Author SHA1 Message Date
brausjonas 6d9e1180fd Chunk Loading
Caves
2022-05-16 23:00:47 +02:00
brausjonas 04bb44a5c8 Update Server 2022-05-16 20:54:01 +02:00
brausjonas e065cdd988 Fixed Position Looping and double spawn 2022-05-16 20:52:41 +02:00
brausjonas 5e816c08f0 Some stuff 2022-05-16 20:10:40 +02:00
brausjonas dd3cb12698 Fix Glas Blocks 2022-05-16 09:58:00 +02:00
brausjonas 967a194f16 some stuff 2022-05-16 05:47:44 +02:00
brausjonas afecf1f518 Splash 2022-05-16 05:34:32 +02:00
brausjonas 06c8fcc061 Toolbar! 2022-05-16 05:08:37 +02:00
brausjonas 460ab5c9e8 Update Game.unity 2022-05-16 04:08:21 +02:00
brausjonas 9b4a721fcc Some Graphic Improvements 2022-05-16 04:03:40 +02:00
brausjonas a9342aee2f Fix Player
Destroying block when resuming game from pause menu,
Player "flying over ground" after falling down a block
2022-05-16 03:18:08 +02:00
brausjonas fd3ceac8c9 Update Game.unity 2022-05-16 02:29:59 +02:00
brausjonas acff35359f Update Player.cs 2022-05-16 01:31:19 +02:00
brausjonas d7fb25697c Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-16 01:27:52 +02:00
brausjonas 6c03da9c1a Controller Support 2022-05-16 01:27:38 +02:00
Noah 926665d210 Build Bug Fix 2022-05-16 01:17:41 +02:00
Noah 38650d2f16 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-16 01:00:33 +02:00
Noah 92fd42acb6 Choose Block to build 2022-05-16 01:00:30 +02:00
brausjonas ad2ad89fec World rendering Issue 2022-05-16 00:45:25 +02:00
brausjonas 2da20b9d79 Dead Sync and Timescale Bug Fix 2022-05-16 00:41:42 +02:00
Noah c48efb161a Save World on Request 2022-05-16 00:22:26 +02:00
Noah 386ffd12b5 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-16 00:16:53 +02:00
Noah 768f259d24 Manually Save 2022-05-16 00:16:46 +02:00
brausjonas 86149a472b datapath fix 2022-05-16 00:04:14 +02:00
brausjonas 798a6dca3a Bug Fixing 2022-05-16 00:01:23 +02:00
brausjonas 2baee3c197 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 23:41:02 +02:00
brausjonas b3dae87b64 Update World 2022-05-15 23:40:50 +02:00
Noah 46b68c71c9 Trees
Randowm Tree Colonies
2022-05-15 23:40:27 +02:00
Noah 49c1cccbb5 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 21:52:14 +02:00
Noah d4d6e9eb92 Implemented Sneaking 2022-05-15 21:52:04 +02:00
brausjonas a047209e95 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 21:49:58 +02:00
brausjonas 11c398d9e5 Transparent blocks 2022-05-15 21:49:50 +02:00
Noah 66c2341066 Implemented Sprinting 2022-05-15 21:49:38 +02:00
Noah 61b6eb2ec3 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 21:12:14 +02:00
Noah 6977d60387 Dead Screen 2022-05-15 21:11:58 +02:00
brausjonas 3fca2a10eb Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 21:05:04 +02:00
brausjonas e9f9217d6c Default World Random gen 2022-05-15 21:03:28 +02:00
Noah bd4bd724d4 Merge branch 'main' of https://github.com/jonasbraus/Minecraft 2022-05-15 21:00:56 +02:00
Noah 0292debae7 Dead Screen
Dead Screen (missing the sync to the Server)
2022-05-15 20:58:58 +02:00
brausjonas eb986a603e World 2022-05-15 20:58:23 +02:00
brausjonas f47cd01cac World 2022-05-15 20:36:13 +02:00
brausjonas a1232b2b12 Random world gen 2022-05-15 20:10:23 +02:00
brausjonas 0a0340d316 Random world gen 2022-05-15 19:58:14 +02:00
brausjonas 7ccaebaf06 Bug Fixing
Es können keine blöcke mehr "in" einen selbst oder in andere spieler gebaut werden
2022-05-13 18:00:50 +02:00
brausjonas 04e06652f5 Rotations Matrix 2022-05-13 17:16:12 +02:00
brausjonas a36cf65f6d Players disconnect 2022-05-13 16:51:55 +02:00
brausjonas fb04675716 Player stutter fix 2022-05-13 16:41:00 +02:00
brausjonas 07861676d6 tuuu 2022-05-13 15:29:37 +02:00
brausjonas 153089a432 Update Game.unity 2022-05-13 15:19:00 +02:00
brausjonas d196a23816 Steveeee 2022-05-13 15:16:34 +02:00
brausjonas 5d729f584a Player bug fix 2022-05-13 14:52:26 +02:00
brausjonas 1fe20dbb5d player sync 2022-05-13 14:21:30 +02:00
brausjonas 4e625ea185 sync player spawning 2022-05-13 12:34:41 +02:00
brausjonas fee664a936 Real Player Controls 2022-05-13 12:02:02 +02:00
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m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: -149.19998, y: -10.699997} m_AnchoredPosition: {x: 115.600006, y: -33.999992}
m_SizeDelta: {x: 160, y: 30} m_SizeDelta: {x: 160, y: 30}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1783690559 --- !u!114 &1783690559
@@ -1670,6 +1745,7 @@ RectTransform:
m_LocalScale: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0, y: 0, z: 0}
m_Children: m_Children:
- {fileID: 1661573148} - {fileID: 1661573148}
- {fileID: 1245606521}
- {fileID: 557944438} - {fileID: 557944438}
- {fileID: 1783690558} - {fileID: 1783690558}
- {fileID: 71764841} - {fileID: 71764841}
@@ -9,6 +9,7 @@ public class Chunk
private Material material; private Material material;
private ChunkCoord chunkPosition; private ChunkCoord chunkPosition;
private World world; private World world;
public bool active = false;
//rendering //rendering
public GameObject gameObject; public GameObject gameObject;
@@ -83,6 +84,24 @@ public class Chunk
AddUV(textures[f]); AddUV(textures[f]);
} }
else if(world.IsBlockTransparent(world.GetBlockID(new Vector3(x + Data.faceChecks[f].x + chunkPosition.x * Data.chunkWidth,
y + Data.faceChecks[f].y,
z + Data.faceChecks[f].z + chunkPosition.z * Data.chunkWidth))))
{
if(world.GetBlockID(new Vector3(x + chunkPosition.x * Data.chunkWidth,
y,
