Recode finished version 1

This commit is contained in:
firefighter198
2021-10-05 15:45:27 +02:00
parent af90d64644
commit cb3e7563a6
11 changed files with 9338 additions and 7758 deletions
+98 -2
View File
@@ -4,8 +4,104 @@ using UnityEngine;
public class Bishop : Character
{
public static readonly Vector2[,] moves =
{
{
//up, right
new Vector2(1, 1),
new Vector2(2, 2),
new Vector2(3, 3),
new Vector2(4, 4),
new Vector2(5, 5),
new Vector2(6, 6),
new Vector2(7, 7),
new Vector2(8.5f, 8.5f),
},
{
//up, left
new Vector2(-1, 1),
new Vector2(-2, 2),
new Vector2(-3, 3),
new Vector2(-4, 4),
new Vector2(-5, 5),
new Vector2(-6, 6),
new Vector2(-7, 7),
new Vector2(-8.5f, 8.5f),
},
{
//down, right
new Vector2(1, -1),
new Vector2(2, -2),
new Vector2(3, -3),
new Vector2(4, -4),
new Vector2(5, -5),
new Vector2(6, -6),
new Vector2(7, -7),
new Vector2(8.5f, -8.5f),
},
{
//down, left
new Vector2(-1, -1),
new Vector2(-2, -2),
new Vector2(-3, -3),
new Vector2(-4, -4),
new Vector2(-5, -5),
new Vector2(-6, -6),
new Vector2(-7, -7),
new Vector2(-8.5f, -8.5f),
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
return null;
bool[,] result = new bool[8, 8];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if (testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
}
+1 -1
View File
@@ -40,7 +40,7 @@ public class Game : MonoBehaviour
Destroy(tempCell.connected.gameObject);
}
tempCell.connected = clickedCell.connected;
tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position);
tempCell.connected.gameObject.transform.position = (tempCell.gameObject.transform.position + Vector3.back);
clickedCell.connected = null;
DeColorAllCells();
+55 -1
View File
@@ -4,8 +4,62 @@ using UnityEngine;
public class King : Character
{
public static readonly Vector2[] moves =
{
//up
new Vector2(0, 1),
//down
new Vector2(0, -1),
//right
new Vector2(1, 0),
//left
new Vector2(-1, 0),
//up, right
new Vector2(1, 1),
//up, left
new Vector2(-1, 1),
//down, right
new Vector2(1, -1),
//down, left
new Vector2(-1, -1)
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
return null;
bool[,] result = new bool[8, 8];
foreach (Vector2 move in moves)
{
Vector3 testPosition = transform.position + (Vector3)move;
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
if (testCell != null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
if (testCell.connected == null)
{
result[x, y] = true;
}
else
{
Character testCharacter = testCell.connected;
if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
}
return result;
}
}
+13 -15
View File
@@ -20,18 +20,18 @@ public class Knight : Character
new Vector2(-2, 1),
new Vector2(-2, -1),
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
foreach (Vector2 move in moves)
{
Vector3 testPosition = transform.position + (Vector3)move;
Cell testCell = game.GetCellOnPosition(testPosition + Vector3.back);
if(testCell != null)
if (testCell != null)
{
int x, y;
@@ -40,25 +40,23 @@ public class Knight : Character
x = int.Parse(nameX);
y = int.Parse(nameY);
if (IsPositionInGrid(x, y))
if (testCell.connected == null)
{
if (testCell.connected == null)
result[x, y] = true;
}
else
{
Character testCharacter = testCell.connected;
if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
else
{
Character testCharacter = testCell.connected;
if (testCharacter.team != game.currentTeam)
{
result[x, y] = true;
}
}
}
}
}
return result;
}
}
}
+144 -1
View File
@@ -4,8 +4,151 @@ using UnityEngine;
public class Queen : Character
{
public static readonly Vector2[,] moves =
{
{
//up
new Vector2(0, 1),
new Vector2(0, 2),
new Vector2(0, 3),
new Vector2(0, 4),
new Vector2(0, 5),
new Vector2(0, 6),
new Vector2(0, 7),
new Vector2(0, 8.5f), //.5 because of calculation error in game ^^
},
{
//down
new Vector2(0, -1),
new Vector2(0, -2),
new Vector2(0, -3),
new Vector2(0, -4),
new Vector2(0, -5),
new Vector2(0, -6),
new Vector2(0, -7),
new Vector2(0, -8.5f),
},
{
//right
new Vector2(1, 0),
new Vector2(2, 0),
new Vector2(3, 0),
new Vector2(4, 0),
new Vector2(5, 0),
new Vector2(6, 0),
new Vector2(7, 0),
new Vector2(8.5f, 0)
},
{
//left
new Vector2(-1, 0),
new Vector2(-2, 0),
new Vector2(-3, 0),
new Vector2(-4, 0),
new Vector2(-5, 0),
new Vector2(-6, 0),
new Vector2(-7, 0),
new Vector2(-8.5f, 0)
},
{
//up, right
new Vector2(1, 1),
new Vector2(2, 2),
new Vector2(3, 3),
new Vector2(4, 4),
new Vector2(5, 5),
new Vector2(6, 6),
new Vector2(7, 7),
new Vector2(8.5f, 8.5f),
},
{
//up, left
new Vector2(-1, 1),
new Vector2(-2, 2),
new Vector2(-3, 3),
new Vector2(-4, 4),
new Vector2(-5, 5),
new Vector2(-6, 6),
new Vector2(-7, 7),
new Vector2(-8.5f, 8.5f),
},
{
//down, right
new Vector2(1, -1),
new Vector2(2, -2),
new Vector2(3, -3),
new Vector2(4, -4),
new Vector2(5, -5),
new Vector2(6, -6),
new Vector2(7, -7),
new Vector2(8.5f, -8.5f),
},
{
//down, left
new Vector2(-1, -1),
new Vector2(-2, -2),
new Vector2(-3, -3),
new Vector2(-4, -4),
new Vector2(-5, -5),
new Vector2(-6, -6),
new Vector2(-7, -7),
new Vector2(-8.5f, -8.5f),
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
return null;
bool[,] result = new bool[8, 8];
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if(testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
+44 -5
View File
@@ -6,7 +6,6 @@ public class Rook : Character
{
private static readonly Vector2[,] moves =
{
{
//up
new Vector2(0, 1),
@@ -55,13 +54,53 @@ public class Rook : Character
new Vector2(-8.5f, 0)
}
};
public override bool[,] GetValidMoves(Cell[,] cells, Game game)
{
bool[,] result = new bool[8, 8];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 8; j++)
{
Vector3 testPosition = transform.position + (Vector3)moves[i, j];
Cell testCell = game.GetCellOnPosition(testPosition);
if(testCell != null)
{
if (testCell.connected == null)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
else
{
if (testCell.connected.team != game.currentTeam)
{
int x, y;
string nameX = testCell.gameObject.name.Substring(5, 1);
string nameY = testCell.gameObject.name.Substring(7, 1);
x = int.Parse(nameX);
y = int.Parse(nameY);
result[x, y] = true;
}
j = 8;
}
}
}
}
return result;
}
}
}