = 0
180:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:16/0/physics_layer_0/angular_velocity = 0.0
181:16/0 = 0
181:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:16/0/physics_layer_0/angular_velocity = 0.0
182:16/0 = 0
182:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:16/0/physics_layer_0/angular_velocity = 0.0
183:16/0 = 0
183:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:16/0/physics_layer_0/angular_velocity = 0.0
184:16/0 = 0
184:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:16/0/physics_layer_0/angular_velocity = 0.0
185:16/0 = 0
185:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:16/0/physics_layer_0/angular_velocity = 0.0
186:16/0 = 0
186:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:16/0/physics_layer_0/angular_velocity = 0.0
187:16/0 = 0
187:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:16/0/physics_layer_0/angular_velocity = 0.0
188:16/0 = 0
188:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:16/0/physics_layer_0/angular_velocity = 0.0
189:16/0 = 0
189:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:16/0/physics_layer_0/angular_velocity = 0.0
190:16/0 = 0
190:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:16/0/physics_layer_0/angular_velocity = 0.0
191:16/0 = 0
191:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:16/0/physics_layer_0/angular_velocity = 0.0
192:16/0 = 0
192:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:16/0/physics_layer_0/angular_velocity = 0.0
193:16/0 = 0
193:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:16/0/physics_layer_0/angular_velocity = 0.0
194:16/0 = 0
194:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:16/0/physics_layer_0/angular_velocity = 0.0
195:16/0 = 0
195:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:16/0/physics_layer_0/angular_velocity = 0.0
196:16/0 = 0
196:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:16/0/physics_layer_0/angular_velocity = 0.0
197:16/0 = 0
197:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:16/0/physics_layer_0/angular_velocity = 0.0
198:16/0 = 0
198:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:16/0/physics_layer_0/angular_velocity = 0.0
199:16/0 = 0
199:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:16/0/physics_layer_0/angular_velocity = 0.0
200:16/0 = 0
200:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:16/0/physics_layer_0/angular_velocity = 0.0
201:16/0 = 0
201:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:16/0/physics_layer_0/angular_velocity = 0.0
202:16/0 = 0
202:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:16/0/physics_layer_0/angular_velocity = 0.0
203:16/0 = 0
203:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:16/0/physics_layer_0/angular_velocity = 0.0
204:16/0 = 0
204:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:16/0/physics_layer_0/angular_velocity = 0.0
205:16/0 = 0
205:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:16/0/physics_layer_0/angular_velocity = 0.0
206:16/0 = 0
206:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:16/0/physics_layer_0/angular_velocity = 0.0
207:16/0 = 0
207:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:16/0/physics_layer_0/angular_velocity = 0.0
208:16/0 = 0
208:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:16/0/physics_layer_0/angular_velocity = 0.0
209:16/0 = 0
209:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:16/0/physics_layer_0/angular_velocity = 0.0
210:16/0 = 0
210:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:16/0/physics_layer_0/angular_velocity = 0.0
0:17/0 = 0
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0 = 0
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0 = 0
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
3:17/0 = 0
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0 = 0
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0 = 0
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0 = 0
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0 = 0
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0 = 0
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
9:17/0 = 0
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0 = 0
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0 = 0
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0 = 0
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
13:17/0 = 0
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
14:17/0 = 0
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
15:17/0 = 0
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
16:17/0 = 0
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0 = 0
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
18:17/0 = 0
18:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:17/0/physics_layer_0/angular_velocity = 0.0
19:17/0 = 0
19:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:17/0/physics_layer_0/angular_velocity = 0.0
20:17/0 = 0
20:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:17/0/physics_layer_0/angular_velocity = 0.0
21:17/0 = 0
21:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:17/0/physics_layer_0/angular_velocity = 0.0
22:17/0 = 0
22:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:17/0/physics_layer_0/angular_velocity = 0.0
23:17/0 = 0
23:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:17/0/physics_layer_0/angular_velocity = 0.0
24:17/0 = 0
24:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:17/0/physics_layer_0/angular_velocity = 0.0
25:17/0 = 0
25:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:17/0/physics_layer_0/angular_velocity = 0.0
26:17/0 = 0
26:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:17/0/physics_layer_0/angular_velocity = 0.0
27:17/0 = 0
27:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:17/0/physics_layer_0/angular_velocity = 0.0
28:17/0 = 0
28:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:17/0/physics_layer_0/angular_velocity = 0.0
29:17/0 = 0
29:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:17/0/physics_layer_0/angular_velocity = 0.0
30:17/0 = 0
30:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:17/0/physics_layer_0/angular_velocity = 0.0
31:17/0 = 0
31:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:17/0/physics_layer_0/angular_velocity = 0.0
32:17/0 = 0
32:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:17/0/physics_layer_0/angular_velocity = 0.0
33:17/0 = 0
33:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:17/0/physics_layer_0/angular_velocity = 0.0
34:17/0 = 0
34:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:17/0/physics_layer_0/angular_velocity = 0.0
35:17/0 = 0
35:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:17/0/physics_layer_0/angular_velocity = 0.0
36:17/0 = 0
36:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:17/0/physics_layer_0/angular_velocity = 0.0
37:17/0 = 0
37:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:17/0/physics_layer_0/angular_velocity = 0.0
38:17/0 = 0
38:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:17/0/physics_layer_0/angular_velocity = 0.0
39:17/0 = 0
39:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:17/0/physics_layer_0/angular_velocity = 0.0
40:17/0 = 0
40:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:17/0/physics_layer_0/angular_velocity = 0.0
41:17/0 = 0
41:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:17/0/physics_layer_0/angular_velocity = 0.0
42:17/0 = 0
42:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:17/0/physics_layer_0/angular_velocity = 0.0
43:17/0 = 0
43:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:17/0/physics_layer_0/angular_velocity = 0.0
44:17/0 = 0
44:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:17/0/physics_layer_0/angular_velocity = 0.0
45:17/0 = 0
45:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:17/0/physics_layer_0/angular_velocity = 0.0
46:17/0 = 0
46:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:17/0/physics_layer_0/angular_velocity = 0.0
47:17/0 = 0
47:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:17/0/physics_layer_0/angular_velocity = 0.0
48:17/0 = 0
48:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:17/0/physics_layer_0/angular_velocity = 0.0
49:17/0 = 0
49:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:17/0/physics_layer_0/angular_velocity = 0.0
50:17/0 = 0
50:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:17/0/physics_layer_0/angular_velocity = 0.0
51:17/0 = 0
51:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:17/0/physics_layer_0/angular_velocity = 0.0
52:17/0 = 0
52:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:17/0/physics_layer_0/angular_velocity = 0.0
53:17/0 = 0
53:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:17/0/physics_layer_0/angular_velocity = 0.0
54:17/0 = 0
54:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:17/0/physics_layer_0/angular_velocity = 0.0
55:17/0 = 0
55:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:17/0/physics_layer_0/angular_velocity = 0.0
56:17/0 = 0
56:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:17/0/physics_layer_0/angular_velocity = 0.0
57:17/0 = 0
57:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:17/0/physics_layer_0/angular_velocity = 0.0
58:17/0 = 0
58:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:17/0/physics_layer_0/angular_velocity = 0.0
59:17/0 = 0
59:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:17/0/physics_layer_0/angular_velocity = 0.0
60:17/0 = 0
60:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:17/0/physics_layer_0/angular_velocity = 0.0
61:17/0 = 0
61:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:17/0/physics_layer_0/angular_velocity = 0.0
62:17/0 = 0
62:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:17/0/physics_layer_0/angular_velocity = 0.0
63:17/0 = 0
63:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:17/0/physics_layer_0/angular_velocity = 0.0
64:17/0 = 0
64:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:17/0/physics_layer_0/angular_velocity = 0.0
65:17/0 = 0
65:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:17/0/physics_layer_0/angular_velocity = 0.0
66:17/0 = 0
66:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:17/0/physics_layer_0/angular_velocity = 0.0
67:17/0 = 0
67:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:17/0/physics_layer_0/angular_velocity = 0.0
68:17/0 = 0
68:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:17/0/physics_layer_0/angular_velocity = 0.0
69:17/0 = 0
69:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:17/0/physics_layer_0/angular_velocity = 0.0
70:17/0 = 0
70:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:17/0/physics_layer_0/angular_velocity = 0.0
71:17/0 = 0
71:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:17/0/physics_layer_0/angular_velocity = 0.0
72:17/0 = 0
72:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:17/0/physics_layer_0/angular_velocity = 0.0
73:17/0 = 0
73:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:17/0/physics_layer_0/angular_velocity = 0.0
74:17/0 = 0
74:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:17/0/physics_layer_0/angular_velocity = 0.0
75:17/0 = 0
75:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:17/0/physics_layer_0/angular_velocity = 0.0
76:17/0 = 0
76:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:17/0/physics_layer_0/angular_velocity = 0.0
77:17/0 = 0
77:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:17/0/physics_layer_0/angular_velocity = 0.0
78:17/0 = 0
78:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:17/0/physics_layer_0/angular_velocity = 0.0
79:17/0 = 0
79:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:17/0/physics_layer_0/angular_velocity = 0.0
80:17/0 = 0
80:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:17/0/physics_layer_0/angular_velocity = 0.0
81:17/0 = 0
81:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:17/0/physics_layer_0/angular_velocity = 0.0
82:17/0 = 0
82:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:17/0/physics_layer_0/angular_velocity = 0.0
83:17/0 = 0
83:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:17/0/physics_layer_0/angular_velocity = 0.0
84:17/0 = 0
84:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:17/0/physics_layer_0/angular_velocity = 0.0
85:17/0 = 0
85:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:17/0/physics_layer_0/angular_velocity = 0.0
86:17/0 = 0
86:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:17/0/physics_layer_0/angular_velocity = 0.0
87:17/0 = 0
87:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:17/0/physics_layer_0/angular_velocity = 0.0
88:17/0 = 0
88:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:17/0/physics_layer_0/angular_velocity = 0.0
89:17/0 = 0
89:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:17/0/physics_layer_0/angular_velocity = 0.0
90:17/0 = 0
90:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:17/0/physics_layer_0/angular_velocity = 0.0
91:17/0 = 0
91:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:17/0/physics_layer_0/angular_velocity = 0.0
92:17/0 = 0
92:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:17/0/physics_layer_0/angular_velocity = 0.0
93:17/0 = 0
93:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:17/0/physics_layer_0/angular_velocity = 0.0
94:17/0 = 0
94:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:17/0/physics_layer_0/angular_velocity = 0.0
95:17/0 = 0
95:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:17/0/physics_layer_0/angular_velocity = 0.0
96:17/0 = 0
96:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:17/0/physics_layer_0/angular_velocity = 0.0
97:17/0 = 0
97:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:17/0/physics_layer_0/angular_velocity = 0.0
98:17/0 = 0
98:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:17/0/physics_layer_0/angular_velocity = 0.0
99:17/0 = 0
99:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:17/0/physics_layer_0/angular_velocity = 0.0
100:17/0 = 0
100:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:17/0/physics_layer_0/angular_velocity = 0.0
101:17/0 = 0
101:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:17/0/physics_layer_0/angular_velocity = 0.0
102:17/0 = 0
102:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:17/0/physics_layer_0/angular_velocity = 0.0
103:17/0 = 0
103:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:17/0/physics_layer_0/angular_velocity = 0.0
104:17/0 = 0
104:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:17/0/physics_layer_0/angular_velocity = 0.0
105:17/0 = 0
105:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:17/0/physics_layer_0/angular_velocity = 0.0
106:17/0 = 0
106:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:17/0/physics_layer_0/angular_velocity = 0.0
107:17/0 = 0
107:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:17/0/physics_layer_0/angular_velocity = 0.0
108:17/0 = 0
108:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:17/0/physics_layer_0/angular_velocity = 0.0
109:17/0 = 0
109:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:17/0/physics_layer_0/angular_velocity = 0.0
110:17/0 = 0
110:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:17/0/physics_layer_0/angular_velocity = 0.0
111:17/0 = 0
111:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:17/0/physics_layer_0/angular_velocity = 0.0
112:17/0 = 0
112:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:17/0/physics_layer_0/angular_velocity = 0.0
113:17/0 = 0
113:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:17/0/physics_layer_0/angular_velocity = 0.0
114:17/0 = 0
114:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:17/0/physics_layer_0/angular_velocity = 0.0
115:17/0 = 0
115:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:17/0/physics_layer_0/angular_velocity = 0.0
116:17/0 = 0
116:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:17/0/physics_layer_0/angular_velocity = 0.0
117:17/0 = 0
117:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:17/0/physics_layer_0/angular_velocity = 0.0
118:17/0 = 0
118:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:17/0/physics_layer_0/angular_velocity = 0.0
119:17/0 = 0
119:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:17/0/physics_layer_0/angular_velocity = 0.0
120:17/0 = 0
120:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:17/0/physics_layer_0/angular_velocity = 0.0
121:17/0 = 0
121:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:17/0/physics_layer_0/angular_velocity = 0.0
122:17/0 = 0
122:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:17/0/physics_layer_0/angular_velocity = 0.0
123:17/0 = 0
123:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:17/0/physics_layer_0/angular_velocity = 0.0
124:17/0 = 0
124:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:17/0/physics_layer_0/angular_velocity = 0.0
125:17/0 = 0
125:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:17/0/physics_layer_0/angular_velocity = 0.0
126:17/0 = 0
126:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:17/0/physics_layer_0/angular_velocity = 0.0
127:17/0 = 0
127:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:17/0/physics_layer_0/angular_velocity = 0.0
128:17/0 = 0
128:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:17/0/physics_layer_0/angular_velocity = 0.0
129:17/0 = 0
129:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:17/0/physics_layer_0/angular_velocity = 0.0
130:17/0 = 0
130:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:17/0/physics_layer_0/angular_velocity = 0.0
131:17/0 = 0
131:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:17/0/physics_layer_0/angular_velocity = 0.0
132:17/0 = 0
132:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:17/0/physics_layer_0/angular_velocity = 0.0
133:17/0 = 0
133:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:17/0/physics_layer_0/angular_velocity = 0.0
134:17/0 = 0
134:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:17/0/physics_layer_0/angular_velocity = 0.0
135:17/0 = 0
135:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:17/0/physics_layer_0/angular_velocity = 0.0
136:17/0 = 0
136:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:17/0/physics_layer_0/angular_velocity = 0.0
137:17/0 = 0
137:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:17/0/physics_layer_0/angular_velocity = 0.0
138:17/0 = 0
138:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:17/0/physics_layer_0/angular_velocity = 0.0
139:17/0 = 0
139:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:17/0/physics_layer_0/angular_velocity = 0.0
140:17/0 = 0
140:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:17/0/physics_layer_0/angular_velocity = 0.0
141:17/0 = 0
141:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:17/0/physics_layer_0/angular_velocity = 0.0
142:17/0 = 0
142:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:17/0/physics_layer_0/angular_velocity = 0.0
143:17/0 = 0
143:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:17/0/physics_layer_0/angular_velocity = 0.0
144:17/0 = 0
144:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:17/0/physics_layer_0/angular_velocity = 0.0
145:17/0 = 0
145:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:17/0/physics_layer_0/angular_velocity = 0.0
146:17/0 = 0
146:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:17/0/physics_layer_0/angular_velocity = 0.0
147:17/0 = 0
147:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:17/0/physics_layer_0/angular_velocity = 0.0
148:17/0 = 0
148:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:17/0/physics_layer_0/angular_velocity = 0.0
149:17/0 = 0
149:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:17/0/physics_layer_0/angular_velocity = 0.0
150:17/0 = 0
150:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:17/0/physics_layer_0/angular_velocity = 0.0
151:17/0 = 0
151:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:17/0/physics_layer_0/angular_velocity = 0.0
152:17/0 = 0
152:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:17/0/physics_layer_0/angular_velocity = 0.0
153:17/0 = 0
153:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:17/0/physics_layer_0/angular_velocity = 0.0
154:17/0 = 0
154:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:17/0/physics_layer_0/angular_velocity = 0.0
155:17/0 = 0
155:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:17/0/physics_layer_0/angular_velocity = 0.0
156:17/0 = 0
156:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:17/0/physics_layer_0/angular_velocity = 0.0
157:17/0 = 0
157:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:17/0/physics_layer_0/angular_velocity = 0.0
158:17/0 = 0
158:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:17/0/physics_layer_0/angular_velocity = 0.0
159:17/0 = 0
159:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:17/0/physics_layer_0/angular_velocity = 0.0
160:17/0 = 0
160:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:17/0/physics_layer_0/angular_velocity = 0.0
161:17/0 = 0
161:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:17/0/physics_layer_0/angular_velocity = 0.0
162:17/0 = 0
162:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:17/0/physics_layer_0/angular_velocity = 0.0
163:17/0 = 0
163:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:17/0/physics_layer_0/angular_velocity = 0.0
164:17/0 = 0
164:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:17/0/physics_layer_0/angular_velocity = 0.0
165:17/0 = 0
165:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:17/0/physics_layer_0/angular_velocity = 0.0
166:17/0 = 0
166:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:17/0/physics_layer_0/angular_velocity = 0.0
167:17/0 = 0
167:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:17/0/physics_layer_0/angular_velocity = 0.0
168:17/0 = 0
168:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:17/0/physics_layer_0/angular_velocity = 0.0
169:17/0 = 0
169:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:17/0/physics_layer_0/angular_velocity = 0.0
170:17/0 = 0
170:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:17/0/physics_layer_0/angular_velocity = 0.0
171:17/0 = 0
171:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:17/0/physics_layer_0/angular_velocity = 0.0
172:17/0 = 0
172:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:17/0/physics_layer_0/angular_velocity = 0.0
173:17/0 = 0
173:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:17/0/physics_layer_0/angular_velocity = 0.0
174:17/0 = 0
174:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:17/0/physics_layer_0/angular_velocity = 0.0
175:17/0 = 0
175:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:17/0/physics_layer_0/angular_velocity = 0.0
176:17/0 = 0
176:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:17/0/physics_layer_0/angular_velocity = 0.0
177:17/0 = 0
177:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:17/0/physics_layer_0/angular_velocity = 0.0
178:17/0 = 0
178:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:17/0/physics_layer_0/angular_velocity = 0.0
179:17/0 = 0
179:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:17/0/physics_layer_0/angular_velocity = 0.0
180:17/0 = 0
180:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:17/0/physics_layer_0/angular_velocity = 0.0
181:17/0 = 0
181:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:17/0/physics_layer_0/angular_velocity = 0.0
182:17/0 = 0
182:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:17/0/physics_layer_0/angular_velocity = 0.0
183:17/0 = 0
183:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:17/0/physics_layer_0/angular_velocity = 0.0
184:17/0 = 0
184:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:17/0/physics_layer_0/angular_velocity = 0.0
185:17/0 = 0
185:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:17/0/physics_layer_0/angular_velocity = 0.0
186:17/0 = 0
186:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:17/0/physics_layer_0/angular_velocity = 0.0
187:17/0 = 0
187:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:17/0/physics_layer_0/angular_velocity = 0.0
188:17/0 = 0
188:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:17/0/physics_layer_0/angular_velocity = 0.0
189:17/0 = 0
189:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:17/0/physics_layer_0/angular_velocity = 0.0
190:17/0 = 0
190:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:17/0/physics_layer_0/angular_velocity = 0.0
191:17/0 = 0
191:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:17/0/physics_layer_0/angular_velocity = 0.0
192:17/0 = 0
192:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:17/0/physics_layer_0/angular_velocity = 0.0
193:17/0 = 0
193:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:17/0/physics_layer_0/angular_velocity = 0.0
194:17/0 = 0
194:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:17/0/physics_layer_0/angular_velocity = 0.0
195:17/0 = 0
195:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:17/0/physics_layer_0/angular_velocity = 0.0
196:17/0 = 0
196:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:17/0/physics_layer_0/angular_velocity = 0.0
197:17/0 = 0
197:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:17/0/physics_layer_0/angular_velocity = 0.0
198:17/0 = 0
198:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:17/0/physics_layer_0/angular_velocity = 0.0
199:17/0 = 0
199:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:17/0/physics_layer_0/angular_velocity = 0.0
200:17/0 = 0
200:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:17/0/physics_layer_0/angular_velocity = 0.0
201:17/0 = 0
201:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:17/0/physics_layer_0/angular_velocity = 0.0
202:17/0 = 0
202:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:17/0/physics_layer_0/angular_velocity = 0.0
203:17/0 = 0
203:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:17/0/physics_layer_0/angular_velocity = 0.0
204:17/0 = 0
204:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:17/0/physics_layer_0/angular_velocity = 0.0
205:17/0 = 0
205:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:17/0/physics_layer_0/angular_velocity = 0.0
206:17/0 = 0
206:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:17/0/physics_layer_0/angular_velocity = 0.0
207:17/0 = 0
207:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:17/0/physics_layer_0/angular_velocity = 0.0
208:17/0 = 0
208:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:17/0/physics_layer_0/angular_velocity = 0.0
209:17/0 = 0
209:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:17/0/physics_layer_0/angular_velocity = 0.0
210:17/0 = 0
210:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:17/0/physics_layer_0/angular_velocity = 0.0
0:18/0 = 0
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0 = 0
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
2:18/0 = 0
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
3:18/0 = 0
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0 = 0
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0 = 0
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0 = 0
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0 = 0
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
8:18/0 = 0
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
9:18/0 = 0
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0 = 0
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0 = 0
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0 = 0
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
13:18/0 = 0
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0 = 0
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
15:18/0 = 0
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
16:18/0 = 0
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0 = 0
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
18:18/0 = 0
18:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:18/0/physics_layer_0/angular_velocity = 0.0
19:18/0 = 0
19:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:18/0/physics_layer_0/angular_velocity = 0.0
20:18/0 = 0
20:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:18/0/physics_layer_0/angular_velocity = 0.0
21:18/0 = 0
21:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:18/0/physics_layer_0/angular_velocity = 0.0
22:18/0 = 0
22:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:18/0/physics_layer_0/angular_velocity = 0.0
23:18/0 = 0
23:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:18/0/physics_layer_0/angular_velocity = 0.0
24:18/0 = 0
24:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:18/0/physics_layer_0/angular_velocity = 0.0
25:18/0 = 0
25:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:18/0/physics_layer_0/angular_velocity = 0.0
26:18/0 = 0
26:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:18/0/physics_layer_0/angular_velocity = 0.0
27:18/0 = 0
27:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:18/0/physics_layer_0/angular_velocity = 0.0
28:18/0 = 0
28:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:18/0/physics_layer_0/angular_velocity = 0.0
29:18/0 = 0
29:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:18/0/physics_layer_0/angular_velocity = 0.0
30:18/0 = 0
30:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:18/0/physics_layer_0/angular_velocity = 0.0
31:18/0 = 0
31:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:18/0/physics_layer_0/angular_velocity = 0.0
32:18/0 = 0
32:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:18/0/physics_layer_0/angular_velocity = 0.0
33:18/0 = 0
33:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:18/0/physics_layer_0/angular_velocity = 0.0
34:18/0 = 0
34:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:18/0/physics_layer_0/angular_velocity = 0.0
35:18/0 = 0
35:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:18/0/physics_layer_0/angular_velocity = 0.0
36:18/0 = 0
36:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:18/0/physics_layer_0/angular_velocity = 0.0
37:18/0 = 0
37:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:18/0/physics_layer_0/angular_velocity = 0.0
38:18/0 = 0
38:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:18/0/physics_layer_0/angular_velocity = 0.0
39:18/0 = 0
39:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:18/0/physics_layer_0/angular_velocity = 0.0
40:18/0 = 0
40:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:18/0/physics_layer_0/angular_velocity = 0.0
41:18/0 = 0
41:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:18/0/physics_layer_0/angular_velocity = 0.0
42:18/0 = 0
42:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:18/0/physics_layer_0/angular_velocity = 0.0
43:18/0 = 0
43:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:18/0/physics_layer_0/angular_velocity = 0.0
44:18/0 = 0
44:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:18/0/physics_layer_0/angular_velocity = 0.0
45:18/0 = 0
45:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:18/0/physics_layer_0/angular_velocity = 0.0
46:18/0 = 0
46:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:18/0/physics_layer_0/angular_velocity = 0.0
47:18/0 = 0
47:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:18/0/physics_layer_0/angular_velocity = 0.0
48:18/0 = 0
48:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:18/0/physics_layer_0/angular_velocity = 0.0
49:18/0 = 0
49:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:18/0/physics_layer_0/angular_velocity = 0.0
50:18/0 = 0
50:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:18/0/physics_layer_0/angular_velocity = 0.0
51:18/0 = 0
51:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:18/0/physics_layer_0/angular_velocity = 0.0
52:18/0 = 0
52:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:18/0/physics_layer_0/angular_velocity = 0.0
53:18/0 = 0
53:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:18/0/physics_layer_0/angular_velocity = 0.0
54:18/0 = 0
54:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:18/0/physics_layer_0/angular_velocity = 0.0
55:18/0 = 0
55:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:18/0/physics_layer_0/angular_velocity = 0.0
56:18/0 = 0
56:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:18/0/physics_layer_0/angular_velocity = 0.0
57:18/0 = 0
57:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:18/0/physics_layer_0/angular_velocity = 0.0
58:18/0 = 0
58:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:18/0/physics_layer_0/angular_velocity = 0.0
59:18/0 = 0
59:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:18/0/physics_layer_0/angular_velocity = 0.0
60:18/0 = 0
60:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:18/0/physics_layer_0/angular_velocity = 0.0
61:18/0 = 0
61:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:18/0/physics_layer_0/angular_velocity = 0.0
62:18/0 = 0
62:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:18/0/physics_layer_0/angular_velocity = 0.0
63:18/0 = 0
63:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:18/0/physics_layer_0/angular_velocity = 0.0
64:18/0 = 0
64:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:18/0/physics_layer_0/angular_velocity = 0.0
65:18/0 = 0
65:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:18/0/physics_layer_0/angular_velocity = 0.0
66:18/0 = 0
66:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:18/0/physics_layer_0/angular_velocity = 0.0
67:18/0 = 0
67:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:18/0/physics_layer_0/angular_velocity = 0.0
68:18/0 = 0
68:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:18/0/physics_layer_0/angular_velocity = 0.0
69:18/0 = 0
69:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:18/0/physics_layer_0/angular_velocity = 0.0
70:18/0 = 0
70:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:18/0/physics_layer_0/angular_velocity = 0.0
71:18/0 = 0
71:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:18/0/physics_layer_0/angular_velocity = 0.0
72:18/0 = 0
72:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:18/0/physics_layer_0/angular_velocity = 0.0
73:18/0 = 0
73:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:18/0/physics_layer_0/angular_velocity = 0.0
74:18/0 = 0
74:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:18/0/physics_layer_0/angular_velocity = 0.0
75:18/0 = 0
75:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:18/0/physics_layer_0/angular_velocity = 0.0
76:18/0 = 0
76:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:18/0/physics_layer_0/angular_velocity = 0.0
77:18/0 = 0
77:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:18/0/physics_layer_0/angular_velocity = 0.0
78:18/0 = 0
78:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:18/0/physics_layer_0/angular_velocity = 0.0
79:18/0 = 0
79:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:18/0/physics_layer_0/angular_velocity = 0.0
80:18/0 = 0
80:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:18/0/physics_layer_0/angular_velocity = 0.0
81:18/0 = 0
81:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:18/0/physics_layer_0/angular_velocity = 0.0
82:18/0 = 0
82:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:18/0/physics_layer_0/angular_velocity = 0.0
83:18/0 = 0
83:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:18/0/physics_layer_0/angular_velocity = 0.0
84:18/0 = 0
84:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:18/0/physics_layer_0/angular_velocity = 0.0
85:18/0 = 0
85:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:18/0/physics_layer_0/angular_velocity = 0.0
86:18/0 = 0
86:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:18/0/physics_layer_0/angular_velocity = 0.0
87:18/0 = 0
87:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:18/0/physics_layer_0/angular_velocity = 0.0
88:18/0 = 0
88:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:18/0/physics_layer_0/angular_velocity = 0.0
89:18/0 = 0
89:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:18/0/physics_layer_0/angular_velocity = 0.0
90:18/0 = 0
90:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:18/0/physics_layer_0/angular_velocity = 0.0
91:18/0 = 0
91:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:18/0/physics_layer_0/angular_velocity = 0.0
92:18/0 = 0
92:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:18/0/physics_layer_0/angular_velocity = 0.0
93:18/0 = 0
93:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:18/0/physics_layer_0/angular_velocity = 0.0
94:18/0 = 0
94:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:18/0/physics_layer_0/angular_velocity = 0.0
95:18/0 = 0
95:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:18/0/physics_layer_0/angular_velocity = 0.0
96:18/0 = 0
96:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:18/0/physics_layer_0/angular_velocity = 0.0
97:18/0 = 0
97:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:18/0/physics_layer_0/angular_velocity = 0.0
98:18/0 = 0
98:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:18/0/physics_layer_0/angular_velocity = 0.0
99:18/0 = 0
99:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:18/0/physics_layer_0/angular_velocity = 0.0
100:18/0 = 0
100:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:18/0/physics_layer_0/angular_velocity = 0.0
101:18/0 = 0
101:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:18/0/physics_layer_0/angular_velocity = 0.0
102:18/0 = 0
102:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:18/0/physics_layer_0/angular_velocity = 0.0
103:18/0 = 0
103:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:18/0/physics_layer_0/angular_velocity = 0.0
104:18/0 = 0
104:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:18/0/physics_layer_0/angular_velocity = 0.0
105:18/0 = 0
105:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:18/0/physics_layer_0/angular_velocity = 0.0
106:18/0 = 0
106:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:18/0/physics_layer_0/angular_velocity = 0.0
107:18/0 = 0
107:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:18/0/physics_layer_0/angular_velocity = 0.0
108:18/0 = 0
108:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:18/0/physics_layer_0/angular_velocity = 0.0
109:18/0 = 0
109:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:18/0/physics_layer_0/angular_velocity = 0.0
110:18/0 = 0
110:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:18/0/physics_layer_0/angular_velocity = 0.0
111:18/0 = 0
111:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:18/0/physics_layer_0/angular_velocity = 0.0
112:18/0 = 0
112:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:18/0/physics_layer_0/angular_velocity = 0.0
113:18/0 = 0
113:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:18/0/physics_layer_0/angular_velocity = 0.0
114:18/0 = 0
114:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:18/0/physics_layer_0/angular_velocity = 0.0
115:18/0 = 0
115:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:18/0/physics_layer_0/angular_velocity = 0.0
116:18/0 = 0
116:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:18/0/physics_layer_0/angular_velocity = 0.0
117:18/0 = 0
117:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:18/0/physics_layer_0/angular_velocity = 0.0
118:18/0 = 0
118:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:18/0/physics_layer_0/angular_velocity = 0.0
119:18/0 = 0
119:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:18/0/physics_layer_0/angular_velocity = 0.0
120:18/0 = 0
120:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:18/0/physics_layer_0/angular_velocity = 0.0
121:18/0 = 0
121:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:18/0/physics_layer_0/angular_velocity = 0.0
122:18/0 = 0
122:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:18/0/physics_layer_0/angular_velocity = 0.0
123:18/0 = 0
123:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:18/0/physics_layer_0/angular_velocity = 0.0
124:18/0 = 0
124:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:18/0/physics_layer_0/angular_velocity = 0.0
125:18/0 = 0
125:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:18/0/physics_layer_0/angular_velocity = 0.0
126:18/0 = 0
126:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:18/0/physics_layer_0/angular_velocity = 0.0
127:18/0 = 0
127:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:18/0/physics_layer_0/angular_velocity = 0.0
128:18/0 = 0
128:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:18/0/physics_layer_0/angular_velocity = 0.0
129:18/0 = 0
129:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:18/0/physics_layer_0/angular_velocity = 0.0
130:18/0 = 0
130:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:18/0/physics_layer_0/angular_velocity = 0.0
131:18/0 = 0
131:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:18/0/physics_layer_0/angular_velocity = 0.0
132:18/0 = 0
132:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:18/0/physics_layer_0/angular_velocity = 0.0
133:18/0 = 0
133:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:18/0/physics_layer_0/angular_velocity = 0.0
134:18/0 = 0
134:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:18/0/physics_layer_0/angular_velocity = 0.0
135:18/0 = 0
135:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:18/0/physics_layer_0/angular_velocity = 0.0
136:18/0 = 0
136:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:18/0/physics_layer_0/angular_velocity = 0.0
137:18/0 = 0
137:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:18/0/physics_layer_0/angular_velocity = 0.0
138:18/0 = 0
138:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:18/0/physics_layer_0/angular_velocity = 0.0
139:18/0 = 0
139:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:18/0/physics_layer_0/angular_velocity = 0.0
140:18/0 = 0
140:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:18/0/physics_layer_0/angular_velocity = 0.0
141:18/0 = 0
141:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:18/0/physics_layer_0/angular_velocity = 0.0
142:18/0 = 0
142:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:18/0/physics_layer_0/angular_velocity = 0.0
143:18/0 = 0
143:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:18/0/physics_layer_0/angular_velocity = 0.0
144:18/0 = 0
144:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:18/0/physics_layer_0/angular_velocity = 0.0
145:18/0 = 0
145:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:18/0/physics_layer_0/angular_velocity = 0.0
146:18/0 = 0
146:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:18/0/physics_layer_0/angular_velocity = 0.0
147:18/0 = 0
147:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:18/0/physics_layer_0/angular_velocity = 0.0
148:18/0 = 0
148:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:18/0/physics_layer_0/angular_velocity = 0.0
149:18/0 = 0
149:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:18/0/physics_layer_0/angular_velocity = 0.0
150:18/0 = 0
150:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:18/0/physics_layer_0/angular_velocity = 0.0
151:18/0 = 0
151:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:18/0/physics_layer_0/angular_velocity = 0.0
152:18/0 = 0
152:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:18/0/physics_layer_0/angular_velocity = 0.0
153:18/0 = 0
153:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:18/0/physics_layer_0/angular_velocity = 0.0
154:18/0 = 0
154:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:18/0/physics_layer_0/angular_velocity = 0.0
155:18/0 = 0
155:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:18/0/physics_layer_0/angular_velocity = 0.0
156:18/0 = 0
156:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:18/0/physics_layer_0/angular_velocity = 0.0
157:18/0 = 0
157:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:18/0/physics_layer_0/angular_velocity = 0.0
158:18/0 = 0
158:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:18/0/physics_layer_0/angular_velocity = 0.0
159:18/0 = 0
159:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:18/0/physics_layer_0/angular_velocity = 0.0
160:18/0 = 0
160:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:18/0/physics_layer_0/angular_velocity = 0.0
161:18/0 = 0
161:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:18/0/physics_layer_0/angular_velocity = 0.0
162:18/0 = 0
162:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:18/0/physics_layer_0/angular_velocity = 0.0
163:18/0 = 0
163:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:18/0/physics_layer_0/angular_velocity = 0.0
164:18/0 = 0
164:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:18/0/physics_layer_0/angular_velocity = 0.0
165:18/0 = 0
165:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:18/0/physics_layer_0/angular_velocity = 0.0
166:18/0 = 0
166:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:18/0/physics_layer_0/angular_velocity = 0.0
167:18/0 = 0
167:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:18/0/physics_layer_0/angular_velocity = 0.0
168:18/0 = 0
168:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:18/0/physics_layer_0/angular_velocity = 0.0
169:18/0 = 0
169:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:18/0/physics_layer_0/angular_velocity = 0.0
170:18/0 = 0
170:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:18/0/physics_layer_0/angular_velocity = 0.0
171:18/0 = 0
171:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:18/0/physics_layer_0/angular_velocity = 0.0
172:18/0 = 0
172:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:18/0/physics_layer_0/angular_velocity = 0.0
173:18/0 = 0
173:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:18/0/physics_layer_0/angular_velocity = 0.0
174:18/0 = 0
174:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:18/0/physics_layer_0/angular_velocity = 0.0
175:18/0 = 0
175:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:18/0/physics_layer_0/angular_velocity = 0.0
176:18/0 = 0
176:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:18/0/physics_layer_0/angular_velocity = 0.0
177:18/0 = 0
177:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:18/0/physics_layer_0/angular_velocity = 0.0
178:18/0 = 0
178:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:18/0/physics_layer_0/angular_velocity = 0.0
179:18/0 = 0
179:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:18/0/physics_layer_0/angular_velocity = 0.0
180:18/0 = 0
180:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:18/0/physics_layer_0/angular_velocity = 0.0
181:18/0 = 0
181:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:18/0/physics_layer_0/angular_velocity = 0.0
182:18/0 = 0
182:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:18/0/physics_layer_0/angular_velocity = 0.0
183:18/0 = 0
183:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:18/0/physics_layer_0/angular_velocity = 0.0
184:18/0 = 0
184:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:18/0/physics_layer_0/angular_velocity = 0.0
185:18/0 = 0
185:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:18/0/physics_layer_0/angular_velocity = 0.0
186:18/0 = 0
186:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:18/0/physics_layer_0/angular_velocity = 0.0
187:18/0 = 0
187:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:18/0/physics_layer_0/angular_velocity = 0.0
188:18/0 = 0
188:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:18/0/physics_layer_0/angular_velocity = 0.0
189:18/0 = 0
189:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:18/0/physics_layer_0/angular_velocity = 0.0
190:18/0 = 0
190:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:18/0/physics_layer_0/angular_velocity = 0.0
191:18/0 = 0
191:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:18/0/physics_layer_0/angular_velocity = 0.0
192:18/0 = 0
192:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:18/0/physics_layer_0/angular_velocity = 0.0
193:18/0 = 0
193:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:18/0/physics_layer_0/angular_velocity = 0.0
194:18/0 = 0
194:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:18/0/physics_layer_0/angular_velocity = 0.0
195:18/0 = 0
195:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:18/0/physics_layer_0/angular_velocity = 0.0
196:18/0 = 0
196:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:18/0/physics_layer_0/angular_velocity = 0.0
197:18/0 = 0
197:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:18/0/physics_layer_0/angular_velocity = 0.0
198:18/0 = 0
198:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:18/0/physics_layer_0/angular_velocity = 0.0
199:18/0 = 0
199:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:18/0/physics_layer_0/angular_velocity = 0.0
200:18/0 = 0
200:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:18/0/physics_layer_0/angular_velocity = 0.0
201:18/0 = 0
201:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:18/0/physics_layer_0/angular_velocity = 0.0
202:18/0 = 0
202:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:18/0/physics_layer_0/angular_velocity = 0.0
203:18/0 = 0
203:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:18/0/physics_layer_0/angular_velocity = 0.0
204:18/0 = 0
204:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:18/0/physics_layer_0/angular_velocity = 0.0
205:18/0 = 0
205:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:18/0/physics_layer_0/angular_velocity = 0.0
206:18/0 = 0
206:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:18/0/physics_layer_0/angular_velocity = 0.0
207:18/0 = 0
207:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:18/0/physics_layer_0/angular_velocity = 0.0
208:18/0 = 0
208:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:18/0/physics_layer_0/angular_velocity = 0.0
209:18/0 = 0
209:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:18/0/physics_layer_0/angular_velocity = 0.0
210:18/0 = 0
210:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:18/0/physics_layer_0/angular_velocity = 0.0
0:19/0 = 0
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0 = 0
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0 = 0
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0 = 0
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0 = 0
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
5:19/0 = 0
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0 = 0
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0 = 0
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
8:19/0 = 0
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
9:19/0 = 0
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
10:19/0 = 0
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0 = 0
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
12:19/0 = 0
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
13:19/0 = 0
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
14:19/0 = 0
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
15:19/0 = 0
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
16:19/0 = 0
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
17:19/0 = 0
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
18:19/0 = 0
18:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:19/0/physics_layer_0/angular_velocity = 0.0
19:19/0 = 0
19:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:19/0/physics_layer_0/angular_velocity = 0.0
20:19/0 = 0
20:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:19/0/physics_layer_0/angular_velocity = 0.0
21:19/0 = 0
21:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:19/0/physics_layer_0/angular_velocity = 0.0
22:19/0 = 0
22:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:19/0/physics_layer_0/angular_velocity = 0.0
23:19/0 = 0
23:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:19/0/physics_layer_0/angular_velocity = 0.0
24:19/0 = 0
24:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:19/0/physics_layer_0/angular_velocity = 0.0
25:19/0 = 0
25:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:19/0/physics_layer_0/angular_velocity = 0.0
26:19/0 = 0
26:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:19/0/physics_layer_0/angular_velocity = 0.0
27:19/0 = 0
27:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:19/0/physics_layer_0/angular_velocity = 0.0
28:19/0 = 0
28:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:19/0/physics_layer_0/angular_velocity = 0.0
29:19/0 = 0
29:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:19/0/physics_layer_0/angular_velocity = 0.0
30:19/0 = 0
30:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:19/0/physics_layer_0/angular_velocity = 0.0
31:19/0 = 0
31:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:19/0/physics_layer_0/angular_velocity = 0.0
32:19/0 = 0
32:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:19/0/physics_layer_0/angular_velocity = 0.0
33:19/0 = 0
33:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:19/0/physics_layer_0/angular_velocity = 0.0
34:19/0 = 0
34:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:19/0/physics_layer_0/angular_velocity = 0.0
35:19/0 = 0
35:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:19/0/physics_layer_0/angular_velocity = 0.0
36:19/0 = 0
36:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:19/0/physics_layer_0/angular_velocity = 0.0
37:19/0 = 0
37:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:19/0/physics_layer_0/angular_velocity = 0.0
38:19/0 = 0
38:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:19/0/physics_layer_0/angular_velocity = 0.0
39:19/0 = 0
39:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:19/0/physics_layer_0/angular_velocity = 0.0
40:19/0 = 0
40:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:19/0/physics_layer_0/angular_velocity = 0.0
41:19/0 = 0
41:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:19/0/physics_layer_0/angular_velocity = 0.0
42:19/0 = 0
42:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:19/0/physics_layer_0/angular_velocity = 0.0
43:19/0 = 0
43:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:19/0/physics_layer_0/angular_velocity = 0.0
44:19/0 = 0
44:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:19/0/physics_layer_0/angular_velocity = 0.0
45:19/0 = 0
45:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:19/0/physics_layer_0/angular_velocity = 0.0
46:19/0 = 0
46:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:19/0/physics_layer_0/angular_velocity = 0.0
47:19/0 = 0
47:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:19/0/physics_layer_0/angular_velocity = 0.0
48:19/0 = 0
48:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:19/0/physics_layer_0/angular_velocity = 0.0
49:19/0 = 0
49:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:19/0/physics_layer_0/angular_velocity = 0.0
50:19/0 = 0
50:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:19/0/physics_layer_0/angular_velocity = 0.0
51:19/0 = 0
51:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:19/0/physics_layer_0/angular_velocity = 0.0
52:19/0 = 0
52:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:19/0/physics_layer_0/angular_velocity = 0.0
53:19/0 = 0
53:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:19/0/physics_layer_0/angular_velocity = 0.0
54:19/0 = 0
54:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:19/0/physics_layer_0/angular_velocity = 0.0
55:19/0 = 0
55:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:19/0/physics_layer_0/angular_velocity = 0.0
56:19/0 = 0
56:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:19/0/physics_layer_0/angular_velocity = 0.0
57:19/0 = 0
57:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:19/0/physics_layer_0/angular_velocity = 0.0
58:19/0 = 0
58:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:19/0/physics_layer_0/angular_velocity = 0.0
59:19/0 = 0
59:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:19/0/physics_layer_0/angular_velocity = 0.0
60:19/0 = 0
60:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:19/0/physics_layer_0/angular_velocity = 0.0
61:19/0 = 0
61:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:19/0/physics_layer_0/angular_velocity = 0.0
62:19/0 = 0
62:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:19/0/physics_layer_0/angular_velocity = 0.0
63:19/0 = 0
63:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:19/0/physics_layer_0/angular_velocity = 0.0
64:19/0 = 0
64:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:19/0/physics_layer_0/angular_velocity = 0.0
65:19/0 = 0
65:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:19/0/physics_layer_0/angular_velocity = 0.0
66:19/0 = 0
66:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:19/0/physics_layer_0/angular_velocity = 0.0
67:19/0 = 0
67:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:19/0/physics_layer_0/angular_velocity = 0.0
68:19/0 = 0
68:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:19/0/physics_layer_0/angular_velocity = 0.0
69:19/0 = 0
69:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:19/0/physics_layer_0/angular_velocity = 0.0
70:19/0 = 0
70:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:19/0/physics_layer_0/angular_velocity = 0.0
71:19/0 = 0
71:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:19/0/physics_layer_0/angular_velocity = 0.0
72:19/0 = 0
72:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:19/0/physics_layer_0/angular_velocity = 0.0
73:19/0 = 0
73:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:19/0/physics_layer_0/angular_velocity = 0.0
74:19/0 = 0
74:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:19/0/physics_layer_0/angular_velocity = 0.0
75:19/0 = 0
75:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:19/0/physics_layer_0/angular_velocity = 0.0
76:19/0 = 0
76:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:19/0/physics_layer_0/angular_velocity = 0.0
77:19/0 = 0
77:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:19/0/physics_layer_0/angular_velocity = 0.0
78:19/0 = 0
78:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:19/0/physics_layer_0/angular_velocity = 0.0
79:19/0 = 0
79:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:19/0/physics_layer_0/angular_velocity = 0.0
80:19/0 = 0
80:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:19/0/physics_layer_0/angular_velocity = 0.0
81:19/0 = 0
81:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:19/0/physics_layer_0/angular_velocity = 0.0
82:19/0 = 0
82:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:19/0/physics_layer_0/angular_velocity = 0.0
83:19/0 = 0
83:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:19/0/physics_layer_0/angular_velocity = 0.0
84:19/0 = 0
84:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:19/0/physics_layer_0/angular_velocity = 0.0
85:19/0 = 0
85:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:19/0/physics_layer_0/angular_velocity = 0.0
86:19/0 = 0
86:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:19/0/physics_layer_0/angular_velocity = 0.0
87:19/0 = 0
87:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:19/0/physics_layer_0/angular_velocity = 0.0
88:19/0 = 0
88:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:19/0/physics_layer_0/angular_velocity = 0.0
89:19/0 = 0
89:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:19/0/physics_layer_0/angular_velocity = 0.0
90:19/0 = 0
90:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:19/0/physics_layer_0/angular_velocity = 0.0
91:19/0 = 0
91:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:19/0/physics_layer_0/angular_velocity = 0.0
92:19/0 = 0
92:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:19/0/physics_layer_0/angular_velocity = 0.0
93:19/0 = 0
93:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:19/0/physics_layer_0/angular_velocity = 0.0
94:19/0 = 0
94:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:19/0/physics_layer_0/angular_velocity = 0.0
95:19/0 = 0
95:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:19/0/physics_layer_0/angular_velocity = 0.0
96:19/0 = 0
96:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:19/0/physics_layer_0/angular_velocity = 0.0
97:19/0 = 0
97:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:19/0/physics_layer_0/angular_velocity = 0.0
98:19/0 = 0
98:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:19/0/physics_layer_0/angular_velocity = 0.0
99:19/0 = 0
99:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:19/0/physics_layer_0/angular_velocity = 0.0
100:19/0 = 0
100:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:19/0/physics_layer_0/angular_velocity = 0.0
101:19/0 = 0
101:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:19/0/physics_layer_0/angular_velocity = 0.0
102:19/0 = 0
102:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:19/0/physics_layer_0/angular_velocity = 0.0
103:19/0 = 0
103:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:19/0/physics_layer_0/angular_velocity = 0.0
104:19/0 = 0
104:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:19/0/physics_layer_0/angular_velocity = 0.0
105:19/0 = 0
105:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:19/0/physics_layer_0/angular_velocity = 0.0
106:19/0 = 0
106:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:19/0/physics_layer_0/angular_velocity = 0.0
107:19/0 = 0
107:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:19/0/physics_layer_0/angular_velocity = 0.0
108:19/0 = 0
108:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:19/0/physics_layer_0/angular_velocity = 0.0
109:19/0 = 0
109:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:19/0/physics_layer_0/angular_velocity = 0.0
110:19/0 = 0
110:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:19/0/physics_layer_0/angular_velocity = 0.0
111:19/0 = 0
111:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:19/0/physics_layer_0/angular_velocity = 0.0
112:19/0 = 0
112:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:19/0/physics_layer_0/angular_velocity = 0.0
113:19/0 = 0
113:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:19/0/physics_layer_0/angular_velocity = 0.0
114:19/0 = 0
114:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:19/0/physics_layer_0/angular_velocity = 0.0
115:19/0 = 0
115:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:19/0/physics_layer_0/angular_velocity = 0.0
116:19/0 = 0
116:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:19/0/physics_layer_0/angular_velocity = 0.0
117:19/0 = 0
117:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:19/0/physics_layer_0/angular_velocity = 0.0
118:19/0 = 0
118:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:19/0/physics_layer_0/angular_velocity = 0.0
119:19/0 = 0
119:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:19/0/physics_layer_0/angular_velocity = 0.0
120:19/0 = 0
120:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:19/0/physics_layer_0/angular_velocity = 0.0
121:19/0 = 0
121:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:19/0/physics_layer_0/angular_velocity = 0.0
122:19/0 = 0
122:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:19/0/physics_layer_0/angular_velocity = 0.0
123:19/0 = 0
123:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:19/0/physics_layer_0/angular_velocity = 0.0
124:19/0 = 0
124:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:19/0/physics_layer_0/angular_velocity = 0.0
125:19/0 = 0
125:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:19/0/physics_layer_0/angular_velocity = 0.0
126:19/0 = 0
126:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:19/0/physics_layer_0/angular_velocity = 0.0
127:19/0 = 0
127:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:19/0/physics_layer_0/angular_velocity = 0.0
128:19/0 = 0
128:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:19/0/physics_layer_0/angular_velocity = 0.0
129:19/0 = 0
129:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:19/0/physics_layer_0/angular_velocity = 0.0
130:19/0 = 0
130:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:19/0/physics_layer_0/angular_velocity = 0.0
131:19/0 = 0
131:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:19/0/physics_layer_0/angular_velocity = 0.0
132:19/0 = 0
132:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:19/0/physics_layer_0/angular_velocity = 0.0
133:19/0 = 0
133:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:19/0/physics_layer_0/angular_velocity = 0.0
134:19/0 = 0
134:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:19/0/physics_layer_0/angular_velocity = 0.0
135:19/0 = 0
135:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:19/0/physics_layer_0/angular_velocity = 0.0
136:19/0 = 0
136:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:19/0/physics_layer_0/angular_velocity = 0.0
137:19/0 = 0
137:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:19/0/physics_layer_0/angular_velocity = 0.0
138:19/0 = 0
138:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:19/0/physics_layer_0/angular_velocity = 0.0
139:19/0 = 0
139:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:19/0/physics_layer_0/angular_velocity = 0.0
140:19/0 = 0
140:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:19/0/physics_layer_0/angular_velocity = 0.0
141:19/0 = 0
141:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:19/0/physics_layer_0/angular_velocity = 0.0
142:19/0 = 0
142:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:19/0/physics_layer_0/angular_velocity = 0.0
143:19/0 = 0
143:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:19/0/physics_layer_0/angular_velocity = 0.0
144:19/0 = 0
144:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:19/0/physics_layer_0/angular_velocity = 0.0
145:19/0 = 0
145:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:19/0/physics_layer_0/angular_velocity = 0.0
146:19/0 = 0
146:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:19/0/physics_layer_0/angular_velocity = 0.0
147:19/0 = 0
147:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:19/0/physics_layer_0/angular_velocity = 0.0
148:19/0 = 0
148:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:19/0/physics_layer_0/angular_velocity = 0.0
149:19/0 = 0
149:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:19/0/physics_layer_0/angular_velocity = 0.0
150:19/0 = 0
150:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:19/0/physics_layer_0/angular_velocity = 0.0
151:19/0 = 0
151:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:19/0/physics_layer_0/angular_velocity = 0.0
152:19/0 = 0
152:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:19/0/physics_layer_0/angular_velocity = 0.0
153:19/0 = 0
153:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:19/0/physics_layer_0/angular_velocity = 0.0
154:19/0 = 0
154:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:19/0/physics_layer_0/angular_velocity = 0.0
155:19/0 = 0
155:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:19/0/physics_layer_0/angular_velocity = 0.0
156:19/0 = 0
156:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:19/0/physics_layer_0/angular_velocity = 0.0
157:19/0 = 0
157:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:19/0/physics_layer_0/angular_velocity = 0.0
158:19/0 = 0
158:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:19/0/physics_layer_0/angular_velocity = 0.0
159:19/0 = 0
159:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:19/0/physics_layer_0/angular_velocity = 0.0
160:19/0 = 0
160:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:19/0/physics_layer_0/angular_velocity = 0.0
161:19/0 = 0
161:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:19/0/physics_layer_0/angular_velocity = 0.0
162:19/0 = 0
162:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:19/0/physics_layer_0/angular_velocity = 0.0
163:19/0 = 0
163:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:19/0/physics_layer_0/angular_velocity = 0.0
164:19/0 = 0
164:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:19/0/physics_layer_0/angular_velocity = 0.0
165:19/0 = 0
165:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:19/0/physics_layer_0/angular_velocity = 0.0
166:19/0 = 0
166:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:19/0/physics_layer_0/angular_velocity = 0.0
167:19/0 = 0
167:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:19/0/physics_layer_0/angular_velocity = 0.0
168:19/0 = 0
168:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:19/0/physics_layer_0/angular_velocity = 0.0
169:19/0 = 0
169:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:19/0/physics_layer_0/angular_velocity = 0.0
170:19/0 = 0
170:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:19/0/physics_layer_0/angular_velocity = 0.0
171:19/0 = 0
171:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:19/0/physics_layer_0/angular_velocity = 0.0
172:19/0 = 0
172:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:19/0/physics_layer_0/angular_velocity = 0.0
173:19/0 = 0
173:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:19/0/physics_layer_0/angular_velocity = 0.0
174:19/0 = 0
174:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:19/0/physics_layer_0/angular_velocity = 0.0
175:19/0 = 0
175:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:19/0/physics_layer_0/angular_velocity = 0.0
176:19/0 = 0
176:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:19/0/physics_layer_0/angular_velocity = 0.0
177:19/0 = 0
177:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:19/0/physics_layer_0/angular_velocity = 0.0
178:19/0 = 0
178:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:19/0/physics_layer_0/angular_velocity = 0.0
179:19/0 = 0
179:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:19/0/physics_layer_0/angular_velocity = 0.0
180:19/0 = 0
180:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:19/0/physics_layer_0/angular_velocity = 0.0
181:19/0 = 0
181:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:19/0/physics_layer_0/angular_velocity = 0.0
182:19/0 = 0
182:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:19/0/physics_layer_0/angular_velocity = 0.0
183:19/0 = 0
183:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:19/0/physics_layer_0/angular_velocity = 0.0
184:19/0 = 0
184:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:19/0/physics_layer_0/angular_velocity = 0.0
185:19/0 = 0
185:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:19/0/physics_layer_0/angular_velocity = 0.0
186:19/0 = 0
186:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:19/0/physics_layer_0/angular_velocity = 0.0
187:19/0 = 0
187:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:19/0/physics_layer_0/angular_velocity = 0.0
188:19/0 = 0
188:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:19/0/physics_layer_0/angular_velocity = 0.0
189:19/0 = 0
189:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:19/0/physics_layer_0/angular_velocity = 0.0
190:19/0 = 0
190:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:19/0/physics_layer_0/angular_velocity = 0.0
191:19/0 = 0
191:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:19/0/physics_layer_0/angular_velocity = 0.0
192:19/0 = 0
192:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:19/0/physics_layer_0/angular_velocity = 0.0
193:19/0 = 0
193:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:19/0/physics_layer_0/angular_velocity = 0.0
194:19/0 = 0
194:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:19/0/physics_layer_0/angular_velocity = 0.0
195:19/0 = 0
195:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:19/0/physics_layer_0/angular_velocity = 0.0
196:19/0 = 0
196:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:19/0/physics_layer_0/angular_velocity = 0.0
197:19/0 = 0
197:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:19/0/physics_layer_0/angular_velocity = 0.0
198:19/0 = 0
198:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:19/0/physics_layer_0/angular_velocity = 0.0
199:19/0 = 0
199:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:19/0/physics_layer_0/angular_velocity = 0.0
200:19/0 = 0
200:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:19/0/physics_layer_0/angular_velocity = 0.0
201:19/0 = 0
201:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:19/0/physics_layer_0/angular_velocity = 0.0
202:19/0 = 0
202:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:19/0/physics_layer_0/angular_velocity = 0.0
203:19/0 = 0
203:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:19/0/physics_layer_0/angular_velocity = 0.0
204:19/0 = 0
204:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:19/0/physics_layer_0/angular_velocity = 0.0
205:19/0 = 0
205:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:19/0/physics_layer_0/angular_velocity = 0.0
206:19/0 = 0
206:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:19/0/physics_layer_0/angular_velocity = 0.0
207:19/0 = 0
207:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:19/0/physics_layer_0/angular_velocity = 0.0
208:19/0 = 0
208:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:19/0/physics_layer_0/angular_velocity = 0.0
209:19/0 = 0
209:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:19/0/physics_layer_0/angular_velocity = 0.0
210:19/0 = 0
210:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:19/0/physics_layer_0/angular_velocity = 0.0
0:20/0 = 0
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0 = 0
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0 = 0
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0 = 0
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0 = 0
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
5:20/0 = 0
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
6:20/0 = 0
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0 = 0
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
8:20/0 = 0
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0 = 0
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0 = 0
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0 = 0
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
12:20/0 = 0
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
13:20/0 = 0
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
14:20/0 = 0
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
15:20/0 = 0
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
16:20/0 = 0
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
17:20/0 = 0
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
18:20/0 = 0
18:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:20/0/physics_layer_0/angular_velocity = 0.0
19:20/0 = 0
19:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:20/0/physics_layer_0/angular_velocity = 0.0
20:20/0 = 0
20:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:20/0/physics_layer_0/angular_velocity = 0.0
21:20/0 = 0
21:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:20/0/physics_layer_0/angular_velocity = 0.0
22:20/0 = 0
22:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:20/0/physics_layer_0/angular_velocity = 0.0
23:20/0 = 0
23:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:20/0/physics_layer_0/angular_velocity = 0.0
24:20/0 = 0
24:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:20/0/physics_layer_0/angular_velocity = 0.0
25:20/0 = 0
25:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:20/0/physics_layer_0/angular_velocity = 0.0
26:20/0 = 0
26:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:20/0/physics_layer_0/angular_velocity = 0.0
27:20/0 = 0
27:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:20/0/physics_layer_0/angular_velocity = 0.0
28:20/0 = 0
28:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:20/0/physics_layer_0/angular_velocity = 0.0
29:20/0 = 0
29:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:20/0/physics_layer_0/angular_velocity = 0.0
30:20/0 = 0
30:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:20/0/physics_layer_0/angular_velocity = 0.0
31:20/0 = 0
31:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:20/0/physics_layer_0/angular_velocity = 0.0
32:20/0 = 0
32:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:20/0/physics_layer_0/angular_velocity = 0.0
33:20/0 = 0
33:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:20/0/physics_layer_0/angular_velocity = 0.0
34:20/0 = 0
34:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:20/0/physics_layer_0/angular_velocity = 0.0
35:20/0 = 0
35:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:20/0/physics_layer_0/angular_velocity = 0.0
36:20/0 = 0
36:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:20/0/physics_layer_0/angular_velocity = 0.0
37:20/0 = 0
37:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:20/0/physics_layer_0/angular_velocity = 0.0
38:20/0 = 0
38:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:20/0/physics_layer_0/angular_velocity = 0.0
39:20/0 = 0
39:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:20/0/physics_layer_0/angular_velocity = 0.0
40:20/0 = 0
40:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:20/0/physics_layer_0/angular_velocity = 0.0
41:20/0 = 0
41:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:20/0/physics_layer_0/angular_velocity = 0.0
42:20/0 = 0
42:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:20/0/physics_layer_0/angular_velocity = 0.0
43:20/0 = 0
43:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:20/0/physics_layer_0/angular_velocity = 0.0
44:20/0 = 0
44:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:20/0/physics_layer_0/angular_velocity = 0.0
45:20/0 = 0
45:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:20/0/physics_layer_0/angular_velocity = 0.0
46:20/0 = 0
46:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:20/0/physics_layer_0/angular_velocity = 0.0
47:20/0 = 0
47:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:20/0/physics_layer_0/angular_velocity = 0.0
48:20/0 = 0
48:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:20/0/physics_layer_0/angular_velocity = 0.0
49:20/0 = 0
49:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:20/0/physics_layer_0/angular_velocity = 0.0
50:20/0 = 0
50:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:20/0/physics_layer_0/angular_velocity = 0.0
51:20/0 = 0
51:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:20/0/physics_layer_0/angular_velocity = 0.0
52:20/0 = 0
52:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:20/0/physics_layer_0/angular_velocity = 0.0
53:20/0 = 0
53:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:20/0/physics_layer_0/angular_velocity = 0.0
54:20/0 = 0
54:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:20/0/physics_layer_0/angular_velocity = 0.0
55:20/0 = 0
55:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:20/0/physics_layer_0/angular_velocity = 0.0
56:20/0 = 0
56:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:20/0/physics_layer_0/angular_velocity = 0.0
57:20/0 = 0
57:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:20/0/physics_layer_0/angular_velocity = 0.0
58:20/0 = 0
58:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:20/0/physics_layer_0/angular_velocity = 0.0
59:20/0 = 0
59:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:20/0/physics_layer_0/angular_velocity = 0.0
60:20/0 = 0
60:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:20/0/physics_layer_0/angular_velocity = 0.0
61:20/0 = 0
61:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:20/0/physics_layer_0/angular_velocity = 0.0
62:20/0 = 0
62:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:20/0/physics_layer_0/angular_velocity = 0.0
63:20/0 = 0
63:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:20/0/physics_layer_0/angular_velocity = 0.0
64:20/0 = 0
64:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:20/0/physics_layer_0/angular_velocity = 0.0
65:20/0 = 0
65:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:20/0/physics_layer_0/angular_velocity = 0.0
66:20/0 = 0
66:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:20/0/physics_layer_0/angular_velocity = 0.0
67:20/0 = 0
67:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:20/0/physics_layer_0/angular_velocity = 0.0
68:20/0 = 0
68:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:20/0/physics_layer_0/angular_velocity = 0.0
69:20/0 = 0
69:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:20/0/physics_layer_0/angular_velocity = 0.0
70:20/0 = 0
70:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:20/0/physics_layer_0/angular_velocity = 0.0
71:20/0 = 0
71:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:20/0/physics_layer_0/angular_velocity = 0.0
72:20/0 = 0
72:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:20/0/physics_layer_0/angular_velocity = 0.0
73:20/0 = 0
73:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:20/0/physics_layer_0/angular_velocity = 0.0
74:20/0 = 0
74:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:20/0/physics_layer_0/angular_velocity = 0.0
75:20/0 = 0
75:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:20/0/physics_layer_0/angular_velocity = 0.0
76:20/0 = 0
76:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:20/0/physics_layer_0/angular_velocity = 0.0
77:20/0 = 0
77:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:20/0/physics_layer_0/angular_velocity = 0.0
78:20/0 = 0
78:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:20/0/physics_layer_0/angular_velocity = 0.0
79:20/0 = 0
79:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:20/0/physics_layer_0/angular_velocity = 0.0
80:20/0 = 0
80:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:20/0/physics_layer_0/angular_velocity = 0.0
81:20/0 = 0
81:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:20/0/physics_layer_0/angular_velocity = 0.0
82:20/0 = 0
82:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:20/0/physics_layer_0/angular_velocity = 0.0
83:20/0 = 0
83:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:20/0/physics_layer_0/angular_velocity = 0.0
84:20/0 = 0
84:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:20/0/physics_layer_0/angular_velocity = 0.0
85:20/0 = 0
85:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:20/0/physics_layer_0/angular_velocity = 0.0
86:20/0 = 0
86:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:20/0/physics_layer_0/angular_velocity = 0.0
87:20/0 = 0
87:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:20/0/physics_layer_0/angular_velocity = 0.0
88:20/0 = 0
88:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:20/0/physics_layer_0/angular_velocity = 0.0
89:20/0 = 0
89:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:20/0/physics_layer_0/angular_velocity = 0.0
90:20/0 = 0
90:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:20/0/physics_layer_0/angular_velocity = 0.0
91:20/0 = 0
91:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:20/0/physics_layer_0/angular_velocity = 0.0
92:20/0 = 0
92:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:20/0/physics_layer_0/angular_velocity = 0.0
93:20/0 = 0
93:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:20/0/physics_layer_0/angular_velocity = 0.0
94:20/0 = 0
94:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:20/0/physics_layer_0/angular_velocity = 0.0
95:20/0 = 0
95:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:20/0/physics_layer_0/angular_velocity = 0.0
96:20/0 = 0
96:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:20/0/physics_layer_0/angular_velocity = 0.0
97:20/0 = 0
97:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:20/0/physics_layer_0/angular_velocity = 0.0
98:20/0 = 0
98:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:20/0/physics_layer_0/angular_velocity = 0.0
99:20/0 = 0
99:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:20/0/physics_layer_0/angular_velocity = 0.0
100:20/0 = 0
100:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:20/0/physics_layer_0/angular_velocity = 0.0
101:20/0 = 0
101:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:20/0/physics_layer_0/angular_velocity = 0.0
102:20/0 = 0
102:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:20/0/physics_layer_0/angular_velocity = 0.0
103:20/0 = 0
103:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:20/0/physics_layer_0/angular_velocity = 0.0
104:20/0 = 0
104:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:20/0/physics_layer_0/angular_velocity = 0.0
105:20/0 = 0
105:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:20/0/physics_layer_0/angular_velocity = 0.0
106:20/0 = 0
106:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:20/0/physics_layer_0/angular_velocity = 0.0
107:20/0 = 0
107:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:20/0/physics_layer_0/angular_velocity = 0.0
108:20/0 = 0
108:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:20/0/physics_layer_0/angular_velocity = 0.0
109:20/0 = 0
109:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:20/0/physics_layer_0/angular_velocity = 0.0
110:20/0 = 0
110:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:20/0/physics_layer_0/angular_velocity = 0.0
111:20/0 = 0
111:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:20/0/physics_layer_0/angular_velocity = 0.0
112:20/0 = 0
112:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:20/0/physics_layer_0/angular_velocity = 0.0
113:20/0 = 0
113:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:20/0/physics_layer_0/angular_velocity = 0.0
114:20/0 = 0
114:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:20/0/physics_layer_0/angular_velocity = 0.0
115:20/0 = 0
115:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:20/0/physics_layer_0/angular_velocity = 0.0
116:20/0 = 0
116:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:20/0/physics_layer_0/angular_velocity = 0.0
117:20/0 = 0
117:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:20/0/physics_layer_0/angular_velocity = 0.0
118:20/0 = 0
118:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:20/0/physics_layer_0/angular_velocity = 0.0
119:20/0 = 0
119:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:20/0/physics_layer_0/angular_velocity = 0.0
120:20/0 = 0
120:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:20/0/physics_layer_0/angular_velocity = 0.0
121:20/0 = 0
121:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:20/0/physics_layer_0/angular_velocity = 0.0
122:20/0 = 0
122:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:20/0/physics_layer_0/angular_velocity = 0.0
123:20/0 = 0
123:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:20/0/physics_layer_0/angular_velocity = 0.0
124:20/0 = 0
124:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:20/0/physics_layer_0/angular_velocity = 0.0
125:20/0 = 0
125:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:20/0/physics_layer_0/angular_velocity = 0.0
126:20/0 = 0
126:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:20/0/physics_layer_0/angular_velocity = 0.0
127:20/0 = 0
127:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:20/0/physics_layer_0/angular_velocity = 0.0
128:20/0 = 0
128:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:20/0/physics_layer_0/angular_velocity = 0.0
129:20/0 = 0
129:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:20/0/physics_layer_0/angular_velocity = 0.0
130:20/0 = 0
130:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:20/0/physics_layer_0/angular_velocity = 0.0
131:20/0 = 0
131:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:20/0/physics_layer_0/angular_velocity = 0.0
132:20/0 = 0
132:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:20/0/physics_layer_0/angular_velocity = 0.0
133:20/0 = 0
133:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:20/0/physics_layer_0/angular_velocity = 0.0
134:20/0 = 0
134:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:20/0/physics_layer_0/angular_velocity = 0.0
135:20/0 = 0
135:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:20/0/physics_layer_0/angular_velocity = 0.0
136:20/0 = 0
136:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:20/0/physics_layer_0/angular_velocity = 0.0
137:20/0 = 0
137:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:20/0/physics_layer_0/angular_velocity = 0.0
138:20/0 = 0
138:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:20/0/physics_layer_0/angular_velocity = 0.0
139:20/0 = 0
139:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:20/0/physics_layer_0/angular_velocity = 0.0
140:20/0 = 0
140:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:20/0/physics_layer_0/angular_velocity = 0.0
141:20/0 = 0
141:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:20/0/physics_layer_0/angular_velocity = 0.0
142:20/0 = 0
142:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:20/0/physics_layer_0/angular_velocity = 0.0
143:20/0 = 0
143:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:20/0/physics_layer_0/angular_velocity = 0.0
144:20/0 = 0
144:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:20/0/physics_layer_0/angular_velocity = 0.0
145:20/0 = 0
145:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:20/0/physics_layer_0/angular_velocity = 0.0
146:20/0 = 0
146:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:20/0/physics_layer_0/angular_velocity = 0.0
147:20/0 = 0
147:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:20/0/physics_layer_0/angular_velocity = 0.0
148:20/0 = 0
148:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:20/0/physics_layer_0/angular_velocity = 0.0
149:20/0 = 0
149:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:20/0/physics_layer_0/angular_velocity = 0.0
150:20/0 = 0
150:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:20/0/physics_layer_0/angular_velocity = 0.0
151:20/0 = 0
151:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:20/0/physics_layer_0/angular_velocity = 0.0
152:20/0 = 0
152:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:20/0/physics_layer_0/angular_velocity = 0.0
153:20/0 = 0
153:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:20/0/physics_layer_0/angular_velocity = 0.0
154:20/0 = 0
154:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:20/0/physics_layer_0/angular_velocity = 0.0
155:20/0 = 0
155:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:20/0/physics_layer_0/angular_velocity = 0.0
156:20/0 = 0
156:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:20/0/physics_layer_0/angular_velocity = 0.0
157:20/0 = 0
157:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:20/0/physics_layer_0/angular_velocity = 0.0
158:20/0 = 0
158:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:20/0/physics_layer_0/angular_velocity = 0.0
159:20/0 = 0
159:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:20/0/physics_layer_0/angular_velocity = 0.0
160:20/0 = 0
160:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:20/0/physics_layer_0/angular_velocity = 0.0
161:20/0 = 0
161:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:20/0/physics_layer_0/angular_velocity = 0.0
162:20/0 = 0
162:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:20/0/physics_layer_0/angular_velocity = 0.0
163:20/0 = 0
163:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:20/0/physics_layer_0/angular_velocity = 0.0
164:20/0 = 0
164:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:20/0/physics_layer_0/angular_velocity = 0.0
165:20/0 = 0
165:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:20/0/physics_layer_0/angular_velocity = 0.0
166:20/0 = 0
166:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:20/0/physics_layer_0/angular_velocity = 0.0
167:20/0 = 0
167:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:20/0/physics_layer_0/angular_velocity = 0.0
168:20/0 = 0
168:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:20/0/physics_layer_0/angular_velocity = 0.0
169:20/0 = 0
169:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:20/0/physics_layer_0/angular_velocity = 0.0
170:20/0 = 0
170:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:20/0/physics_layer_0/angular_velocity = 0.0
171:20/0 = 0
171:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:20/0/physics_layer_0/angular_velocity = 0.0
172:20/0 = 0
172:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:20/0/physics_layer_0/angular_velocity = 0.0
173:20/0 = 0
173:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:20/0/physics_layer_0/angular_velocity = 0.0
174:20/0 = 0
174:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:20/0/physics_layer_0/angular_velocity = 0.0
175:20/0 = 0
175:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:20/0/physics_layer_0/angular_velocity = 0.0
176:20/0 = 0
176:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:20/0/physics_layer_0/angular_velocity = 0.0
177:20/0 = 0
177:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:20/0/physics_layer_0/angular_velocity = 0.0
178:20/0 = 0
178:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:20/0/physics_layer_0/angular_velocity = 0.0
179:20/0 = 0
179:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:20/0/physics_layer_0/angular_velocity = 0.0
180:20/0 = 0
180:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:20/0/physics_layer_0/angular_velocity = 0.0
181:20/0 = 0
181:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:20/0/physics_layer_0/angular_velocity = 0.0
182:20/0 = 0
182:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:20/0/physics_layer_0/angular_velocity = 0.0
183:20/0 = 0
183:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:20/0/physics_layer_0/angular_velocity = 0.0
184:20/0 = 0
184:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:20/0/physics_layer_0/angular_velocity = 0.0
185:20/0 = 0
185:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:20/0/physics_layer_0/angular_velocity = 0.0
186:20/0 = 0
186:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:20/0/physics_layer_0/angular_velocity = 0.0
187:20/0 = 0
187:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:20/0/physics_layer_0/angular_velocity = 0.0
188:20/0 = 0
188:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:20/0/physics_layer_0/angular_velocity = 0.0
189:20/0 = 0
189:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:20/0/physics_layer_0/angular_velocity = 0.0
190:20/0 = 0
190:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:20/0/physics_layer_0/angular_velocity = 0.0
191:20/0 = 0
191:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:20/0/physics_layer_0/angular_velocity = 0.0
192:20/0 = 0
192:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:20/0/physics_layer_0/angular_velocity = 0.0
193:20/0 = 0
193:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:20/0/physics_layer_0/angular_velocity = 0.0
194:20/0 = 0
194:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:20/0/physics_layer_0/angular_velocity = 0.0
195:20/0 = 0
195:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:20/0/physics_layer_0/angular_velocity = 0.0
196:20/0 = 0
196:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:20/0/physics_layer_0/angular_velocity = 0.0
197:20/0 = 0
197:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:20/0/physics_layer_0/angular_velocity = 0.0
198:20/0 = 0
198:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:20/0/physics_layer_0/angular_velocity = 0.0
199:20/0 = 0
199:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:20/0/physics_layer_0/angular_velocity = 0.0
200:20/0 = 0
200:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:20/0/physics_layer_0/angular_velocity = 0.0
201:20/0 = 0
201:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:20/0/physics_layer_0/angular_velocity = 0.0
202:20/0 = 0
202:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:20/0/physics_layer_0/angular_velocity = 0.0
203:20/0 = 0
203:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:20/0/physics_layer_0/angular_velocity = 0.0
204:20/0 = 0
204:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:20/0/physics_layer_0/angular_velocity = 0.0
205:20/0 = 0
205:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:20/0/physics_layer_0/angular_velocity = 0.0
206:20/0 = 0
206:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:20/0/physics_layer_0/angular_velocity = 0.0
207:20/0 = 0
207:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:20/0/physics_layer_0/angular_velocity = 0.0
208:20/0 = 0
208:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:20/0/physics_layer_0/angular_velocity = 0.0
209:20/0 = 0
209:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:20/0/physics_layer_0/angular_velocity = 0.0
210:20/0 = 0
210:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:20/0/physics_layer_0/angular_velocity = 0.0
0:21/0 = 0
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
1:21/0 = 0
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0 = 0
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0 = 0
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0 = 0
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0 = 0
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0 = 0
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0 = 0
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0 = 0
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0 = 0
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0 = 0
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0 = 0
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0 = 0
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0 = 0
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0 = 0
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0 = 0
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0 = 0
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0 = 0
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
18:21/0 = 0
18:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:21/0/physics_layer_0/angular_velocity = 0.0
19:21/0 = 0
19:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:21/0/physics_layer_0/angular_velocity = 0.0
20:21/0 = 0
20:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:21/0/physics_layer_0/angular_velocity = 0.0
21:21/0 = 0
21:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:21/0/physics_layer_0/angular_velocity = 0.0
22:21/0 = 0
22:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:21/0/physics_layer_0/angular_velocity = 0.0
23:21/0 = 0
23:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:21/0/physics_layer_0/angular_velocity = 0.0
24:21/0 = 0
24:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:21/0/physics_layer_0/angular_velocity = 0.0
25:21/0 = 0
25:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:21/0/physics_layer_0/angular_velocity = 0.0
26:21/0 = 0
26:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:21/0/physics_layer_0/angular_velocity = 0.0
27:21/0 = 0
27:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:21/0/physics_layer_0/angular_velocity = 0.0
28:21/0 = 0
28:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:21/0/physics_layer_0/angular_velocity = 0.0
29:21/0 = 0
29:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:21/0/physics_layer_0/angular_velocity = 0.0
30:21/0 = 0
30:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:21/0/physics_layer_0/angular_velocity = 0.0
31:21/0 = 0
31:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:21/0/physics_layer_0/angular_velocity = 0.0
32:21/0 = 0
32:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:21/0/physics_layer_0/angular_velocity = 0.0
33:21/0 = 0
33:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:21/0/physics_layer_0/angular_velocity = 0.0
34:21/0 = 0
34:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:21/0/physics_layer_0/angular_velocity = 0.0
35:21/0 = 0
35:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:21/0/physics_layer_0/angular_velocity = 0.0
36:21/0 = 0
36:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:21/0/physics_layer_0/angular_velocity = 0.0
37:21/0 = 0
37:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:21/0/physics_layer_0/angular_velocity = 0.0
38:21/0 = 0
38:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:21/0/physics_layer_0/angular_velocity = 0.0
39:21/0 = 0
39:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:21/0/physics_layer_0/angular_velocity = 0.0
40:21/0 = 0
40:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:21/0/physics_layer_0/angular_velocity = 0.0
41:21/0 = 0
41:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:21/0/physics_layer_0/angular_velocity = 0.0
42:21/0 = 0
42:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:21/0/physics_layer_0/angular_velocity = 0.0
43:21/0 = 0
43:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:21/0/physics_layer_0/angular_velocity = 0.0
44:21/0 = 0
44:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:21/0/physics_layer_0/angular_velocity = 0.0
45:21/0 = 0
45:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:21/0/physics_layer_0/angular_velocity = 0.0
46:21/0 = 0
46:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:21/0/physics_layer_0/angular_velocity = 0.0
47:21/0 = 0
47:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:21/0/physics_layer_0/angular_velocity = 0.0
48:21/0 = 0
48:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:21/0/physics_layer_0/angular_velocity = 0.0
49:21/0 = 0
49:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:21/0/physics_layer_0/angular_velocity = 0.0
50:21/0 = 0
50:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:21/0/physics_layer_0/angular_velocity = 0.0
51:21/0 = 0
51:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:21/0/physics_layer_0/angular_velocity = 0.0
52:21/0 = 0
52:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:21/0/physics_layer_0/angular_velocity = 0.0
53:21/0 = 0
53:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:21/0/physics_layer_0/angular_velocity = 0.0
54:21/0 = 0
54:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:21/0/physics_layer_0/angular_velocity = 0.0
55:21/0 = 0
55:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:21/0/physics_layer_0/angular_velocity = 0.0
56:21/0 = 0
56:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:21/0/physics_layer_0/angular_velocity = 0.0
57:21/0 = 0
57:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:21/0/physics_layer_0/angular_velocity = 0.0
58:21/0 = 0
58:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:21/0/physics_layer_0/angular_velocity = 0.0
59:21/0 = 0
59:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:21/0/physics_layer_0/angular_velocity = 0.0
60:21/0 = 0
60:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:21/0/physics_layer_0/angular_velocity = 0.0
61:21/0 = 0
61:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:21/0/physics_layer_0/angular_velocity = 0.0
62:21/0 = 0
62:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:21/0/physics_layer_0/angular_velocity = 0.0
63:21/0 = 0
63:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:21/0/physics_layer_0/angular_velocity = 0.0
64:21/0 = 0
64:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:21/0/physics_layer_0/angular_velocity = 0.0
65:21/0 = 0
65:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:21/0/physics_layer_0/angular_velocity = 0.0
66:21/0 = 0
66:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:21/0/physics_layer_0/angular_velocity = 0.0
67:21/0 = 0
67:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:21/0/physics_layer_0/angular_velocity = 0.0
68:21/0 = 0
68:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:21/0/physics_layer_0/angular_velocity = 0.0
69:21/0 = 0
69:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:21/0/physics_layer_0/angular_velocity = 0.0
70:21/0 = 0
70:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:21/0/physics_layer_0/angular_velocity = 0.0
71:21/0 = 0
71:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:21/0/physics_layer_0/angular_velocity = 0.0
72:21/0 = 0
72:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:21/0/physics_layer_0/angular_velocity = 0.0
73:21/0 = 0
73:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:21/0/physics_layer_0/angular_velocity = 0.0
74:21/0 = 0
74:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:21/0/physics_layer_0/angular_velocity = 0.0
75:21/0 = 0
75:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:21/0/physics_layer_0/angular_velocity = 0.0
76:21/0 = 0
76:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:21/0/physics_layer_0/angular_velocity = 0.0
77:21/0 = 0
77:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:21/0/physics_layer_0/angular_velocity = 0.0
78:21/0 = 0
78:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:21/0/physics_layer_0/angular_velocity = 0.0
79:21/0 = 0
79:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:21/0/physics_layer_0/angular_velocity = 0.0
80:21/0 = 0
80:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:21/0/physics_layer_0/angular_velocity = 0.0
81:21/0 = 0
81:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:21/0/physics_layer_0/angular_velocity = 0.0
82:21/0 = 0
82:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:21/0/physics_layer_0/angular_velocity = 0.0
83:21/0 = 0
83:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:21/0/physics_layer_0/angular_velocity = 0.0
84:21/0 = 0
84:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:21/0/physics_layer_0/angular_velocity = 0.0
85:21/0 = 0
85:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:21/0/physics_layer_0/angular_velocity = 0.0
86:21/0 = 0
86:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:21/0/physics_layer_0/angular_velocity = 0.0
87:21/0 = 0
87:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:21/0/physics_layer_0/angular_velocity = 0.0
88:21/0 = 0
88:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:21/0/physics_layer_0/angular_velocity = 0.0
89:21/0 = 0
89:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:21/0/physics_layer_0/angular_velocity = 0.0
90:21/0 = 0
90:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:21/0/physics_layer_0/angular_velocity = 0.0
91:21/0 = 0
91:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:21/0/physics_layer_0/angular_velocity = 0.0
92:21/0 = 0
92:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:21/0/physics_layer_0/angular_velocity = 0.0
93:21/0 = 0
93:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:21/0/physics_layer_0/angular_velocity = 0.0
94:21/0 = 0
94:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:21/0/physics_layer_0/angular_velocity = 0.0
95:21/0 = 0
95:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:21/0/physics_layer_0/angular_velocity = 0.0
96:21/0 = 0
96:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:21/0/physics_layer_0/angular_velocity = 0.0
97:21/0 = 0
97:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:21/0/physics_layer_0/angular_velocity = 0.0
98:21/0 = 0
98:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:21/0/physics_layer_0/angular_velocity = 0.0
99:21/0 = 0
99:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:21/0/physics_layer_0/angular_velocity = 0.0
100:21/0 = 0
100:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:21/0/physics_layer_0/angular_velocity = 0.0
101:21/0 = 0
101:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:21/0/physics_layer_0/angular_velocity = 0.0
102:21/0 = 0
102:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:21/0/physics_layer_0/angular_velocity = 0.0
103:21/0 = 0
103:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:21/0/physics_layer_0/angular_velocity = 0.0
104:21/0 = 0
104:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:21/0/physics_layer_0/angular_velocity = 0.0
105:21/0 = 0
105:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:21/0/physics_layer_0/angular_velocity = 0.0
106:21/0 = 0
106:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:21/0/physics_layer_0/angular_velocity = 0.0
107:21/0 = 0
107:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:21/0/physics_layer_0/angular_velocity = 0.0
108:21/0 = 0
108:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:21/0/physics_layer_0/angular_velocity = 0.0
109:21/0 = 0
109:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:21/0/physics_layer_0/angular_velocity = 0.0
110:21/0 = 0
110:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:21/0/physics_layer_0/angular_velocity = 0.0
111:21/0 = 0
111:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:21/0/physics_layer_0/angular_velocity = 0.0
112:21/0 = 0
112:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:21/0/physics_layer_0/angular_velocity = 0.0
113:21/0 = 0
113:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:21/0/physics_layer_0/angular_velocity = 0.0
114:21/0 = 0
114:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:21/0/physics_layer_0/angular_velocity = 0.0
115:21/0 = 0
115:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:21/0/physics_layer_0/angular_velocity = 0.0
116:21/0 = 0
116:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:21/0/physics_layer_0/angular_velocity = 0.0
117:21/0 = 0
117:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:21/0/physics_layer_0/angular_velocity = 0.0
118:21/0 = 0
118:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:21/0/physics_layer_0/angular_velocity = 0.0
119:21/0 = 0
119:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:21/0/physics_layer_0/angular_velocity = 0.0
120:21/0 = 0
120:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:21/0/physics_layer_0/angular_velocity = 0.0
121:21/0 = 0
121:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:21/0/physics_layer_0/angular_velocity = 0.0
122:21/0 = 0
122:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:21/0/physics_layer_0/angular_velocity = 0.0
123:21/0 = 0
123:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:21/0/physics_layer_0/angular_velocity = 0.0
124:21/0 = 0
124:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:21/0/physics_layer_0/angular_velocity = 0.0
125:21/0 = 0
125:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:21/0/physics_layer_0/angular_velocity = 0.0
126:21/0 = 0
126:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:21/0/physics_layer_0/angular_velocity = 0.0
127:21/0 = 0
127:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:21/0/physics_layer_0/angular_velocity = 0.0
128:21/0 = 0
128:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:21/0/physics_layer_0/angular_velocity = 0.0
129:21/0 = 0
129:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:21/0/physics_layer_0/angular_velocity = 0.0
130:21/0 = 0
130:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:21/0/physics_layer_0/angular_velocity = 0.0
131:21/0 = 0
131:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:21/0/physics_layer_0/angular_velocity = 0.0
132:21/0 = 0
132:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:21/0/physics_layer_0/angular_velocity = 0.0
133:21/0 = 0
133:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:21/0/physics_layer_0/angular_velocity = 0.0
134:21/0 = 0
134:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:21/0/physics_layer_0/angular_velocity = 0.0
135:21/0 = 0
135:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:21/0/physics_layer_0/angular_velocity = 0.0
136:21/0 = 0
136:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:21/0/physics_layer_0/angular_velocity = 0.0
137:21/0 = 0
137:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:21/0/physics_layer_0/angular_velocity = 0.0
138:21/0 = 0
138:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:21/0/physics_layer_0/angular_velocity = 0.0
139:21/0 = 0
139:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:21/0/physics_layer_0/angular_velocity = 0.0
140:21/0 = 0
140:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:21/0/physics_layer_0/angular_velocity = 0.0
141:21/0 = 0
141:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:21/0/physics_layer_0/angular_velocity = 0.0
142:21/0 = 0
142:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:21/0/physics_layer_0/angular_velocity = 0.0
143:21/0 = 0
143:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:21/0/physics_layer_0/angular_velocity = 0.0
144:21/0 = 0
144:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:21/0/physics_layer_0/angular_velocity = 0.0
145:21/0 = 0
145:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:21/0/physics_layer_0/angular_velocity = 0.0
146:21/0 = 0
146:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:21/0/physics_layer_0/angular_velocity = 0.0
147:21/0 = 0
147:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:21/0/physics_layer_0/angular_velocity = 0.0
148:21/0 = 0
148:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:21/0/physics_layer_0/angular_velocity = 0.0
149:21/0 = 0
149:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:21/0/physics_layer_0/angular_velocity = 0.0
150:21/0 = 0
150:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:21/0/physics_layer_0/angular_velocity = 0.0
151:21/0 = 0
151:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:21/0/physics_layer_0/angular_velocity = 0.0
152:21/0 = 0
152:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:21/0/physics_layer_0/angular_velocity = 0.0
153:21/0 = 0
153:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:21/0/physics_layer_0/angular_velocity = 0.0
154:21/0 = 0
154:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:21/0/physics_layer_0/angular_velocity = 0.0
155:21/0 = 0
155:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:21/0/physics_layer_0/angular_velocity = 0.0
156:21/0 = 0
156:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:21/0/physics_layer_0/angular_velocity = 0.0
157:21/0 = 0
157:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:21/0/physics_layer_0/angular_velocity = 0.0
158:21/0 = 0
158:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:21/0/physics_layer_0/angular_velocity = 0.0
159:21/0 = 0
159:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:21/0/physics_layer_0/angular_velocity = 0.0
160:21/0 = 0
160:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:21/0/physics_layer_0/angular_velocity = 0.0
161:21/0 = 0
161:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:21/0/physics_layer_0/angular_velocity = 0.0
162:21/0 = 0
162:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:21/0/physics_layer_0/angular_velocity = 0.0
163:21/0 = 0
163:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:21/0/physics_layer_0/angular_velocity = 0.0
164:21/0 = 0
164:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:21/0/physics_layer_0/angular_velocity = 0.0
165:21/0 = 0
165:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:21/0/physics_layer_0/angular_velocity = 0.0
166:21/0 = 0
166:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:21/0/physics_layer_0/angular_velocity = 0.0
167:21/0 = 0
167:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:21/0/physics_layer_0/angular_velocity = 0.0
168:21/0 = 0
168:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:21/0/physics_layer_0/angular_velocity = 0.0
169:21/0 = 0
169:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:21/0/physics_layer_0/angular_velocity = 0.0
170:21/0 = 0
170:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:21/0/physics_layer_0/angular_velocity = 0.0
171:21/0 = 0
171:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:21/0/physics_layer_0/angular_velocity = 0.0
172:21/0 = 0
172:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:21/0/physics_layer_0/angular_velocity = 0.0
173:21/0 = 0
173:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:21/0/physics_layer_0/angular_velocity = 0.0
174:21/0 = 0
174:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:21/0/physics_layer_0/angular_velocity = 0.0
175:21/0 = 0
175:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:21/0/physics_layer_0/angular_velocity = 0.0
176:21/0 = 0
176:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:21/0/physics_layer_0/angular_velocity = 0.0
177:21/0 = 0
177:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:21/0/physics_layer_0/angular_velocity = 0.0
178:21/0 = 0
178:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:21/0/physics_layer_0/angular_velocity = 0.0
179:21/0 = 0
179:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:21/0/physics_layer_0/angular_velocity = 0.0
180:21/0 = 0
180:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:21/0/physics_layer_0/angular_velocity = 0.0
181:21/0 = 0
181:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:21/0/physics_layer_0/angular_velocity = 0.0
182:21/0 = 0
182:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:21/0/physics_layer_0/angular_velocity = 0.0
183:21/0 = 0
183:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:21/0/physics_layer_0/angular_velocity = 0.0
184:21/0 = 0
184:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:21/0/physics_layer_0/angular_velocity = 0.0
185:21/0 = 0
185:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:21/0/physics_layer_0/angular_velocity = 0.0
186:21/0 = 0
186:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:21/0/physics_layer_0/angular_velocity = 0.0
187:21/0 = 0
187:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:21/0/physics_layer_0/angular_velocity = 0.0
188:21/0 = 0
188:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:21/0/physics_layer_0/angular_velocity = 0.0
189:21/0 = 0
189:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:21/0/physics_layer_0/angular_velocity = 0.0
190:21/0 = 0
190:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:21/0/physics_layer_0/angular_velocity = 0.0
191:21/0 = 0
191:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:21/0/physics_layer_0/angular_velocity = 0.0
192:21/0 = 0
192:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:21/0/physics_layer_0/angular_velocity = 0.0
193:21/0 = 0
193:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:21/0/physics_layer_0/angular_velocity = 0.0
194:21/0 = 0
194:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:21/0/physics_layer_0/angular_velocity = 0.0
195:21/0 = 0
195:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:21/0/physics_layer_0/angular_velocity = 0.0
196:21/0 = 0
196:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:21/0/physics_layer_0/angular_velocity = 0.0
197:21/0 = 0
197:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:21/0/physics_layer_0/angular_velocity = 0.0
198:21/0 = 0
198:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:21/0/physics_layer_0/angular_velocity = 0.0
199:21/0 = 0
199:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:21/0/physics_layer_0/angular_velocity = 0.0
200:21/0 = 0
200:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:21/0/physics_layer_0/angular_velocity = 0.0
201:21/0 = 0
201:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:21/0/physics_layer_0/angular_velocity = 0.0
202:21/0 = 0
202:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:21/0/physics_layer_0/angular_velocity = 0.0
203:21/0 = 0
203:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:21/0/physics_layer_0/angular_velocity = 0.0
204:21/0 = 0
204:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:21/0/physics_layer_0/angular_velocity = 0.0
205:21/0 = 0
205:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:21/0/physics_layer_0/angular_velocity = 0.0
206:21/0 = 0
206:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:21/0/physics_layer_0/angular_velocity = 0.0
207:21/0 = 0
207:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:21/0/physics_layer_0/angular_velocity = 0.0
208:21/0 = 0
208:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:21/0/physics_layer_0/angular_velocity = 0.0
209:21/0 = 0
209:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:21/0/physics_layer_0/angular_velocity = 0.0
210:21/0 = 0
210:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:21/0/physics_layer_0/angular_velocity = 0.0
0:22/0 = 0
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
1:22/0 = 0
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
2:22/0 = 0
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0 = 0
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0 = 0
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0 = 0
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
6:22/0 = 0
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0 = 0
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0 = 0
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0 = 0
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0 = 0
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0 = 0
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0 = 0
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0 = 0
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
14:22/0 = 0
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
15:22/0 = 0
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0 = 0
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0 = 0
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
18:22/0 = 0
18:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:22/0/physics_layer_0/angular_velocity = 0.0
19:22/0 = 0
19:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:22/0/physics_layer_0/angular_velocity = 0.0
20:22/0 = 0
20:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:22/0/physics_layer_0/angular_velocity = 0.0
21:22/0 = 0
21:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:22/0/physics_layer_0/angular_velocity = 0.0
22:22/0 = 0
22:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:22/0/physics_layer_0/angular_velocity = 0.0
23:22/0 = 0
23:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:22/0/physics_layer_0/angular_velocity = 0.0
24:22/0 = 0
24:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:22/0/physics_layer_0/angular_velocity = 0.0
25:22/0 = 0
25:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:22/0/physics_layer_0/angular_velocity = 0.0
26:22/0 = 0
26:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:22/0/physics_layer_0/angular_velocity = 0.0
27:22/0 = 0
27:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:22/0/physics_layer_0/angular_velocity = 0.0
28:22/0 = 0
28:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:22/0/physics_layer_0/angular_velocity = 0.0
29:22/0 = 0
29:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:22/0/physics_layer_0/angular_velocity = 0.0
30:22/0 = 0
30:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:22/0/physics_layer_0/angular_velocity = 0.0
31:22/0 = 0
31:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:22/0/physics_layer_0/angular_velocity = 0.0
32:22/0 = 0
32:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:22/0/physics_layer_0/angular_velocity = 0.0
33:22/0 = 0
33:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:22/0/physics_layer_0/angular_velocity = 0.0
34:22/0 = 0
34:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:22/0/physics_layer_0/angular_velocity = 0.0
35:22/0 = 0
35:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:22/0/physics_layer_0/angular_velocity = 0.0
36:22/0 = 0
36:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:22/0/physics_layer_0/angular_velocity = 0.0
37:22/0 = 0
37:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:22/0/physics_layer_0/angular_velocity = 0.0
38:22/0 = 0
38:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:22/0/physics_layer_0/angular_velocity = 0.0
39:22/0 = 0
39:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:22/0/physics_layer_0/angular_velocity = 0.0
40:22/0 = 0
40:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:22/0/physics_layer_0/angular_velocity = 0.0
41:22/0 = 0
41:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:22/0/physics_layer_0/angular_velocity = 0.0
42:22/0 = 0
42:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:22/0/physics_layer_0/angular_velocity = 0.0
43:22/0 = 0
43:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:22/0/physics_layer_0/angular_velocity = 0.0
44:22/0 = 0
44:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:22/0/physics_layer_0/angular_velocity = 0.0
45:22/0 = 0
45:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:22/0/physics_layer_0/angular_velocity = 0.0
46:22/0 = 0
46:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:22/0/physics_layer_0/angular_velocity = 0.0
47:22/0 = 0
47:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:22/0/physics_layer_0/angular_velocity = 0.0
48:22/0 = 0
48:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:22/0/physics_layer_0/angular_velocity = 0.0
49:22/0 = 0
49:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:22/0/physics_layer_0/angular_velocity = 0.0
50:22/0 = 0
50:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:22/0/physics_layer_0/angular_velocity = 0.0
51:22/0 = 0
51:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:22/0/physics_layer_0/angular_velocity = 0.0
52:22/0 = 0
52:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:22/0/physics_layer_0/angular_velocity = 0.0
53:22/0 = 0
53:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:22/0/physics_layer_0/angular_velocity = 0.0
54:22/0 = 0
54:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:22/0/physics_layer_0/angular_velocity = 0.0
55:22/0 = 0
55:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:22/0/physics_layer_0/angular_velocity = 0.0
56:22/0 = 0
56:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:22/0/physics_layer_0/angular_velocity = 0.0
57:22/0 = 0
57:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:22/0/physics_layer_0/angular_velocity = 0.0
58:22/0 = 0
58:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:22/0/physics_layer_0/angular_velocity = 0.0
59:22/0 = 0
59:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:22/0/physics_layer_0/angular_velocity = 0.0
60:22/0 = 0
60:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:22/0/physics_layer_0/angular_velocity = 0.0
61:22/0 = 0
61:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:22/0/physics_layer_0/angular_velocity = 0.0
62:22/0 = 0
62:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:22/0/physics_layer_0/angular_velocity = 0.0
63:22/0 = 0
63:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:22/0/physics_layer_0/angular_velocity = 0.0
64:22/0 = 0
64:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:22/0/physics_layer_0/angular_velocity = 0.0
65:22/0 = 0
65:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:22/0/physics_layer_0/angular_velocity = 0.0
66:22/0 = 0
66:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:22/0/physics_layer_0/angular_velocity = 0.0
67:22/0 = 0
67:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:22/0/physics_layer_0/angular_velocity = 0.0
68:22/0 = 0
68:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:22/0/physics_layer_0/angular_velocity = 0.0
69:22/0 = 0
69:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:22/0/physics_layer_0/angular_velocity = 0.0
70:22/0 = 0
70:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:22/0/physics_layer_0/angular_velocity = 0.0
71:22/0 = 0
71:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:22/0/physics_layer_0/angular_velocity = 0.0
72:22/0 = 0
72:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:22/0/physics_layer_0/angular_velocity = 0.0
73:22/0 = 0
73:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:22/0/physics_layer_0/angular_velocity = 0.0
74:22/0 = 0
74:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:22/0/physics_layer_0/angular_velocity = 0.0
75:22/0 = 0
75:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:22/0/physics_layer_0/angular_velocity = 0.0
76:22/0 = 0
76:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:22/0/physics_layer_0/angular_velocity = 0.0
77:22/0 = 0
77:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:22/0/physics_layer_0/angular_velocity = 0.0
78:22/0 = 0
78:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:22/0/physics_layer_0/angular_velocity = 0.0
79:22/0 = 0
79:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:22/0/physics_layer_0/angular_velocity = 0.0
80:22/0 = 0
80:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:22/0/physics_layer_0/angular_velocity = 0.0
81:22/0 = 0
81:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:22/0/physics_layer_0/angular_velocity = 0.0
82:22/0 = 0
82:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:22/0/physics_layer_0/angular_velocity = 0.0
83:22/0 = 0
83:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:22/0/physics_layer_0/angular_velocity = 0.0
84:22/0 = 0
84:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:22/0/physics_layer_0/angular_velocity = 0.0
85:22/0 = 0
85:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:22/0/physics_layer_0/angular_velocity = 0.0
86:22/0 = 0
86:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:22/0/physics_layer_0/angular_velocity = 0.0
87:22/0 = 0
87:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:22/0/physics_layer_0/angular_velocity = 0.0
88:22/0 = 0
88:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:22/0/physics_layer_0/angular_velocity = 0.0
89:22/0 = 0
89:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:22/0/physics_layer_0/angular_velocity = 0.0
90:22/0 = 0
90:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:22/0/physics_layer_0/angular_velocity = 0.0
91:22/0 = 0
91:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:22/0/physics_layer_0/angular_velocity = 0.0
92:22/0 = 0
92:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:22/0/physics_layer_0/angular_velocity = 0.0
93:22/0 = 0
93:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:22/0/physics_layer_0/angular_velocity = 0.0
94:22/0 = 0
94:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:22/0/physics_layer_0/angular_velocity = 0.0
95:22/0 = 0
95:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:22/0/physics_layer_0/angular_velocity = 0.0
96:22/0 = 0
96:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:22/0/physics_layer_0/angular_velocity = 0.0
97:22/0 = 0
97:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:22/0/physics_layer_0/angular_velocity = 0.0
98:22/0 = 0
98:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:22/0/physics_layer_0/angular_velocity = 0.0
99:22/0 = 0
99:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:22/0/physics_layer_0/angular_velocity = 0.0
100:22/0 = 0
100:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:22/0/physics_layer_0/angular_velocity = 0.0
101:22/0 = 0
101:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:22/0/physics_layer_0/angular_velocity = 0.0
102:22/0 = 0
102:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:22/0/physics_layer_0/angular_velocity = 0.0
103:22/0 = 0
103:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:22/0/physics_layer_0/angular_velocity = 0.0
104:22/0 = 0
104:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:22/0/physics_layer_0/angular_velocity = 0.0
105:22/0 = 0
105:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:22/0/physics_layer_0/angular_velocity = 0.0
106:22/0 = 0
106:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:22/0/physics_layer_0/angular_velocity = 0.0
107:22/0 = 0
107:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:22/0/physics_layer_0/angular_velocity = 0.0
108:22/0 = 0
108:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:22/0/physics_layer_0/angular_velocity = 0.0
109:22/0 = 0
109:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:22/0/physics_layer_0/angular_velocity = 0.0
110:22/0 = 0
110:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:22/0/physics_layer_0/angular_velocity = 0.0
111:22/0 = 0
111:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:22/0/physics_layer_0/angular_velocity = 0.0
112:22/0 = 0
112:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:22/0/physics_layer_0/angular_velocity = 0.0
113:22/0 = 0
113:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:22/0/physics_layer_0/angular_velocity = 0.0
114:22/0 = 0
114:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:22/0/physics_layer_0/angular_velocity = 0.0