z + chunkPosition.z * Data.chunkWidth)) != 9)
{
for (int v = 0; v < 6; v++)
{
vertices.Add(Data.vertices[Data.triangles[f, v]] + new Vector3(x, y, z));
triangles.Add(triangleIndex);
triangleIndex++;
}
AddUV(textures[f]);
}
}
} }
} }
} }
@@ -118,6 +137,17 @@ public class Chunk
meshFilter.mesh = mesh; meshFilter.mesh = mesh;
meshRenderer.material = material; meshRenderer.material = material;
collider.sharedMesh = mesh; collider.sharedMesh = mesh;
active = true;
}
public void DestroyMesh()
{
meshFilter.mesh = null;
vertices.Clear();
triangles.Clear();
uv.Clear();
collider.sharedMesh = null;
active = false;
} }
public void Edit(byte x, byte y, byte z, byte blockID) public void Edit(byte x, byte y, byte z, byte blockID)
+107 -3
View File
@@ -1,5 +1,7 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data;
using System.IO; using System.IO;
using System.Net; using System.Net;
using System.Net.Sockets; using System.Net.Sockets;
@@ -17,7 +19,7 @@ public class Client
private UdpClient client; private UdpClient client;
private int port; private int port;
private Thread receiveThread; private Thread receiveThread;
public Client(string hostname, int port, World world, string name) public Client(string hostname, int port, World world, string name)
{ {
this.port = port; this.port = port;
@@ -27,7 +29,7 @@ public class Client
//setup client //setup client
client = new UdpClient(); client = new UdpClient();
client.DontFragment = false; client.DontFragment = false;
if (IPAddress.TryParse(hostname, out IPAddress address)) if (IPAddress.TryParse(hostname, out IPAddress address))
{ {
address = IPAddress.Parse(hostname); address = IPAddress.Parse(hostname);
@@ -48,7 +50,7 @@ public class Client
{ {
sendList.Add(b); sendList.Add(b);
} }
Send(sendList.ToArray()); Send(sendList.ToArray());
IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8051); IPEndPoint endPoint = new IPEndPoint(IPAddress.Any, 8051);
byte[] data = client.Receive(ref endPoint); byte[] data = client.Receive(ref endPoint);
@@ -130,6 +132,44 @@ public class Client
Send(new byte[]{6}); Send(new byte[]{6});
} }
//1.12 == [1] = 1, [2] = 12
public void SendPositionUpdate(Vector3 position)
{
string x = position.x.ToString("n4");
string y = position.y.ToString("n4");
string z = position.z.ToString("n4");
string sendPosition = x + " " + y + " " + z;
byte[] sendPositionASCII = Encoding.ASCII.GetBytes(sendPosition);
byte[] send = new byte[sendPositionASCII.Length + 1];
send[0] = 7;
for (int i = 1; i < send.Length; i++)
{
send[i] = sendPositionASCII[i - 1];
}
Send(send);
}
public void SendRotationUpdate(Quaternion rotation)
{
string x = rotation.x.ToString("n4");
string y = rotation.y.ToString("n4");
string z = rotation.z.ToString("n4");
string w = rotation.w.ToString("n4");
string sendRotation = x + " " + y + " " + z + " " + w;
byte[] sendRotationASCII = Encoding.ASCII.GetBytes(sendRotation);
byte[] send = new byte[sendRotationASCII.Length + 1];
send[0] = 8;
for (int i = 1; i < send.Length; i++)
{
send[i] = sendRotationASCII[i - 1];
}
Send(send);
}
private void Receive() private void Receive()
{ {
while(true) while(true)
@@ -145,9 +185,62 @@ public class Client
world.EditBlock(chunk, positionInChunk, blockID); world.EditBlock(chunk, positionInChunk, blockID);
} }
//add a new player
if (data[0] == 5)
{
world.AddPlayer(data[1]);
}
//update a players position
if (data[0] == 7)
{
byte[] positionASCII = new byte[data.Length - 2];
for (int i = 0; i < data.Length - 2; i++)
{
positionASCII[i] = data[i + 2];
}
byte id = data[1];
string[] positionString = Encoding.ASCII.GetString(positionASCII).Split(' ');
float x = float.Parse(positionString[0]);
float y = float.Parse(positionString[1]);
float z = float.Parse(positionString[2]);
world.UpdatePlayerPosition(new Vector3(x, y, z), id);
}
//remove a player from local world
if (data[0] == 4)
{
world.RemovePlayer(data[1]);
}
//update a players rotation
if (data[0] == 8)
{
byte[] rotationASCII = new byte[data.Length - 2];
for (int i = 0; i < data.Length - 2; i++)
{
rotationASCII[i] = data[i + 2];
}
byte id = data[1];
string[] rotationString = Encoding.ASCII.GetString(rotationASCII).Split(' ');
float x = float.Parse(rotationString[0]);
float y = float.Parse(rotationString[1]);
float z = float.Parse(rotationString[2]);
float w = float.Parse(rotationString[3]);
world.UpdatePlayerRotation(new Quaternion(x, y, z, w), id);
}
} }
} }
//sends an edit block request to server
public void EditBlock(Vector3 positionInWorld, byte blockID) public void EditBlock(Vector3 positionInWorld, byte blockID)
{ {
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth), ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
@@ -160,12 +253,23 @@ public class Client
//send Chunk with position in Chunk //send Chunk with position in Chunk
Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID }); Send(new byte[] { 3, (byte)chunk.x, (byte)chunk.z, xInChunk, yInChunk, zInChunk, blockID });
} }
public void SendDeadMessage()
{
Send(new byte[]{10});
}
//default send method
private void Send(byte[] data) private void Send(byte[] data)
{ {
client.Send(data, data.Length); client.Send(data, data.Length);
} }
public void SaveWorld()
{
Send(new byte[]{9});
}
public void Disconnect() public void Disconnect()
{ {
Send(new byte[] { 4 }); Send(new byte[] { 4 });
@@ -6,6 +6,7 @@ public class Data
{ {
