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# Modified from:
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# https://github.com/github/gitignore/blob/master/Unity.gitignore
|
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/[Ll]ibrary/
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/[Uu]serSettings/
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[Tt]emp/
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[Oo]bj/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# [Aa]ssets/AssetStoreTools*
|
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|
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.vs/
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|
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.gradle/
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ExportedObj/
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.consulo/
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
|
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*.svd
|
||||
*.pdb
|
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*.mdb
|
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*.opendb
|
||||
*.VC.db
|
||||
|
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# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
|
||||
# Windows
|
||||
Thumbs.db
|
||||
Thumbs.db.meta
|
||||
|
||||
# MacOS
|
||||
*.DS_Store
|
||||
|
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# VS Code
|
||||
*.vscode
|
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# Default ignored files
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/shelf/
|
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/workspace.xml
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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|
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/httpRequests/
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# Datasource local storage ignored files
|
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/dataSources/
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/dataSources.local.xml
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# Modified from:
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# https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
|
||||
/[Ll]ibrary/
|
||||
/[Uu]serSettings/
|
||||
[Tt]emp/
|
||||
[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
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|
||||
|
||||
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|
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|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
*.pdb.meta
|
||||
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|
||||
|
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# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
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# Builds
|
||||
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|
||||
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|
||||
|
||||
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|
||||
crashlytics-build.properties
|
||||
|
||||
# Windows
|
||||
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|
||||
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|
||||
|
||||
# MacOS
|
||||
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userData:
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fileFormatVersion: 2
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||||
guid: 793edbe22aaae1148946acd7da126ce1
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||||
folderAsset: yes
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||||
DefaultImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
|
||||
guid: 1c5d2a5e24ad1b248a221c6b97f0911b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,137 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using UnityEngine;
|
||||
|
||||
public class Chunk
|
||||
{
|
||||
//basic
|
||||
private Material material;
|
||||
private ChunkCoord chunkPosition;
|
||||
private World world;
|
||||
|
||||
//rendering
|
||||
public GameObject gameObject;
|
||||
private MeshFilter meshFilter;
|
||||
private MeshRenderer meshRenderer;
|
||||
|
||||
//data
|
||||
private List<Vector3> vertices = new List<Vector3>();
|
||||
private List<Vector2> uv = new List<Vector2>();
|
||||
private List<int> triangles = new List<int>();
|
||||
public byte[,,] blocks;
|
||||
private int triangleIndex = 0;
|
||||
|
||||
//physics
|
||||
private MeshCollider collider;
|
||||
|
||||
public Chunk(Material material, ChunkCoord chunkPosition, World world, byte[,,] blocks)