115:22/0 = 0
115:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:22/0/physics_layer_0/angular_velocity = 0.0
116:22/0 = 0
116:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:22/0/physics_layer_0/angular_velocity = 0.0
117:22/0 = 0
117:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:22/0/physics_layer_0/angular_velocity = 0.0
118:22/0 = 0
118:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:22/0/physics_layer_0/angular_velocity = 0.0
119:22/0 = 0
119:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:22/0/physics_layer_0/angular_velocity = 0.0
120:22/0 = 0
120:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:22/0/physics_layer_0/angular_velocity = 0.0
121:22/0 = 0
121:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:22/0/physics_layer_0/angular_velocity = 0.0
122:22/0 = 0
122:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:22/0/physics_layer_0/angular_velocity = 0.0
123:22/0 = 0
123:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:22/0/physics_layer_0/angular_velocity = 0.0
124:22/0 = 0
124:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:22/0/physics_layer_0/angular_velocity = 0.0
125:22/0 = 0
125:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:22/0/physics_layer_0/angular_velocity = 0.0
126:22/0 = 0
126:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:22/0/physics_layer_0/angular_velocity = 0.0
127:22/0 = 0
127:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:22/0/physics_layer_0/angular_velocity = 0.0
128:22/0 = 0
128:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:22/0/physics_layer_0/angular_velocity = 0.0
129:22/0 = 0
129:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:22/0/physics_layer_0/angular_velocity = 0.0
130:22/0 = 0
130:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:22/0/physics_layer_0/angular_velocity = 0.0
131:22/0 = 0
131:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:22/0/physics_layer_0/angular_velocity = 0.0
132:22/0 = 0
132:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:22/0/physics_layer_0/angular_velocity = 0.0
133:22/0 = 0
133:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:22/0/physics_layer_0/angular_velocity = 0.0
134:22/0 = 0
134:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:22/0/physics_layer_0/angular_velocity = 0.0
135:22/0 = 0
135:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:22/0/physics_layer_0/angular_velocity = 0.0
136:22/0 = 0
136:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:22/0/physics_layer_0/angular_velocity = 0.0
137:22/0 = 0
137:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:22/0/physics_layer_0/angular_velocity = 0.0
138:22/0 = 0
138:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:22/0/physics_layer_0/angular_velocity = 0.0
139:22/0 = 0
139:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:22/0/physics_layer_0/angular_velocity = 0.0
140:22/0 = 0
140:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:22/0/physics_layer_0/angular_velocity = 0.0
141:22/0 = 0
141:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:22/0/physics_layer_0/angular_velocity = 0.0
142:22/0 = 0
142:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:22/0/physics_layer_0/angular_velocity = 0.0
143:22/0 = 0
143:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:22/0/physics_layer_0/angular_velocity = 0.0
144:22/0 = 0
144:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:22/0/physics_layer_0/angular_velocity = 0.0
145:22/0 = 0
145:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:22/0/physics_layer_0/angular_velocity = 0.0
146:22/0 = 0
146:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:22/0/physics_layer_0/angular_velocity = 0.0
147:22/0 = 0
147:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:22/0/physics_layer_0/angular_velocity = 0.0
148:22/0 = 0
148:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:22/0/physics_layer_0/angular_velocity = 0.0
149:22/0 = 0
149:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:22/0/physics_layer_0/angular_velocity = 0.0
150:22/0 = 0
150:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:22/0/physics_layer_0/angular_velocity = 0.0
151:22/0 = 0
151:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:22/0/physics_layer_0/angular_velocity = 0.0
152:22/0 = 0
152:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:22/0/physics_layer_0/angular_velocity = 0.0
153:22/0 = 0
153:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:22/0/physics_layer_0/angular_velocity = 0.0
154:22/0 = 0
154:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:22/0/physics_layer_0/angular_velocity = 0.0
155:22/0 = 0
155:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:22/0/physics_layer_0/angular_velocity = 0.0
156:22/0 = 0
156:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:22/0/physics_layer_0/angular_velocity = 0.0
157:22/0 = 0
157:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:22/0/physics_layer_0/angular_velocity = 0.0
158:22/0 = 0
158:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:22/0/physics_layer_0/angular_velocity = 0.0
159:22/0 = 0
159:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:22/0/physics_layer_0/angular_velocity = 0.0
160:22/0 = 0
160:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:22/0/physics_layer_0/angular_velocity = 0.0
161:22/0 = 0
161:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:22/0/physics_layer_0/angular_velocity = 0.0
162:22/0 = 0
162:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:22/0/physics_layer_0/angular_velocity = 0.0
163:22/0 = 0
163:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:22/0/physics_layer_0/angular_velocity = 0.0
164:22/0 = 0
164:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:22/0/physics_layer_0/angular_velocity = 0.0
165:22/0 = 0
165:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:22/0/physics_layer_0/angular_velocity = 0.0
166:22/0 = 0
166:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:22/0/physics_layer_0/angular_velocity = 0.0
167:22/0 = 0
167:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:22/0/physics_layer_0/angular_velocity = 0.0
168:22/0 = 0
168:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:22/0/physics_layer_0/angular_velocity = 0.0
169:22/0 = 0
169:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:22/0/physics_layer_0/angular_velocity = 0.0
170:22/0 = 0
170:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:22/0/physics_layer_0/angular_velocity = 0.0
171:22/0 = 0
171:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:22/0/physics_layer_0/angular_velocity = 0.0
172:22/0 = 0
172:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:22/0/physics_layer_0/angular_velocity = 0.0
173:22/0 = 0
173:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:22/0/physics_layer_0/angular_velocity = 0.0
174:22/0 = 0
174:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:22/0/physics_layer_0/angular_velocity = 0.0
175:22/0 = 0
175:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:22/0/physics_layer_0/angular_velocity = 0.0
176:22/0 = 0
176:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:22/0/physics_layer_0/angular_velocity = 0.0
177:22/0 = 0
177:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:22/0/physics_layer_0/angular_velocity = 0.0
178:22/0 = 0
178:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:22/0/physics_layer_0/angular_velocity = 0.0
179:22/0 = 0
179:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:22/0/physics_layer_0/angular_velocity = 0.0
180:22/0 = 0
180:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:22/0/physics_layer_0/angular_velocity = 0.0
181:22/0 = 0
181:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:22/0/physics_layer_0/angular_velocity = 0.0
182:22/0 = 0
182:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:22/0/physics_layer_0/angular_velocity = 0.0
183:22/0 = 0
183:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:22/0/physics_layer_0/angular_velocity = 0.0
184:22/0 = 0
184:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:22/0/physics_layer_0/angular_velocity = 0.0
185:22/0 = 0
185:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:22/0/physics_layer_0/angular_velocity = 0.0
186:22/0 = 0
186:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:22/0/physics_layer_0/angular_velocity = 0.0
187:22/0 = 0
187:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:22/0/physics_layer_0/angular_velocity = 0.0
188:22/0 = 0
188:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:22/0/physics_layer_0/angular_velocity = 0.0
189:22/0 = 0
189:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:22/0/physics_layer_0/angular_velocity = 0.0
190:22/0 = 0
190:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:22/0/physics_layer_0/angular_velocity = 0.0
191:22/0 = 0
191:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:22/0/physics_layer_0/angular_velocity = 0.0
192:22/0 = 0
192:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:22/0/physics_layer_0/angular_velocity = 0.0
193:22/0 = 0
193:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:22/0/physics_layer_0/angular_velocity = 0.0
194:22/0 = 0
194:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:22/0/physics_layer_0/angular_velocity = 0.0
195:22/0 = 0
195:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:22/0/physics_layer_0/angular_velocity = 0.0
196:22/0 = 0
196:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:22/0/physics_layer_0/angular_velocity = 0.0
197:22/0 = 0
197:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:22/0/physics_layer_0/angular_velocity = 0.0
198:22/0 = 0
198:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:22/0/physics_layer_0/angular_velocity = 0.0
199:22/0 = 0
199:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:22/0/physics_layer_0/angular_velocity = 0.0
200:22/0 = 0
200:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:22/0/physics_layer_0/angular_velocity = 0.0
201:22/0 = 0
201:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:22/0/physics_layer_0/angular_velocity = 0.0
202:22/0 = 0
202:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:22/0/physics_layer_0/angular_velocity = 0.0
203:22/0 = 0
203:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:22/0/physics_layer_0/angular_velocity = 0.0
204:22/0 = 0
204:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:22/0/physics_layer_0/angular_velocity = 0.0
205:22/0 = 0
205:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:22/0/physics_layer_0/angular_velocity = 0.0
206:22/0 = 0
206:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:22/0/physics_layer_0/angular_velocity = 0.0
207:22/0 = 0
207:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:22/0/physics_layer_0/angular_velocity = 0.0
208:22/0 = 0
208:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:22/0/physics_layer_0/angular_velocity = 0.0
209:22/0 = 0
209:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:22/0/physics_layer_0/angular_velocity = 0.0
210:22/0 = 0
210:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:22/0/physics_layer_0/angular_velocity = 0.0
0:23/0 = 0
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0 = 0
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0 = 0
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0 = 0
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0 = 0
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0 = 0
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0 = 0
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0 = 0
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0 = 0
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0 = 0
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0 = 0
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0 = 0
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0 = 0
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0 = 0
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0 = 0
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0 = 0
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0 = 0
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0 = 0
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
18:23/0 = 0
18:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:23/0/physics_layer_0/angular_velocity = 0.0
19:23/0 = 0
19:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:23/0/physics_layer_0/angular_velocity = 0.0
20:23/0 = 0
20:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:23/0/physics_layer_0/angular_velocity = 0.0
21:23/0 = 0
21:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:23/0/physics_layer_0/angular_velocity = 0.0
22:23/0 = 0
22:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:23/0/physics_layer_0/angular_velocity = 0.0
23:23/0 = 0
23:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:23/0/physics_layer_0/angular_velocity = 0.0
24:23/0 = 0
24:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:23/0/physics_layer_0/angular_velocity = 0.0
25:23/0 = 0
25:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:23/0/physics_layer_0/angular_velocity = 0.0
26:23/0 = 0
26:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:23/0/physics_layer_0/angular_velocity = 0.0
27:23/0 = 0
27:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:23/0/physics_layer_0/angular_velocity = 0.0
28:23/0 = 0
28:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:23/0/physics_layer_0/angular_velocity = 0.0
29:23/0 = 0
29:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:23/0/physics_layer_0/angular_velocity = 0.0
30:23/0 = 0
30:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:23/0/physics_layer_0/angular_velocity = 0.0
31:23/0 = 0
31:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:23/0/physics_layer_0/angular_velocity = 0.0
32:23/0 = 0
32:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:23/0/physics_layer_0/angular_velocity = 0.0
33:23/0 = 0
33:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:23/0/physics_layer_0/angular_velocity = 0.0
34:23/0 = 0
34:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:23/0/physics_layer_0/angular_velocity = 0.0
35:23/0 = 0
35:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:23/0/physics_layer_0/angular_velocity = 0.0
36:23/0 = 0
36:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:23/0/physics_layer_0/angular_velocity = 0.0
37:23/0 = 0
37:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:23/0/physics_layer_0/angular_velocity = 0.0
38:23/0 = 0
38:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:23/0/physics_layer_0/angular_velocity = 0.0
39:23/0 = 0
39:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:23/0/physics_layer_0/angular_velocity = 0.0
40:23/0 = 0
40:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:23/0/physics_layer_0/angular_velocity = 0.0
41:23/0 = 0
41:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:23/0/physics_layer_0/angular_velocity = 0.0
42:23/0 = 0
42:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:23/0/physics_layer_0/angular_velocity = 0.0
43:23/0 = 0
43:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:23/0/physics_layer_0/angular_velocity = 0.0
44:23/0 = 0
44:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:23/0/physics_layer_0/angular_velocity = 0.0
45:23/0 = 0
45:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:23/0/physics_layer_0/angular_velocity = 0.0
46:23/0 = 0
46:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:23/0/physics_layer_0/angular_velocity = 0.0
47:23/0 = 0
47:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:23/0/physics_layer_0/angular_velocity = 0.0
48:23/0 = 0
48:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:23/0/physics_layer_0/angular_velocity = 0.0
49:23/0 = 0
49:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:23/0/physics_layer_0/angular_velocity = 0.0
50:23/0 = 0
50:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:23/0/physics_layer_0/angular_velocity = 0.0
51:23/0 = 0
51:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:23/0/physics_layer_0/angular_velocity = 0.0
52:23/0 = 0
52:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:23/0/physics_layer_0/angular_velocity = 0.0
53:23/0 = 0
53:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:23/0/physics_layer_0/angular_velocity = 0.0
54:23/0 = 0
54:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:23/0/physics_layer_0/angular_velocity = 0.0
55:23/0 = 0
55:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:23/0/physics_layer_0/angular_velocity = 0.0
56:23/0 = 0
56:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:23/0/physics_layer_0/angular_velocity = 0.0
57:23/0 = 0
57:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:23/0/physics_layer_0/angular_velocity = 0.0
58:23/0 = 0
58:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:23/0/physics_layer_0/angular_velocity = 0.0
59:23/0 = 0
59:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:23/0/physics_layer_0/angular_velocity = 0.0
60:23/0 = 0
60:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:23/0/physics_layer_0/angular_velocity = 0.0
61:23/0 = 0
61:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:23/0/physics_layer_0/angular_velocity = 0.0
62:23/0 = 0
62:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:23/0/physics_layer_0/angular_velocity = 0.0
63:23/0 = 0
63:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:23/0/physics_layer_0/angular_velocity = 0.0
64:23/0 = 0
64:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:23/0/physics_layer_0/angular_velocity = 0.0
65:23/0 = 0
65:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:23/0/physics_layer_0/angular_velocity = 0.0
66:23/0 = 0
66:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:23/0/physics_layer_0/angular_velocity = 0.0
67:23/0 = 0
67:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:23/0/physics_layer_0/angular_velocity = 0.0
68:23/0 = 0
68:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:23/0/physics_layer_0/angular_velocity = 0.0
69:23/0 = 0
69:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:23/0/physics_layer_0/angular_velocity = 0.0
70:23/0 = 0
70:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:23/0/physics_layer_0/angular_velocity = 0.0
71:23/0 = 0
71:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:23/0/physics_layer_0/angular_velocity = 0.0
72:23/0 = 0
72:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:23/0/physics_layer_0/angular_velocity = 0.0
73:23/0 = 0
73:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:23/0/physics_layer_0/angular_velocity = 0.0
74:23/0 = 0
74:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:23/0/physics_layer_0/angular_velocity = 0.0
75:23/0 = 0
75:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:23/0/physics_layer_0/angular_velocity = 0.0
76:23/0 = 0
76:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:23/0/physics_layer_0/angular_velocity = 0.0
77:23/0 = 0
77:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:23/0/physics_layer_0/angular_velocity = 0.0
78:23/0 = 0
78:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:23/0/physics_layer_0/angular_velocity = 0.0
79:23/0 = 0
79:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:23/0/physics_layer_0/angular_velocity = 0.0
80:23/0 = 0
80:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:23/0/physics_layer_0/angular_velocity = 0.0
81:23/0 = 0
81:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:23/0/physics_layer_0/angular_velocity = 0.0
82:23/0 = 0
82:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:23/0/physics_layer_0/angular_velocity = 0.0
83:23/0 = 0
83:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:23/0/physics_layer_0/angular_velocity = 0.0
84:23/0 = 0
84:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:23/0/physics_layer_0/angular_velocity = 0.0
85:23/0 = 0
85:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:23/0/physics_layer_0/angular_velocity = 0.0
86:23/0 = 0
86:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:23/0/physics_layer_0/angular_velocity = 0.0
87:23/0 = 0
87:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:23/0/physics_layer_0/angular_velocity = 0.0
88:23/0 = 0
88:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:23/0/physics_layer_0/angular_velocity = 0.0
89:23/0 = 0
89:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:23/0/physics_layer_0/angular_velocity = 0.0
90:23/0 = 0
90:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:23/0/physics_layer_0/angular_velocity = 0.0
91:23/0 = 0
91:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:23/0/physics_layer_0/angular_velocity = 0.0
92:23/0 = 0
92:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:23/0/physics_layer_0/angular_velocity = 0.0
93:23/0 = 0
93:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:23/0/physics_layer_0/angular_velocity = 0.0
94:23/0 = 0
94:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:23/0/physics_layer_0/angular_velocity = 0.0
95:23/0 = 0
95:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:23/0/physics_layer_0/angular_velocity = 0.0
96:23/0 = 0
96:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:23/0/physics_layer_0/angular_velocity = 0.0
97:23/0 = 0
97:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:23/0/physics_layer_0/angular_velocity = 0.0
98:23/0 = 0
98:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:23/0/physics_layer_0/angular_velocity = 0.0
99:23/0 = 0
99:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:23/0/physics_layer_0/angular_velocity = 0.0
100:23/0 = 0
100:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:23/0/physics_layer_0/angular_velocity = 0.0
101:23/0 = 0
101:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:23/0/physics_layer_0/angular_velocity = 0.0
102:23/0 = 0
102:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:23/0/physics_layer_0/angular_velocity = 0.0
103:23/0 = 0
103:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:23/0/physics_layer_0/angular_velocity = 0.0
104:23/0 = 0
104:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:23/0/physics_layer_0/angular_velocity = 0.0
105:23/0 = 0
105:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:23/0/physics_layer_0/angular_velocity = 0.0
106:23/0 = 0
106:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:23/0/physics_layer_0/angular_velocity = 0.0
107:23/0 = 0
107:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:23/0/physics_layer_0/angular_velocity = 0.0
108:23/0 = 0
108:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:23/0/physics_layer_0/angular_velocity = 0.0
109:23/0 = 0
109:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:23/0/physics_layer_0/angular_velocity = 0.0
110:23/0 = 0
110:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:23/0/physics_layer_0/angular_velocity = 0.0
111:23/0 = 0
111:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:23/0/physics_layer_0/angular_velocity = 0.0
112:23/0 = 0
112:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:23/0/physics_layer_0/angular_velocity = 0.0
113:23/0 = 0
113:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:23/0/physics_layer_0/angular_velocity = 0.0
114:23/0 = 0
114:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:23/0/physics_layer_0/angular_velocity = 0.0
115:23/0 = 0
115:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:23/0/physics_layer_0/angular_velocity = 0.0
116:23/0 = 0
116:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:23/0/physics_layer_0/angular_velocity = 0.0
117:23/0 = 0
117:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:23/0/physics_layer_0/angular_velocity = 0.0
118:23/0 = 0
118:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:23/0/physics_layer_0/angular_velocity = 0.0
119:23/0 = 0
119:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:23/0/physics_layer_0/angular_velocity = 0.0
120:23/0 = 0
120:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:23/0/physics_layer_0/angular_velocity = 0.0
121:23/0 = 0
121:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:23/0/physics_layer_0/angular_velocity = 0.0
122:23/0 = 0
122:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:23/0/physics_layer_0/angular_velocity = 0.0
123:23/0 = 0
123:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:23/0/physics_layer_0/angular_velocity = 0.0
124:23/0 = 0
124:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:23/0/physics_layer_0/angular_velocity = 0.0
125:23/0 = 0
125:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:23/0/physics_layer_0/angular_velocity = 0.0
126:23/0 = 0
126:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:23/0/physics_layer_0/angular_velocity = 0.0
127:23/0 = 0
127:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:23/0/physics_layer_0/angular_velocity = 0.0
128:23/0 = 0
128:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:23/0/physics_layer_0/angular_velocity = 0.0
129:23/0 = 0
129:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:23/0/physics_layer_0/angular_velocity = 0.0
130:23/0 = 0
130:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:23/0/physics_layer_0/angular_velocity = 0.0
131:23/0 = 0
131:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:23/0/physics_layer_0/angular_velocity = 0.0
132:23/0 = 0
132:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:23/0/physics_layer_0/angular_velocity = 0.0
133:23/0 = 0
133:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:23/0/physics_layer_0/angular_velocity = 0.0
134:23/0 = 0
134:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:23/0/physics_layer_0/angular_velocity = 0.0
135:23/0 = 0
135:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:23/0/physics_layer_0/angular_velocity = 0.0
136:23/0 = 0
136:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:23/0/physics_layer_0/angular_velocity = 0.0
137:23/0 = 0
137:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:23/0/physics_layer_0/angular_velocity = 0.0
138:23/0 = 0
138:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:23/0/physics_layer_0/angular_velocity = 0.0
139:23/0 = 0
139:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:23/0/physics_layer_0/angular_velocity = 0.0
140:23/0 = 0
140:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:23/0/physics_layer_0/angular_velocity = 0.0
141:23/0 = 0
141:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:23/0/physics_layer_0/angular_velocity = 0.0
142:23/0 = 0
142:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:23/0/physics_layer_0/angular_velocity = 0.0
143:23/0 = 0
143:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:23/0/physics_layer_0/angular_velocity = 0.0
144:23/0 = 0
144:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:23/0/physics_layer_0/angular_velocity = 0.0
145:23/0 = 0
145:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:23/0/physics_layer_0/angular_velocity = 0.0
146:23/0 = 0
146:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:23/0/physics_layer_0/angular_velocity = 0.0
147:23/0 = 0
147:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:23/0/physics_layer_0/angular_velocity = 0.0
148:23/0 = 0
148:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:23/0/physics_layer_0/angular_velocity = 0.0
149:23/0 = 0
149:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:23/0/physics_layer_0/angular_velocity = 0.0
150:23/0 = 0
150:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:23/0/physics_layer_0/angular_velocity = 0.0
151:23/0 = 0
151:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:23/0/physics_layer_0/angular_velocity = 0.0
152:23/0 = 0
152:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:23/0/physics_layer_0/angular_velocity = 0.0
153:23/0 = 0
153:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:23/0/physics_layer_0/angular_velocity = 0.0
154:23/0 = 0
154:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:23/0/physics_layer_0/angular_velocity = 0.0
155:23/0 = 0
155:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:23/0/physics_layer_0/angular_velocity = 0.0
156:23/0 = 0
156:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:23/0/physics_layer_0/angular_velocity = 0.0
157:23/0 = 0
157:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:23/0/physics_layer_0/angular_velocity = 0.0
158:23/0 = 0
158:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:23/0/physics_layer_0/angular_velocity = 0.0
159:23/0 = 0
159:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:23/0/physics_layer_0/angular_velocity = 0.0
160:23/0 = 0
160:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:23/0/physics_layer_0/angular_velocity = 0.0
161:23/0 = 0
161:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:23/0/physics_layer_0/angular_velocity = 0.0
162:23/0 = 0
162:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:23/0/physics_layer_0/angular_velocity = 0.0
163:23/0 = 0
163:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:23/0/physics_layer_0/angular_velocity = 0.0
164:23/0 = 0
164:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:23/0/physics_layer_0/angular_velocity = 0.0
165:23/0 = 0
165:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:23/0/physics_layer_0/angular_velocity = 0.0
166:23/0 = 0
166:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:23/0/physics_layer_0/angular_velocity = 0.0
167:23/0 = 0
167:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:23/0/physics_layer_0/angular_velocity = 0.0
168:23/0 = 0
168:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:23/0/physics_layer_0/angular_velocity = 0.0
169:23/0 = 0
169:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:23/0/physics_layer_0/angular_velocity = 0.0
170:23/0 = 0
170:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:23/0/physics_layer_0/angular_velocity = 0.0
171:23/0 = 0
171:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:23/0/physics_layer_0/angular_velocity = 0.0
172:23/0 = 0
172:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:23/0/physics_layer_0/angular_velocity = 0.0
173:23/0 = 0
173:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:23/0/physics_layer_0/angular_velocity = 0.0
174:23/0 = 0
174:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:23/0/physics_layer_0/angular_velocity = 0.0
175:23/0 = 0
175:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:23/0/physics_layer_0/angular_velocity = 0.0
176:23/0 = 0
176:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:23/0/physics_layer_0/angular_velocity = 0.0
177:23/0 = 0
177:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:23/0/physics_layer_0/angular_velocity = 0.0
178:23/0 = 0
178:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:23/0/physics_layer_0/angular_velocity = 0.0
179:23/0 = 0
179:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:23/0/physics_layer_0/angular_velocity = 0.0
180:23/0 = 0
180:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:23/0/physics_layer_0/angular_velocity = 0.0
181:23/0 = 0
181:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:23/0/physics_layer_0/angular_velocity = 0.0
182:23/0 = 0
182:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:23/0/physics_layer_0/angular_velocity = 0.0
183:23/0 = 0
183:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:23/0/physics_layer_0/angular_velocity = 0.0
184:23/0 = 0
184:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:23/0/physics_layer_0/angular_velocity = 0.0
185:23/0 = 0
185:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:23/0/physics_layer_0/angular_velocity = 0.0
186:23/0 = 0
186:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:23/0/physics_layer_0/angular_velocity = 0.0
187:23/0 = 0
187:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:23/0/physics_layer_0/angular_velocity = 0.0
188:23/0 = 0
188:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:23/0/physics_layer_0/angular_velocity = 0.0
189:23/0 = 0
189:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:23/0/physics_layer_0/angular_velocity = 0.0
190:23/0 = 0
190:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:23/0/physics_layer_0/angular_velocity = 0.0
191:23/0 = 0
191:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:23/0/physics_layer_0/angular_velocity = 0.0
192:23/0 = 0
192:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:23/0/physics_layer_0/angular_velocity = 0.0
193:23/0 = 0
193:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:23/0/physics_layer_0/angular_velocity = 0.0
194:23/0 = 0
194:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:23/0/physics_layer_0/angular_velocity = 0.0
195:23/0 = 0
195:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:23/0/physics_layer_0/angular_velocity = 0.0
196:23/0 = 0
196:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:23/0/physics_layer_0/angular_velocity = 0.0
197:23/0 = 0
197:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:23/0/physics_layer_0/angular_velocity = 0.0
198:23/0 = 0
198:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:23/0/physics_layer_0/angular_velocity = 0.0
199:23/0 = 0
199:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:23/0/physics_layer_0/angular_velocity = 0.0
200:23/0 = 0
200:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:23/0/physics_layer_0/angular_velocity = 0.0
201:23/0 = 0
201:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:23/0/physics_layer_0/angular_velocity = 0.0
202:23/0 = 0
202:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:23/0/physics_layer_0/angular_velocity = 0.0
203:23/0 = 0
203:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:23/0/physics_layer_0/angular_velocity = 0.0
204:23/0 = 0
204:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:23/0/physics_layer_0/angular_velocity = 0.0
205:23/0 = 0
205:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:23/0/physics_layer_0/angular_velocity = 0.0
206:23/0 = 0
206:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:23/0/physics_layer_0/angular_velocity = 0.0
207:23/0 = 0
207:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:23/0/physics_layer_0/angular_velocity = 0.0
208:23/0 = 0
208:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:23/0/physics_layer_0/angular_velocity = 0.0
209:23/0 = 0
209:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:23/0/physics_layer_0/angular_velocity = 0.0
210:23/0 = 0
210:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:23/0/physics_layer_0/angular_velocity = 0.0
0:24/0 = 0
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0 = 0
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0 = 0
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0 = 0
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0 = 0
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0 = 0
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0 = 0
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0 = 0
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0 = 0
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0 = 0
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0 = 0
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0 = 0
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0 = 0
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0 = 0
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0 = 0
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0 = 0
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0 = 0
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0 = 0
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
18:24/0 = 0
18:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:24/0/physics_layer_0/angular_velocity = 0.0
19:24/0 = 0
19:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:24/0/physics_layer_0/angular_velocity = 0.0
20:24/0 = 0
20:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:24/0/physics_layer_0/angular_velocity = 0.0
21:24/0 = 0
21:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:24/0/physics_layer_0/angular_velocity = 0.0
22:24/0 = 0
22:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:24/0/physics_layer_0/angular_velocity = 0.0
23:24/0 = 0
23:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:24/0/physics_layer_0/angular_velocity = 0.0
24:24/0 = 0
24:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:24/0/physics_layer_0/angular_velocity = 0.0
25:24/0 = 0
25:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:24/0/physics_layer_0/angular_velocity = 0.0
26:24/0 = 0
26:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:24/0/physics_layer_0/angular_velocity = 0.0
27:24/0 = 0
27:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:24/0/physics_layer_0/angular_velocity = 0.0
28:24/0 = 0
28:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:24/0/physics_layer_0/angular_velocity = 0.0
29:24/0 = 0
29:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:24/0/physics_layer_0/angular_velocity = 0.0
30:24/0 = 0
30:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:24/0/physics_layer_0/angular_velocity = 0.0
31:24/0 = 0
31:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:24/0/physics_layer_0/angular_velocity = 0.0
32:24/0 = 0
32:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:24/0/physics_layer_0/angular_velocity = 0.0
33:24/0 = 0
33:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:24/0/physics_layer_0/angular_velocity = 0.0
34:24/0 = 0
34:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:24/0/physics_layer_0/angular_velocity = 0.0
35:24/0 = 0
35:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:24/0/physics_layer_0/angular_velocity = 0.0
36:24/0 = 0
36:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:24/0/physics_layer_0/angular_velocity = 0.0
37:24/0 = 0
37:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:24/0/physics_layer_0/angular_velocity = 0.0
38:24/0 = 0
38:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:24/0/physics_layer_0/angular_velocity = 0.0
39:24/0 = 0
39:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:24/0/physics_layer_0/angular_velocity = 0.0
40:24/0 = 0
40:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:24/0/physics_layer_0/angular_velocity = 0.0
41:24/0 = 0
41:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:24/0/physics_layer_0/angular_velocity = 0.0
42:24/0 = 0
42:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:24/0/physics_layer_0/angular_velocity = 0.0
43:24/0 = 0
43:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:24/0/physics_layer_0/angular_velocity = 0.0
44:24/0 = 0
44:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:24/0/physics_layer_0/angular_velocity = 0.0
45:24/0 = 0
45:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:24/0/physics_layer_0/angular_velocity = 0.0
46:24/0 = 0
46:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:24/0/physics_layer_0/angular_velocity = 0.0
47:24/0 = 0
47:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:24/0/physics_layer_0/angular_velocity = 0.0
48:24/0 = 0
48:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:24/0/physics_layer_0/angular_velocity = 0.0
49:24/0 = 0
49:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:24/0/physics_layer_0/angular_velocity = 0.0
50:24/0 = 0
50:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:24/0/physics_layer_0/angular_velocity = 0.0
51:24/0 = 0
51:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:24/0/physics_layer_0/angular_velocity = 0.0
52:24/0 = 0
52:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:24/0/physics_layer_0/angular_velocity = 0.0
53:24/0 = 0
53:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:24/0/physics_layer_0/angular_velocity = 0.0
54:24/0 = 0
54:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:24/0/physics_layer_0/angular_velocity = 0.0
55:24/0 = 0
55:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:24/0/physics_layer_0/angular_velocity = 0.0
56:24/0 = 0
56:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:24/0/physics_layer_0/angular_velocity = 0.0
57:24/0 = 0
57:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:24/0/physics_layer_0/angular_velocity = 0.0
58:24/0 = 0
58:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:24/0/physics_layer_0/angular_velocity = 0.0
59:24/0 = 0
59:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:24/0/physics_layer_0/angular_velocity = 0.0
60:24/0 = 0
60:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:24/0/physics_layer_0/angular_velocity = 0.0
61:24/0 = 0
61:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:24/0/physics_layer_0/angular_velocity = 0.0
62:24/0 = 0
62:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:24/0/physics_layer_0/angular_velocity = 0.0
63:24/0 = 0
63:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:24/0/physics_layer_0/angular_velocity = 0.0
64:24/0 = 0
64:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:24/0/physics_layer_0/angular_velocity = 0.0
65:24/0 = 0
65:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:24/0/physics_layer_0/angular_velocity = 0.0
66:24/0 = 0
66:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:24/0/physics_layer_0/angular_velocity = 0.0
67:24/0 = 0
67:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:24/0/physics_layer_0/angular_velocity = 0.0
68:24/0 = 0
68:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:24/0/physics_layer_0/angular_velocity = 0.0
69:24/0 = 0
69:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:24/0/physics_layer_0/angular_velocity = 0.0
70:24/0 = 0
70:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:24/0/physics_layer_0/angular_velocity = 0.0
71:24/0 = 0
71:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:24/0/physics_layer_0/angular_velocity = 0.0
72:24/0 = 0
72:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:24/0/physics_layer_0/angular_velocity = 0.0
73:24/0 = 0
73:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:24/0/physics_layer_0/angular_velocity = 0.0
74:24/0 = 0
74:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:24/0/physics_layer_0/angular_velocity = 0.0
75:24/0 = 0
75:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:24/0/physics_layer_0/angular_velocity = 0.0
76:24/0 = 0
76:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:24/0/physics_layer_0/angular_velocity = 0.0
77:24/0 = 0
77:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:24/0/physics_layer_0/angular_velocity = 0.0
78:24/0 = 0
78:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:24/0/physics_layer_0/angular_velocity = 0.0
79:24/0 = 0
79:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:24/0/physics_layer_0/angular_velocity = 0.0
80:24/0 = 0
80:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:24/0/physics_layer_0/angular_velocity = 0.0
81:24/0 = 0
81:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:24/0/physics_layer_0/angular_velocity = 0.0
82:24/0 = 0
82:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:24/0/physics_layer_0/angular_velocity = 0.0
83:24/0 = 0
83:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:24/0/physics_layer_0/angular_velocity = 0.0
84:24/0 = 0
84:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:24/0/physics_layer_0/angular_velocity = 0.0
85:24/0 = 0
85:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:24/0/physics_layer_0/angular_velocity = 0.0
86:24/0 = 0
86:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:24/0/physics_layer_0/angular_velocity = 0.0
87:24/0 = 0
87:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:24/0/physics_layer_0/angular_velocity = 0.0
88:24/0 = 0
88:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:24/0/physics_layer_0/angular_velocity = 0.0
89:24/0 = 0
89:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:24/0/physics_layer_0/angular_velocity = 0.0
90:24/0 = 0
90:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:24/0/physics_layer_0/angular_velocity = 0.0
91:24/0 = 0
91:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:24/0/physics_layer_0/angular_velocity = 0.0
92:24/0 = 0
92:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:24/0/physics_layer_0/angular_velocity = 0.0
93:24/0 = 0
93:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:24/0/physics_layer_0/angular_velocity = 0.0
94:24/0 = 0
94:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:24/0/physics_layer_0/angular_velocity = 0.0
95:24/0 = 0
95:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:24/0/physics_layer_0/angular_velocity = 0.0
96:24/0 = 0
96:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:24/0/physics_layer_0/angular_velocity = 0.0
97:24/0 = 0
97:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:24/0/physics_layer_0/angular_velocity = 0.0
98:24/0 = 0
98:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:24/0/physics_layer_0/angular_velocity = 0.0
99:24/0 = 0
99:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:24/0/physics_layer_0/angular_velocity = 0.0
100:24/0 = 0
100:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:24/0/physics_layer_0/angular_velocity = 0.0
101:24/0 = 0
101:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:24/0/physics_layer_0/angular_velocity = 0.0
102:24/0 = 0
102:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:24/0/physics_layer_0/angular_velocity = 0.0
103:24/0 = 0
103:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:24/0/physics_layer_0/angular_velocity = 0.0
104:24/0 = 0
104:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:24/0/physics_layer_0/angular_velocity = 0.0
105:24/0 = 0
105:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:24/0/physics_layer_0/angular_velocity = 0.0
106:24/0 = 0
106:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:24/0/physics_layer_0/angular_velocity = 0.0
107:24/0 = 0
107:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:24/0/physics_layer_0/angular_velocity = 0.0
108:24/0 = 0
108:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:24/0/physics_layer_0/angular_velocity = 0.0
109:24/0 = 0
109:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:24/0/physics_layer_0/angular_velocity = 0.0
110:24/0 = 0
110:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:24/0/physics_layer_0/angular_velocity = 0.0
111:24/0 = 0
111:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:24/0/physics_layer_0/angular_velocity = 0.0
112:24/0 = 0
112:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:24/0/physics_layer_0/angular_velocity = 0.0
113:24/0 = 0
113:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:24/0/physics_layer_0/angular_velocity = 0.0
114:24/0 = 0
114:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:24/0/physics_layer_0/angular_velocity = 0.0
115:24/0 = 0
115:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:24/0/physics_layer_0/angular_velocity = 0.0
116:24/0 = 0
116:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:24/0/physics_layer_0/angular_velocity = 0.0
117:24/0 = 0
117:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:24/0/physics_layer_0/angular_velocity = 0.0
118:24/0 = 0
118:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:24/0/physics_layer_0/angular_velocity = 0.0
119:24/0 = 0
119:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:24/0/physics_layer_0/angular_velocity = 0.0
120:24/0 = 0
120:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:24/0/physics_layer_0/angular_velocity = 0.0
121:24/0 = 0
121:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:24/0/physics_layer_0/angular_velocity = 0.0
122:24/0 = 0
122:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:24/0/physics_layer_0/angular_velocity = 0.0
123:24/0 = 0
123:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:24/0/physics_layer_0/angular_velocity = 0.0
124:24/0 = 0
124:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:24/0/physics_layer_0/angular_velocity = 0.0
125:24/0 = 0
125:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:24/0/physics_layer_0/angular_velocity = 0.0
126:24/0 = 0
126:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:24/0/physics_layer_0/angular_velocity = 0.0
127:24/0 = 0
127:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:24/0/physics_layer_0/angular_velocity = 0.0
128:24/0 = 0
128:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:24/0/physics_layer_0/angular_velocity = 0.0
129:24/0 = 0
129:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:24/0/physics_layer_0/angular_velocity = 0.0
130:24/0 = 0
130:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:24/0/physics_layer_0/angular_velocity = 0.0
131:24/0 = 0
131:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:24/0/physics_layer_0/angular_velocity = 0.0
132:24/0 = 0
132:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:24/0/physics_layer_0/angular_velocity = 0.0
133:24/0 = 0
133:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:24/0/physics_layer_0/angular_velocity = 0.0
134:24/0 = 0
134:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:24/0/physics_layer_0/angular_velocity = 0.0
135:24/0 = 0
135:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:24/0/physics_layer_0/angular_velocity = 0.0
136:24/0 = 0
136:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:24/0/physics_layer_0/angular_velocity = 0.0
137:24/0 = 0
137:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:24/0/physics_layer_0/angular_velocity = 0.0
138:24/0 = 0
138:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:24/0/physics_layer_0/angular_velocity = 0.0
139:24/0 = 0
139:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:24/0/physics_layer_0/angular_velocity = 0.0
140:24/0 = 0
140:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:24/0/physics_layer_0/angular_velocity = 0.0
141:24/0 = 0
141:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:24/0/physics_layer_0/angular_velocity = 0.0
142:24/0 = 0
142:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:24/0/physics_layer_0/angular_velocity = 0.0
143:24/0 = 0
143:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:24/0/physics_layer_0/angular_velocity = 0.0
144:24/0 = 0
144:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:24/0/physics_layer_0/angular_velocity = 0.0
145:24/0 = 0
145:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:24/0/physics_layer_0/angular_velocity = 0.0
146:24/0 = 0
146:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:24/0/physics_layer_0/angular_velocity = 0.0
147:24/0 = 0
147:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:24/0/physics_layer_0/angular_velocity = 0.0
148:24/0 = 0
148:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:24/0/physics_layer_0/angular_velocity = 0.0
149:24/0 = 0
149:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:24/0/physics_layer_0/angular_velocity = 0.0
150:24/0 = 0
150:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:24/0/physics_layer_0/angular_velocity = 0.0
151:24/0 = 0
151:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:24/0/physics_layer_0/angular_velocity = 0.0
152:24/0 = 0
152:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:24/0/physics_layer_0/angular_velocity = 0.0
153:24/0 = 0
153:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:24/0/physics_layer_0/angular_velocity = 0.0
154:24/0 = 0
154:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:24/0/physics_layer_0/angular_velocity = 0.0
155:24/0 = 0
155:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:24/0/physics_layer_0/angular_velocity = 0.0
156:24/0 = 0
156:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:24/0/physics_layer_0/angular_velocity = 0.0
157:24/0 = 0
157:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:24/0/physics_layer_0/angular_velocity = 0.0
158:24/0 = 0
158:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:24/0/physics_layer_0/angular_velocity = 0.0
159:24/0 = 0
159:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:24/0/physics_layer_0/angular_velocity = 0.0
160:24/0 = 0
160:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:24/0/physics_layer_0/angular_velocity = 0.0
161:24/0 = 0
161:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:24/0/physics_layer_0/angular_velocity = 0.0
162:24/0 = 0
162:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:24/0/physics_layer_0/angular_velocity = 0.0
163:24/0 = 0
163:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:24/0/physics_layer_0/angular_velocity = 0.0
164:24/0 = 0
164:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:24/0/physics_layer_0/angular_velocity = 0.0
165:24/0 = 0
165:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:24/0/physics_layer_0/angular_velocity = 0.0
166:24/0 = 0
166:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:24/0/physics_layer_0/angular_velocity = 0.0
167:24/0 = 0
167:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:24/0/physics_layer_0/angular_velocity = 0.0
168:24/0 = 0
168:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:24/0/physics_layer_0/angular_velocity = 0.0
169:24/0 = 0
169:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:24/0/physics_layer_0/angular_velocity = 0.0
170:24/0 = 0
170:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:24/0/physics_layer_0/angular_velocity = 0.0
171:24/0 = 0
171:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:24/0/physics_layer_0/angular_velocity = 0.0
172:24/0 = 0
172:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:24/0/physics_layer_0/angular_velocity = 0.0
173:24/0 = 0
173:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:24/0/physics_layer_0/angular_velocity = 0.0
174:24/0 = 0
174:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:24/0/physics_layer_0/angular_velocity = 0.0
175:24/0 = 0
175:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:24/0/physics_layer_0/angular_velocity = 0.0
176:24/0 = 0
176:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:24/0/physics_layer_0/angular_velocity = 0.0
177:24/0 = 0
177:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:24/0/physics_layer_0/angular_velocity = 0.0
178:24/0 = 0
178:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:24/0/physics_layer_0/angular_velocity = 0.0
179:24/0 = 0
179:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:24/0/physics_layer_0/angular_velocity = 0.0
180:24/0 = 0
180:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:24/0/physics_layer_0/angular_velocity = 0.0
181:24/0 = 0
181:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:24/0/physics_layer_0/angular_velocity = 0.0
182:24/0 = 0
182:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:24/0/physics_layer_0/angular_velocity = 0.0
183:24/0 = 0
183:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:24/0/physics_layer_0/angular_velocity = 0.0
184:24/0 = 0
184:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:24/0/physics_layer_0/angular_velocity = 0.0
185:24/0 = 0
185:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:24/0/physics_layer_0/angular_velocity = 0.0
186:24/0 = 0
186:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:24/0/physics_layer_0/angular_velocity = 0.0
187:24/0 = 0
187:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:24/0/physics_layer_0/angular_velocity = 0.0
188:24/0 = 0
188:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:24/0/physics_layer_0/angular_velocity = 0.0
189:24/0 = 0
189:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:24/0/physics_layer_0/angular_velocity = 0.0
190:24/0 = 0
190:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:24/0/physics_layer_0/angular_velocity = 0.0
191:24/0 = 0
191:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:24/0/physics_layer_0/angular_velocity = 0.0
192:24/0 = 0
192:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:24/0/physics_layer_0/angular_velocity = 0.0
193:24/0 = 0
193:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:24/0/physics_layer_0/angular_velocity = 0.0
194:24/0 = 0
194:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:24/0/physics_layer_0/angular_velocity = 0.0
195:24/0 = 0
195:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:24/0/physics_layer_0/angular_velocity = 0.0
196:24/0 = 0
196:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:24/0/physics_layer_0/angular_velocity = 0.0
197:24/0 = 0
197:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:24/0/physics_layer_0/angular_velocity = 0.0
198:24/0 = 0
198:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:24/0/physics_layer_0/angular_velocity = 0.0
199:24/0 = 0
199:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:24/0/physics_layer_0/angular_velocity = 0.0
200:24/0 = 0
200:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:24/0/physics_layer_0/angular_velocity = 0.0
201:24/0 = 0
201:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:24/0/physics_layer_0/angular_velocity = 0.0
202:24/0 = 0
202:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:24/0/physics_layer_0/angular_velocity = 0.0
203:24/0 = 0
203:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:24/0/physics_layer_0/angular_velocity = 0.0
204:24/0 = 0
204:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:24/0/physics_layer_0/angular_velocity = 0.0
205:24/0 = 0
205:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:24/0/physics_layer_0/angular_velocity = 0.0
206:24/0 = 0
206:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:24/0/physics_layer_0/angular_velocity = 0.0
207:24/0 = 0
207:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:24/0/physics_layer_0/angular_velocity = 0.0
208:24/0 = 0
208:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:24/0/physics_layer_0/angular_velocity = 0.0
209:24/0 = 0
209:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:24/0/physics_layer_0/angular_velocity = 0.0
210:24/0 = 0
210:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:24/0/physics_layer_0/angular_velocity = 0.0
0:25/0 = 0
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
1:25/0 = 0
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0 = 0
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0 = 0
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0 = 0
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0 = 0
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0 = 0
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
7:25/0 = 0
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0 = 0
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
9:25/0 = 0
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
10:25/0 = 0
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
11:25/0 = 0
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
12:25/0 = 0
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0 = 0
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
14:25/0 = 0
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
15:25/0 = 0
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0 = 0
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
17:25/0 = 0
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
18:25/0 = 0
18:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:25/0/physics_layer_0/angular_velocity = 0.0
19:25/0 = 0
19:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:25/0/physics_layer_0/angular_velocity = 0.0
20:25/0 = 0
20:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:25/0/physics_layer_0/angular_velocity = 0.0
21:25/0 = 0
21:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:25/0/physics_layer_0/angular_velocity = 0.0
22:25/0 = 0
22:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:25/0/physics_layer_0/angular_velocity = 0.0
23:25/0 = 0
23:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:25/0/physics_layer_0/angular_velocity = 0.0
24:25/0 = 0
24:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:25/0/physics_layer_0/angular_velocity = 0.0
25:25/0 = 0
25:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:25/0/physics_layer_0/angular_velocity = 0.0
26:25/0 = 0
26:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:25/0/physics_layer_0/angular_velocity = 0.0
27:25/0 = 0
27:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:25/0/physics_layer_0/angular_velocity = 0.0
28:25/0 = 0
28:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:25/0/physics_layer_0/angular_velocity = 0.0
29:25/0 = 0
29:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:25/0/physics_layer_0/angular_velocity = 0.0
30:25/0 = 0
30:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:25/0/physics_layer_0/angular_velocity = 0.0
31:25/0 = 0
31:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:25/0/physics_layer_0/angular_velocity = 0.0
32:25/0 = 0
32:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:25/0/physics_layer_0/angular_velocity = 0.0
33:25/0 = 0
33:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:25/0/physics_layer_0/angular_velocity = 0.0
34:25/0 = 0
34:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:25/0/physics_layer_0/angular_velocity = 0.0
35:25/0 = 0
35:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:25/0/physics_layer_0/angular_velocity = 0.0
36:25/0 = 0
36:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:25/0/physics_layer_0/angular_velocity = 0.0
37:25/0 = 0
37:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:25/0/physics_layer_0/angular_velocity = 0.0
38:25/0 = 0
38:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:25/0/physics_layer_0/angular_velocity = 0.0
39:25/0 = 0
39:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:25/0/physics_layer_0/angular_velocity = 0.0
40:25/0 = 0
40:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:25/0/physics_layer_0/angular_velocity = 0.0
41:25/0 = 0
41:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:25/0/physics_layer_0/angular_velocity = 0.0
42:25/0 = 0
42:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:25/0/physics_layer_0/angular_velocity = 0.0
43:25/0 = 0
43:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:25/0/physics_layer_0/angular_velocity = 0.0
44:25/0 = 0
44:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:25/0/physics_layer_0/angular_velocity = 0.0
45:25/0 = 0
45:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:25/0/physics_layer_0/angular_velocity = 0.0
46:25/0 = 0
46:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:25/0/physics_layer_0/angular_velocity = 0.0
47:25/0 = 0
47:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:25/0/physics_layer_0/angular_velocity = 0.0
48:25/0 = 0
48:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:25/0/physics_layer_0/angular_velocity = 0.0
49:25/0 = 0
49:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:25/0/physics_layer_0/angular_velocity = 0.0
50:25/0 = 0
50:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:25/0/physics_layer_0/angular_velocity = 0.0
51:25/0 = 0
51:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:25/0/physics_layer_0/angular_velocity = 0.0
52:25/0 = 0
52:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:25/0/physics_layer_0/angular_velocity = 0.0
53:25/0 = 0
53:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:25/0/physics_layer_0/angular_velocity = 0.0
54:25/0 = 0
54:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:25/0/physics_layer_0/angular_velocity = 0.0
55:25/0 = 0
55:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:25/0/physics_layer_0/angular_velocity = 0.0
56:25/0 = 0
56:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:25/0/physics_layer_0/angular_velocity = 0.0
57:25/0 = 0
57:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:25/0/physics_layer_0/angular_velocity = 0.0
58:25/0 = 0
58:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:25/0/physics_layer_0/angular_velocity = 0.0
59:25/0 = 0
59:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:25/0/physics_layer_0/angular_velocity = 0.0
60:25/0 = 0
60:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:25/0/physics_layer_0/angular_velocity = 0.0
61:25/0 = 0
61:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:25/0/physics_layer_0/angular_velocity = 0.0
62:25/0 = 0
62:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:25/0/physics_layer_0/angular_velocity = 0.0
63:25/0 = 0
63:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:25/0/physics_layer_0/angular_velocity = 0.0
64:25/0 = 0
64:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:25/0/physics_layer_0/angular_velocity = 0.0
65:25/0 = 0
65:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:25/0/physics_layer_0/angular_velocity = 0.0
66:25/0 = 0
66:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:25/0/physics_layer_0/angular_velocity = 0.0
67:25/0 = 0
67:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:25/0/physics_layer_0/angular_velocity = 0.0
68:25/0 = 0
68:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:25/0/physics_layer_0/angular_velocity = 0.0
69:25/0 = 0
69:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:25/0/physics_layer_0/angular_velocity = 0.0
70:25/0 = 0
70:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:25/0/physics_layer_0/angular_velocity = 0.0
71:25/0 = 0
71:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:25/0/physics_layer_0/angular_velocity = 0.0
72:25/0 = 0
72:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:25/0/physics_layer_0/angular_velocity = 0.0
73:25/0 = 0
73:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:25/0/physics_layer_0/angular_velocity = 0.0
74:25/0 = 0
74:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:25/0/physics_layer_0/angular_velocity = 0.0
75:25/0 = 0
75:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:25/0/physics_layer_0/angular_velocity = 0.0
76:25/0 = 0
76:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:25/0/physics_layer_0/angular_velocity = 0.0
77:25/0 = 0
77:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:25/0/physics_layer_0/angular_velocity = 0.0
78:25/0 = 0
78:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:25/0/physics_layer_0/angular_velocity = 0.0
79:25/0 = 0
79:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:25/0/physics_layer_0/angular_velocity = 0.0
80:25/0 = 0
80:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:25/0/physics_layer_0/angular_velocity = 0.0
81:25/0 = 0
81:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:25/0/physics_layer_0/angular_velocity = 0.0
82:25/0 = 0
82:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:25/0/physics_layer_0/angular_velocity = 0.0
83:25/0 = 0
83:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:25/0/physics_layer_0/angular_velocity = 0.0
84:25/0 = 0
84:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:25/0/physics_layer_0/angular_velocity = 0.0
85:25/0 = 0
85:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:25/0/physics_layer_0/angular_velocity = 0.0
86:25/0 = 0
86:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:25/0/physics_layer_0/angular_velocity = 0.0
87:25/0 = 0
87:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:25/0/physics_layer_0/angular_velocity = 0.0
88:25/0 = 0
88:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:25/0/physics_layer_0/angular_velocity = 0.0
89:25/0 = 0
89:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:25/0/physics_layer_0/angular_velocity = 0.0
90:25/0 = 0
90:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:25/0/physics_layer_0/angular_velocity = 0.0
91:25/0 = 0
91:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:25/0/physics_layer_0/angular_velocity = 0.0
92:25/0 = 0
92:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:25/0/physics_layer_0/angular_velocity = 0.0
93:25/0 = 0
93:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:25/0/physics_layer_0/angular_velocity = 0.0
94:25/0 = 0
94:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:25/0/physics_layer_0/angular_velocity = 0.0
95:25/0 = 0
95:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:25/0/physics_layer_0/angular_velocity = 0.0
96:25/0 = 0
96:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:25/0/physics_layer_0/angular_velocity = 0.0
97:25/0 = 0
97:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:25/0/physics_layer_0/angular_velocity = 0.0
98:25/0 = 0
98:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:25/0/physics_layer_0/angular_velocity = 0.0
99:25/0 = 0
99:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:25/0/physics_layer_0/angular_velocity = 0.0
100:25/0 = 0
100:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:25/0/physics_layer_0/angular_velocity = 0.0
101:25/0 = 0
101:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:25/0/physics_layer_0/angular_velocity = 0.0
102:25/0 = 0
102:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:25/0/physics_layer_0/angular_velocity = 0.0
103:25/0 = 0
103:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:25/0/physics_layer_0/angular_velocity = 0.0
104:25/0 = 0
104:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:25/0/physics_layer_0/angular_velocity = 0.0
105:25/0 = 0
105:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:25/0/physics_layer_0/angular_velocity = 0.0
106:25/0 = 0
106:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:25/0/physics_layer_0/angular_velocity = 0.0
107:25/0 = 0
107:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:25/0/physics_layer_0/angular_velocity = 0.0
108:25/0 = 0
108:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:25/0/physics_layer_0/angular_velocity = 0.0
109:25/0 = 0
109:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:25/0/physics_layer_0/angular_velocity = 0.0
110:25/0 = 0
110:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:25/0/physics_layer_0/angular_velocity = 0.0
111:25/0 = 0
111:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:25/0/physics_layer_0/angular_velocity = 0.0
112:25/0 = 0
112:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:25/0/physics_layer_0/angular_velocity = 0.0
113:25/0 = 0
113:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:25/0/physics_layer_0/angular_velocity = 0.0
114:25/0 = 0
114:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:25/0/physics_layer_0/angular_velocity = 0.0
115:25/0 = 0
115:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:25/0/physics_layer_0/angular_velocity = 0.0
116:25/0 = 0
116:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:25/0/physics_layer_0/angular_velocity = 0.0
117:25/0 = 0
117:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:25/0/physics_layer_0/angular_velocity = 0.0
118:25/0 = 0
118:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:25/0/physics_layer_0/angular_velocity = 0.0
119:25/0 = 0
119:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:25/0/physics_layer_0/angular_velocity = 0.0
120:25/0 = 0
120:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:25/0/physics_layer_0/angular_velocity = 0.0
121:25/0 = 0
121:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:25/0/physics_layer_0/angular_velocity = 0.0
122:25/0 = 0
122:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:25/0/physics_layer_0/angular_velocity = 0.0
123:25/0 = 0
123:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:25/0/physics_layer_0/angular_velocity = 0.0
124:25/0 = 0
124:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:25/0/physics_layer_0/angular_velocity = 0.0
125:25/0 = 0
125:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:25/0/physics_layer_0/angular_velocity = 0.0
126:25/0 = 0
126:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:25/0/physics_layer_0/angular_velocity = 0.0
127:25/0 = 0
127:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:25/0/physics_layer_0/angular_velocity = 0.0
128:25/0 = 0
128:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:25/0/physics_layer_0/angular_velocity = 0.0
129:25/0 = 0
129:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:25/0/physics_layer_0/angular_velocity = 0.0
130:25/0 = 0
130:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:25/0/physics_layer_0/angular_velocity = 0.0
131:25/0 = 0
131:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:25/0/physics_layer_0/angular_velocity = 0.0
132:25/0 = 0
132:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:25/0/physics_layer_0/angular_velocity = 0.0
133:25/0 = 0
133:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:25/0/physics_layer_0/angular_velocity = 0.0
134:25/0 = 0
134:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:25/0/physics_layer_0/angular_velocity = 0.0
135:25/0 = 0
135:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:25/0/physics_layer_0/angular_velocity = 0.0
136:25/0 = 0
136:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:25/0/physics_layer_0/angular_velocity = 0.0
137:25/0 = 0
137:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:25/0/physics_layer_0/angular_velocity = 0.0
138:25/0 = 0
138:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:25/0/physics_layer_0/angular_velocity = 0.0
139:25/0 = 0
139:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:25/0/physics_layer_0/angular_velocity = 0.0
140:25/0 = 0
140:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:25/0/physics_layer_0/angular_velocity = 0.0
141:25/0 = 0
141:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:25/0/physics_layer_0/angular_velocity = 0.0
142:25/0 = 0
142:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:25/0/physics_layer_0/angular_velocity = 0.0
143:25/0 = 0
143:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:25/0/physics_layer_0/angular_velocity = 0.0
144:25/0 = 0
144:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:25/0/physics_layer_0/angular_velocity = 0.0
145:25/0 = 0
145:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:25/0/physics_layer_0/angular_velocity = 0.0
146:25/0 = 0
146:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:25/0/physics_layer_0/angular_velocity = 0.0
147:25/0 = 0
147:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:25/0/physics_layer_0/angular_velocity = 0.0
148:25/0 = 0
148:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:25/0/physics_layer_0/angular_velocity = 0.0
149:25/0 = 0
149:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:25/0/physics_layer_0/angular_velocity = 0.0
150:25/0 = 0
150:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:25/0/physics_layer_0/angular_velocity = 0.0
151:25/0 = 0
151:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:25/0/physics_layer_0/angular_velocity = 0.0
152:25/0 = 0
152:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:25/0/physics_layer_0/angular_velocity = 0.0
153:25/0 = 0
153:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:25/0/physics_layer_0/angular_velocity = 0.0
154:25/0 = 0
154:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:25/0/physics_layer_0/angular_velocity = 0.0
155:25/0 = 0
155:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:25/0/physics_layer_0/angular_velocity = 0.0
156:25/0 = 0
156:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:25/0/physics_layer_0/angular_velocity = 0.0
157:25/0 = 0
157:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:25/0/physics_layer_0/angular_velocity = 0.0
158:25/0 = 0
158:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:25/0/physics_layer_0/angular_velocity = 0.0
159:25/0 = 0
159:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:25/0/physics_layer_0/angular_velocity = 0.0
160:25/0 = 0
160:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:25/0/physics_layer_0/angular_velocity = 0.0
161:25/0 = 0
161:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:25/0/physics_layer_0/angular_velocity = 0.0
162:25/0 = 0
162:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:25/0/physics_layer_0/angular_velocity = 0.0
163:25/0 = 0
163:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:25/0/physics_layer_0/angular_velocity = 0.0
164:25/0 = 0
164:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:25/0/physics_layer_0/angular_velocity = 0.0
165:25/0 = 0
165:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:25/0/physics_layer_0/angular_velocity = 0.0
166:25/0 = 0
166:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:25/0/physics_layer_0/angular_velocity = 0.0
167:25/0 = 0
167:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:25/0/physics_layer_0/angular_velocity = 0.0
168:25/0 = 0
168:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:25/0/physics_layer_0/angular_velocity = 0.0
169:25/0 = 0
169:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:25/0/physics_layer_0/angular_velocity = 0.0
170:25/0 = 0
170:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:25/0/physics_layer_0/angular_velocity = 0.0
171:25/0 = 0
171:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:25/0/physics_layer_0/angular_velocity = 0.0
172:25/0 = 0
172:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:25/0/physics_layer_0/angular_velocity = 0.0
173:25/0 = 0
173:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:25/0/physics_layer_0/angular_velocity = 0.0
174:25/0 = 0
174:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:25/0/physics_layer_0/angular_velocity = 0.0
175:25/0 = 0
175:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:25/0/physics_layer_0/angular_velocity = 0.0
176:25/0 = 0
176:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:25/0/physics_layer_0/angular_velocity = 0.0
177:25/0 = 0
177:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:25/0/physics_layer_0/angular_velocity = 0.0
178:25/0 = 0
178:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:25/0/physics_layer_0/angular_velocity = 0.0
179:25/0 = 0
179:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:25/0/physics_layer_0/angular_velocity = 0.0
180:25/0 = 0
180:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:25/0/physics_layer_0/angular_velocity = 0.0
181:25/0 = 0
181:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:25/0/physics_layer_0/angular_velocity = 0.0
182:25/0 = 0
182:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:25/0/physics_layer_0/angular_velocity = 0.0
183:25/0 = 0
183:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:25/0/physics_layer_0/angular_velocity = 0.0
184:25/0 = 0
184:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:25/0/physics_layer_0/angular_velocity = 0.0
185:25/0 = 0
185:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:25/0/physics_layer_0/angular_velocity = 0.0
186:25/0 = 0
186:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:25/0/physics_layer_0/angular_velocity = 0.0
187:25/0 = 0
187:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:25/0/physics_layer_0/angular_velocity = 0.0
188:25/0 = 0
188:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:25/0/physics_layer_0/angular_velocity = 0.0
189:25/0 = 0
189:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:25/0/physics_layer_0/angular_velocity = 0.0
190:25/0 = 0
190:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:25/0/physics_layer_0/angular_velocity = 0.0
191:25/0 = 0
191:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:25/0/physics_layer_0/angular_velocity = 0.0
192:25/0 = 0
192:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:25/0/physics_layer_0/angular_velocity = 0.0
193:25/0 = 0
193:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:25/0/physics_layer_0/angular_velocity = 0.0
194:25/0 = 0
194:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:25/0/physics_layer_0/angular_velocity = 0.0
195:25/0 = 0
195:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:25/0/physics_layer_0/angular_velocity = 0.0
196:25/0 = 0
196:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:25/0/physics_layer_0/angular_velocity = 0.0
197:25/0 = 0
197:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:25/0/physics_layer_0/angular_velocity = 0.0
198:25/0 = 0
198:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:25/0/physics_layer_0/angular_velocity = 0.0
199:25/0 = 0
199:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:25/0/physics_layer_0/angular_velocity = 0.0
200:25/0 = 0
200:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:25/0/physics_layer_0/angular_velocity = 0.0
201:25/0 = 0
201:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:25/0/physics_layer_0/angular_velocity = 0.0
202:25/0 = 0
202:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:25/0/physics_layer_0/angular_velocity = 0.0
203:25/0 = 0
203:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:25/0/physics_layer_0/angular_velocity = 0.0
204:25/0 = 0
204:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:25/0/physics_layer_0/angular_velocity = 0.0
205:25/0 = 0
205:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:25/0/physics_layer_0/angular_velocity = 0.0
206:25/0 = 0
206:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:25/0/physics_layer_0/angular_velocity = 0.0
207:25/0 = 0
207:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:25/0/physics_layer_0/angular_velocity = 0.0
208:25/0 = 0
208:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:25/0/physics_layer_0/angular_velocity = 0.0
209:25/0 = 0
209:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:25/0/physics_layer_0/angular_velocity = 0.0
210:25/0 = 0
210:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:25/0/physics_layer_0/angular_velocity = 0.0
0:26/0 = 0
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0 = 0
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
2:26/0 = 0
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
3:26/0 = 0
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0 = 0
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0 = 0
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
6:26/0 = 0
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
7:26/0 = 0
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0 = 0
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0 = 0
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
10:26/0 = 0
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
11:26/0 = 0
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0 = 0
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0 = 0
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
14:26/0 = 0
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
15:26/0 = 0
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0 = 0
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0 = 0
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
18:26/0 = 0
18:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:26/0/physics_layer_0/angular_velocity = 0.0
19:26/0 = 0
19:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:26/0/physics_layer_0/angular_velocity = 0.0
20:26/0 = 0
20:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:26/0/physics_layer_0/angular_velocity = 0.0
21:26/0 = 0
21:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:26/0/physics_layer_0/angular_velocity = 0.0
22:26/0 = 0
22:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:26/0/physics_layer_0/angular_velocity = 0.0
23:26/0 = 0
23:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:26/0/physics_layer_0/angular_velocity = 0.0
24:26/0 = 0
24:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:26/0/physics_layer_0/angular_velocity = 0.0
25:26/0 = 0
25:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:26/0/physics_layer_0/angular_velocity = 0.0
26:26/0 = 0
26:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:26/0/physics_layer_0/angular_velocity = 0.0
27:26/0 = 0
27:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:26/0/physics_layer_0/angular_velocity = 0.0
28:26/0 = 0
28:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:26/0/physics_layer_0/angular_velocity = 0.0
29:26/0 = 0
29:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:26/0/physics_layer_0/angular_velocity = 0.0
30:26/0 = 0
30:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:26/0/physics_layer_0/angular_velocity = 0.0
31:26/0 = 0
31:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:26/0/physics_layer_0/angular_velocity = 0.0
32:26/0 = 0
32:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:26/0/physics_layer_0/angular_velocity = 0.0
33:26/0 = 0
33:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:26/0/physics_layer_0/angular_velocity = 0.0
34:26/0 = 0
34:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:26/0/physics_layer_0/angular_velocity = 0.0
35:26/0 = 0
35:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:26/0/physics_layer_0/angular_velocity = 0.0
36:26/0 = 0
36:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:26/0/physics_layer_0/angular_velocity = 0.0
37:26/0 = 0
37:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:26/0/physics_layer_0/angular_velocity = 0.0
38:26/0 = 0
38:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:26/0/physics_layer_0/angular_velocity = 0.0
39:26/0 = 0
39:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:26/0/physics_layer_0/angular_velocity = 0.0
40:26/0 = 0
40:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:26/0/physics_layer_0/angular_velocity = 0.0
41:26/0 = 0
41:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:26/0/physics_layer_0/angular_velocity = 0.0
42:26/0 = 0
42:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:26/0/physics_layer_0/angular_velocity = 0.0
43:26/0 = 0
43:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:26/0/physics_layer_0/angular_velocity = 0.0
44:26/0 = 0
44:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:26/0/physics_layer_0/angular_velocity = 0.0
45:26/0 = 0
45:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:26/0/physics_layer_0/angular_velocity = 0.0
46:26/0 = 0
46:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:26/0/physics_layer_0/angular_velocity = 0.0
47:26/0 = 0
47:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:26/0/physics_layer_0/angular_velocity = 0.0
48:26/0 = 0
48:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:26/0/physics_layer_0/angular_velocity = 0.0
49:26/0 = 0
49:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:26/0/physics_layer_0/angular_velocity = 0.0
50:26/0 = 0
50:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:26/0/physics_layer_0/angular_velocity = 0.0
51:26/0 = 0
51:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:26/0/physics_layer_0/angular_velocity = 0.0
52:26/0 = 0
52:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:26/0/physics_layer_0/angular_velocity = 0.0
53:26/0 = 0
53:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:26/0/physics_layer_0/angular_velocity = 0.0
54:26/0 = 0
54:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:26/0/physics_layer_0/angular_velocity = 0.0
55:26/0 = 0
55:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:26/0/physics_layer_0/angular_velocity = 0.0
56:26/0 = 0
56:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:26/0/physics_layer_0/angular_velocity = 0.0
57:26/0 = 0
57:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:26/0/physics_layer_0/angular_velocity = 0.0
58:26/0 = 0
58:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:26/0/physics_layer_0/angular_velocity = 0.0
59:26/0 = 0
59:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:26/0/physics_layer_0/angular_velocity = 0.0
60:26/0 = 0
60:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:26/0/physics_layer_0/angular_velocity = 0.0
61:26/0 = 0
61:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:26/0/physics_layer_0/angular_velocity = 0.0
62:26/0 = 0
62:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:26/0/physics_layer_0/angular_velocity = 0.0
63:26/0 = 0
63:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:26/0/physics_layer_0/angular_velocity = 0.0
64:26/0 = 0
64:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:26/0/physics_layer_0/angular_velocity = 0.0
65:26/0 = 0
65:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:26/0/physics_layer_0/angular_velocity = 0.0
66:26/0 = 0
66:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:26/0/physics_layer_0/angular_velocity = 0.0
67:26/0 = 0
67:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:26/0/physics_layer_0/angular_velocity = 0.0
68:26/0 = 0
68:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:26/0/physics_layer_0/angular_velocity = 0.0
69:26/0 = 0
69:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:26/0/physics_layer_0/angular_velocity = 0.0
70:26/0 = 0
70:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:26/0/physics_layer_0/angular_velocity = 0.0