public static int chunkWidth = 15, chunkHeight = 250; public static int chunkWidth = 15, chunkHeight = 250;
public static int textureAtlasSize = 16; public static int textureAtlasSize = 16;
public static int viewDistance = 9;
public static readonly Vector3[] vertices = public static readonly Vector3[] vertices =
{ {
@@ -0,0 +1,48 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hotbar : MonoBehaviour
{
[SerializeField] private Image[] itemSlots;
[SerializeField] private Sprite[] itemIcons; //id always: -1 to get item icon
[SerializeField] private GameObject highlight;
private byte[] hotBarItems = new byte[9];
private byte selectedSlot = 0;
private void Start()
{
hotBarItems[0] = 10;
hotBarItems[1] = 11;
hotBarItems[2] = 3;
hotBarItems[3] = 4;
hotBarItems[4] = 5;
hotBarItems[5] = 2;
hotBarItems[6] = 7;
hotBarItems[7] = 8;
hotBarItems[8] = 9;
for (int i = 0; i < 9; i++)
{
itemSlots[i].sprite = itemIcons[hotBarItems[i] - 1];
}
}
public void SelectSlot(byte idx)
{
selectedSlot = idx;
highlight.transform.position = itemSlots[idx].transform.position;
}
public byte GetSelectedSlot()
{
return selectedSlot;
}
public byte GetSelectedItemID()
{
return hotBarItems[selectedSlot];
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 53c4d26baf11ca64697efb3490cfdb51
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+355 -24
View File
@@ -7,9 +7,32 @@ public class Player : MonoBehaviour
{ {
//game //game
[SerializeField] private float mouseSpeed; [SerializeField] private float mouseSpeed;
[SerializeField] private float moveSpeed; [SerializeField] private float defaultSpeed = 5;
[SerializeField] private float sprintSpeed = 8;
[SerializeField] private float sneakSpeed = 2;
private float walkSpeed;
[SerializeField] private float jumpForce;
[SerializeField] private World world; [SerializeField] private World world;
[SerializeField] private Hotbar hotbar;
private float playerWidth = 0.15f;
private float playerOffsetWidth = 0.1f;
private float horizontal;
private float vertical;
private float mouseX;
private float mouseY;
private Vector3 velocity = new Vector3(0, 0, 0);
private float rotX = 0;
private float verticalMomentum = 0;
private bool jumpRequest;
private bool isGrounded = true;
private float lastTriggerR = 0, lastTriggerL = 0;
private float gravity = -20f;
private Camera camera = null; private Camera camera = null;
private Vector3 lastPosition = new Vector3();
private Quaternion lastRotation = new Quaternion();
private byte currentBlock = 1;
//network //network
private Client client = null; private Client client = null;
@@ -17,47 +40,355 @@ public class Player : MonoBehaviour
private void Start() private void Start()
{ {
client = world.GetClient(); client = world.GetClient();
//lock the cursor
Cursor.lockState = CursorLockMode.Locked; Cursor.lockState = CursorLockMode.Locked;
camera = GetComponentInChildren<Camera>(); camera = GetComponentInChildren<Camera>();
transform.position = GetDefaultPlayerPosition();
walkSpeed = defaultSpeed;
}
private void Jump()
{
//add velocity up
verticalMomentum = jumpForce;
isGrounded = false;
jumpRequest = false;
}
private void FixedUpdate()
{
//if space was pressed
if (jumpRequest)
{
Jump();
}
CalculateVelocity();
transform.Translate(velocity, Space.World);
//fix error in calculated position y
if (isGrounded)
{
transform.position = new Vector3(transform.position.x, (int)transform.position.y, transform.position.z);
}
//check if position or rotation had changed and send an update
Vector3 position = transform.position;
Quaternion rotation = transform.rotation;
if (lastPosition.x != position.x || lastPosition.y != position.y || lastPosition.z != position.z)
{
client.SendPositionUpdate(transform.position);
}
if (rotation.w != lastRotation.w || rotation.x != lastRotation.x || rotation.y != lastRotation.y ||
rotation.z != lastRotation.z)
{
client.SendRotationUpdate(transform.rotation);
}
lastPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
lastRotation = transform.rotation;
} }
private void Update() private void Update()
{ {
transform.Rotate(0, Input.GetAxis("Mouse X") * mouseSpeed, 0); //get the player input
camera.transform.Rotate(-Input.GetAxis("Mouse Y") * mouseSpeed, 0, 0); horizontal = Input.GetAxisRaw("Horizontal");
vertical = Input.GetAxisRaw("Vertical");
float up = 0; mouseX = Input.GetAxis("Mouse X");
if (Input.GetKey(KeyCode.Space)) mouseY = Input.GetAxis("Mouse Y");
//Sprinting
if (Input.GetKeyDown(KeyCode.LeftShift) || Input.GetButtonDown("Left Stick Button"))
{ {
up = 1; walkSpeed = sprintSpeed;
} }
if (Input.GetKey(KeyCode.LeftShift)) if (Input.GetKeyUp(KeyCode.LeftShift) || Input.GetButtonUp("Left Stick Button"))
{ {
up = -1; walkSpeed = defaultSpeed;
} }
transform.Translate(Input.GetAxis("Horizontal") * moveSpeed * Time.deltaTime, up * moveSpeed * Time.deltaTime, //Sneaking
Input.GetAxis("Vertical") * moveSpeed * Time.deltaTime); if (Input.GetKeyDown(KeyCode.LeftControl))
if (Input.GetMouseButtonDown(0))
{ {
RaycastHit hit; walkSpeed = sneakSpeed;
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit)) }
{
hit.point += camera.transform.forward / 10; if (Input.GetKeyUp(KeyCode.LeftControl))
client.EditBlock(hit.point, 0); {
} walkSpeed = defaultSpeed;
} }
if (Input.GetMouseButtonDown(1)) if (isGrounded && Input.GetButton("Jump"))
{ {
RaycastHit hit; jumpRequest = true;
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out hit)) }
//get the camera up and down movement and clamp it
