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# Modified from:
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# https://github.com/github/gitignore/blob/master/Unity.gitignore
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/[Ll]ibrary/
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/[Uu]serSettings/
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[Tt]emp/
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[Oo]bj/
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*.suo
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*.pdb
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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*.unitypackage
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crashlytics-build.properties
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using System.Collections;
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using System.Collections.Generic;
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using System.Data.Common;
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using UnityEngine;
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{
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private World world;
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//rendering
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public GameObject gameObject;
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private MeshRenderer meshRenderer;
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//physics
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public Chunk(Material material, ChunkCoord chunkPosition, World world, byte[,,] blocks)
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{
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this.blocks = blocks;
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this.material = material;
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this.chunkPosition = chunkPosition;
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this.world = world;
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}
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//initializes the chunks components
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public void Initialize()
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{
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gameObject = new GameObject(chunkPosition.x + ", " + chunkPosition.z);
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gameObject.transform.position =
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new Vector3(chunkPosition.x * Data.chunkWidth, 0, chunkPosition.z * Data.chunkWidth);
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meshFilter = gameObject.AddComponent<MeshFilter>();
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meshRenderer = gameObject.AddComponent<MeshRenderer>();
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}
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public void AddBlocks()
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{
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for (int y = 0; y < Data.chunkHeight; y++)
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{
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for (int x = 0; x < Data.chunkWidth; x++)
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{
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for (int z = 0; z < Data.chunkWidth; z++)
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{
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AddBlock(x, y, z);
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}
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}
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}
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}
|
||||
|
||||
//adds the data of a single block
|
||||
private void AddBlock(int x, int y, int z)
|
||||
{
|
||||
byte[] textures = world.GetTextures(blocks[x, y, z]);
|
||||
|
||||
//only draw solid blocks
|
||||
if(blocks[x, y, z] != 0)
|
||||
{
|
||||
for (int f = 0; f < 6; f++)
|
||||
{
|
||||
//check for connecting faces
|
||||
if (!world.CheckBlock(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
|
||||
y + Data.faceChecks[f].y,
|
||||
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth)))
|
||||
{
|
||||
for (int v = 0; v < 6; v++)
|
||||
{
|
||||
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
|
||||
triangles.Add(triangleIndex);
|
||||
triangleIndex++;
|
||||
}
|
||||
|
||||
AddUV(textures[f]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//add uv to a face
|
||||
private void AddUV(byte textureID)
|
||||
{
|
||||
float y = (int)(textureID / Data.textureAtlasSize);
|
||||
float x = (int)(textureID - (y * Data.textureAtlasSize));
|
||||
float textureSize = 1f / Data.textureAtlasSize;
|
||||
|
||||
y /= Data.textureAtlasSize;
|
||||
x /= Data.textureAtlasSize;
|
||||
y = 1 - y;
|
||||
|
||||
uv.Add(new Vector2(x, y - textureSize));
|
||||
uv.Add(new Vector2(x, y));
|
||||
uv.Add(new Vector2(x + textureSize, y - textureSize));
|
||||
uv.Add(new Vector2(x + textureSize, y - textureSize));
|
||||
uv.Add(new Vector2(x, y));
|
||||
uv.Add(new Vector2(x + textureSize, y));
|
||||
}
|
||||
|
||||
//creates the final mesh
|
||||
public void CreateMesh()
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.triangles = triangles.ToArray();
|
||||
mesh.uv = uv.ToArray();
|
||||
mesh.RecalculateNormals();
|
||||
meshFilter.mesh = mesh;
|
||||
meshRenderer.material = material;
|
||||
collider.sharedMesh = mesh;
|
||||
}
|
||||
|
||||
public void Edit(byte x, byte y, byte z, byte blockID)
|
||||
{
|
||||
blocks[x, y, z] = blockID;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
vertices.Clear();
|
||||
triangles.Clear();