|
||||
{
|
||||
this.blocks = blocks;
|
||||
this.material = material;
|
||||
this.chunkPosition = chunkPosition;
|
||||
this.world = world;
|
||||
}
|
||||
|
||||
|
||||
//initializes the chunks components
|
||||
public void Initialize()
|
||||
{
|
||||
gameObject = new GameObject(chunkPosition.x + ", " + chunkPosition.z);
|
||||
gameObject.transform.position =
|
||||
new Vector3(chunkPosition.x * Data.chunkWidth, 0, chunkPosition.z * Data.chunkWidth);
|
||||
meshFilter = gameObject.AddComponent<MeshFilter>();
|
||||
meshRenderer = gameObject.AddComponent<MeshRenderer>();
|
||||
collider = gameObject.AddComponent<MeshCollider>();
|
||||
}
|
||||
|
||||
public void AddBlocks()
|
||||
{
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
AddBlock(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//adds the data of a single block
|
||||
private void AddBlock(int x, int y, int z)
|
||||
{
|
||||
byte[] textures = world.GetTextures(blocks[x, y, z]);
|
||||
|
||||
//only draw solid blocks
|
||||
if(blocks[x, y, z] != 0)
|
||||
{
|
||||
for (int f = 0; f < 6; f++)
|
||||
{
|
||||
//check for connecting faces
|
||||
if (!world.CheckBlock(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
|
||||
y + Data.faceChecks[f].y,
|
||||
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth)))
|
||||
{
|
||||
for (int v = 0; v < 6; v++)
|
||||
{
|
||||
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
|
||||
triangles.Add(triangleIndex);
|
||||
triangleIndex++;
|
||||
}
|
||||
|
||||
AddUV(textures[f]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//add uv to a face
|
||||
private void AddUV(byte textureID)
|
||||
{
|
||||
float y = (int)(textureID / Data.textureAtlasSize);
|
||||
float x = (int)(textureID - (y * Data.textureAtlasSize));
|
||||
float textureSize = 1f / Data.textureAtlasSize;
|
||||
|
||||
y /= Data.textureAtlasSize;
|
||||
x /= Data.textureAtlasSize;
|
||||
y = 1 - y;
|
||||
|
||||
uv.Add(new Vector2(x, y - textureSize));
|
||||
uv.Add(new Vector2(x, y));
|
||||
uv.Add(new Vector2(x + textureSize, y - textureSize));
|
||||
uv.Add(new Vector2(x + textureSize, y - textureSize));
|
||||
uv.Add(new Vector2(x, y));
|
||||
uv.Add(new Vector2(x + textureSize, y));
|
||||
}
|
||||
|
||||
//creates the final mesh
|
||||
public void CreateMesh()
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.vertices = vertices.ToArray();
|
||||
mesh.triangles = triangles.ToArray();
|
||||
mesh.uv = uv.ToArray();
|
||||
mesh.RecalculateNormals();
|
||||
meshFilter.mesh = mesh;
|
||||
meshRenderer.material = material;
|
||||
collider.sharedMesh = mesh;
|
||||
}
|
||||
|
||||
public void Edit(byte x, byte y, byte z, byte blockID)
|
||||
{
|
||||
blocks[x, y, z] = blockID;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
vertices.Clear();
|
||||
triangles.Clear();
|
||||
uv.Clear();
|
||||
triangleIndex = 0;
|
||||
AddBlocks();
|
||||
CreateMesh();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a5d27935c6d501a41a2d972b8ff6cc7c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class ChunkCoord
|
||||
{
|
||||
public ChunkCoord(int x, int z)
|
||||
{
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
}
|
||||
|
||||
public int x;
|
||||
public int z;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 9b0ff680cf7becd4a905cd0f219efa91
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,159 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
public class Client
|
||||
{
|
||||
//game
|
||||
private World world;
|
||||
private string name;
|
||||
|
||||
//network
|
||||
private UdpClient client;
|
||||
private int port;
|
||||
private Thread receiveThread;
|
||||
|
||||
public Client(string hostname, int port, World world, string name)
|
||||
{
|
||||
this.port = port;
|
||||
this.world = world;
|
||||
this.name = name;
|
||||
|
||||
//setup client
|
||||
client = new UdpClient();
|
||||
client.DontFragment = false;
|
||||
|
||||
IPAddress address;
|
||||
if (IPAddress.TryParse(hostname, out address))
|
||||
{
|
||||
address = IPAddress.Parse(hostname);
|
||||
client.Connect(address, port);
|
||||
}
|
||||
else
|
||||
{
|
||||
client.Connect(hostname, port);
|
||||
}
|
||||
|
||||
//get world size
|
||||
|
||||
List<byte> sendList = new List<byte>();
|
||||
sendList.Add(2);
|
||||
|
||||
byte[] asciiName = Encoding.ASCII.GetBytes(name);
|
||||
foreach (byte b in asciiName)
|
||||
{
|
||||
sendList.Add(b);
|
||||
}
|
||||
|
||||
Send(sendList.ToArray());
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
byte[] data = client.Receive(ref endPoint);