rotX -= mouseY * 1.4f;
rotX = Mathf.Clamp(rotX, -90, 90);
camera.transform.localRotation = Quaternion.Euler(rotX * Time.timeScale, 0, 0);
transform.Rotate(0, mouseX * Time.timeScale, 0);
//send destroy block request to server
if(Time.timeScale > 0)
{
if (Input.GetMouseButtonDown(0) || (Input.GetAxis("Right Trigger") > 0 && lastTriggerR == 0))
{ {
hit.point -= camera.transform.forward / 10; if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
client.EditBlock(hit.point, 4); {
hit.point += camera.transform.forward / 10;
client.EditBlock(hit.point, 0);
}
} }
} }
lastTriggerR = Input.GetAxis("Right Trigger");
// if (currentBlock == 1)
// {
// if (Input.GetAxisRaw("Mouse ScrollWheel") < 0)
// {
// currentBlock = (byte)(8);
// }
// else
// {
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
// }
// }
// else if (currentBlock == 8)
// {
// if (Input.GetAxisRaw("Mouse ScrollWheel") > 0)
// {
// currentBlock = (byte)(1);
// }
// else
// {
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
// }
// }
// else
// {
// currentBlock += (byte)(Input.GetAxisRaw("Mouse ScrollWheel") * 10);
// }
int currentSlot = (int)hotbar.GetSelectedSlot();
currentSlot += (int)(-Input.GetAxisRaw("Mouse ScrollWheel") * 10);
if (currentSlot > 8) currentSlot = 0;
if (currentSlot < 0) currentSlot = 8;
hotbar.SelectSlot((byte)currentSlot);
//send build block request to server
if(Time.timeScale > 0)
{
if (Input.GetMouseButtonDown(1) || (Input.GetAxis("Left Trigger") > 0 && lastTriggerL == 0))
{
if (Physics.Raycast(camera.transform.position, camera.transform.forward, out RaycastHit hit, 8))
{
hit.point -= camera.transform.forward / 10;
client.EditBlock(hit.point, hotbar.GetSelectedItemID());
}
}
}
lastTriggerL = Input.GetAxis("Left Trigger");
if (transform.position.y < 0)
{
if(Time.timeScale > 0)
{
world.ShowDeadScreen();
}
}
if (Input.GetKeyDown(KeyCode.Escape))
{
world.ShowPauseScreen();
}
}
private void CalculateVelocity()
{
//check if player can accelerate any faster (there is a max speed)
if (verticalMomentum > gravity)
{
verticalMomentum += Time.fixedDeltaTime * gravity;
}
//add velocity for moving, falling and jumping
velocity = ((transform.forward * vertical) + (transform.right * horizontal)) * Time.fixedDeltaTime * walkSpeed;
velocity += Vector3.up * verticalMomentum * Time.fixedDeltaTime;
//check colliders on z axis
if ((velocity.z > 0 && front) || (velocity.z < 0 && back))
{
velocity.z = 0;
}
//check colliders on x axis
if ((velocity.x > 0 && right) || (velocity.x < 0 && left))
{
velocity.x = 0;
}
//check colliders on y axis
if (velocity.y < 0)
{
velocity.y = CheckDownSpeed(velocity.y);
}
else if (velocity.y > 0)
{
velocity.y = CheckUpSpeed(velocity.y);
}
else
{
velocity.y = 0;
}
}
//check colliders for -y
private float CheckDownSpeed(float downSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, (int)(transform.position.y + downSpeed), transform.position.z + playerWidth))
)
{
isGrounded = true;
return 0;
}
isGrounded = false;
return downSpeed;
}
//check colliders for +y
private float CheckUpSpeed(float upSpeed)
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z - playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth)) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth, transform.position.y + upSpeed + 1.9f, transform.position.z + playerWidth))
)
{
return 0;
}
return upSpeed;
}
//check colliders for +z
public bool front
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x, transform.position.y, transform.position.z + playerWidth + playerOffsetWidth)) ||
world.CheckBlock(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z + playerWidth + playerOffsetWidth))
)
{
return true;
}
return false;
}
}
//check colliders for -z
public bool back
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x, transform.position.y, transform.position.z - playerWidth - playerOffsetWidth)) ||
world.CheckBlock(new Vector3(transform.position.x, transform.position.y + 1f, transform.position.z - playerWidth - playerOffsetWidth))
)
{
return true;
}
return false;
}
}
//check colliders for -x
public bool left
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x - playerWidth - playerOffsetWidth, transform.position.y, transform.position.z )) ||
world.CheckBlock(new Vector3(transform.position.x - playerWidth - playerOffsetWidth, transform.position.y + 1f, transform.position.z))
)
{
return true;
}
return false;
}
}
//check colliders for +x
public bool right
{
get
{
if (
world.CheckBlock(new Vector3(transform.position.x + playerWidth + playerOffsetWidth, transform.position.y, transform.position.z)) ||
world.CheckBlock(new Vector3(transform.position.x + playerWidth + playerOffsetWidth, transform.position.y + 1f, transform.position.z))
)
{
return true;
}
return false;
}
}
//stores update data for position and if a player should be removed from the world
public class PlayerPositionUpdateData
{
public PlayerPositionUpdateData(byte id, Vector3 position, bool destroy)
{
this.id = id;
this.position = position;
this.destroy = destroy;
}
public byte id;
public Vector3 position;
public bool destroy;
}
//stores update data for rotations
public class PlayerRotationsUpdateData
{
public byte id;
public Quaternion rotation;
public PlayerRotationsUpdateData(byte id, Quaternion rotation)
{
this.id = id;
this.rotation = rotation;
}
}
public Vector3 GetDefaultPlayerPosition()
{