|
||||
uv.Clear();
|
||||
triangleIndex = 0;
|
||||
AddBlocks();
|
||||
CreateMesh();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5d27935c6d501a41a2d972b8ff6cc7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class ChunkCoord
|
||||
{
|
||||
public ChunkCoord(int x, int z)
|
||||
{
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public int x;
|
||||
public int z;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9b0ff680cf7becd4a905cd0f219efa91
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,159 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
public class Client
|
||||
{
|
||||
//game
|
||||
private World world;
|
||||
private string name;
|
||||
|
||||
//network
|
||||
private UdpClient client;
|
||||
private int port;
|
||||
private Thread receiveThread;
|
||||
|
||||
public Client(string hostname, int port, World world, string name)
|
||||
{
|
||||
this.port = port;
|
||||
this.world = world;
|
||||
this.name = name;
|
||||
|
||||
//setup client
|
||||
client = new UdpClient();
|
||||
client.DontFragment = false;
|
||||
|
||||
IPAddress address;
|
||||
if (IPAddress.TryParse(hostname, out address))
|
||||
{
|
||||
address = IPAddress.Parse(hostname);
|
||||
client.Connect(address, port);
|
||||
}
|
||||
else
|
||||
{
|
||||
client.Connect(hostname, port);
|
||||
}
|
||||
|
||||
//get world size
|
||||
|
||||
List<byte> sendList = new List<byte>();
|
||||
sendList.Add(2);
|
||||
|
||||
byte[] asciiName = Encoding.ASCII.GetBytes(name);
|
||||
foreach (byte b in asciiName)
|
||||
{
|
||||
sendList.Add(b);
|
||||
}
|
||||
|
||||
Send(sendList.ToArray());
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
byte[] data = client.Receive(ref endPoint);
|
||||
if (data[0] == 2)
|
||||
{
|
||||
world.worldSize = data[1];
|
||||
world.CreateChunkArray();
|
||||
}
|
||||
|
||||
//send init message
|
||||
Send(new byte[]{0});
|
||||
|
||||
byte xChunk = 0;
|
||||
byte zChunk = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
data = client.Receive(ref endPoint);
|
||||
|
||||
if (data[0] == 1)
|
||||
{
|
||||
if (data[1] == 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//in world transfer
|
||||
byte[,,] blocks = new byte[Data.chunkWidth, Data.chunkHeight, Data.chunkWidth];
|
||||
int i = 2;
|
||||
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
blocks[x, y, z] = data[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
world.InitChunk(xChunk, zChunk, blocks);
|
||||
|
||||
zChunk++;
|
||||
xChunk += (byte)(zChunk / world.worldSize);
|
||||
|
||||
if (zChunk / world.worldSize == 1)
|
||||
{
|
||||
zChunk = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Send(new byte[]{5});
|
||||
}
|
||||
|
||||
world.CreateChunks();
|
||||
//world transfer finished
|
||||
|
||||
//start listening
|
||||
receiveThread = new Thread(Receive);
|
||||
receiveThread.Start();
|
||||
}
|
||||
|
||||
private void Receive()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
byte[] data = client.Receive(ref endPoint);
|
||||
|
||||
if (data[0] == 3)
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord(data[1], data[2]);
|
||||
Vector3 positionInChunk = new Vector3(data[3], data[4], data[5]);
|
||||
byte blockID = data[6];
|
||||
|
||||
world.EditBlock(chunk, positionInChunk, blockID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EditBlock(Vector3 positionInWorld, byte blockID)
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
byte xInChunk = (byte)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
byte yInChunk = (byte)positionInWorld.y;
|
||||
byte zInChunk = (byte)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
//send Chunk with position in Chunk
|
||||
Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
|
||||
}
|
||||
|
||||
private void Send(byte[] data)
|
||||
{
|
||||
client.Send(data, data.Length);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
Send(new byte[] { 4 });
|
||||
receiveThread.Abort();
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ca7d1e5089330a4392f77344cf27891
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Data
|
||||
{
|
||||
public static int chunkWidth = 15, chunkHeight = 250;
|
||||
public static int textureAtlasSize = 16;
|
||||
|
||||
public static readonly Vector3[] vertices =
|
||||
{
|
||||
new Vector3(0, 0, 0),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(1, 1, 0),
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(1, 0, 1),
|
||||
new Vector3(0, 0, 1),
|
||||
new Vector3(0, 1, 1),
|
||||
new Vector3(1, 1, 1)
|
||||
};
|
||||
|
||||
public static readonly int[,] triangles =
|
||||
{
|
||||
//front
|
||||
{0, 3, 1, 1, 3, 2},
|
||||
//back
|
||||
{4, 7, 5, 5, 7, 6},
|
||||
//top
|
||||
{3, 6, 2, 2, 6, 7},
|
||||
//bottom
|
||||
{5, 0, 4, 4, 0, 1},
|
||||
//left
|
||||
{5, 6, 0, 0, 6, 3},
|
||||
//right
|
||||
{1, 2, 4, 4, 2, 7},
|
||||
};
|
||||
|
||||
public static readonly Vector3[] faceChecks =
|
||||
{
|
||||
//front
|
||||
new Vector3(0, 0, -1),
|
||||
//back
|
||||
new Vector3(0, 0, 1),
|
||||
//top
|
||||
new Vector3(0, 1, 0),
|
||||
//bottom
|
||||
new Vector3(0, -1, 0),
|
||||
//left
|
||||
new Vector3(-1, 0, 0),
|
||||
//right
|
||||
new Vector3(1, 0, 0),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 643914e5a873de34baea75d649800005
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
//game
|
||||
[SerializeField] private float mouseSpeed;
|
||||
[SerializeField] private float moveSpeed;
|
||||
[SerializeField] private World world;
|
||||
private Camera camera = null;
|
||||
|
||||
//network
|
||||
private Client client = null;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
client = world.GetClient();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