71:26/0 = 0
71:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:26/0/physics_layer_0/angular_velocity = 0.0
72:26/0 = 0
72:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:26/0/physics_layer_0/angular_velocity = 0.0
73:26/0 = 0
73:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:26/0/physics_layer_0/angular_velocity = 0.0
74:26/0 = 0
74:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:26/0/physics_layer_0/angular_velocity = 0.0
75:26/0 = 0
75:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:26/0/physics_layer_0/angular_velocity = 0.0
76:26/0 = 0
76:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:26/0/physics_layer_0/angular_velocity = 0.0
77:26/0 = 0
77:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:26/0/physics_layer_0/angular_velocity = 0.0
78:26/0 = 0
78:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:26/0/physics_layer_0/angular_velocity = 0.0
79:26/0 = 0
79:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:26/0/physics_layer_0/angular_velocity = 0.0
80:26/0 = 0
80:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:26/0/physics_layer_0/angular_velocity = 0.0
81:26/0 = 0
81:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:26/0/physics_layer_0/angular_velocity = 0.0
82:26/0 = 0
82:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:26/0/physics_layer_0/angular_velocity = 0.0
83:26/0 = 0
83:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:26/0/physics_layer_0/angular_velocity = 0.0
84:26/0 = 0
84:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:26/0/physics_layer_0/angular_velocity = 0.0
85:26/0 = 0
85:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:26/0/physics_layer_0/angular_velocity = 0.0
86:26/0 = 0
86:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:26/0/physics_layer_0/angular_velocity = 0.0
87:26/0 = 0
87:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:26/0/physics_layer_0/angular_velocity = 0.0
88:26/0 = 0
88:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:26/0/physics_layer_0/angular_velocity = 0.0
89:26/0 = 0
89:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:26/0/physics_layer_0/angular_velocity = 0.0
90:26/0 = 0
90:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:26/0/physics_layer_0/angular_velocity = 0.0
91:26/0 = 0
91:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:26/0/physics_layer_0/angular_velocity = 0.0
92:26/0 = 0
92:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:26/0/physics_layer_0/angular_velocity = 0.0
93:26/0 = 0
93:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:26/0/physics_layer_0/angular_velocity = 0.0
94:26/0 = 0
94:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:26/0/physics_layer_0/angular_velocity = 0.0
95:26/0 = 0
95:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:26/0/physics_layer_0/angular_velocity = 0.0
96:26/0 = 0
96:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:26/0/physics_layer_0/angular_velocity = 0.0
97:26/0 = 0
97:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:26/0/physics_layer_0/angular_velocity = 0.0
98:26/0 = 0
98:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:26/0/physics_layer_0/angular_velocity = 0.0
99:26/0 = 0
99:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:26/0/physics_layer_0/angular_velocity = 0.0
100:26/0 = 0
100:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:26/0/physics_layer_0/angular_velocity = 0.0
101:26/0 = 0
101:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:26/0/physics_layer_0/angular_velocity = 0.0
102:26/0 = 0
102:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:26/0/physics_layer_0/angular_velocity = 0.0
103:26/0 = 0
103:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:26/0/physics_layer_0/angular_velocity = 0.0
104:26/0 = 0
104:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:26/0/physics_layer_0/angular_velocity = 0.0
105:26/0 = 0
105:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:26/0/physics_layer_0/angular_velocity = 0.0
106:26/0 = 0
106:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:26/0/physics_layer_0/angular_velocity = 0.0
107:26/0 = 0
107:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:26/0/physics_layer_0/angular_velocity = 0.0
108:26/0 = 0
108:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:26/0/physics_layer_0/angular_velocity = 0.0
109:26/0 = 0
109:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:26/0/physics_layer_0/angular_velocity = 0.0
110:26/0 = 0
110:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:26/0/physics_layer_0/angular_velocity = 0.0
111:26/0 = 0
111:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:26/0/physics_layer_0/angular_velocity = 0.0
112:26/0 = 0
112:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:26/0/physics_layer_0/angular_velocity = 0.0
113:26/0 = 0
113:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:26/0/physics_layer_0/angular_velocity = 0.0
114:26/0 = 0
114:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:26/0/physics_layer_0/angular_velocity = 0.0
115:26/0 = 0
115:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:26/0/physics_layer_0/angular_velocity = 0.0
116:26/0 = 0
116:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:26/0/physics_layer_0/angular_velocity = 0.0
117:26/0 = 0
117:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:26/0/physics_layer_0/angular_velocity = 0.0
118:26/0 = 0
118:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:26/0/physics_layer_0/angular_velocity = 0.0
119:26/0 = 0
119:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:26/0/physics_layer_0/angular_velocity = 0.0
120:26/0 = 0
120:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:26/0/physics_layer_0/angular_velocity = 0.0
121:26/0 = 0
121:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:26/0/physics_layer_0/angular_velocity = 0.0
122:26/0 = 0
122:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:26/0/physics_layer_0/angular_velocity = 0.0
123:26/0 = 0
123:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:26/0/physics_layer_0/angular_velocity = 0.0
124:26/0 = 0
124:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:26/0/physics_layer_0/angular_velocity = 0.0
125:26/0 = 0
125:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:26/0/physics_layer_0/angular_velocity = 0.0
126:26/0 = 0
126:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:26/0/physics_layer_0/angular_velocity = 0.0
127:26/0 = 0
127:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:26/0/physics_layer_0/angular_velocity = 0.0
128:26/0 = 0
128:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:26/0/physics_layer_0/angular_velocity = 0.0
129:26/0 = 0
129:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:26/0/physics_layer_0/angular_velocity = 0.0
130:26/0 = 0
130:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:26/0/physics_layer_0/angular_velocity = 0.0
131:26/0 = 0
131:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:26/0/physics_layer_0/angular_velocity = 0.0
132:26/0 = 0
132:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:26/0/physics_layer_0/angular_velocity = 0.0
133:26/0 = 0
133:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:26/0/physics_layer_0/angular_velocity = 0.0
134:26/0 = 0
134:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:26/0/physics_layer_0/angular_velocity = 0.0
135:26/0 = 0
135:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:26/0/physics_layer_0/angular_velocity = 0.0
136:26/0 = 0
136:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:26/0/physics_layer_0/angular_velocity = 0.0
137:26/0 = 0
137:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:26/0/physics_layer_0/angular_velocity = 0.0
138:26/0 = 0
138:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:26/0/physics_layer_0/angular_velocity = 0.0
139:26/0 = 0
139:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:26/0/physics_layer_0/angular_velocity = 0.0
140:26/0 = 0
140:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:26/0/physics_layer_0/angular_velocity = 0.0
141:26/0 = 0
141:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:26/0/physics_layer_0/angular_velocity = 0.0
142:26/0 = 0
142:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:26/0/physics_layer_0/angular_velocity = 0.0
143:26/0 = 0
143:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:26/0/physics_layer_0/angular_velocity = 0.0
144:26/0 = 0
144:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:26/0/physics_layer_0/angular_velocity = 0.0
145:26/0 = 0
145:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:26/0/physics_layer_0/angular_velocity = 0.0
146:26/0 = 0
146:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:26/0/physics_layer_0/angular_velocity = 0.0
147:26/0 = 0
147:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:26/0/physics_layer_0/angular_velocity = 0.0
148:26/0 = 0
148:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:26/0/physics_layer_0/angular_velocity = 0.0
149:26/0 = 0
149:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:26/0/physics_layer_0/angular_velocity = 0.0
150:26/0 = 0
150:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:26/0/physics_layer_0/angular_velocity = 0.0
151:26/0 = 0
151:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:26/0/physics_layer_0/angular_velocity = 0.0
152:26/0 = 0
152:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:26/0/physics_layer_0/angular_velocity = 0.0
153:26/0 = 0
153:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:26/0/physics_layer_0/angular_velocity = 0.0
154:26/0 = 0
154:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:26/0/physics_layer_0/angular_velocity = 0.0
155:26/0 = 0
155:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:26/0/physics_layer_0/angular_velocity = 0.0
156:26/0 = 0
156:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:26/0/physics_layer_0/angular_velocity = 0.0
157:26/0 = 0
157:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:26/0/physics_layer_0/angular_velocity = 0.0
158:26/0 = 0
158:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:26/0/physics_layer_0/angular_velocity = 0.0
159:26/0 = 0
159:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:26/0/physics_layer_0/angular_velocity = 0.0
160:26/0 = 0
160:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:26/0/physics_layer_0/angular_velocity = 0.0
161:26/0 = 0
161:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:26/0/physics_layer_0/angular_velocity = 0.0
162:26/0 = 0
162:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:26/0/physics_layer_0/angular_velocity = 0.0
163:26/0 = 0
163:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:26/0/physics_layer_0/angular_velocity = 0.0
164:26/0 = 0
164:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:26/0/physics_layer_0/angular_velocity = 0.0
165:26/0 = 0
165:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:26/0/physics_layer_0/angular_velocity = 0.0
166:26/0 = 0
166:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:26/0/physics_layer_0/angular_velocity = 0.0
167:26/0 = 0
167:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:26/0/physics_layer_0/angular_velocity = 0.0
168:26/0 = 0
168:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:26/0/physics_layer_0/angular_velocity = 0.0
169:26/0 = 0
169:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:26/0/physics_layer_0/angular_velocity = 0.0
170:26/0 = 0
170:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:26/0/physics_layer_0/angular_velocity = 0.0
171:26/0 = 0
171:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:26/0/physics_layer_0/angular_velocity = 0.0
172:26/0 = 0
172:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:26/0/physics_layer_0/angular_velocity = 0.0
173:26/0 = 0
173:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:26/0/physics_layer_0/angular_velocity = 0.0
174:26/0 = 0
174:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:26/0/physics_layer_0/angular_velocity = 0.0
175:26/0 = 0
175:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:26/0/physics_layer_0/angular_velocity = 0.0
176:26/0 = 0
176:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:26/0/physics_layer_0/angular_velocity = 0.0
177:26/0 = 0
177:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:26/0/physics_layer_0/angular_velocity = 0.0
178:26/0 = 0
178:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:26/0/physics_layer_0/angular_velocity = 0.0
179:26/0 = 0
179:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:26/0/physics_layer_0/angular_velocity = 0.0
180:26/0 = 0
180:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:26/0/physics_layer_0/angular_velocity = 0.0
181:26/0 = 0
181:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:26/0/physics_layer_0/angular_velocity = 0.0
182:26/0 = 0
182:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:26/0/physics_layer_0/angular_velocity = 0.0
183:26/0 = 0
183:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:26/0/physics_layer_0/angular_velocity = 0.0
184:26/0 = 0
184:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:26/0/physics_layer_0/angular_velocity = 0.0
185:26/0 = 0
185:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:26/0/physics_layer_0/angular_velocity = 0.0
186:26/0 = 0
186:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:26/0/physics_layer_0/angular_velocity = 0.0
187:26/0 = 0
187:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:26/0/physics_layer_0/angular_velocity = 0.0
188:26/0 = 0
188:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:26/0/physics_layer_0/angular_velocity = 0.0
189:26/0 = 0
189:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:26/0/physics_layer_0/angular_velocity = 0.0
190:26/0 = 0
190:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:26/0/physics_layer_0/angular_velocity = 0.0
191:26/0 = 0
191:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:26/0/physics_layer_0/angular_velocity = 0.0
192:26/0 = 0
192:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:26/0/physics_layer_0/angular_velocity = 0.0
193:26/0 = 0
193:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:26/0/physics_layer_0/angular_velocity = 0.0
194:26/0 = 0
194:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:26/0/physics_layer_0/angular_velocity = 0.0
195:26/0 = 0
195:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:26/0/physics_layer_0/angular_velocity = 0.0
196:26/0 = 0
196:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:26/0/physics_layer_0/angular_velocity = 0.0
197:26/0 = 0
197:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:26/0/physics_layer_0/angular_velocity = 0.0
198:26/0 = 0
198:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:26/0/physics_layer_0/angular_velocity = 0.0
199:26/0 = 0
199:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:26/0/physics_layer_0/angular_velocity = 0.0
200:26/0 = 0
200:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:26/0/physics_layer_0/angular_velocity = 0.0
201:26/0 = 0
201:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:26/0/physics_layer_0/angular_velocity = 0.0
202:26/0 = 0
202:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:26/0/physics_layer_0/angular_velocity = 0.0
203:26/0 = 0
203:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:26/0/physics_layer_0/angular_velocity = 0.0
204:26/0 = 0
204:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:26/0/physics_layer_0/angular_velocity = 0.0
205:26/0 = 0
205:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:26/0/physics_layer_0/angular_velocity = 0.0
206:26/0 = 0
206:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:26/0/physics_layer_0/angular_velocity = 0.0
207:26/0 = 0
207:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:26/0/physics_layer_0/angular_velocity = 0.0
208:26/0 = 0
208:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:26/0/physics_layer_0/angular_velocity = 0.0
209:26/0 = 0
209:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:26/0/physics_layer_0/angular_velocity = 0.0
210:26/0 = 0
210:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:26/0/physics_layer_0/angular_velocity = 0.0
0:27/0 = 0
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0 = 0
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0 = 0
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0 = 0
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0 = 0
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0 = 0
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
6:27/0 = 0
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
7:27/0 = 0
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0 = 0
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0 = 0
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0 = 0
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0 = 0
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
12:27/0 = 0
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
13:27/0 = 0
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
14:27/0 = 0
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
15:27/0 = 0
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0 = 0
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0 = 0
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
18:27/0 = 0
18:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:27/0/physics_layer_0/angular_velocity = 0.0
19:27/0 = 0
19:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:27/0/physics_layer_0/angular_velocity = 0.0
20:27/0 = 0
20:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:27/0/physics_layer_0/angular_velocity = 0.0
21:27/0 = 0
21:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:27/0/physics_layer_0/angular_velocity = 0.0
22:27/0 = 0
22:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:27/0/physics_layer_0/angular_velocity = 0.0
23:27/0 = 0
23:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:27/0/physics_layer_0/angular_velocity = 0.0
24:27/0 = 0
24:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:27/0/physics_layer_0/angular_velocity = 0.0
25:27/0 = 0
25:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:27/0/physics_layer_0/angular_velocity = 0.0
26:27/0 = 0
26:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:27/0/physics_layer_0/angular_velocity = 0.0
27:27/0 = 0
27:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:27/0/physics_layer_0/angular_velocity = 0.0
28:27/0 = 0
28:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:27/0/physics_layer_0/angular_velocity = 0.0
29:27/0 = 0
29:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:27/0/physics_layer_0/angular_velocity = 0.0
30:27/0 = 0
30:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:27/0/physics_layer_0/angular_velocity = 0.0
31:27/0 = 0
31:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:27/0/physics_layer_0/angular_velocity = 0.0
32:27/0 = 0
32:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:27/0/physics_layer_0/angular_velocity = 0.0
33:27/0 = 0
33:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:27/0/physics_layer_0/angular_velocity = 0.0
34:27/0 = 0
34:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:27/0/physics_layer_0/angular_velocity = 0.0
35:27/0 = 0
35:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:27/0/physics_layer_0/angular_velocity = 0.0
36:27/0 = 0
36:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:27/0/physics_layer_0/angular_velocity = 0.0
37:27/0 = 0
37:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:27/0/physics_layer_0/angular_velocity = 0.0
38:27/0 = 0
38:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:27/0/physics_layer_0/angular_velocity = 0.0
39:27/0 = 0
39:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:27/0/physics_layer_0/angular_velocity = 0.0
40:27/0 = 0
40:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:27/0/physics_layer_0/angular_velocity = 0.0
41:27/0 = 0
41:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:27/0/physics_layer_0/angular_velocity = 0.0
42:27/0 = 0
42:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:27/0/physics_layer_0/angular_velocity = 0.0
43:27/0 = 0
43:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:27/0/physics_layer_0/angular_velocity = 0.0
44:27/0 = 0
44:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:27/0/physics_layer_0/angular_velocity = 0.0
45:27/0 = 0
45:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:27/0/physics_layer_0/angular_velocity = 0.0
46:27/0 = 0
46:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:27/0/physics_layer_0/angular_velocity = 0.0
47:27/0 = 0
47:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:27/0/physics_layer_0/angular_velocity = 0.0
48:27/0 = 0
48:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:27/0/physics_layer_0/angular_velocity = 0.0
49:27/0 = 0
49:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:27/0/physics_layer_0/angular_velocity = 0.0
50:27/0 = 0
50:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:27/0/physics_layer_0/angular_velocity = 0.0
51:27/0 = 0
51:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:27/0/physics_layer_0/angular_velocity = 0.0
52:27/0 = 0
52:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:27/0/physics_layer_0/angular_velocity = 0.0
53:27/0 = 0
53:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:27/0/physics_layer_0/angular_velocity = 0.0
54:27/0 = 0
54:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:27/0/physics_layer_0/angular_velocity = 0.0
55:27/0 = 0
55:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:27/0/physics_layer_0/angular_velocity = 0.0
56:27/0 = 0
56:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:27/0/physics_layer_0/angular_velocity = 0.0
57:27/0 = 0
57:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:27/0/physics_layer_0/angular_velocity = 0.0
58:27/0 = 0
58:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:27/0/physics_layer_0/angular_velocity = 0.0
59:27/0 = 0
59:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:27/0/physics_layer_0/angular_velocity = 0.0
60:27/0 = 0
60:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:27/0/physics_layer_0/angular_velocity = 0.0
61:27/0 = 0
61:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:27/0/physics_layer_0/angular_velocity = 0.0
62:27/0 = 0
62:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:27/0/physics_layer_0/angular_velocity = 0.0
63:27/0 = 0
63:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:27/0/physics_layer_0/angular_velocity = 0.0
64:27/0 = 0
64:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:27/0/physics_layer_0/angular_velocity = 0.0
65:27/0 = 0
65:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:27/0/physics_layer_0/angular_velocity = 0.0
66:27/0 = 0
66:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:27/0/physics_layer_0/angular_velocity = 0.0
67:27/0 = 0
67:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:27/0/physics_layer_0/angular_velocity = 0.0
68:27/0 = 0
68:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:27/0/physics_layer_0/angular_velocity = 0.0
69:27/0 = 0
69:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:27/0/physics_layer_0/angular_velocity = 0.0
70:27/0 = 0
70:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:27/0/physics_layer_0/angular_velocity = 0.0
71:27/0 = 0
71:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:27/0/physics_layer_0/angular_velocity = 0.0
72:27/0 = 0
72:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:27/0/physics_layer_0/angular_velocity = 0.0
73:27/0 = 0
73:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:27/0/physics_layer_0/angular_velocity = 0.0
74:27/0 = 0
74:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:27/0/physics_layer_0/angular_velocity = 0.0
75:27/0 = 0
75:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:27/0/physics_layer_0/angular_velocity = 0.0
76:27/0 = 0
76:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:27/0/physics_layer_0/angular_velocity = 0.0
77:27/0 = 0
77:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:27/0/physics_layer_0/angular_velocity = 0.0
78:27/0 = 0
78:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:27/0/physics_layer_0/angular_velocity = 0.0
79:27/0 = 0
79:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:27/0/physics_layer_0/angular_velocity = 0.0
80:27/0 = 0
80:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:27/0/physics_layer_0/angular_velocity = 0.0
81:27/0 = 0
81:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:27/0/physics_layer_0/angular_velocity = 0.0
82:27/0 = 0
82:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:27/0/physics_layer_0/angular_velocity = 0.0
83:27/0 = 0
83:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:27/0/physics_layer_0/angular_velocity = 0.0
84:27/0 = 0
84:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:27/0/physics_layer_0/angular_velocity = 0.0
85:27/0 = 0
85:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:27/0/physics_layer_0/angular_velocity = 0.0
86:27/0 = 0
86:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:27/0/physics_layer_0/angular_velocity = 0.0
87:27/0 = 0
87:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:27/0/physics_layer_0/angular_velocity = 0.0
88:27/0 = 0
88:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:27/0/physics_layer_0/angular_velocity = 0.0
89:27/0 = 0
89:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:27/0/physics_layer_0/angular_velocity = 0.0
90:27/0 = 0
90:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:27/0/physics_layer_0/angular_velocity = 0.0
91:27/0 = 0
91:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:27/0/physics_layer_0/angular_velocity = 0.0
92:27/0 = 0
92:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:27/0/physics_layer_0/angular_velocity = 0.0
93:27/0 = 0
93:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:27/0/physics_layer_0/angular_velocity = 0.0
94:27/0 = 0
94:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:27/0/physics_layer_0/angular_velocity = 0.0
95:27/0 = 0
95:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:27/0/physics_layer_0/angular_velocity = 0.0
96:27/0 = 0
96:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:27/0/physics_layer_0/angular_velocity = 0.0
97:27/0 = 0
97:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:27/0/physics_layer_0/angular_velocity = 0.0
98:27/0 = 0
98:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:27/0/physics_layer_0/angular_velocity = 0.0
99:27/0 = 0
99:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:27/0/physics_layer_0/angular_velocity = 0.0
100:27/0 = 0
100:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:27/0/physics_layer_0/angular_velocity = 0.0
101:27/0 = 0
101:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:27/0/physics_layer_0/angular_velocity = 0.0
102:27/0 = 0
102:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:27/0/physics_layer_0/angular_velocity = 0.0
103:27/0 = 0
103:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:27/0/physics_layer_0/angular_velocity = 0.0
104:27/0 = 0
104:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:27/0/physics_layer_0/angular_velocity = 0.0
105:27/0 = 0
105:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:27/0/physics_layer_0/angular_velocity = 0.0
106:27/0 = 0
106:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:27/0/physics_layer_0/angular_velocity = 0.0
107:27/0 = 0
107:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:27/0/physics_layer_0/angular_velocity = 0.0
108:27/0 = 0
108:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:27/0/physics_layer_0/angular_velocity = 0.0
109:27/0 = 0
109:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:27/0/physics_layer_0/angular_velocity = 0.0
110:27/0 = 0
110:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:27/0/physics_layer_0/angular_velocity = 0.0
111:27/0 = 0
111:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:27/0/physics_layer_0/angular_velocity = 0.0
112:27/0 = 0
112:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:27/0/physics_layer_0/angular_velocity = 0.0
113:27/0 = 0
113:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:27/0/physics_layer_0/angular_velocity = 0.0
114:27/0 = 0
114:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:27/0/physics_layer_0/angular_velocity = 0.0
115:27/0 = 0
115:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:27/0/physics_layer_0/angular_velocity = 0.0
116:27/0 = 0
116:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:27/0/physics_layer_0/angular_velocity = 0.0
117:27/0 = 0
117:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:27/0/physics_layer_0/angular_velocity = 0.0
118:27/0 = 0
118:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:27/0/physics_layer_0/angular_velocity = 0.0
119:27/0 = 0
119:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:27/0/physics_layer_0/angular_velocity = 0.0
120:27/0 = 0
120:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:27/0/physics_layer_0/angular_velocity = 0.0
121:27/0 = 0
121:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:27/0/physics_layer_0/angular_velocity = 0.0
122:27/0 = 0
122:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:27/0/physics_layer_0/angular_velocity = 0.0
123:27/0 = 0
123:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:27/0/physics_layer_0/angular_velocity = 0.0
124:27/0 = 0
124:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:27/0/physics_layer_0/angular_velocity = 0.0
125:27/0 = 0
125:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:27/0/physics_layer_0/angular_velocity = 0.0
126:27/0 = 0
126:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:27/0/physics_layer_0/angular_velocity = 0.0
127:27/0 = 0
127:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:27/0/physics_layer_0/angular_velocity = 0.0
128:27/0 = 0
128:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:27/0/physics_layer_0/angular_velocity = 0.0
129:27/0 = 0
129:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:27/0/physics_layer_0/angular_velocity = 0.0
130:27/0 = 0
130:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:27/0/physics_layer_0/angular_velocity = 0.0
131:27/0 = 0
131:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:27/0/physics_layer_0/angular_velocity = 0.0
132:27/0 = 0
132:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:27/0/physics_layer_0/angular_velocity = 0.0
133:27/0 = 0
133:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:27/0/physics_layer_0/angular_velocity = 0.0
134:27/0 = 0
134:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:27/0/physics_layer_0/angular_velocity = 0.0
135:27/0 = 0
135:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:27/0/physics_layer_0/angular_velocity = 0.0
136:27/0 = 0
136:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:27/0/physics_layer_0/angular_velocity = 0.0
137:27/0 = 0
137:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:27/0/physics_layer_0/angular_velocity = 0.0
138:27/0 = 0
138:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:27/0/physics_layer_0/angular_velocity = 0.0
139:27/0 = 0
139:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:27/0/physics_layer_0/angular_velocity = 0.0
140:27/0 = 0
140:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:27/0/physics_layer_0/angular_velocity = 0.0
141:27/0 = 0
141:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:27/0/physics_layer_0/angular_velocity = 0.0
142:27/0 = 0
142:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:27/0/physics_layer_0/angular_velocity = 0.0
143:27/0 = 0
143:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:27/0/physics_layer_0/angular_velocity = 0.0
144:27/0 = 0
144:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:27/0/physics_layer_0/angular_velocity = 0.0
145:27/0 = 0
145:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:27/0/physics_layer_0/angular_velocity = 0.0
146:27/0 = 0
146:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:27/0/physics_layer_0/angular_velocity = 0.0
147:27/0 = 0
147:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:27/0/physics_layer_0/angular_velocity = 0.0
148:27/0 = 0
148:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:27/0/physics_layer_0/angular_velocity = 0.0
149:27/0 = 0
149:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:27/0/physics_layer_0/angular_velocity = 0.0
150:27/0 = 0
150:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:27/0/physics_layer_0/angular_velocity = 0.0
151:27/0 = 0
151:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:27/0/physics_layer_0/angular_velocity = 0.0
152:27/0 = 0
152:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:27/0/physics_layer_0/angular_velocity = 0.0
153:27/0 = 0
153:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:27/0/physics_layer_0/angular_velocity = 0.0
154:27/0 = 0
154:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:27/0/physics_layer_0/angular_velocity = 0.0
155:27/0 = 0
155:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:27/0/physics_layer_0/angular_velocity = 0.0
156:27/0 = 0
156:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:27/0/physics_layer_0/angular_velocity = 0.0
157:27/0 = 0
157:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:27/0/physics_layer_0/angular_velocity = 0.0
158:27/0 = 0
158:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:27/0/physics_layer_0/angular_velocity = 0.0
159:27/0 = 0
159:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:27/0/physics_layer_0/angular_velocity = 0.0
160:27/0 = 0
160:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:27/0/physics_layer_0/angular_velocity = 0.0
161:27/0 = 0
161:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:27/0/physics_layer_0/angular_velocity = 0.0
162:27/0 = 0
162:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:27/0/physics_layer_0/angular_velocity = 0.0
163:27/0 = 0
163:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:27/0/physics_layer_0/angular_velocity = 0.0
164:27/0 = 0
164:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:27/0/physics_layer_0/angular_velocity = 0.0
165:27/0 = 0
165:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:27/0/physics_layer_0/angular_velocity = 0.0
166:27/0 = 0
166:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:27/0/physics_layer_0/angular_velocity = 0.0
167:27/0 = 0
167:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:27/0/physics_layer_0/angular_velocity = 0.0
168:27/0 = 0
168:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:27/0/physics_layer_0/angular_velocity = 0.0
169:27/0 = 0
169:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:27/0/physics_layer_0/angular_velocity = 0.0
170:27/0 = 0
170:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:27/0/physics_layer_0/angular_velocity = 0.0
171:27/0 = 0
171:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:27/0/physics_layer_0/angular_velocity = 0.0
172:27/0 = 0
172:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:27/0/physics_layer_0/angular_velocity = 0.0
173:27/0 = 0
173:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:27/0/physics_layer_0/angular_velocity = 0.0
174:27/0 = 0
174:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:27/0/physics_layer_0/angular_velocity = 0.0
175:27/0 = 0
175:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:27/0/physics_layer_0/angular_velocity = 0.0
176:27/0 = 0
176:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:27/0/physics_layer_0/angular_velocity = 0.0
177:27/0 = 0
177:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:27/0/physics_layer_0/angular_velocity = 0.0
178:27/0 = 0
178:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:27/0/physics_layer_0/angular_velocity = 0.0
179:27/0 = 0
179:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:27/0/physics_layer_0/angular_velocity = 0.0
180:27/0 = 0
180:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:27/0/physics_layer_0/angular_velocity = 0.0
181:27/0 = 0
181:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:27/0/physics_layer_0/angular_velocity = 0.0
182:27/0 = 0
182:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:27/0/physics_layer_0/angular_velocity = 0.0
183:27/0 = 0
183:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:27/0/physics_layer_0/angular_velocity = 0.0
184:27/0 = 0
184:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:27/0/physics_layer_0/angular_velocity = 0.0
185:27/0 = 0
185:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:27/0/physics_layer_0/angular_velocity = 0.0
186:27/0 = 0
186:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:27/0/physics_layer_0/angular_velocity = 0.0
187:27/0 = 0
187:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:27/0/physics_layer_0/angular_velocity = 0.0
188:27/0 = 0
188:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:27/0/physics_layer_0/angular_velocity = 0.0
189:27/0 = 0
189:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:27/0/physics_layer_0/angular_velocity = 0.0
190:27/0 = 0
190:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:27/0/physics_layer_0/angular_velocity = 0.0
191:27/0 = 0
191:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:27/0/physics_layer_0/angular_velocity = 0.0
192:27/0 = 0
192:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:27/0/physics_layer_0/angular_velocity = 0.0
193:27/0 = 0
193:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:27/0/physics_layer_0/angular_velocity = 0.0
194:27/0 = 0
194:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:27/0/physics_layer_0/angular_velocity = 0.0
195:27/0 = 0
195:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:27/0/physics_layer_0/angular_velocity = 0.0
196:27/0 = 0
196:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:27/0/physics_layer_0/angular_velocity = 0.0
197:27/0 = 0
197:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:27/0/physics_layer_0/angular_velocity = 0.0
198:27/0 = 0
198:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:27/0/physics_layer_0/angular_velocity = 0.0
199:27/0 = 0
199:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:27/0/physics_layer_0/angular_velocity = 0.0
200:27/0 = 0
200:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:27/0/physics_layer_0/angular_velocity = 0.0
201:27/0 = 0
201:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:27/0/physics_layer_0/angular_velocity = 0.0
202:27/0 = 0
202:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:27/0/physics_layer_0/angular_velocity = 0.0
203:27/0 = 0
203:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:27/0/physics_layer_0/angular_velocity = 0.0
204:27/0 = 0
204:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:27/0/physics_layer_0/angular_velocity = 0.0
205:27/0 = 0
205:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:27/0/physics_layer_0/angular_velocity = 0.0
206:27/0 = 0
206:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:27/0/physics_layer_0/angular_velocity = 0.0
207:27/0 = 0
207:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:27/0/physics_layer_0/angular_velocity = 0.0
208:27/0 = 0
208:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:27/0/physics_layer_0/angular_velocity = 0.0
209:27/0 = 0
209:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:27/0/physics_layer_0/angular_velocity = 0.0
210:27/0 = 0
210:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:27/0/physics_layer_0/angular_velocity = 0.0
0:28/0 = 0
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
1:28/0 = 0
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0 = 0
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
3:28/0 = 0
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0 = 0
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0 = 0
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
6:28/0 = 0
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
7:28/0 = 0
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:28/0/physics_layer_0/angular_velocity = 0.0
8:28/0 = 0
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0 = 0
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0 = 0
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0 = 0
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
12:28/0 = 0
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
13:28/0 = 0
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
14:28/0 = 0
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
15:28/0 = 0
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0 = 0
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0 = 0
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
18:28/0 = 0
18:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:28/0/physics_layer_0/angular_velocity = 0.0
19:28/0 = 0
19:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:28/0/physics_layer_0/angular_velocity = 0.0
20:28/0 = 0
20:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:28/0/physics_layer_0/angular_velocity = 0.0
21:28/0 = 0
21:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:28/0/physics_layer_0/angular_velocity = 0.0
22:28/0 = 0
22:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:28/0/physics_layer_0/angular_velocity = 0.0
23:28/0 = 0
23:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:28/0/physics_layer_0/angular_velocity = 0.0
24:28/0 = 0
24:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:28/0/physics_layer_0/angular_velocity = 0.0
25:28/0 = 0
25:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:28/0/physics_layer_0/angular_velocity = 0.0
26:28/0 = 0
26:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:28/0/physics_layer_0/angular_velocity = 0.0
27:28/0 = 0
27:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:28/0/physics_layer_0/angular_velocity = 0.0
28:28/0 = 0
28:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:28/0/physics_layer_0/angular_velocity = 0.0
29:28/0 = 0
29:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:28/0/physics_layer_0/angular_velocity = 0.0
30:28/0 = 0
30:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:28/0/physics_layer_0/angular_velocity = 0.0
31:28/0 = 0
31:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:28/0/physics_layer_0/angular_velocity = 0.0
32:28/0 = 0
32:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:28/0/physics_layer_0/angular_velocity = 0.0
33:28/0 = 0
33:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:28/0/physics_layer_0/angular_velocity = 0.0
34:28/0 = 0
34:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:28/0/physics_layer_0/angular_velocity = 0.0
35:28/0 = 0
35:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:28/0/physics_layer_0/angular_velocity = 0.0
36:28/0 = 0
36:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:28/0/physics_layer_0/angular_velocity = 0.0
37:28/0 = 0
37:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:28/0/physics_layer_0/angular_velocity = 0.0
38:28/0 = 0
38:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:28/0/physics_layer_0/angular_velocity = 0.0
39:28/0 = 0
39:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:28/0/physics_layer_0/angular_velocity = 0.0
40:28/0 = 0
40:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:28/0/physics_layer_0/angular_velocity = 0.0
41:28/0 = 0
41:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:28/0/physics_layer_0/angular_velocity = 0.0
42:28/0 = 0
42:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:28/0/physics_layer_0/angular_velocity = 0.0
43:28/0 = 0
43:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:28/0/physics_layer_0/angular_velocity = 0.0
44:28/0 = 0
44:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:28/0/physics_layer_0/angular_velocity = 0.0
45:28/0 = 0
45:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:28/0/physics_layer_0/angular_velocity = 0.0
46:28/0 = 0
46:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:28/0/physics_layer_0/angular_velocity = 0.0
47:28/0 = 0
47:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:28/0/physics_layer_0/angular_velocity = 0.0
48:28/0 = 0
48:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:28/0/physics_layer_0/angular_velocity = 0.0
49:28/0 = 0
49:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:28/0/physics_layer_0/angular_velocity = 0.0
50:28/0 = 0
50:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:28/0/physics_layer_0/angular_velocity = 0.0
51:28/0 = 0
51:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:28/0/physics_layer_0/angular_velocity = 0.0
52:28/0 = 0
52:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:28/0/physics_layer_0/angular_velocity = 0.0
53:28/0 = 0
53:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:28/0/physics_layer_0/angular_velocity = 0.0
54:28/0 = 0
54:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:28/0/physics_layer_0/angular_velocity = 0.0
55:28/0 = 0
55:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:28/0/physics_layer_0/angular_velocity = 0.0
56:28/0 = 0
56:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:28/0/physics_layer_0/angular_velocity = 0.0
57:28/0 = 0
57:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:28/0/physics_layer_0/angular_velocity = 0.0
58:28/0 = 0
58:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:28/0/physics_layer_0/angular_velocity = 0.0
59:28/0 = 0
59:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:28/0/physics_layer_0/angular_velocity = 0.0
60:28/0 = 0
60:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:28/0/physics_layer_0/angular_velocity = 0.0
61:28/0 = 0
61:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:28/0/physics_layer_0/angular_velocity = 0.0
62:28/0 = 0
62:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:28/0/physics_layer_0/angular_velocity = 0.0
63:28/0 = 0
63:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:28/0/physics_layer_0/angular_velocity = 0.0
64:28/0 = 0
64:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:28/0/physics_layer_0/angular_velocity = 0.0
65:28/0 = 0
65:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:28/0/physics_layer_0/angular_velocity = 0.0
66:28/0 = 0
66:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:28/0/physics_layer_0/angular_velocity = 0.0
67:28/0 = 0
67:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:28/0/physics_layer_0/angular_velocity = 0.0
68:28/0 = 0
68:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:28/0/physics_layer_0/angular_velocity = 0.0
69:28/0 = 0
69:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:28/0/physics_layer_0/angular_velocity = 0.0
70:28/0 = 0
70:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:28/0/physics_layer_0/angular_velocity = 0.0
71:28/0 = 0
71:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:28/0/physics_layer_0/angular_velocity = 0.0
72:28/0 = 0
72:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:28/0/physics_layer_0/angular_velocity = 0.0
73:28/0 = 0
73:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:28/0/physics_layer_0/angular_velocity = 0.0
74:28/0 = 0
74:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:28/0/physics_layer_0/angular_velocity = 0.0
75:28/0 = 0
75:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:28/0/physics_layer_0/angular_velocity = 0.0
76:28/0 = 0
76:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:28/0/physics_layer_0/angular_velocity = 0.0
77:28/0 = 0
77:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:28/0/physics_layer_0/angular_velocity = 0.0
78:28/0 = 0
78:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:28/0/physics_layer_0/angular_velocity = 0.0
79:28/0 = 0
79:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:28/0/physics_layer_0/angular_velocity = 0.0
80:28/0 = 0
80:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:28/0/physics_layer_0/angular_velocity = 0.0
81:28/0 = 0
81:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:28/0/physics_layer_0/angular_velocity = 0.0
82:28/0 = 0
82:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:28/0/physics_layer_0/angular_velocity = 0.0
83:28/0 = 0
83:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:28/0/physics_layer_0/angular_velocity = 0.0
84:28/0 = 0
84:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:28/0/physics_layer_0/angular_velocity = 0.0
85:28/0 = 0
85:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:28/0/physics_layer_0/angular_velocity = 0.0
86:28/0 = 0
86:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:28/0/physics_layer_0/angular_velocity = 0.0
87:28/0 = 0
87:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:28/0/physics_layer_0/angular_velocity = 0.0
88:28/0 = 0
88:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:28/0/physics_layer_0/angular_velocity = 0.0
89:28/0 = 0
89:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:28/0/physics_layer_0/angular_velocity = 0.0
90:28/0 = 0
90:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:28/0/physics_layer_0/angular_velocity = 0.0
91:28/0 = 0
91:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:28/0/physics_layer_0/angular_velocity = 0.0
92:28/0 = 0
92:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:28/0/physics_layer_0/angular_velocity = 0.0
93:28/0 = 0
93:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:28/0/physics_layer_0/angular_velocity = 0.0
94:28/0 = 0
94:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:28/0/physics_layer_0/angular_velocity = 0.0
95:28/0 = 0
95:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:28/0/physics_layer_0/angular_velocity = 0.0
96:28/0 = 0
96:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:28/0/physics_layer_0/angular_velocity = 0.0
97:28/0 = 0
97:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:28/0/physics_layer_0/angular_velocity = 0.0
98:28/0 = 0
98:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:28/0/physics_layer_0/angular_velocity = 0.0
99:28/0 = 0
99:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:28/0/physics_layer_0/angular_velocity = 0.0
100:28/0 = 0
100:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:28/0/physics_layer_0/angular_velocity = 0.0
101:28/0 = 0
101:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:28/0/physics_layer_0/angular_velocity = 0.0
102:28/0 = 0
102:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:28/0/physics_layer_0/angular_velocity = 0.0
103:28/0 = 0
103:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:28/0/physics_layer_0/angular_velocity = 0.0
104:28/0 = 0
104:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:28/0/physics_layer_0/angular_velocity = 0.0
105:28/0 = 0
105:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:28/0/physics_layer_0/angular_velocity = 0.0
106:28/0 = 0
106:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:28/0/physics_layer_0/angular_velocity = 0.0
107:28/0 = 0
107:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:28/0/physics_layer_0/angular_velocity = 0.0
108:28/0 = 0
108:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:28/0/physics_layer_0/angular_velocity = 0.0
109:28/0 = 0
109:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:28/0/physics_layer_0/angular_velocity = 0.0
110:28/0 = 0
110:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:28/0/physics_layer_0/angular_velocity = 0.0
111:28/0 = 0
111:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:28/0/physics_layer_0/angular_velocity = 0.0
112:28/0 = 0
112:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:28/0/physics_layer_0/angular_velocity = 0.0
113:28/0 = 0
113:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:28/0/physics_layer_0/angular_velocity = 0.0
114:28/0 = 0
114:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:28/0/physics_layer_0/angular_velocity = 0.0
115:28/0 = 0
115:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:28/0/physics_layer_0/angular_velocity = 0.0
116:28/0 = 0
116:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:28/0/physics_layer_0/angular_velocity = 0.0
117:28/0 = 0
117:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:28/0/physics_layer_0/angular_velocity = 0.0
118:28/0 = 0
118:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:28/0/physics_layer_0/angular_velocity = 0.0
119:28/0 = 0
119:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:28/0/physics_layer_0/angular_velocity = 0.0
120:28/0 = 0
120:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:28/0/physics_layer_0/angular_velocity = 0.0
121:28/0 = 0
121:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:28/0/physics_layer_0/angular_velocity = 0.0
122:28/0 = 0
122:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:28/0/physics_layer_0/angular_velocity = 0.0
123:28/0 = 0
123:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:28/0/physics_layer_0/angular_velocity = 0.0
124:28/0 = 0
124:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:28/0/physics_layer_0/angular_velocity = 0.0
125:28/0 = 0
125:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:28/0/physics_layer_0/angular_velocity = 0.0
126:28/0 = 0
126:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:28/0/physics_layer_0/angular_velocity = 0.0
127:28/0 = 0
127:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:28/0/physics_layer_0/angular_velocity = 0.0
128:28/0 = 0
128:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:28/0/physics_layer_0/angular_velocity = 0.0
129:28/0 = 0
129:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:28/0/physics_layer_0/angular_velocity = 0.0
130:28/0 = 0
130:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:28/0/physics_layer_0/angular_velocity = 0.0
131:28/0 = 0
131:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:28/0/physics_layer_0/angular_velocity = 0.0
132:28/0 = 0
132:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:28/0/physics_layer_0/angular_velocity = 0.0
133:28/0 = 0
133:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:28/0/physics_layer_0/angular_velocity = 0.0
134:28/0 = 0
134:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:28/0/physics_layer_0/angular_velocity = 0.0
135:28/0 = 0
135:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:28/0/physics_layer_0/angular_velocity = 0.0
136:28/0 = 0
136:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:28/0/physics_layer_0/angular_velocity = 0.0
137:28/0 = 0
137:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:28/0/physics_layer_0/angular_velocity = 0.0
138:28/0 = 0
138:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:28/0/physics_layer_0/angular_velocity = 0.0
139:28/0 = 0
139:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:28/0/physics_layer_0/angular_velocity = 0.0
140:28/0 = 0
140:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:28/0/physics_layer_0/angular_velocity = 0.0
141:28/0 = 0
141:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:28/0/physics_layer_0/angular_velocity = 0.0
142:28/0 = 0
142:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:28/0/physics_layer_0/angular_velocity = 0.0
143:28/0 = 0
143:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:28/0/physics_layer_0/angular_velocity = 0.0
144:28/0 = 0
144:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:28/0/physics_layer_0/angular_velocity = 0.0
145:28/0 = 0
145:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:28/0/physics_layer_0/angular_velocity = 0.0
146:28/0 = 0
146:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:28/0/physics_layer_0/angular_velocity = 0.0
147:28/0 = 0
147:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:28/0/physics_layer_0/angular_velocity = 0.0
148:28/0 = 0
148:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:28/0/physics_layer_0/angular_velocity = 0.0
149:28/0 = 0
149:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:28/0/physics_layer_0/angular_velocity = 0.0
150:28/0 = 0
150:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:28/0/physics_layer_0/angular_velocity = 0.0
151:28/0 = 0
151:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:28/0/physics_layer_0/angular_velocity = 0.0
152:28/0 = 0
152:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:28/0/physics_layer_0/angular_velocity = 0.0
153:28/0 = 0
153:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:28/0/physics_layer_0/angular_velocity = 0.0
154:28/0 = 0
154:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:28/0/physics_layer_0/angular_velocity = 0.0
155:28/0 = 0
155:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:28/0/physics_layer_0/angular_velocity = 0.0
156:28/0 = 0
156:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:28/0/physics_layer_0/angular_velocity = 0.0
157:28/0 = 0
157:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:28/0/physics_layer_0/angular_velocity = 0.0
158:28/0 = 0
158:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:28/0/physics_layer_0/angular_velocity = 0.0
159:28/0 = 0
159:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:28/0/physics_layer_0/angular_velocity = 0.0
160:28/0 = 0
160:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:28/0/physics_layer_0/angular_velocity = 0.0
161:28/0 = 0
161:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:28/0/physics_layer_0/angular_velocity = 0.0
162:28/0 = 0
162:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:28/0/physics_layer_0/angular_velocity = 0.0
163:28/0 = 0
163:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:28/0/physics_layer_0/angular_velocity = 0.0
164:28/0 = 0
164:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:28/0/physics_layer_0/angular_velocity = 0.0
165:28/0 = 0
165:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:28/0/physics_layer_0/angular_velocity = 0.0
166:28/0 = 0
166:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:28/0/physics_layer_0/angular_velocity = 0.0
167:28/0 = 0
167:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:28/0/physics_layer_0/angular_velocity = 0.0
168:28/0 = 0
168:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:28/0/physics_layer_0/angular_velocity = 0.0
169:28/0 = 0
169:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:28/0/physics_layer_0/angular_velocity = 0.0
170:28/0 = 0
170:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:28/0/physics_layer_0/angular_velocity = 0.0
171:28/0 = 0
171:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:28/0/physics_layer_0/angular_velocity = 0.0
172:28/0 = 0
172:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:28/0/physics_layer_0/angular_velocity = 0.0
173:28/0 = 0
173:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:28/0/physics_layer_0/angular_velocity = 0.0
174:28/0 = 0
174:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:28/0/physics_layer_0/angular_velocity = 0.0
175:28/0 = 0
175:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:28/0/physics_layer_0/angular_velocity = 0.0
176:28/0 = 0
176:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:28/0/physics_layer_0/angular_velocity = 0.0
177:28/0 = 0
177:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:28/0/physics_layer_0/angular_velocity = 0.0
178:28/0 = 0
178:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:28/0/physics_layer_0/angular_velocity = 0.0
179:28/0 = 0
179:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:28/0/physics_layer_0/angular_velocity = 0.0
180:28/0 = 0
180:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:28/0/physics_layer_0/angular_velocity = 0.0
181:28/0 = 0
181:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:28/0/physics_layer_0/angular_velocity = 0.0
182:28/0 = 0
182:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:28/0/physics_layer_0/angular_velocity = 0.0
183:28/0 = 0
183:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:28/0/physics_layer_0/angular_velocity = 0.0
184:28/0 = 0
184:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:28/0/physics_layer_0/angular_velocity = 0.0
185:28/0 = 0
185:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:28/0/physics_layer_0/angular_velocity = 0.0
186:28/0 = 0
186:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:28/0/physics_layer_0/angular_velocity = 0.0
187:28/0 = 0
187:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:28/0/physics_layer_0/angular_velocity = 0.0
188:28/0 = 0
188:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:28/0/physics_layer_0/angular_velocity = 0.0
189:28/0 = 0
189:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:28/0/physics_layer_0/angular_velocity = 0.0
190:28/0 = 0
190:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:28/0/physics_layer_0/angular_velocity = 0.0
191:28/0 = 0
191:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:28/0/physics_layer_0/angular_velocity = 0.0
192:28/0 = 0
192:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:28/0/physics_layer_0/angular_velocity = 0.0
193:28/0 = 0
193:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:28/0/physics_layer_0/angular_velocity = 0.0
194:28/0 = 0
194:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:28/0/physics_layer_0/angular_velocity = 0.0
195:28/0 = 0
195:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:28/0/physics_layer_0/angular_velocity = 0.0
196:28/0 = 0
196:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:28/0/physics_layer_0/angular_velocity = 0.0
197:28/0 = 0
197:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:28/0/physics_layer_0/angular_velocity = 0.0
198:28/0 = 0
198:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:28/0/physics_layer_0/angular_velocity = 0.0
199:28/0 = 0
199:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:28/0/physics_layer_0/angular_velocity = 0.0
200:28/0 = 0
200:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:28/0/physics_layer_0/angular_velocity = 0.0
201:28/0 = 0
201:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:28/0/physics_layer_0/angular_velocity = 0.0
202:28/0 = 0
202:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:28/0/physics_layer_0/angular_velocity = 0.0
203:28/0 = 0
203:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:28/0/physics_layer_0/angular_velocity = 0.0
204:28/0 = 0
204:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:28/0/physics_layer_0/angular_velocity = 0.0
205:28/0 = 0
205:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:28/0/physics_layer_0/angular_velocity = 0.0
206:28/0 = 0
206:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:28/0/physics_layer_0/angular_velocity = 0.0
207:28/0 = 0
207:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:28/0/physics_layer_0/angular_velocity = 0.0
208:28/0 = 0
208:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:28/0/physics_layer_0/angular_velocity = 0.0
209:28/0 = 0
209:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:28/0/physics_layer_0/angular_velocity = 0.0
210:28/0 = 0
210:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:28/0/physics_layer_0/angular_velocity = 0.0
0:29/0 = 0
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0 = 0
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0 = 0
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0 = 0
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0 = 0
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0 = 0
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0 = 0
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0 = 0
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
8:29/0 = 0
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0 = 0
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0 = 0
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0 = 0
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
12:29/0 = 0
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
13:29/0 = 0
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
14:29/0 = 0
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0 = 0
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0 = 0
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0 = 0
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
18:29/0 = 0
18:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
18:29/0/physics_layer_0/angular_velocity = 0.0
19:29/0 = 0
19:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:29/0/physics_layer_0/angular_velocity = 0.0
20:29/0 = 0
20:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
20:29/0/physics_layer_0/angular_velocity = 0.0
21:29/0 = 0
21:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
21:29/0/physics_layer_0/angular_velocity = 0.0
22:29/0 = 0
22:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
22:29/0/physics_layer_0/angular_velocity = 0.0
23:29/0 = 0
23:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:29/0/physics_layer_0/angular_velocity = 0.0
24:29/0 = 0
24:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
24:29/0/physics_layer_0/angular_velocity = 0.0
25:29/0 = 0
25:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
25:29/0/physics_layer_0/angular_velocity = 0.0
26:29/0 = 0
26:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
26:29/0/physics_layer_0/angular_velocity = 0.0
27:29/0 = 0
27:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:29/0/physics_layer_0/angular_velocity = 0.0
28:29/0 = 0
28:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
28:29/0/physics_layer_0/angular_velocity = 0.0
29:29/0 = 0
29:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
29:29/0/physics_layer_0/angular_velocity = 0.0
30:29/0 = 0
30:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
30:29/0/physics_layer_0/angular_velocity = 0.0
31:29/0 = 0
31:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
31:29/0/physics_layer_0/angular_velocity = 0.0
32:29/0 = 0
32:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
32:29/0/physics_layer_0/angular_velocity = 0.0
33:29/0 = 0
33:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
33:29/0/physics_layer_0/angular_velocity = 0.0
34:29/0 = 0
34:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
34:29/0/physics_layer_0/angular_velocity = 0.0
35:29/0 = 0
35:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
35:29/0/physics_layer_0/angular_velocity = 0.0
36:29/0 = 0
36:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:29/0/physics_layer_0/angular_velocity = 0.0
37:29/0 = 0
37:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
37:29/0/physics_layer_0/angular_velocity = 0.0
38:29/0 = 0
38:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
38:29/0/physics_layer_0/angular_velocity = 0.0
39:29/0 = 0
39:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
39:29/0/physics_layer_0/angular_velocity = 0.0
40:29/0 = 0
40:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
40:29/0/physics_layer_0/angular_velocity = 0.0
41:29/0 = 0
41:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:29/0/physics_layer_0/angular_velocity = 0.0
42:29/0 = 0
42:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
42:29/0/physics_layer_0/angular_velocity = 0.0
43:29/0 = 0
43:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
43:29/0/physics_layer_0/angular_velocity = 0.0
44:29/0 = 0
44:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
44:29/0/physics_layer_0/angular_velocity = 0.0
45:29/0 = 0
45:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
45:29/0/physics_layer_0/angular_velocity = 0.0
46:29/0 = 0
46:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
46:29/0/physics_layer_0/angular_velocity = 0.0
47:29/0 = 0
47:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
47:29/0/physics_layer_0/angular_velocity = 0.0
48:29/0 = 0
48:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
48:29/0/physics_layer_0/angular_velocity = 0.0
49:29/0 = 0
49:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
49:29/0/physics_layer_0/angular_velocity = 0.0
50:29/0 = 0
50:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
50:29/0/physics_layer_0/angular_velocity = 0.0
51:29/0 = 0
51:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
51:29/0/physics_layer_0/angular_velocity = 0.0
52:29/0 = 0
52:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
52:29/0/physics_layer_0/angular_velocity = 0.0
53:29/0 = 0
53:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
53:29/0/physics_layer_0/angular_velocity = 0.0
54:29/0 = 0
54:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
54:29/0/physics_layer_0/angular_velocity = 0.0
55:29/0 = 0
55:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
55:29/0/physics_layer_0/angular_velocity = 0.0
56:29/0 = 0
56:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
56:29/0/physics_layer_0/angular_velocity = 0.0
57:29/0 = 0
57:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
57:29/0/physics_layer_0/angular_velocity = 0.0
58:29/0 = 0
58:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
58:29/0/physics_layer_0/angular_velocity = 0.0
59:29/0 = 0
59:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
59:29/0/physics_layer_0/angular_velocity = 0.0
60:29/0 = 0
60:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
60:29/0/physics_layer_0/angular_velocity = 0.0
61:29/0 = 0
61:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
61:29/0/physics_layer_0/angular_velocity = 0.0
62:29/0 = 0
62:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
62:29/0/physics_layer_0/angular_velocity = 0.0
63:29/0 = 0
63:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
63:29/0/physics_layer_0/angular_velocity = 0.0
64:29/0 = 0
64:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
64:29/0/physics_layer_0/angular_velocity = 0.0
65:29/0 = 0
65:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
65:29/0/physics_layer_0/angular_velocity = 0.0
66:29/0 = 0
66:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
66:29/0/physics_layer_0/angular_velocity = 0.0
67:29/0 = 0
67:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
67:29/0/physics_layer_0/angular_velocity = 0.0
68:29/0 = 0
68:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
68:29/0/physics_layer_0/angular_velocity = 0.0
69:29/0 = 0
69:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
69:29/0/physics_layer_0/angular_velocity = 0.0
70:29/0 = 0
70:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
70:29/0/physics_layer_0/angular_velocity = 0.0
71:29/0 = 0
71:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
71:29/0/physics_layer_0/angular_velocity = 0.0
72:29/0 = 0
72:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
72:29/0/physics_layer_0/angular_velocity = 0.0
73:29/0 = 0
73:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
73:29/0/physics_layer_0/angular_velocity = 0.0
74:29/0 = 0
74:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
74:29/0/physics_layer_0/angular_velocity = 0.0
75:29/0 = 0
75:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
75:29/0/physics_layer_0/angular_velocity = 0.0
76:29/0 = 0
76:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
76:29/0/physics_layer_0/angular_velocity = 0.0
77:29/0 = 0
77:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
77:29/0/physics_layer_0/angular_velocity = 0.0
78:29/0 = 0
78:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
78:29/0/physics_layer_0/angular_velocity = 0.0
79:29/0 = 0
79:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
79:29/0/physics_layer_0/angular_velocity = 0.0
80:29/0 = 0
80:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
80:29/0/physics_layer_0/angular_velocity = 0.0
81:29/0 = 0
81:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
81:29/0/physics_layer_0/angular_velocity = 0.0
82:29/0 = 0
82:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
82:29/0/physics_layer_0/angular_velocity = 0.0
83:29/0 = 0
83:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
83:29/0/physics_layer_0/angular_velocity = 0.0
84:29/0 = 0
84:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
84:29/0/physics_layer_0/angular_velocity = 0.0
85:29/0 = 0
85:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
85:29/0/physics_layer_0/angular_velocity = 0.0
86:29/0 = 0
86:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
86:29/0/physics_layer_0/angular_velocity = 0.0
87:29/0 = 0
87:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
87:29/0/physics_layer_0/angular_velocity = 0.0
88:29/0 = 0
88:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
88:29/0/physics_layer_0/angular_velocity = 0.0
89:29/0 = 0
89:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
89:29/0/physics_layer_0/angular_velocity = 0.0
90:29/0 = 0
90:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
90:29/0/physics_layer_0/angular_velocity = 0.0
91:29/0 = 0
91:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
91:29/0/physics_layer_0/angular_velocity = 0.0
92:29/0 = 0
92:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
92:29/0/physics_layer_0/angular_velocity = 0.0
93:29/0 = 0
93:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
93:29/0/physics_layer_0/angular_velocity = 0.0
94:29/0 = 0
94:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
94:29/0/physics_layer_0/angular_velocity = 0.0
95:29/0 = 0
95:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
95:29/0/physics_layer_0/angular_velocity = 0.0
96:29/0 = 0
96:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
96:29/0/physics_layer_0/angular_velocity = 0.0
97:29/0 = 0
97:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
97:29/0/physics_layer_0/angular_velocity = 0.0
98:29/0 = 0
98:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
98:29/0/physics_layer_0/angular_velocity = 0.0
99:29/0 = 0
99:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
99:29/0/physics_layer_0/angular_velocity = 0.0
100:29/0 = 0
100:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
100:29/0/physics_layer_0/angular_velocity = 0.0
101:29/0 = 0
101:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
101:29/0/physics_layer_0/angular_velocity = 0.0
102:29/0 = 0
102:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
102:29/0/physics_layer_0/angular_velocity = 0.0
103:29/0 = 0
103:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
103:29/0/physics_layer_0/angular_velocity = 0.0
104:29/0 = 0
104:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
104:29/0/physics_layer_0/angular_velocity = 0.0
105:29/0 = 0
105:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
105:29/0/physics_layer_0/angular_velocity = 0.0
106:29/0 = 0
106:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
106:29/0/physics_layer_0/angular_velocity = 0.0
107:29/0 = 0
107:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
107:29/0/physics_layer_0/angular_velocity = 0.0
108:29/0 = 0
108:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
108:29/0/physics_layer_0/angular_velocity = 0.0
109:29/0 = 0
109:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
109:29/0/physics_layer_0/angular_velocity = 0.0
110:29/0 = 0
110:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
110:29/0/physics_layer_0/angular_velocity = 0.0
111:29/0 = 0
111:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
111:29/0/physics_layer_0/angular_velocity = 0.0
112:29/0 = 0
112:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
112:29/0/physics_layer_0/angular_velocity = 0.0
113:29/0 = 0
113:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
113:29/0/physics_layer_0/angular_velocity = 0.0
114:29/0 = 0
114:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
114:29/0/physics_layer_0/angular_velocity = 0.0
115:29/0 = 0
115:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
115:29/0/physics_layer_0/angular_velocity = 0.0
116:29/0 = 0
116:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
116:29/0/physics_layer_0/angular_velocity = 0.0
117:29/0 = 0
117:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
117:29/0/physics_layer_0/angular_velocity = 0.0
118:29/0 = 0
118:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
118:29/0/physics_layer_0/angular_velocity = 0.0
119:29/0 = 0
119:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
119:29/0/physics_layer_0/angular_velocity = 0.0
120:29/0 = 0
120:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
120:29/0/physics_layer_0/angular_velocity = 0.0
121:29/0 = 0
121:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
121:29/0/physics_layer_0/angular_velocity = 0.0
122:29/0 = 0
122:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
122:29/0/physics_layer_0/angular_velocity = 0.0
123:29/0 = 0
123:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
123:29/0/physics_layer_0/angular_velocity = 0.0
124:29/0 = 0
124:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
124:29/0/physics_layer_0/angular_velocity = 0.0
125:29/0 = 0
125:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
125:29/0/physics_layer_0/angular_velocity = 0.0
126:29/0 = 0
126:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
126:29/0/physics_layer_0/angular_velocity = 0.0
127:29/0 = 0
127:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
127:29/0/physics_layer_0/angular_velocity = 0.0
128:29/0 = 0
128:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
128:29/0/physics_layer_0/angular_velocity = 0.0
129:29/0 = 0
129:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
129:29/0/physics_layer_0/angular_velocity = 0.0
130:29/0 = 0
130:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
130:29/0/physics_layer_0/angular_velocity = 0.0
131:29/0 = 0
131:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
131:29/0/physics_layer_0/angular_velocity = 0.0
132:29/0 = 0
132:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
132:29/0/physics_layer_0/angular_velocity = 0.0
133:29/0 = 0
133:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
133:29/0/physics_layer_0/angular_velocity = 0.0
134:29/0 = 0
134:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
134:29/0/physics_layer_0/angular_velocity = 0.0
135:29/0 = 0
135:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
135:29/0/physics_layer_0/angular_velocity = 0.0
136:29/0 = 0
136:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
136:29/0/physics_layer_0/angular_velocity = 0.0
137:29/0 = 0
137:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
137:29/0/physics_layer_0/angular_velocity = 0.0
138:29/0 = 0
138:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
138:29/0/physics_layer_0/angular_velocity = 0.0
139:29/0 = 0
139:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
139:29/0/physics_layer_0/angular_velocity = 0.0
140:29/0 = 0
140:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
140:29/0/physics_layer_0/angular_velocity = 0.0
141:29/0 = 0
141:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
141:29/0/physics_layer_0/angular_velocity = 0.0
142:29/0 = 0
142:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
142:29/0/physics_layer_0/angular_velocity = 0.0
143:29/0 = 0
143:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
143:29/0/physics_layer_0/angular_velocity = 0.0
144:29/0 = 0
144:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
144:29/0/physics_layer_0/angular_velocity = 0.0
145:29/0 = 0
145:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
145:29/0/physics_layer_0/angular_velocity = 0.0
146:29/0 = 0
146:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
146:29/0/physics_layer_0/angular_velocity = 0.0
147:29/0 = 0
147:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
147:29/0/physics_layer_0/angular_velocity = 0.0
148:29/0 = 0
148:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
148:29/0/physics_layer_0/angular_velocity = 0.0
149:29/0 = 0
149:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
149:29/0/physics_layer_0/angular_velocity = 0.0
150:29/0 = 0
150:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
150:29/0/physics_layer_0/angular_velocity = 0.0
151:29/0 = 0
151:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
151:29/0/physics_layer_0/angular_velocity = 0.0
152:29/0 = 0
152:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
152:29/0/physics_layer_0/angular_velocity = 0.0
153:29/0 = 0
153:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
153:29/0/physics_layer_0/angular_velocity = 0.0
154:29/0 = 0
154:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
154:29/0/physics_layer_0/angular_velocity = 0.0
155:29/0 = 0
155:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
155:29/0/physics_layer_0/angular_velocity = 0.0
156:29/0 = 0
156:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
156:29/0/physics_layer_0/angular_velocity = 0.0
157:29/0 = 0
157:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
157:29/0/physics_layer_0/angular_velocity = 0.0
158:29/0 = 0
158:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
158:29/0/physics_layer_0/angular_velocity = 0.0
159:29/0 = 0
159:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
159:29/0/physics_layer_0/angular_velocity = 0.0
160:29/0 = 0
160:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
160:29/0/physics_layer_0/angular_velocity = 0.0
161:29/0 = 0
161:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
161:29/0/physics_layer_0/angular_velocity = 0.0
162:29/0 = 0
162:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
162:29/0/physics_layer_0/angular_velocity = 0.0
163:29/0 = 0
163:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
163:29/0/physics_layer_0/angular_velocity = 0.0
164:29/0 = 0
164:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
164:29/0/physics_layer_0/angular_velocity = 0.0
165:29/0 = 0
165:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
165:29/0/physics_layer_0/angular_velocity = 0.0
166:29/0 = 0
166:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
166:29/0/physics_layer_0/angular_velocity = 0.0
167:29/0 = 0
167:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
167:29/0/physics_layer_0/angular_velocity = 0.0
168:29/0 = 0
168:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
168:29/0/physics_layer_0/angular_velocity = 0.0
169:29/0 = 0
169:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
169:29/0/physics_layer_0/angular_velocity = 0.0
170:29/0 = 0
170:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
170:29/0/physics_layer_0/angular_velocity = 0.0
171:29/0 = 0
171:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
171:29/0/physics_layer_0/angular_velocity = 0.0
172:29/0 = 0
172:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
172:29/0/physics_layer_0/angular_velocity = 0.0
173:29/0 = 0
173:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
173:29/0/physics_layer_0/angular_velocity = 0.0
174:29/0 = 0
174:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
174:29/0/physics_layer_0/angular_velocity = 0.0
175:29/0 = 0
175:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
175:29/0/physics_layer_0/angular_velocity = 0.0
176:29/0 = 0
176:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
176:29/0/physics_layer_0/angular_velocity = 0.0
177:29/0 = 0
177:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
177:29/0/physics_layer_0/angular_velocity = 0.0
178:29/0 = 0
178:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
178:29/0/physics_layer_0/angular_velocity = 0.0
179:29/0 = 0
179:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
179:29/0/physics_layer_0/angular_velocity = 0.0
180:29/0 = 0
180:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
180:29/0/physics_layer_0/angular_velocity = 0.0
181:29/0 = 0
181:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
181:29/0/physics_layer_0/angular_velocity = 0.0
182:29/0 = 0
182:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
182:29/0/physics_layer_0/angular_velocity = 0.0
183:29/0 = 0
183:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
183:29/0/physics_layer_0/angular_velocity = 0.0
184:29/0 = 0
184:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
184:29/0/physics_layer_0/angular_velocity = 0.0
185:29/0 = 0
185:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
185:29/0/physics_layer_0/angular_velocity = 0.0
186:29/0 = 0
186:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
186:29/0/physics_layer_0/angular_velocity = 0.0
187:29/0 = 0
187:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
187:29/0/physics_layer_0/angular_velocity = 0.0
188:29/0 = 0
188:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
188:29/0/physics_layer_0/angular_velocity = 0.0
189:29/0 = 0
189:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
189:29/0/physics_layer_0/angular_velocity = 0.0
190:29/0 = 0
190:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
190:29/0/physics_layer_0/angular_velocity = 0.0
191:29/0 = 0
191:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
191:29/0/physics_layer_0/angular_velocity = 0.0
192:29/0 = 0
192:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
192:29/0/physics_layer_0/angular_velocity = 0.0
193:29/0 = 0
193:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
193:29/0/physics_layer_0/angular_velocity = 0.0
194:29/0 = 0
194:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
194:29/0/physics_layer_0/angular_velocity = 0.0
195:29/0 = 0
195:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
195:29/0/physics_layer_0/angular_velocity = 0.0
196:29/0 = 0
196:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
196:29/0/physics_layer_0/angular_velocity = 0.0
197:29/0 = 0
197:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
197:29/0/physics_layer_0/angular_velocity = 0.0
198:29/0 = 0
198:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
198:29/0/physics_layer_0/angular_velocity = 0.0
199:29/0 = 0
199:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
199:29/0/physics_layer_0/angular_velocity = 0.0
200:29/0 = 0
200:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
200:29/0/physics_layer_0/angular_velocity = 0.0
201:29/0 = 0
201:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
201:29/0/physics_layer_0/angular_velocity = 0.0
202:29/0 = 0
202:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
202:29/0/physics_layer_0/angular_velocity = 0.0
203:29/0 = 0
203:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
203:29/0/physics_layer_0/angular_velocity = 0.0
204:29/0 = 0
204:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
204:29/0/physics_layer_0/angular_velocity = 0.0
205:29/0 = 0
205:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
205:29/0/physics_layer_0/angular_velocity = 0.0
206:29/0 = 0
206:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
206:29/0/physics_layer_0/angular_velocity = 0.0
207:29/0 = 0
207:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
207:29/0/physics_layer_0/angular_velocity = 0.0
208:29/0 = 0
208:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
208:29/0/physics_layer_0/angular_velocity = 0.0
209:29/0 = 0
209:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
209:29/0/physics_layer_0/angular_velocity = 0.0
210:29/0 = 0
210:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
210:29/0/physics_layer_0/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
0:10/size_in_atlas = Vector2i(5, 3)
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
11:12/size_in_atlas = Vector2i(5, 1)
11:12/0 = 0
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
16:11/size_in_atlas = Vector2i(3, 2)
16:11/0 = 0
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
8:3/size_in_atlas = Vector2i(3, 2)
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
19:2/size_in_atlas = Vector2i(3, 2)
19:2/0 = 0
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
19:2/0/physics_layer_0/angular_velocity = 0.0
27:3/size_in_atlas = Vector2i(5, 2)
27:3/0 = 0
27:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
27:3/0/physics_layer_0/angular_velocity = 0.0
36:2/size_in_atlas = Vector2i(4, 2)
36:2/0 = 0
36:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
36:2/0/physics_layer_0/angular_velocity = 0.0
41:12/size_in_atlas = Vector2i(4, 1)
41:12/0 = 0
41:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
41:12/0/physics_layer_0/angular_velocity = 0.0
23:12/size_in_atlas = Vector2i(3, 1)
23:12/0 = 0
23:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
23:12/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_0aby1"]
physics_layer_0/collision_layer = 1
sources/1 = SubResource("TileSetAtlasSource_sdqov")
[node name="level1" type="Node2D"]
[node name="TileMap" type="TileMap" parent="."]