return new Vector3(world.worldSize * Data.chunkWidth / 2,
world.GetHeight((byte)transform.position.x, (byte)transform.position.z) + 2, world.worldSize * Data.chunkWidth / 2);
} }
} }
+260 -65
View File
@@ -1,117 +1,225 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
public class World : MonoBehaviour public class World : MonoBehaviour
{ {
//basic //basic
[SerializeField] private Material material; [SerializeField] private Material material;
[SerializeField] private GameObject playerPrefab;
public int worldSize; public int worldSize;
private string name; private string name;
private string ip; private Dictionary<byte, GameObject> otherPlayers = new Dictionary<byte, GameObject>();
private int port; private Queue<byte> playersToCreate = new Queue<byte>();
private Queue<Player.PlayerPositionUpdateData> playersPositionsToUpdate = new Queue<Player.PlayerPositionUpdateData>();
private Queue<Player.PlayerRotationsUpdateData> playersRotationsToUpdate =
new Queue<Player.PlayerRotationsUpdateData>();
private bool backToMenuRequest = false;
[SerializeField] private Player player;
[SerializeField] private GameObject deadScreen;
[SerializeField] private GameObject pauseScreen;
private ChunkCoord lastPlayerChunkCoord = new ChunkCoord(0, 0);
//chunks //chunks
private Chunk[,] chunks; private Chunk[,] chunks;
private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>(); private Queue<ChunkCoord> chunksToUpdate = new Queue<ChunkCoord>();
private List<Chunk> lastActiveChunks = new List<Chunk>();
//blocks //blocks
[SerializeField] private BlockData[] blockData; [SerializeField] public BlockData[] blockData;
//network //network
private Client client; private Client client;
private string ip;
private int port;
private void Start() private void Start()
{ {
//get default information
name = PlayerPrefs.GetString("userName"); name = PlayerPrefs.GetString("userName");
ip = PlayerPrefs.GetString("serverIP"); ip = PlayerPrefs.GetString("serverIP");
port = int.Parse(PlayerPrefs.GetString("port")); port = int.Parse(PlayerPrefs.GetString("port"));
client = new Client(ip, port, this, name); client = new Client(ip, port, this, name);
} }
//removes a player from the game world
public void RemovePlayer(byte id)
{
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, Vector3.zero, true));
}
private void Update() private void Update()
{ {
ChunkCoord playerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth));
if (lastPlayerChunkCoord.x != playerChunkCoord.x || lastPlayerChunkCoord.z != playerChunkCoord.z)
{
LoadChunks(playerChunkCoord);
}
lastPlayerChunkCoord = new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth));
//update 1 chunk in list
if (chunksToUpdate.Count > 0) if (chunksToUpdate.Count > 0)
{ {
ChunkCoord chunk = chunksToUpdate.Dequeue(); ChunkCoord chunk = chunksToUpdate.Dequeue();
chunks[chunk.x, chunk.z].Update(); chunks[chunk.x, chunk.z].Update();
} }
//create 1 player in list
if (playersToCreate.Count > 0)
{
byte id = playersToCreate.Dequeue();
GameObject player = Instantiate(playerPrefab);
player.transform.position = new Vector3((int)player.transform.position.x,
GetHeight((byte)player.transform.position.x, (byte)player.transform.position.z) + 2,
(int)player.transform.position.z);
player.transform.SetParent(gameObject.transform);
otherPlayers.Add(id, player);
}
//update 1 player position in list
if (playersPositionsToUpdate.Count > 0)
{
Player.PlayerPositionUpdateData data = playersPositionsToUpdate.Dequeue();
otherPlayers.TryGetValue(data.id, out GameObject g);
if (g != null)
{
g.transform.position = data.position;
if (data.destroy)
{
Destroy(g);
otherPlayers.Remove(data.id);
}
}
}
//update 1 player rotation in list
if (playersRotationsToUpdate.Count > 0)
{
Player.PlayerRotationsUpdateData data = playersRotationsToUpdate.Dequeue();
otherPlayers.TryGetValue(data.id, out GameObject g);
if (g != null)
{
g.transform.rotation = data.rotation;
}
}
//go bock to menu
if (backToMenuRequest)
{
SceneManager.LoadScene("Scenes/Login", LoadSceneMode.Single);
}
} }
private void LoadChunks(ChunkCoord playerChunk)
{
List<Chunk> checkList = new List<Chunk>();
for (int x = playerChunk.x - Data.viewDistance; x < playerChunk.x + Data.viewDistance; x++)
{
for (int z = playerChunk.z - Data.viewDistance; z < playerChunk.z + Data.viewDistance; z++)
{
if(chunks[x, z].gameObject == null)
{
chunks[x, z].Initialize();
chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
}
if(!chunks[x, z].active)
{
chunksToUpdate.Enqueue(new ChunkCoord(x, z));
}
checkList.Add(chunks[x, z]);
}
}
foreach (Chunk c in lastActiveChunks)
{
if (!checkList.Contains(c))
{
c.DestroyMesh();
}
}
lastActiveChunks.Clear();
lastActiveChunks = new List<Chunk>(checkList);
}
//enqueue player position update to list
public void UpdatePlayerPosition(Vector3 position, byte id)
{
if(playersPositionsToUpdate.Count < 50)
{
playersPositionsToUpdate.Enqueue(new Player.PlayerPositionUpdateData(id, position, false));
}
}
//enqueue player rotation update to list
public void UpdatePlayerRotation(Quaternion rotation, byte id)
{
if(playersRotationsToUpdate.Count < 50)
{
playersRotationsToUpdate.Enqueue(new Player.PlayerRotationsUpdateData(id, rotation));
}
}
//enqueue player create data to list
public void AddPlayer(byte id)
{
if(!otherPlayers.ContainsKey(id))
{
playersToCreate.Enqueue(id);
}
}
//creates the array for chunk objects