|
||||
if (data[0] == 2)
|
||||
{
|
||||
world.worldSize = data[1];
|
||||
world.CreateChunkArray();
|
||||
}
|
||||
|
||||
//send init message
|
||||
Send(new byte[]{0});
|
||||
|
||||
byte xChunk = 0;
|
||||
byte zChunk = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
data = client.Receive(ref endPoint);
|
||||
|
||||
if (data[0] == 1)
|
||||
{
|
||||
if (data[1] == 1)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//in world transfer
|
||||
byte[,,] blocks = new byte[Data.chunkWidth, Data.chunkHeight, Data.chunkWidth];
|
||||
int i = 2;
|
||||
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
blocks[x, y, z] = data[i];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
world.InitChunk(xChunk, zChunk, blocks);
|
||||
|
||||
zChunk++;
|
||||
xChunk += (byte)(zChunk / world.worldSize);
|
||||
|
||||
if (zChunk / world.worldSize == 1)
|
||||
{
|
||||
zChunk = 0;
|
||||
}
|
||||
}
|
||||
|
||||
Send(new byte[]{5});
|
||||
}
|
||||
|
||||
world.CreateChunks();
|
||||
//world transfer finished
|
||||
|
||||
//start listening
|
||||
receiveThread = new Thread(Receive);
|
||||
receiveThread.Start();
|
||||
}
|
||||
|
||||
private void Receive()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
byte[] data = client.Receive(ref endPoint);
|
||||
|
||||
if (data[0] == 3)
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord(data[1], data[2]);
|
||||
Vector3 positionInChunk = new Vector3(data[3], data[4], data[5]);
|
||||
byte blockID = data[6];
|
||||
|
||||
world.EditBlock(chunk, positionInChunk, blockID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EditBlock(Vector3 positionInWorld, byte blockID)
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
byte xInChunk = (byte)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
byte yInChunk = (byte)positionInWorld.y;
|
||||
byte zInChunk = (byte)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
//send Chunk with position in Chunk
|
||||
Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
|
||||
}
|
||||
|
||||
private void Send(byte[] data)
|
||||
{
|
||||
client.Send(data, data.Length);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
Send(new byte[] { 4 });
|
||||
receiveThread.Abort();
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7ca7d1e5089330a4392f77344cf27891
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Data
|
||||
{
|
||||
public static int chunkWidth = 15, chunkHeight = 250;
|
||||
public static int textureAtlasSize = 16;
|
||||
|
||||
public static readonly Vector3[] vertices =
|
||||
{
|
||||
new Vector3(0, 0, 0),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(1, 1, 0),
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(1, 0, 1),
|
||||
new Vector3(0, 0, 1),
|
||||
new Vector3(0, 1, 1),
|
||||
new Vector3(1, 1, 1)
|
||||
};
|
||||
|
||||
public static readonly int[,] triangles =
|
||||
{
|
||||
//front
|
||||
{0, 3, 1, 1, 3, 2},
|
||||
//back
|
||||
{4, 7, 5, 5, 7, 6},
|
||||
//top
|
||||
{3, 6, 2, 2, 6, 7},
|
||||
//bottom
|
||||
{5, 0, 4, 4, 0, 1},
|
||||
//left
|
||||
{5, 6, 0, 0, 6, 3},
|
||||
//right
|
||||
{1, 2, 4, 4, 2, 7},
|
||||
};
|
||||
|
||||
public static readonly Vector3[] faceChecks =
|
||||
{
|
||||
//front
|
||||
new Vector3(0, 0, -1),
|
||||
//back
|
||||
new Vector3(0, 0, 1),
|
||||
//top
|
||||
new Vector3(0, 1, 0),
|
||||
//bottom
|
||||
new Vector3(0, -1, 0),
|
||||
//left
|
||||
new Vector3(-1, 0, 0),
|
||||
//right
|
||||
new Vector3(1, 0, 0),
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 643914e5a873de34baea75d649800005
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Player : MonoBehaviour
|
||||
{
|
||||
//game
|
||||
[SerializeField] private float mouseSpeed;
|
||||
[SerializeField] private float moveSpeed;
|
||||
[SerializeField] private World world;
|
||||
private Camera camera = null;
|
||||
|
||||
//network
|
||||
private Client client = null;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
client = world.GetClient();
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
camera = GetComponentInChildren<Camera>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.Rotate(0, Input.GetAxis("Mouse X") * mouseSpeed, 0);
|
||||
camera.transform.Rotate(-Input.GetAxis("Mouse Y") * mouseSpeed, 0, 0);
|
||||
|
||||
float up = 0;
|
||||
if (Input.GetKey(KeyCode.Space))
|
||||
{
|
||||
up = 1;
|
||||
}
|
||||
|
||||
if (Input.GetKey(KeyCode.LeftShift))
|
||||
{
|
||||
up = -1;
|
||||
}
|
||||
|
||||
transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, up * moveSpeed * Time.deltaTime,
|
||||
Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime);