tile_set = SubResource("TileSet_0aby1")
format = 2
layer_0/name = "background"
layer_0/tile_data = PackedInt32Array(-9, 655361, 8, -65544, 655361, 8, -131079, 655361, 8, -65543, 655361, 8, -8, 655361, 8, -6, 655361, 8, -65542, 655361, 8, -5, 655361, 8, -7, 655361, 8, -65533, 655361, 8, -65532, 655361, 8, -65531, 655361, 8, -65530, 655361, 8, -65529, 655361, 8, -65528, 655361, 8, -131063, 655361, 8, -65527, 655361, 8, -65526, 655361, 8, -65521, 655361, 8, -65520, 655361, 8, -65519, 655361, 8, -524290, 655361, 8, -458754, 655361, 8, -458753, 655361, 8, -524289, 655361, 8, -458755, 655361, 8, -524291, 655361, 8, -1376266, 655361, 8, -1310730, 655361, 8, -1245194, 655361, 8, -1179658, 655361, 8, -1114122, 655361, 8, -1048586, 655361, 8, -983050, 655361, 8, -917514, 655361, 8, -851978, 655361, 8, -786442, 655361, 8, -720906, 655361, 8, -655370, 655361, 8, -589834, 655361, 8, -524298, 655361, 8, -458762, 655361, 8, -393226, 655361, 8, -327690, 655361, 8, -262154, 655361, 8, -196618, 655361, 8, -131082, 655361, 8, -65546, 655361, 8, -10, 655361, 8, -1376265, 655361, 8, -1310729, 655361, 8, -1245193, 655361, 8, -1179657, 655361, 8, -1114121, 655361, 8, -1048585, 655361, 8, -983049, 655361, 8, -917513, 655361, 8, -851977, 655361, 8, -786441, 655361, 8, -720905, 655361, 8, -655369, 655361, 8, -589833, 655361, 8, -524297, 655361, 8, -458761, 655361, 8, -393225, 655361, 8, -327689, 655361, 8, -262153, 655361, 8, -196617, 655361, 8, -131081, 655361, 8, -65545, 655361, 8, -1376264, 655361, 8, -1310728, 655361, 8, -1245192, 655361, 8, -1179656, 655361, 8, -1114120, 655361, 8, -1048584, 655361, 8, -983048, 655361, 8, -917512, 655361, 8, -851976, 655361, 8, -786440, 655361, 8, -720904, 655361, 8, -655368, 655361, 8, -589832, 655361, 8, -524296, 655361, 8, -458760, 655361, 8, -393224, 655361, 8, -327688, 655361, 8, -262152, 655361, 8, -196616, 655361, 8, -131080, 655361, 8, -1376263, 655361, 8, -1310727, 655361, 8, -1245191, 655361, 8, -1179655, 655361, 8, -1114119, 655361, 8, -1048583, 655361, 8, -983047, 655361, 8, -917511, 655361, 8, -851975, 655361, 8, -786439, 655361, 8, -720903, 655361, 8, -655367, 655361, 8, -589831, 655361, 8, -524295, 655361, 8, -458759, 655361, 8, -393223, 655361, 8, -327687, 655361, 8, -262151, 655361, 8, -196615, 655361, 8, -1376262, 655361, 8, -1310726, 655361, 8, -1245190, 655361, 8, -1179654, 655361, 8, -1114118, 655361, 8, -1048582, 655361, 8, -983046, 655361, 8, -917510, 655361, 8, -851974, 655361, 8, -786438, 655361, 8, -720902, 655361, 8, -655366, 655361, 8, -589830, 655361, 8, -524294, 655361, 8, -458758, 655361, 8, -393222, 655361, 8, -327686, 655361, 8, -262150, 655361, 8, -196614, 655361, 8, -131078, 655361, 8, -1376261, 655361, 8, -1310725, 655361, 8, -1245189, 655361, 8, -1179653, 655361, 8, -1114117, 655361, 8, -1048581, 655361, 8, -983045, 655361, 8, -917509, 655361, 8, -851973, 655361, 8, -786437, 655361, 8, -720901, 655361, 8, -655365, 655361, 8, -589829, 655361, 8, -524293, 655361, 8, -458757, 655361, 8, -393221, 655361, 8, -327685, 655361, 8, -262149, 655361, 8, -196613, 655361, 8, -131077, 655361, 8, -65541, 655361, 8, -1376260, 655361, 8, -1310724, 655361, 8, -1245188, 655361, 8, -1179652, 655361, 8, -1114116, 655361, 8, -1048580, 655361, 8, -983044, 655361, 8, -917508, 655361, 8, -851972, 655361, 8, -786436, 655361, 8, -720900, 655361, 8, -655364, 655361, 8, -589828, 655361, 8, -524292, 655361, 8, -458756, 655361, 8, -393220, 655361, 8, -327684, 655361, 8, -262148, 655361, 8, -196612, 655361, 8, -131076, 655361, 8, -65540, 655361, 8, -4, 655361, 8, -1376259, 655361, 8, -1310723, 655361, 8, -1245187, 655361, 8, -1179651, 655361, 8, -1114115, 655361, 8, -1048579, 655361, 8, -983043, 655361, 8, -917507, 655361, 8, -851971, 655361, 8, -786435, 655361, 8, -720899, 655361, 8, -655363, 655361, 8, -589827, 655361, 8, -393219, 655361, 8, -327683, 655361, 8, -262147, 655361, 8, -196611, 655361, 8, -131075, 655361, 8, -65539, 655361, 8, -3, 655361, 8, -1376258, 655361, 8, -1310722, 655361, 8, -1245186, 655361, 8, -1179650, 655361, 8, -1114114, 655361, 8, -1048578, 655361, 8, -983042, 655361, 8, -917506, 655361, 8, -851970, 655361, 8, -786434, 655361, 8, -720898, 655361, 8, -655362, 655361, 8, -589826, 655361, 8, -393218, 655361, 8, -327682, 655361, 8, -262146, 655361, 8, -196610, 655361, 8, -131074, 655361, 8, -65538, 655361, 8, -2, 655361, 8, -1376257, 655361, 8, -1310721, 655361, 8, -1245185, 655361, 8, -1179649, 655361, 8, -1114113, 655361, 8, -1048577, 655361, 8, -983041, 655361, 8, -917505, 655361, 8, -851969, 655361, 8, -786433, 655361, 8, -720897, 655361, 8, -655361, 655361, 8, -589825, 655361, 8, -393217, 655361, 8, -327681, 655361, 8, -262145, 655361, 8, -196609, 655361, 8, -131073, 655361, 8, -65537, 655361, 8, -1, 655361, 8, -1441792, 655361, 8, -1376256, 655361, 8, -1310720, 655361, 8, -1245184, 655361, 8, -1179648, 655361, 8, -1114112, 655361, 8, -1048576, 655361, 8, -983040, 655361, 8, -917504, 655361, 8, -851968, 655361, 8, -786432, 655361, 8, -720896, 655361, 8, -655360, 655361, 8, -589824, 655361, 8, -524288, 655361, 8, -458752, 655361, 8, -393216, 655361, 8, -327680, 655361, 8, -262144, 655361, 8, -196608, 655361, 8, -131072, 655361, 8, -65536, 655361, 8, -1441791, 655361, 8, -1376255, 655361, 8, -1310719, 655361, 8, -1245183, 655361, 8, -1179647, 655361, 8, -1114111, 655361, 8, -1048575, 655361, 8, -983039, 655361, 8, -917503, 655361, 8, -851967, 655361, 8, -786431, 655361, 8, -720895, 655361, 8, -655359, 655361, 8, -589823, 655361, 8, -524287, 655361, 8, -458751, 655361, 8, -393215, 655361, 8, -327679, 655361, 8, -262143, 655361, 8, -196607, 655361, 8, -131071, 655361, 8, -65535, 655361, 8, -1441790, 655361, 8, -1376254, 655361, 8, -1310718, 655361, 8, -1245182, 655361, 8, -1179646, 655361, 8, -1114110, 655361, 8, -1048574, 655361, 8, -983038, 655361, 8, -917502, 655361, 8, -851966, 655361, 8, -786430, 655361, 8, -720894, 655361, 8, -655358, 655361, 8, -589822, 655361, 8, -524286, 655361, 8, -458750, 655361, 8, -393214, 655361, 8, -327678, 655361, 8, -262142, 655361, 8, -196606, 655361, 8, -131070, 655361, 8, -65534, 655361, 8, -1441789, 655361, 8, -1376253, 655361, 8, -1310717, 655361, 8, -1245181, 655361, 8, -1179645, 655361, 8, -1114109, 655361, 8, -1048573, 655361, 8, -983037, 655361, 8, -917501, 655361, 8, -851965, 655361, 8, -786429, 655361, 8, -720893, 655361, 8, -655357, 655361, 8, -589821, 655361, 8, -524285, 655361, 8, -458749, 655361, 8, -393213, 655361, 8, -327677, 655361, 8, -262141, 655361, 8, -196605, 655361, 8, -131069, 655361, 8, -1441788, 655361, 8, -1376252, 655361, 8, -1310716, 655361, 8, -1245180, 655361, 8, -1179644, 655361, 8, -1114108, 655361, 8, -1048572, 655361, 8, -983036, 655361, 8, -917500, 655361, 8, -851964, 655361, 8, -786428, 655361, 8, -720892, 655361, 8, -655356, 655361, 8, -589820, 655361, 8, -524284, 655361, 8, -458748, 655361, 8, -393212, 655361, 8, -327676, 655361, 8, -262140, 655361, 8, -196604, 655361, 8, -131068, 655361, 8, -1441787, 655361, 8, -1376251, 655361, 8, -1310715, 655361, 8, -1245179, 655361, 8, -1179643, 655361, 8, -1114107, 655361, 8, -1048571, 655361, 8, -983035, 655361, 8, -917499, 655361, 8, -851963, 655361, 8, -786427, 655361, 8, -720891, 655361, 8, -655355, 655361, 8, -589819, 655361, 8, -524283, 655361, 8, -458747, 655361, 8, -393211, 655361, 8, -327675, 655361, 8, -262139, 655361, 8, -196603, 655361, 8, -131067, 655361, 8, -1441786, 655361, 8, -1376250, 655361, 8, -1310714, 655361, 8, -1245178, 655361, 8, -1179642, 655361, 8, -1114106, 655361, 8, -1048570, 655361, 8, -983034, 655361, 8, -917498, 655361, 8, -851962, 655361, 8, -786426, 655361, 8, -720890, 655361, 8, -655354, 655361, 8, -589818, 655361, 8, -524282, 655361, 8, -458746, 655361, 8, -393210, 655361, 8, -327674, 655361, 8, -262138, 655361, 8, -196602, 655361, 8, -131066, 655361, 8, -1441785, 655361, 8, -1376249, 655361, 8, -1310713, 655361, 8, -1245177, 655361, 8, -1179641, 655361, 8, -1114105, 655361, 8, -1048569, 655361, 8, -983033, 655361, 8, -917497, 655361, 8, -851961, 655361, 8, -786425, 655361, 8, -720889, 655361, 8, -655353, 655361, 8, -589817, 655361, 8, -524281, 655361, 8, -458745, 655361, 8, -393209, 655361, 8, -327673, 655361, 8, -262137, 655361, 8, -196601, 655361, 8, -131065, 655361, 8, -1441784, 655361, 8, -1376248, 655361, 8, -1310712, 655361, 8, -1245176, 655361, 8, -1179640, 655361, 8, -1114104, 655361, 8, -1048568, 655361, 8, -983032, 655361, 8, -917496, 655361, 8, -851960, 655361, 8, -786424, 655361, 8, -720888, 655361, 8, -655352, 655361, 8, -589816, 655361, 8, -524280, 655361, 8, -458744, 655361, 8, -393208, 655361, 8, -327672, 655361, 8, -262136, 655361, 8, -196600, 655361, 8, -131064, 655361, 8, -1441783, 655361, 8, -1376247, 655361, 8, -1310711, 655361, 8, -1245175, 655361, 8, -1179639, 655361, 8, -1114103, 655361, 8, -1048567, 655361, 8, -983031, 655361, 8, -917495, 655361, 8, -851959, 655361, 8, -786423, 655361, 8, -720887, 655361, 8, -655351, 655361, 8, -589815, 655361, 8, -524279, 655361, 8, -458743, 655361, 8, -393207, 655361, 8, -327671, 655361, 8, -262135, 655361, 8, -196599, 655361, 8, -1441782, 655361, 8, -1376246, 655361, 8, -1310710, 655361, 8, -1245174, 655361, 8, -1179638, 655361, 8, -1114102, 655361, 8, -1048566, 655361, 8, -983030, 655361, 8, -917494, 655361, 8, -851958, 655361, 8, -786422, 655361, 8, -720886, 655361, 8, -655350, 655361, 8, -589814, 655361, 8, -524278, 655361, 8, -458742, 655361, 8, -393206, 655361, 8, -327670, 655361, 8, -262134, 655361, 8, -196598, 655361, 8, -131062, 655361, 8, -1441781, 655361, 8, -1376245, 655361, 8, -1310709, 655361, 8, -1245173, 655361, 8, -1179637, 655361, 8, -1114101, 655361, 8, -1048565, 655361, 8, -983029, 655361, 8, -917493, 655361, 8, -851957, 655361, 8, -786421, 655361, 8, -720885, 655361, 8, -655349, 655361, 8, -589813, 655361, 8, -524277, 655361, 8, -458741, 655361, 8, -393205, 655361, 8, -327669, 655361, 8, -262133, 655361, 8, -196597, 655361, 8, -131061, 655361, 8, -65525, 655361, 8, -1441780, 655361, 8, -1376244, 655361, 8, -1310708, 655361, 8, -1245172, 655361, 8, -1179636, 655361, 8, -1114100, 655361, 8, -1048564, 655361, 8, -983028, 655361, 8, -917492, 655361, 8, -851956, 655361, 8, -786420, 655361, 8, -720884, 655361, 8, -655348, 655361, 8, -589812, 655361, 8, -524276, 655361, 8, -458740, 655361, 8, -393204, 655361, 8, -327668, 655361, 8, -262132, 655361, 8, -196596, 655361, 8, -131060, 655361, 8, -65524, 655361, 8, -1441779, 655361, 8, -1376243, 655361, 8, -1310707, 655361, 8, -1245171, 655361, 8, -1179635, 655361, 8, -1114099, 655361, 8, -1048563, 655361, 8, -983027, 655361, 8, -917491, 655361, 8, -851955, 655361, 8, -786419, 655361, 8, -720883, 655361, 8, -655347, 655361, 8, -589811, 655361, 8, -524275, 655361, 8, -458739, 655361, 8, -393203, 655361, 8, -327667, 655361, 8, -262131, 655361, 8, -196595, 655361, 8, -131059, 655361, 8, -65523, 655361, 8, -1441778, 655361, 8, -1376242, 655361, 8, -1310706, 655361, 8, -1245170, 655361, 8, -1179634, 655361, 8, -1114098, 655361, 8, -1048562, 655361, 8, -983026, 655361, 8, -917490, 655361, 8, -851954, 655361, 8, -786418, 655361, 8, -720882, 655361, 8, -655346, 655361, 8, -589810, 655361, 8, -524274, 655361, 8, -458738, 655361, 8, -393202, 655361, 8, -327666, 655361, 8, -262130, 655361, 8, -196594, 655361, 8, -131058, 655361, 8, -65522, 655361, 8, -1441777, 655361, 8, -1376241, 655361, 8, -1310705, 655361, 8, -1245169, 655361, 8, -1179633, 655361, 8, -1114097, 655361, 8, -1048561, 655361, 8, -983025, 655361, 8, -917489, 655361, 8, -851953, 655361, 8, -786417, 655361, 8, -720881, 655361, 8, -655345, 655361, 8, -589809, 655361, 8, -524273, 655361, 8, -458737, 655361, 8, -393201, 655361, 8, -327665, 655361, 8, -262129, 655361, 8, -196593, 655361, 8, -131057, 655361, 8, -1441776, 655361, 8, -1376240, 655361, 8, -1310704, 655361, 8, -1245168, 655361, 8, -1179632, 655361, 8, -1114096, 655361, 8, -1048560, 655361, 8, -983024, 655361, 8, -917488, 655361, 8, -851952, 655361, 8, -786416, 655361, 8, -720880, 655361, 8, -655344, 655361, 8, -589808, 655361, 8, -524272, 655361, 8, -458736, 655361, 8, -393200, 655361, 8, -327664, 655361, 8, -262128, 655361, 8, -196592, 655361, 8, -131056, 655361, 8, -1441775, 655361, 8, -1376239, 655361, 8, -1310703, 655361, 8, -1245167, 655361, 8, -1179631, 655361, 8, -1114095, 655361, 8, -1048559, 655361, 8, -983023, 655361, 8, -917487, 655361, 8, -851951, 655361, 8, -786415, 655361, 8, -720879, 655361, 8, -655343, 655361, 8, -589807, 655361, 8, -524271, 655361, 8, -458735, 655361, 8, -393199, 655361, 8, -327663, 655361, 8, -262127, 655361, 8, -196591, 655361, 8, -131055, 655361, 8, -1441774, 655361, 8, -1376238, 655361, 8, -1310702, 655361, 8, -1245166, 655361, 8, -1179630, 655361, 8, -1114094, 655361, 8, -1048558, 655361, 8, -983022, 655361, 8, -917486, 655361, 8, -851950, 655361, 8, -786414, 655361, 8, -720878, 655361, 8, -655342, 655361, 8, -589806, 655361, 8, -524270, 655361, 8, -458734, 655361, 8, -393198, 655361, 8, -327662, 655361, 8, -262126, 655361, 8, -196590, 655361, 8, -131054, 655361, 8, -65518, 655361, 8, -1441773, 655361, 8, -1376237, 655361, 8, -1310701, 655361, 8, -1245165, 655361, 8, -1179629, 655361, 8, -1114093, 655361, 8, -1048557, 655361, 8, -983021, 655361, 8, -917485, 655361, 8, -851949, 655361, 8, -786413, 655361, 8, -720877, 655361, 8, -655341, 655361, 8, -589805, 655361, 8, -524269, 655361, 8, -458733, 655361, 8, -393197, 655361, 8, -327661, 655361, 8, -262125, 655361, 8, -196589, 655361, 8, -131053, 655361, 8, -65517, 655361, 8, -1441772, 655361, 8, -1376236, 655361, 8, -1310700, 655361, 8, -1245164, 655361, 8, -1179628, 655361, 8, -1114092, 655361, 8, -1048556, 655361, 8, -983020, 655361, 8, -917484, 655361, 8, -851948, 655361, 8, -786412, 655361, 8, -720876, 655361, 8, -655340, 655361, 8, -589804, 655361, 8, -524268, 655361, 8, -458732, 655361, 8, -393196, 655361, 8, -327660, 655361, 8, -262124, 655361, 8, -196588, 655361, 8, -131052, 655361, 8, -65516, 655361, 8, -1441771, 655361, 8, -1376235, 655361, 8, -1310699, 655361, 8, -1245163, 655361, 8, -1179627, 655361, 8, -1114091, 655361, 8, -1048555, 655361, 8, -983019, 655361, 8, -917483, 655361, 8, -851947, 655361, 8, -786411, 655361, 8, -720875, 655361, 8, -655339, 655361, 8, -589803, 655361, 8, -524267, 655361, 8, -458731, 655361, 8, -393195, 655361, 8, -327659, 655361, 8, -262123, 655361, 8, -196587, 655361, 8, -131051, 655361, 8, -65515, 655361, 8, -1441770, 655361, 8, -1376234, 655361, 8, -1310698, 655361, 8, -1245162, 655361, 8, -1179626, 655361, 8, -1114090, 655361, 8, -1048554, 655361, 8, -983018, 655361, 8, -917482, 655361, 8, -851946, 655361, 8, -786410, 655361, 8, -720874, 655361, 8, -655338, 655361, 8, -589802, 655361, 8, -524266, 655361, 8, -458730, 655361, 8, -393194, 655361, 8, -327658, 655361, 8, -262122, 655361, 8, -196586, 655361, 8, -131050, 655361, 8, -65514, 655361, 8, -1441769, 655361, 8, -1376233, 655361, 8, -1310697, 655361, 8, -1245161, 655361, 8, -1179625, 655361, 8, -1114089, 655361, 8, -1048553, 655361, 8, -983017, 655361, 8, -917481, 655361, 8, -851945, 655361, 8, -786409, 655361, 8, -720873, 655361, 8, -655337, 655361, 8, -589801, 655361, 8, -524265, 655361, 8, -458729, 655361, 8, -393193, 655361, 8, -327657, 655361, 8, -262121, 655361, 8, -196585, 655361, 8, -131049, 655361, 8, -65513, 655361, 8, -1441768, 655361, 8, -1376232, 655361, 8, -1310696, 655361, 8, -1245160, 655361, 8, -1179624, 655361, 8, -1114088, 655361, 8, -1048552, 655361, 8, -983016, 655361, 8, -917480, 655361, 8, -851944, 655361, 8, -786408, 655361, 8, -720872, 655361, 8, -655336, 655361, 8, -589800, 655361, 8, -524264, 655361, 8, -458728, 655361, 8, -393192, 655361, 8, -327656, 655361, 8, -262120, 655361, 8, -196584, 655361, 8, -131048, 655361, 8, -65512, 655361, 8, -1441767, 655361, 8, -1376231, 655361, 8, -1310695, 655361, 8, -1245159, 655361, 8, -1179623, 655361, 8, -1114087, 655361, 8, -1048551, 655361, 8, -983015, 655361, 8, -917479, 655361, 8, -851943, 655361, 8, -786407, 655361, 8, -720871, 655361, 8, -655335, 655361, 8, -589799, 655361, 8, -524263, 655361, 8, -458727, 655361, 8, -393191, 655361, 8, -327655, 655361, 8, -262119, 655361, 8, -196583, 655361, 8, -131047, 655361, 8, -65511, 655361, 8, -1441766, 655361, 8, -1376230, 655361, 8, -1310694, 655361, 8, -1245158, 655361, 8, -1179622, 655361, 8, -1114086, 655361, 8, -1048550, 655361, 8, -983014, 655361, 8, -917478, 655361, 8, -851942, 655361, 8, -786406, 655361, 8, -720870, 655361, 8, -655334, 655361, 8, -589798, 655361, 8, -524262, 655361, 8, -458726, 655361, 8, -393190, 655361, 8, -327654, 655361, 8, -262118, 655361, 8, -196582, 655361, 8, -131046, 655361, 8, -65510, 655361, 8, -1441765, 655361, 8, -1376229, 655361, 8, -1310693, 655361, 8, -1245157, 655361, 8, -1179621, 655361, 8, -1114085, 655361, 8, -1048549, 655361, 8, -983013, 655361, 8, -917477, 655361, 8, -851941, 655361, 8, -786405, 655361, 8, -720869, 655361, 8, -655333, 655361, 8, -589797, 655361, 8, -524261, 655361, 8, -458725, 655361, 8, -393189, 655361, 8, -327653, 655361, 8, -262117, 655361, 8, -196581, 655361, 8, -131045, 655361, 8, -65509, 655361, 8, -1441764, 655361, 8, -1376228, 655361, 8, -1310692, 655361, 8, -1245156, 655361, 8, -1179620, 655361, 8, -1114084, 655361, 8, -1048548, 655361, 8, -983012, 655361, 8, -917476, 655361, 8, -851940, 655361, 8, -786404, 655361, 8, -720868, 655361, 8, -655332, 655361, 8, -589796, 655361, 8, -524260, 655361, 8, -458724, 655361, 8, -393188, 655361, 8, -327652, 655361, 8, -262116, 655361, 8, -196580, 655361, 8, -131044, 655361, 8, -65508, 655361, 8, -1441763, 655361, 8, -1376227, 655361, 8, -1310691, 655361, 8, -1245155, 655361, 8, -1179619, 655361, 8, -1114083, 655361, 8, -1048547, 655361, 8, -983011, 655361, 8, -917475, 655361, 8, -851939, 655361, 8, -786403, 655361, 8, -720867, 655361, 8, -655331, 655361, 8, -589795, 655361, 8, -524259, 655361, 8, -458723, 655361, 8, -393187, 655361, 8, -327651, 655361, 8, -262115, 655361, 8, -196579, 655361, 8, -131043, 655361, 8, -65507, 655361, 8, -1441762, 655361, 8, -1376226, 655361, 8, -1310690, 655361, 8, -1245154, 655361, 8, -1179618, 655361, 8, -1114082, 655361, 8, -1048546, 655361, 8, -983010, 655361, 8, -917474, 655361, 8, -851938, 655361, 8, -786402, 655361, 8, -720866, 655361, 8, -655330, 655361, 8, -589794, 655361, 8, -524258, 655361, 8, -458722, 655361, 8, -393186, 655361, 8, -327650, 655361, 8, -262114, 655361, 8, -196578, 655361, 8, -131042, 655361, 8, -65506, 655361, 8, -1441761, 655361, 8, -1376225, 655361, 8, -1310689, 655361, 8, -1245153, 655361, 8, -1179617, 655361, 8, -1114081, 655361, 8, -1048545, 655361, 8, -983009, 655361, 8, -917473, 655361, 8, -851937, 655361, 8, -786401, 655361, 8, -720865, 655361, 8, -655329, 655361, 8, -589793, 655361, 8, -524257, 655361, 8, -458721, 655361, 8, -393185, 655361, 8, -327649, 655361, 8, -262113, 655361, 8, -196577, 655361, 8, -131041, 655361, 8, -65505, 655361, 8, -1441760, 655361, 8, -1376224, 655361, 8, -1310688, 655361, 8, -1245152, 655361, 8, -1179616, 655361, 8, -1114080, 655361, 8, -1048544, 655361, 8, -983008, 655361, 8, -917472, 655361, 8, -851936, 655361, 8, -786400, 655361, 8, -720864, 655361, 8, -655328, 655361, 8, -589792, 655361, 8, -524256, 655361, 8, -458720, 655361, 8, -393184, 655361, 8, -327648, 655361, 8, -262112, 655361, 8, -196576, 655361, 8, -131040, 655361, 8, -65504, 655361, 8, -1441759, 655361, 8, -1376223, 655361, 8, -1310687, 655361, 8, -1245151, 655361, 8, -1179615, 655361, 8, -1114079, 655361, 8, -1048543, 655361, 8, -983007, 655361, 8, -917471, 655361, 8, -851935, 655361, 8, -786399, 655361, 8, -720863, 655361, 8, -655327, 655361, 8, -589791, 655361, 8, -524255, 655361, 8, -458719, 655361, 8, -393183, 655361, 8, -327647, 655361, 8, -262111, 655361, 8, -196575, 655361, 8, -131039, 655361, 8, -65503, 655361, 8, -1441758, 655361, 8, -1376222, 655361, 8, -1310686, 655361, 8, -1245150, 655361, 8, -1179614, 655361, 8, -1114078, 655361, 8, -1048542, 655361, 8, -983006, 655361, 8, -917470, 655361, 8, -851934, 655361, 8, -786398, 655361, 8, -720862, 655361, 8, -655326, 655361, 8, -589790, 655361, 8, -524254, 655361, 8, -458718, 655361, 8, -393182, 655361, 8, -327646, 655361, 8, -262110, 655361, 8, -196574, 655361, 8, -131038, 655361, 8, -65502, 655361, 8, -1441757, 655361, 8, -1376221, 655361, 8, -1310685, 655361, 8, -1245149, 655361, 8, -1179613, 655361, 8, -1114077, 655361, 8, -1048541, 655361, 8, -983005, 655361, 8, -917469, 655361, 8, -851933, 655361, 8, -786397, 655361, 8, -720861, 655361, 8, -655325, 655361, 8, -589789, 655361, 8, -524253, 655361, 8, -458717, 655361, 8, -393181, 655361, 8, -327645, 655361, 8, -262109, 655361, 8, -196573, 655361, 8, -131037, 655361, 8, -65501, 655361, 8, -1441756, 655361, 8, -1376220, 655361, 8, -1310684, 655361, 8, -1245148, 655361, 8, -1179612, 655361, 8, -1114076, 655361, 8, -1048540, 655361, 8, -983004, 655361, 8, -917468, 655361, 8, -851932, 655361, 8, -786396, 655361, 8, -720860, 655361, 8, -655324, 655361, 8, -589788, 655361, 8, -524252, 655361, 8, -458716, 655361, 8, -393180, 655361, 8, -327644, 655361, 8, -262108, 655361, 8, -196572, 655361, 8, -131036, 655361, 8, -65500, 655361, 8, -1441755, 655361, 8, -1376219, 655361, 8, -1310683, 655361, 8, -1245147, 655361, 8, -1179611, 655361, 8, -1114075, 655361, 8, -1048539, 655361, 8, -983003, 655361, 8, -917467, 655361, 8, -851931, 655361, 8, -786395, 655361, 8, -720859, 655361, 8, -655323, 655361, 8, -589787, 655361, 8, -524251, 655361, 8, -458715, 655361, 8, -393179, 655361, 8, -327643, 655361, 8, -262107, 655361, 8, -196571, 655361, 8, -131035, 655361, 8, -65499, 655361, 8, -1441754, 655361, 8, -1376218, 655361, 8, -1310682, 655361, 8, -1245146, 655361, 8, -1179610, 655361, 8, -1114074, 655361, 8, -1048538, 655361, 8, -983002, 655361, 8, -917466, 655361, 8, -851930, 655361, 8, -786394, 655361, 8, -720858, 655361, 8, -655322, 655361, 8, -589786, 655361, 8, -524250, 655361, 8, -458714, 655361, 8, -393178, 655361, 8, -327642, 655361, 8, -262106, 655361, 8, -196570, 655361, 8, -131034, 655361, 8, -65498, 655361, 8, -1441753, 655361, 8, -1376217, 655361, 8, -1310681, 655361, 8, -1245145, 655361, 8, -1179609, 655361, 8, -1114073, 655361, 8, -1048537, 655361, 8, -983001, 655361, 8, -917465, 655361, 8, -851929, 655361, 8, -786393, 655361, 8, -720857, 655361, 8, -655321, 655361, 8, -589785, 655361, 8, -524249, 655361, 8, -458713, 655361, 8, -393177, 655361, 8, -327641, 655361, 8, -262105, 655361, 8, -196569, 655361, 8, -131033, 655361, 8, -65497, 655361, 8, -1441752, 655361, 8, -1376216, 655361, 8, -1310680, 655361, 8, -1245144, 655361, 8, -1179608, 655361, 8, -1114072, 655361, 8, -1048536, 655361, 8, -983000, 655361, 8, -917464, 655361, 8, -851928, 655361, 8, -786392, 655361, 8, -720856, 655361, 8, -655320, 655361, 8, -589784, 655361, 8, -524248, 655361, 8, -458712, 655361, 8, -393176, 655361, 8, -327640, 655361, 8, -262104, 655361, 8, -196568, 655361, 8, -131032, 655361, 8, -65496, 655361, 8, -1441751, 655361, 8, -1376215, 655361, 8, -1310679, 655361, 8, -1245143, 655361, 8, -1179607, 655361, 8, -1114071, 655361, 8, -1048535, 655361, 8, -982999, 655361, 8, -917463, 655361, 8, -851927, 655361, 8, -786391, 655361, 8, -720855, 655361, 8, -655319, 655361, 8, -589783, 655361, 8, -524247, 655361, 8, -458711, 655361, 8, -393175, 655361, 8, -327639, 655361, 8, -262103, 655361, 8, -196567, 655361, 8, -131031, 655361, 8, -65495, 655361, 8, -1441750, 655361, 8, -1376214, 655361, 8, -1310678, 655361, 8, -1245142, 655361, 8, -1179606, 655361, 8, -1114070, 655361, 8, -1048534, 655361, 8, -982998, 655361, 8, -917462, 655361, 8, -851926, 655361, 8, -786390, 655361, 8, -720854, 655361, 8, -655318, 655361, 8, -589782, 655361, 8, -524246, 655361, 8, -458710, 655361, 8, -393174, 655361, 8, -327638, 655361, 8, -262102, 655361, 8, -196566, 655361, 8, -131030, 655361, 8, -65494, 655361, 8, -1441749, 655361, 8, -1376213, 655361, 8, -1310677, 655361, 8, -1245141, 655361, 8, -1179605, 655361, 8, -1114069, 655361, 8, -1048533, 655361, 8, -982997, 655361, 8, -917461, 655361, 8, -851925, 655361, 8, -786389, 655361, 8, -720853, 655361, 8, -655317, 655361, 8, -589781, 655361, 8, -524245, 655361, 8, -458709, 655361, 8, -393173, 655361, 8, -327637, 655361, 8, -262101, 655361, 8, -196565, 655361, 8, -131029, 655361, 8, -65493, 655361, 8, -1441748, 655361, 8, -1376212, 655361, 8, -1310676, 655361, 8, -1245140, 655361, 8, -1179604, 655361, 8, -1114068, 655361, 8, -1048532, 655361, 8, -982996, 655361, 8, -917460, 655361, 8, -851924, 655361, 8, -786388, 655361, 8, -720852, 655361, 8, -655316, 655361, 8, -589780, 655361, 8, -524244, 655361, 8, -458708, 655361, 8, -393172, 655361, 8, -327636, 655361, 8, -262100, 655361, 8, -196564, 655361, 8, -131028, 655361, 8, -65492, 655361, 8, -1441747, 655361, 8, -1376211, 655361, 8, -1310675, 655361, 8, -1245139, 655361, 8, -1179603, 655361, 8, -1114067, 655361, 8, -1048531, 655361, 8, -982995, 655361, 8, -917459, 655361, 8, -851923, 655361, 8, -786387, 655361, 8, -720851, 655361, 8, -655315, 655361, 8, -589779, 655361, 8, -524243, 655361, 8, -458707, 655361, 8, -393171, 655361, 8, -327635, 655361, 8, -262099, 655361, 8, -196563, 655361, 8, -131027, 655361, 8, -65491, 655361, 8, -1441746, 655361, 8, -1376210, 655361, 8, -1310674, 655361, 8, -1245138, 655361, 8, -1179602, 655361, 8, -1114066, 655361, 8, -1048530, 655361, 8, -982994, 655361, 8, -917458, 655361, 8, -851922, 655361, 8, -786386, 655361, 8, -720850, 655361, 8, -655314, 655361, 8, -589778, 655361, 8, -524242, 655361, 8, -458706, 655361, 8, -393170, 655361, 8, -327634, 655361, 8, -262098, 655361, 8, -196562, 655361, 8, -131026, 655361, 8, -65490, 655361, 8, -1441745, 655361, 8, -1376209, 655361, 8, -1310673, 655361, 8, -1245137, 655361, 8, -1179601, 655361, 8, -1114065, 655361, 8, -1048529, 655361, 8, -982993, 655361, 8, -917457, 655361, 8, -851921, 655361, 8, -786385, 655361, 8, -720849, 655361, 8, -655313, 655361, 8, -589777, 655361, 8, -524241, 655361, 8, -458705, 655361, 8, -393169, 655361, 8, -327633, 655361, 8, -262097, 655361, 8, -196561, 655361, 8, -131025, 655361, 8, -65489, 655361, 8)
layer_1/name = "mid"
layer_1/tile_data = PackedInt32Array(-65544, 1, 10, -65533, 720897, 12, -524291, 524289, 3, -65529, 1048577, 11, -65523, 1507329, 12, 65526, 1, 13, 131062, 1, 13, 65527, 1, 13, 131063, 1, 13, 65528, 1, 13, 131064, 1, 13, 65529, 1, 13, 131065, 1, 13, 65530, 1, 13, 131066, 1, 13, 65531, 1, 13, 131067, 1, 13, 65532, 1, 13, 131068, 1, 13, 65533, 1, 13, 131069, 1, 13, 65534, 1, 13, 131070, 1, 13, 65535, 1, 13, 131071, 1, 13, 0, 1, 13, 65536, 1, 13, 1, 1, 13, 65537, 1, 13, 2, 1, 13, 65538, 1, 13, 3, 1, 13, 65539, 1, 13, 4, 1, 13, 65540, 1, 13, 5, 1, 13, 65541, 1, 13, 6, 1, 13, 65542, 1, 13, 7, 1, 13, 65543, 1, 13, 8, 1, 13, 65544, 1, 13, 9, 1, 13, 65545, 1, 13, 10, 1, 13, 65546, 1, 13, 11, 1, 13, 65547, 1, 13, 12, 1, 13, 65548, 1, 13, 13, 1, 13, 65549, 1, 13, 14, 1, 13, 65550, 1, 13, 15, 1, 13, 65551, 1, 13, 16, 1, 13, 65552, 1, 13, 17, 1, 13, 65553, 1, 13, 18, 1, 13, 65554, 1, 13, 19, 1, 13, 65555, 1, 13, 20, 1, 13, 65556, 1, 13, 21, 1, 13, 65557, 1, 13, 22, 1, 13, 65558, 1, 13, 23, 1, 13, 65559, 1, 13, 24, 1, 13, 65560, 1, 13, 25, 1, 13, 65561, 1, 13, 26, 1, 13, 65562, 1, 13, 27, 1, 13, 65563, 1, 13, 28, 1, 13, 65564, 1, 13, 29, 1, 13, 65565, 1, 13, 30, 1, 13, 65566, 1, 13, 31, 1, 13, 65567, 1, 13, 32, 1, 13, 65568, 1, 13, 33, 1, 13, 65569, 1, 13, 34, 1, 13, 65570, 1, 13, 35, 1, 13, 65571, 1, 13, 36, 1, 13, 65572, 1, 13, 37, 1, 13, 65573, 1, 13, 38, 1, 13, 65574, 1, 13, 39, 1, 13, 65575, 1, 13, 40, 1, 13, 65576, 1, 13, 41, 1, 13, 65577, 1, 13, 42, 1, 13, 65578, 1, 13, 43, 1, 13, 65579, 1, 13, 44, 1, 13, 65580, 1, 13, 45, 1, 13, 65581, 1, 13, 46, 1, 13, 65582, 1, 13, 47, 1, 13, 65583, 1, 13, 48, 1, 13, 65584, 1, 13)
[node name="player" parent="." instance=ExtResource("2_ru48y")]
z_index = 5
position = Vector2(1, -90)
[node name="Camera2D" type="Camera2D" parent="player"]
position = Vector2(35, 0)
zoom = Vector2(3, 3)
limit_left = -160
limit_bottom = 30