public void CreateChunkArray() public void CreateChunkArray()
{ {
chunks = new Chunk[worldSize, worldSize]; chunks = new Chunk[worldSize, worldSize];
} }
//initialized a chunk
public void InitChunk(int x, int z, byte[,,] blocks) public void InitChunk(int x, int z, byte[,,] blocks)
{ {
chunks[x, z] = new Chunk(material, new ChunkCoord(x, z), this, blocks); chunks[x, z] = new Chunk(material, new ChunkCoord(x, z), this, blocks);
} }
//creates an array of chunks //initialized the chunk objects
public void CreateChunks() public void CreateChunks()
{ {
for (int x = 0; x < worldSize; x++) for (int x = worldSize / 2 - Data.viewDistance; x < worldSize / 2 + Data.viewDistance; x++)
{ {
for (int z = 0; z < worldSize; z++) for (int z = worldSize / 2 - Data.viewDistance; z < worldSize / 2 + Data.viewDistance; z++)
{ {
chunks[x, z].Initialize(); chunks[x, z].Initialize();
chunks[x, z].gameObject.transform.SetParent(gameObject.transform); chunks[x, z].gameObject.transform.SetParent(gameObject.transform);
chunks[x, z].AddBlocks(); chunksToUpdate.Enqueue(new ChunkCoord(x, z));
chunks[x, z].CreateMesh(); lastActiveChunks.Add(chunks[x, z]);
} }
} }
} }
//return the ID of a block
public byte GetBlockID(Vector3 positionInWorld)
{
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z);
//world pass
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y > height ||
positionInWorld.z >= worldSize * Data.chunkWidth)
{
return 0;
}
//chunk pass
if ((int)positionInWorld.y == height)
{
return 3;
}
if ((int)positionInWorld.y == 0)
{
return 1;
}
if ((int)positionInWorld.y > height - 3)
{
return 2;
}
if ((int)positionInWorld.y < height)
{
return 4;
}
return 0;
}
//returns if a block is on the position //returns if a block is on the position
public bool CheckBlock(Vector3 positionInWorld) public bool CheckBlock(Vector3 positionInWorld)
{ {
if (positionInWorld.x < -1 || positionInWorld.z < -1 || if (positionInWorld.x < 0 || positionInWorld.z < 0 ||
positionInWorld.x > worldSize * Data.chunkWidth || positionInWorld.x >= worldSize * Data.chunkWidth ||
positionInWorld.z > worldSize * Data.chunkWidth) positionInWorld.z >= worldSize * Data.chunkWidth)
{ {
return false; return false;
} }
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 || if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight || positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
positionInWorld.z >= worldSize * Data.chunkWidth) positionInWorld.z >= worldSize * Data.chunkWidth)
@@ -123,7 +231,7 @@ public class World : MonoBehaviour
(int)(positionInWorld.z / Data.chunkWidth)); (int)(positionInWorld.z / Data.chunkWidth));
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth); int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
int yInChunk = (int)positionInWorld.y; int yInChunk = (int)(positionInWorld.y);
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth); int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
if (chunks[chunk.x, chunk.z] != null) if (chunks[chunk.x, chunk.z] != null)
@@ -136,31 +244,43 @@ public class World : MonoBehaviour
return true; return true;
} }
//return textures array of a block //return textures array of a block
public byte[] GetTextures(byte blockID) public byte[] GetTextures(byte blockID)
{ {
return blockData[blockID].textures; return blockData[blockID].textures;
} }
private byte GetHeight(int x, int z)
{
float scale = 0.025f;
byte perlinHeight = 10;
byte groundHeight = 10;
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight); //get the height
return height; public byte GetHeight(int x, int z)
{
int xChunk = x / Data.chunkWidth;
int zChunk = z / Data.chunkWidth;
int xInChunk = x - (xChunk * Data.chunkWidth);
int zInChunk = z - (zChunk * Data.chunkWidth);
Chunk c = chunks[xChunk, zChunk];
for (int y = Data.chunkHeight - 1; y > 0; y--)
{
if (c.blocks[xInChunk, y, zInChunk] != 0)
{
return (byte)(y + 1);
}
}
return 250;
} }
//edit a block in local chunk storage
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID) public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
{ {
byte xInChunk = (byte)(positionInChunk.x); byte xInChunk = (byte)(positionInChunk.x);
byte yInChunk = (byte)positionInChunk.y; byte yInChunk = (byte)positionInChunk.y;
byte zInChunk = (byte)(positionInChunk.z); byte zInChunk = (byte)(positionInChunk.z);
//edit block in chunk //edit block in chunk
if(chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] != 1) if (chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk] != 1)
{ {
chunks[chunk.x, chunk.z].Edit(xInChunk, yInChunk, zInChunk, blockID); chunks[chunk.x, chunk.z].Edit(xInChunk, yInChunk, zInChunk, blockID);
chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z)); chunksToUpdate.Enqueue(new ChunkCoord(chunk.x, chunk.z));
@@ -188,12 +308,16 @@ public class World : MonoBehaviour
} }
} }
public bool IsBlockTransparent(byte id)
{
return blockData[id].transparent;
}
private void OnApplicationQuit() private void OnApplicationQuit()
{ {
client.Disconnect(); client.Disconnect();
} }
public Client GetClient() public Client GetClient()
{ {
return client; return client;
@@ -205,5 +329,76 @@ public class World : MonoBehaviour
{ {
public string name; public string name;
public byte[] textures = new byte[6]; public byte[] textures = new byte[6];
public bool transparent;
} }
}
public void ShowDeadScreen()
{
client.SendDeadMessage();
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