|
||||
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
|
||||
{
|
||||
hit.point += camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit))
|
||||
{
|
||||
hit.point -= camera.transform.forward / 10;
|
||||
client.EditBlock(hit.point, 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68efa1f8faa15f54b905841d23d36864
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,209 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
[SerializeField] private Material material;
|
||||
public int worldSize;
|
||||
private string name;
|
||||
private string ip;
|
||||
private int port;
|
||||
|
||||
//chunks
|
||||
private Chunk[,] chunks;
|
||||
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
|
||||
|
||||
//blocks
|
||||
[SerializeField] private BlockData[] blockData;
|
||||
|
||||
//network
|
||||
private Client client;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
name = PlayerPrefs.GetString("userName");
|
||||
ip = PlayerPrefs.GetString("serverIP");
|
||||
port = int.Parse(PlayerPrefs.GetString("port"));
|
||||
client = new Client(ip, port, this, name);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (chunksToUpdate.Count > 0)
|
||||
{
|
||||
ChunkCoord chunk = chunksToUpdate.Dequeue();
|
||||
chunks[chunk.x, chunk.z].Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateChunkArray()
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
}
|
||||
|
||||
public void InitChunk(int x, int z, byte[,,] blocks)
|
||||
{
|
||||
chunks[x, z] = new Chunk(material, new ChunkCoord(x, z), this, blocks);
|
||||
}
|
||||
|
||||
//creates an array of chunks
|
||||
public void CreateChunks()
|
||||
{
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
{
|
||||
chunks[x, z].Initialize();
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
chunks[x, z].AddBlocks();
|
||||
chunks[x, z].CreateMesh();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
public byte GetBlockID(Vector3 positionInWorld)
|
||||
{
|
||||
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
|
||||
|
||||
//world pass
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
//chunk pass
|
||||
if ((int)positionInWorld.y == height)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y == 0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y > height - 3)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
if ((int)positionInWorld.y < height)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//returns if a block is on the position
|
||||
public bool CheckBlock(Vector3 positionInWorld)
|
||||
{
|
||||
if (positionInWorld.x < -1 || positionInWorld.z < -1 ||
|
||||
positionInWorld.x > worldSize * Data.chunkWidth ||
|
||||
positionInWorld.z > worldSize * Data.chunkWidth)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
|
||||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
|
||||
positionInWorld.z >= worldSize * Data.chunkWidth)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
|
||||
(int)(positionInWorld.z / Data.chunkWidth));
|
||||
|
||||
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
|
||||
int yInChunk = (int)positionInWorld.y;
|
||||
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
|
||||
|
||||
if (chunks[chunk.x, chunk.z] != null)
|
||||
{
|
||||
if (chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//return textures array of a block
|
||||
public byte[] GetTextures(byte blockID)
|
||||
{
|
||||
return blockData[blockID].textures;
|
||||
}
|
||||
|
||||
private byte GetHeight(int x, int z)
|
||||
{
|
||||
float scale = 0.025f;
|
||||
byte perlinHeight = 10;
|
||||
byte groundHeight = 10;
|
||||
|
||||
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
|
||||
return height;
|
||||
}
|
||||
|
||||
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
|
||||
{
|
||||
byte xInChunk = (byte)(positionInChunk.x);
|
||||
byte yInChunk = (byte)positionInChunk.y;
|
||||
byte zInChunk = (byte)(positionInChunk.z);
|
||||
|
||||
//edit block in chunk
|
||||
if(chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] != 1)
|
||||
{
|
||||
chunks[chunk.x, chunk.z].Edit(xInChunk, yInChunk, zInChunk, blockID);
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z));
|
||||
|
||||
//update surrounding chunks
|
||||
if (chunk.x - 1 >= 0)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x - 1, chunk.z));
|
||||
}
|
||||
|
||||
if (chunk.x + 1 < worldSize)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x + 1, chunk.z));
|
||||
}
|
||||
|
||||
if (chunk.z - 1 >= 0)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z - 1));
|
||||
}
|
||||
|
||||