camera = GetComponentInChildren<Camera>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.Rotate(0, Input.GetAxis("Mouse X") * mouseSpeed, 0);
|
||||
camera.transform.Rotate(-Input.GetAxis("Mouse Y") * mouseSpeed, 0, 0);
|
||||
|
||||
float up = 0;
|
||||
if (Input.GetKey(KeyCode.Space))
|
||||
{
|
||||
up = 1;
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
up = -1;
|
||||
}
|
||||
|
||||
transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, up * moveSpeed * Time.deltaTime,
|
||||
Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime);
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
|
||||
{
|
||||
hit.point += camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
|
||||
{
|
||||
hit.point -= camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68efa1f8faa15f54b905841d23d36864
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,209 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
[SerializeField] private Material material;
|
||||
public int worldSize;
|
||||
private string name;
|
||||
private string ip;
|
||||
private int port;
|
||||
|
||||
//chunks
|
||||
private Chunk[,] chunks;
|
||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||
|
||||
//blocks
|
||||
[SerializeField] private BlockData[] blockData;
|
||||
|
||||
//network
|
||||
private Client client;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
name = PlayerPrefs.GetString("userName");
|
||||
ip = PlayerPrefs.GetString("serverIP");
|
||||
port = int.Parse(PlayerPrefs.GetString("port"));
|
||||
client = new Client(ip, port, this, name);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (chunksToUpdate.Count > 0)
|
||||
{
|
||||
ChunkCoord chunk = chunksToUpdate.Dequeue();
|
||||
chunks[chunk.x, chunk.z].Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateChunkArray()
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
}
|
||||
|
||||
public void InitChunk(int x, int z, byte[,,] blocks)
|
||||
{
|
||||
chunks[x, z] = new Chunk(material, new ChunkCoord(x, z), this, blocks);
|
||||
}
|
||||
|
||||
//creates an array of chunks
|
||||
public void CreateChunks()
|
||||
{
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
{
|
||||
chunks[x, z].Initialize();
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
chunks[x, z].AddBlocks();
|
||||
chunks[x, z].CreateMesh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//chunk pass
|
||||
if ((int)positionInWorld.y == height)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y > height - 3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y < height)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//returns if a block is on the position
|
||||
public bool CheckBlock(Vector3 positionInWorld)
|
||||
{
|
||||
if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
|
||||
positionInWorld.x > worldSize * Data.chunkWidth ||
|
||||
positionInWorld.z > worldSize * Data.chunkWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)positionInWorld.y;
|
||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[chunk.x, chunk.z] != null)
|
||||
{
|
||||
if (chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//return textures array of a block
|
||||
public byte[] GetTextures(byte blockID)
|
||||
{
|
||||
return blockData[blockID].textures;
|
||||
}
|
||||
|
||||
private byte GetHeight(int x, int z)
|
||||
{
|
||||
float scale = 0.025f;
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 10;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
||||
{
|
||||
byte xInChunk = (byte)(positionInChunk.x);
|
||||
byte yInChunk = (byte)positionInChunk.y;
|
||||
byte zInChunk = (byte)(positionInChunk.z);
|
||||
|
||||
//edit block in chunk
|
||||
if(chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] != 1)
|
||||
{
|
||||
chunks[chunk.x, chunk.z].Edit(xInChunk, yInChunk, zInChunk, blockID);
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z));
|
||||
|
||||
//update surrounding chunks
|
||||
if (chunk.x - 1 >= 0)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x - 1, chunk.z));
|
||||
}
|
||||
|
||||
if (chunk.x + 1 < worldSize)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x + 1, chunk.z));
|
||||
}
|
||||
|
||||
if (chunk.z - 1 >= 0)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z - 1));
|
||||
}
|
||||
|
||||
if (chunk.z + 1 < worldSize)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
client.Disconnect();
|
||||
}
|
||||
|
||||
|
||||
public Client GetClient()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class BlockData
|
||||
{
|
||||
public string name;
|
||||
public byte[] textures = new byte[6];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5457f26f725053d46bffb9885acfd7d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ce3777e92c3fce48ae215f4f1576933
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Login : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private InputField userName;
|
||||
[SerializeField] private InputField serverIP;
|
||||
[SerializeField] private InputField port;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (PlayerPrefs.HasKey("userName"))
|
||||
{
|
||||
userName.text = PlayerPrefs.GetString("userName");
|
||||
}
|
||||
|
||||
if (PlayerPrefs.HasKey("serverIP"))
|
||||
{
|
||||
serverIP.text = PlayerPrefs.GetString("serverIP");
|
||||
}
|
||||
|
||||
if (PlayerPrefs.HasKey("port"))
|
||||
{
|
||||
port.text = PlayerPrefs.GetString("port");
|
||||
}
|
||||
}
|
||||
|
||||
public void ButtonSend()
|
||||
{
|
||||
PlayerPrefs.SetString("userName", userName.text);
|
||||
PlayerPrefs.SetString("serverIP", serverIP.text);
|
||||
PlayerPrefs.SetString("port", port.text);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
SceneManager.LoadScene("Scenes/Game", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db3663bcb190ea64f93d6089e1021f58
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user