deadScreen.SetActive(true);
Time.timeScale = 0;
}
public void ShowPauseScreen()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
pauseScreen.SetActive(true);
Time.timeScale = 0;
}
public void RespawnButton()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Confined;
Time.timeScale = 1;
player.transform.position = player.GetDefaultPlayerPosition();
deadScreen.SetActive(false);
LoadChunks(new ChunkCoord((int)(player.transform.position.x / Data.chunkWidth),
(int)(player.transform.position.z / Data.chunkWidth)));
}
public void ResumeButton()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Confined;
Time.timeScale = 1;
pauseScreen.SetActive(false);
}
public void QuitButton()
{
Time.timeScale = 1;
client.Disconnect();
SceneManager.LoadScene("Login");
deadScreen.SetActive(false);
}
public void SaveButton()
{
client.SaveWorld();
}
//return the ID of a block
public byte GetBlockID(Vector3 positionInWorld)
{
if (!(positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
positionInWorld.x >= worldSize * Data.chunkWidth || positionInWorld.y >= Data.chunkHeight ||
positionInWorld.z >= worldSize * Data.chunkWidth))
{
ChunkCoord chunk = new ChunkCoord((int)(positionInWorld.x / Data.chunkWidth),
(int)(positionInWorld.z / Data.chunkWidth));
int xInChunk = (int)(positionInWorld.x - chunk.x * Data.chunkWidth);
int yInChunk = (int)positionInWorld.y;
int zInChunk = (int)(positionInWorld.z - chunk.z * Data.chunkWidth);
return chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk, zInChunk];
}
return 0;
}
}
+1
View File
@@ -7,6 +7,7 @@
"com.unity.test-framework": "1.1.31", "com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8", "com.unity.timeline": "1.4.8",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
@@ -50,6 +50,22 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.sysroot": {
"version": "2.0.2",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64": {
"version": "2.0.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.31", "version": "1.1.31",
"depth": 0, "depth": 0,
@@ -82,6 +98,16 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.toolchain.win-x86_64-linux-x86_64": {
"version": "2.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.2",
"com.unity.sysroot.linux-x86_64": "2.0.1"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,
@@ -92,7 +92,7 @@ InputManager:
negativeButton: negativeButton:
positiveButton: space positiveButton: space
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton: joystick button 0
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
@@ -234,7 +234,7 @@ InputManager:
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: joystick button 3 positiveButton: joystick button 0
altNegativeButton: altNegativeButton:
altPositiveButton: altPositiveButton:
gravity: 1000 gravity: 1000
@@ -293,3 +293,99 @@ InputManager:
type: 0 type: 0
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.3
snap: 0
invert: 0
type: 2
axis: 3
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.3
snap: 0
invert: 1
type: 2
axis: 4
joyNum: 0
- serializedVersion: 3
m_Name: Right Trigger
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.3
snap: 0
invert: 0
type: 2
axis: 9
joyNum: 0
- serializedVersion: 3
m_Name: Left Trigger
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.3
snap: 0
invert: 0
type: 2
axis: 8
joyNum: 0
- serializedVersion: 3
m_Name: Left Stick Button
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 8
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 8
joyNum: 0
- serializedVersion: 3
m_Name: LB
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 4
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 8
joyNum: 0
@@ -16,13 +16,13 @@ PlayerSettings:
productName: Minecraft Client productName: Minecraft Client
defaultCursor: {fileID: 0} defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0} cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} m_SplashScreenBackgroundColor: {r: 0, g: 0.17825913, b: 1, a: 1}
m_ShowUnitySplashScreen: 1 m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1 m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1 m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1 m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1 m_SplashScreenLogoStyle: 0
m_SplashScreenDrawMode: 0 m_SplashScreenDrawMode: 1
m_SplashScreenBackgroundAnimationZoom: 1 m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1 m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1 m_SplashScreenBackgroundLandscapeAspect: 1
@@ -39,7 +39,9 @@ PlayerSettings:
y: 0 y: 0
width: 1 width: 1
height: 1 height: 1
m_SplashScreenLogos: [] m_SplashScreenLogos:
- logo: {fileID: 10404, guid: 0000000000000000e000000000000000, type: 0}
duration: 3.01
m_VirtualRealitySplashScreen: {fileID: 0} m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 512 defaultScreenWidth: 512
@@ -86,7 +88,7 @@ PlayerSettings:
submitAnalytics: 1 submitAnalytics: 1
usePlayerLog: 1 usePlayerLog: 1
bakeCollisionMeshes: 0 bakeCollisionMeshes: 0
forceSingleInstance: 0 forceSingleInstance: 1
useFlipModelSwapchain: 1 useFlipModelSwapchain: 1
resizableWindow: 1 resizableWindow: 1
useMacAppStoreValidation: 0 useMacAppStoreValidation: 0
@@ -580,9 +582,9 @@ PlayerSettings:
ps4IncludedModules: [] ps4IncludedModules: []
ps4attribVROutputEnabled: 0 ps4attribVROutputEnabled: 0