if (chunk.z + 1 < worldSize)
|
||||
{
|
||||
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
client.Disconnect();
|
||||
}
|
||||
|
||||
|
||||
public Client GetClient()
|
||||
{
|
||||
return client;
|
||||
}
|
||||
|
||||
|
||||
[Serializable]
|
||||
public class BlockData
|
||||
{
|
||||
public string name;
|
||||
public byte[] textures = new byte[6];
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5457f26f725053d46bffb9885acfd7d8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ce3777e92c3fce48ae215f4f1576933
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Login : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private InputField userName;
|
||||
[SerializeField] private InputField serverIP;
|
||||
[SerializeField] private InputField port;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (PlayerPrefs.HasKey("userName"))
|
||||
{
|
||||
userName.text = PlayerPrefs.GetString("userName");
|
||||
}
|
||||
|
||||
if (PlayerPrefs.HasKey("serverIP"))
|
||||
{
|
||||
serverIP.text = PlayerPrefs.GetString("serverIP");
|
||||
}
|
||||
|
||||
if (PlayerPrefs.HasKey("port"))
|
||||
{
|
||||
port.text = PlayerPrefs.GetString("port");
|
||||
}
|
||||
}
|
||||
|
||||
public void ButtonSend()
|
||||
{
|
||||
PlayerPrefs.SetString("userName", userName.text);
|
||||
PlayerPrefs.SetString("serverIP", serverIP.text);
|
||||
PlayerPrefs.SetString("port", port.text);
|
||||
PlayerPrefs.Save();
|
||||
|
||||
SceneManager.LoadScene("Scenes/Game", LoadSceneMode.Single);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db3663bcb190ea64f93d6089e1021f58
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,43 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.15.16",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.14",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.test-framework": "1.1.31",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.4.8",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,349 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.15.16",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.services.core": "1.0.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "2.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.14",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.5",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.services.core": {
|
||||
"version": "1.0.1",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.unitywebrequest": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.31",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ugui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.4.8",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.ai": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.androidjni": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.animation": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.assetbundle": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.audio": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.cloth": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.director": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.imageconversion": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.imgui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.jsonserialize": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.particlesystem": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.physics2d": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.screencapture": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.imageconversion": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.subsystems": {
|
||||
"version": "1.0.0",
|
||||
"depth": 1,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
}
|
||||
},
|
||||
"com.unity.modules.terrain": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {}
|
||||
},
|
||||
"com.unity.modules.terrainphysics": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
"source": "builtin",
|
||||
"dependencies": {
|
||||
"com.unity.modules.physics": "1.0.0",
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bones: []
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spriteID:
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fileFormatVersion: 2
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userData:
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@@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using UnityEngine;
|
||||
|
||||
public class Chunk
|
||||
{
|
||||
//basic
|
||||
private ChunkCoord chunkPosition;
|
||||
private World world;
|
||||
|
||||
//rendering
|
||||
public GameObject gameObject;
|
||||
|
||||
//data
|
||||
public byte[,,] blocks = new byte[Data.chunkWidth, Data.chunkHeight, Data.chunkWidth];
|
||||
|
||||
public Chunk(ChunkCoord chunkPosition, World world)
|
||||
{
|
||||
this.chunkPosition = chunkPosition;
|
||||
this.world = world;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
|
||||
//initializes the chunks components
|
||||
private void Initialize()
|
||||
{
|
||||
gameObject = new GameObject(chunkPosition.x + ", " + chunkPosition.z);
|
||||
gameObject.transform.position =
|
||||
new Vector3(chunkPosition.x * Data.chunkWidth, 0, chunkPosition.z * Data.chunkWidth);
|
||||
}
|
||||
|
||||
//writes the block data
|
||||
public void PopulateBlocks()
|
||||
{
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
blocks[x, y, z] = world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
|
||||
y, z + chunkPosition.z * Data.chunkWidth));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(byte x, byte y, byte z, byte blockID)
|
||||
{
|
||||
blocks[x, y, z] = blockID;
|
||||
}
|
||||
}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: a5d27935c6d501a41a2d972b8ff6cc7c
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userData:
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@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class ChunkCoord
|
||||
{
|
||||
public ChunkCoord(int x, int z)
|
||||
{
|
||||
this.x = x;
|
||||
this.z = z;
|
||||
}
|
||||
|
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public int x;
|
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public int z;
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9b0ff680cf7becd4a905cd0f219efa91
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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@@ -0,0 +1,53 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Data
|
||||
{
|
||||
public static int chunkWidth = 15, chunkHeight = 250;
|
||||
public static int textureAtlasSize = 16;
|
||||
|
||||
public static readonly Vector3[] vertices =
|
||||
{
|
||||
new Vector3(0, 0, 0),
|
||||
new Vector3(1, 0, 0),
|
||||
new Vector3(1, 1, 0),
|
||||
new Vector3(0, 1, 0),
|
||||
new Vector3(1, 0, 1),
|
||||
new Vector3(0, 0, 1),
|
||||
new Vector3(0, 1, 1),
|
||||
new Vector3(1, 1, 1)
|
||||
};
|
||||
|
||||
public static readonly int[,] triangles =
|
||||
{
|
||||
//front
|
||||
{0, 3, 1, 1, 3, 2},
|
||||
//back
|
||||
{4, 7, 5, 5, 7, 6},
|
||||
//top
|
||||
{3, 6, 2, 2, 6, 7},
|
||||
//bottom
|
||||
{5, 0, 4, 4, 0, 1},
|
||||
//left
|
||||
{5, 6, 0, 0, 6, 3},
|
||||
//right
|
||||
{1, 2, 4, 4, 2, 7},
|
||||
};
|
||||
|
||||
public static readonly Vector3[] faceChecks =
|
||||
{
|
||||
//front
|
||||
new Vector3(0, 0, -1),
|
||||
//back
|
||||
new Vector3(0, 0, 1),
|
||||
//top
|
||||
new Vector3(0, 1, 0),
|
||||
//bottom
|
||||
new Vector3(0, -1, 0),
|
||||
//left
|
||||
new Vector3(-1, 0, 0),
|
||||
//right
|
||||
new Vector3(1, 0, 0),
|
||||
};
|
||||
}
|
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 643914e5a873de34baea75d649800005
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,213 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using UnityEngine;
|
||||
|
||||
public class Server
|
||||
{
|
||||
//game
|
||||
private World world;
|
||||
|
||||
//network
|
||||
private UdpClient client;
|
||||
private int transferDelay;
|
||||
private List<IPEndPoint> players = new List<IPEndPoint>();
|
||||
private List<string> playerNames = new List<string>();
|
||||
private List<bool> nextTransfer = new List<bool>();
|
||||
private Thread receiveThread;
|
||||
private List<Thread> transferThreads = new List<Thread>();
|
||||
|
||||
public Server(World world, int transferDelay)
|
||||
{
|
||||
this.transferDelay = transferDelay;
|
||||
this.world = world;
|
||||
|
||||
//setup client
|
||||
client = new UdpClient(8051);
|
||||
client.DontFragment = false;
|
||||
|
||||
//start listening
|
||||
receiveThread = new Thread(Receive); //info:
|
||||
receiveThread.Start();
|
||||
//0: init message
|
||||
}
|
||||
|
||||
//info:
|
||||
//[0] = 0: init message
|
||||
//[0] = 1: world transfer [1] = 1: finished
|
||||
//[0] = 2: world size
|
||||
//[0] = 3: edit block
|
||||
//[0] = 4: disconnect player
|
||||
//[0] = 5: next transfer
|
||||
|
||||
private void Receive()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 0);
|
||||
byte[] data = client.Receive(ref endPoint);
|
||||
|
||||
if (data[0] == 5)
|
||||
{
|
||||
int id = GetPlayerID(endPoint);
|
||||
nextTransfer[id] = true;
|
||||
}
|
||||
|
||||
if (data[0] == 4)
|
||||
{
|
||||
IPEndPoint tempEndPoint = null;
|
||||
int i = 0;
|
||||
foreach (IPEndPoint e in players)
|
||||
{
|
||||
if (e.Address.GetHashCode() == endPoint.Address.GetHashCode())
|
||||
{
|
||||
Send(new byte[] { 4 }, e);
|
||||
tempEndPoint = e;
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (tempEndPoint != null)
|
||||
{
|
||||
players.Remove(tempEndPoint);
|
||||
Console.WriteLine(playerNames[i] + " left the game");
|
||||
playerNames.RemoveAt(i);
|
||||
nextTransfer.RemoveAt(i);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (data[0] == 0)
|
||||
{
|
||||
Thread t = new Thread(TransferWorld);
|
||||
transferThreads.Add(t);
|
||||
t.Start(endPoint);
|
||||
}
|
||||
|
||||
if (data[0] == 2)
|
||||
{
|
||||
Send(new byte[] { 2, (byte)world.worldSize }, endPoint);
|
||||
|
||||
List<byte> asciiName = new List<byte>();
|
||||
for (int i = 1; i < data.Length; i++)
|
||||
{
|
||||
asciiName.Add(data[i]);
|
||||
}
|
||||
|
||||
string name = Encoding.ASCII.GetString(asciiName.ToArray());
|
||||
//add player
|
||||
players.Add(endPoint);
|
||||
playerNames.Add(name);
|
||||
nextTransfer.Add(false);
|
||||
Console.WriteLine(name + " joined the game");
|
||||
}
|
||||
|
||||
if (data[0] == 3)
|
||||
{
|
||||
ChunkCoord chunk = new ChunkCoord(data[1], data[2]);
|
||||
Vector3 positionInChunk = new Vector3(data[3], data[4], data[5]);
|
||||
byte blockID = data[6];
|
||||
|
||||
world.EditBlock(chunk, positionInChunk, blockID);
|
||||
|
||||
foreach (IPEndPoint e in players)
|
||||
{
|
||||
Send(new byte[]
|
||||
{
|
||||
3, (byte)chunk.x, (byte)chunk.z,
|
||||
(byte)positionInChunk.x, (byte)positionInChunk.y, (byte)positionInChunk.z, blockID
|
||||
}, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private int GetPlayerID(IPEndPoint endPoint)
|
||||
{
|
||||
int i = 0;
|
||||
foreach (IPEndPoint e in players)
|
||||
{
|
||||
if (e.Address.GetHashCode() == endPoint.Address.GetHashCode())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private void TransferWorld(object o)
|
||||
{
|
||||
IPEndPoint endPoint = (IPEndPoint)o;
|
||||
int id = GetPlayerID(endPoint);
|
||||
|
||||
Console.WriteLine("begin world transfer for " + playerNames[id]);
|
||||
for (int xChunk = 0; xChunk < world.worldSize; xChunk++)
|
||||
{
|
||||
for (int zChunk = 0; zChunk < world.worldSize; zChunk++)
|
||||
{
|
||||
nextTransfer[id] = false;
|
||||
|
||||
byte[] send = new byte[Data.chunkWidth * Data.chunkWidth * Data.chunkHeight + 2];
|
||||
send[0] = 1;
|
||||
send[1] = 0;
|
||||
int i = 2;
|
||||
|
||||
for (int y = 0; y < Data.chunkHeight; y++)
|
||||
{
|
||||
for (int x = 0; x < Data.chunkWidth; x++)
|
||||
{
|
||||
for (int z = 0; z < Data.chunkWidth; z++)
|
||||
{
|
||||
send[i] = world.chunks[xChunk, zChunk].blocks[x, y, z];
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
Send(send, endPoint);
|
||||
|
||||
while (!nextTransfer[id])
|
||||
{
|
||||
}
|
||||
|
||||
nextTransfer[id] = false;
|
||||
}
|
||||
}
|
||||
|
||||
Send(new byte[] { 1, 1 }, endPoint);
|
||||
Console.WriteLine("world transfer finished for " + playerNames[id]);
|
||||
}
|
||||
|
||||
private void Send(byte[] data, IPEndPoint endPoint)
|
||||
{
|
||||
client.Send(data, data.Length, endPoint);
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
receiveThread.Abort();
|
||||
for (int i = 0; i < transferThreads.Count; i++)
|
||||
{
|
||||
if (transferThreads[i] != null)
|
||||
{
|
||||
transferThreads[i].Abort();
|
||||
}
|
||||
}
|
||||
client.Close();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40d9d5a5030b4944ea8c79b350ed5a0c
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class World : MonoBehaviour
|
||||
{
|
||||
//basic
|
||||
[SerializeField] public int worldSize;
|
||||
|
||||
//chunks
|
||||
public Chunk[,] chunks;
|
||||
|
||||
//network
|
||||
private Server server;
|
||||
[SerializeField] private int transferDelay;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
CreateChunks();
|
||||
server = new Server(this, transferDelay);
|
||||
}
|
||||
|
||||
//creates an array of chunks
|
||||
private void CreateChunks()
|
||||
{
|
||||
chunks = new Chunk[worldSize, worldSize];
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
{
|
||||
chunks[x, z] = new Chunk(new ChunkCoord(x, z), this);
|
||||
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
|
||||
}
|
||||
}
|
||||
|
||||
for (int x = 0; x < worldSize; x++)
|
||||
{
|
||||
for (int z = 0; z < worldSize; z++)
|
||||
{
|
||||
chunks[x, z].PopulateBlocks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//return the ID of a block
|
||||
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user