monoEnv: monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0} splashScreenBackgroundSourceLandscape: {fileID: 21300000, guid: b9659c3db2ca9c0469b9d747f546103a, type: 3}
splashScreenBackgroundSourcePortrait: {fileID: 0} splashScreenBackgroundSourcePortrait: {fileID: 0}
blurSplashScreenBackground: 1 blurSplashScreenBackground: 0
spritePackerPolicy: spritePackerPolicy:
webGLMemorySize: 16 webGLMemorySize: 16
webGLExceptionSupport: 1 webGLExceptionSupport: 1
@@ -621,8 +623,8 @@ PlayerSettings:
Standalone: 3 Standalone: 3
m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1
metroPackageName: Template_3D metroPackageName: Template3D
metroPackageVersion: metroPackageVersion: 1.0.0.0
metroCertificatePath: metroCertificatePath:
metroCertificatePassword: metroCertificatePassword:
metroCertificateSubject: metroCertificateSubject:
@@ -630,7 +632,7 @@ PlayerSettings:
metroCertificateNotAfter: 0000000000000000 metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: Template_3D metroApplicationDescription: Template_3D
wsaImages: {} wsaImages: {}
metroTileShortName: metroTileShortName: Minecraft Client
metroTileShowName: 0 metroTileShowName: 0
metroMediumTileShowName: 0 metroMediumTileShowName: 0
metroLargeTileShowName: 0 metroLargeTileShowName: 0
@@ -0,0 +1,167 @@
{
"templatePinStates": [],
"dependencyTypeInfos": [
{
"userAdded": false,
"type": "UnityEngine.AnimationClip",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Animations.AnimatorController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.AnimatorOverrideController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.Audio.AudioMixerController",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ComputeShader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Cubemap",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.GameObject",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.LightingDataAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.LightingSettings",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Material",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.MonoScript",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicMaterial",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.PhysicsMaterial2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Rendering.VolumeProfile",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEditor.SceneAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": false
},
{
"userAdded": false,
"type": "UnityEngine.Shader",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.ShaderVariantCollection",
"ignore": true,
"defaultInstantiationMode": 1,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Texture2D",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
},
{
"userAdded": false,
"type": "UnityEngine.Timeline.TimelineAsset",
"ignore": false,
"defaultInstantiationMode": 0,
"supportsModification": true
}
],
"defaultDependencyTypeInfo": {
"userAdded": false,
"type": "<default_scene_template_dependencies>",
"ignore": false,
"defaultInstantiationMode": 1,
"supportsModification": true
},
"newSceneOverride": 0
}
@@ -11,7 +11,7 @@ TagManager:
- -
- Water - Water
- UI - UI
- - Culling
- -
- -
- -
+51
View File
@@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Noise
{
public byte GetHeight(int x, int z, int randomOffsetX, int randomOffsetZ)
{
float scale = 0.025f;
byte perlinHeight = 10;
byte groundHeight = 50;
byte height = (byte)(Mathf.PerlinNoise((x + randomOffsetX) * scale + 0.1f, (z + randomOffsetZ) * scale + 0.1f) * perlinHeight + groundHeight);
return height;
}
public bool CheckTree(int x, int z)
{
float scale = .99f;
float threshold = .96f;
if (Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) >= threshold)
{
return true;
}
return false;
}
public bool Get3DPerlin(Vector3 position, float offset, float scale, float threshold)
{
float x = (position.x + offset + .1f) * scale;
float y = (position.y + offset + .1f) * scale;
float z = (position.z + offset + .1f) * scale;
float AB = Mathf.PerlinNoise(x, y);
float BC = Mathf.PerlinNoise(y, z);
float AC = Mathf.PerlinNoise(x, z);
float BA = Mathf.PerlinNoise(y, x);
float CB = Mathf.PerlinNoise(z, y);
float CA = Mathf.PerlinNoise(z, x);
if ((AB + BC + AC + BA + CB + CA) / 6f > threshold)
{
return true;
}
return false;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dedaa2ec7a8b12443a08f16cad880f84
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+144 -11
View File
@@ -12,6 +12,7 @@ public class Server
{ {
//game //game
private World world; private World world;
private List<Vector3> playerPositions = new List<Vector3>();
//network //network
private UdpClient client; private UdpClient client;
@@ -41,9 +42,12 @@ public class Server
//[0] = 2: world size //[0] = 2: world size
//[0] = 3: edit block //[0] = 3: edit block
//[0] = 4: disconnect player //[0] = 4: disconnect player
//[0] = 5: //[0] = 5: create new player in client
//[0] = 6: player ready //[0] = 6: player ready
//[0] = 7: //[0] = 7: player position update
//[0] = 8: player rotation update
//[0] = 9: Save the World
//[0] = 10: Player died
private void Receive() private void Receive()
{ {
@@ -72,19 +76,29 @@ public class Server
if (tempEndPoint != null) if (tempEndPoint != null)
{ {
foreach (IPEndPoint e in players)
{
if (i != GetPlayerID(e))
{
Send(new byte[]{4, (byte)i}, e);
}
}
players.Remove(tempEndPoint); players.Remove(tempEndPoint);
Console.WriteLine(playerNames[i] + " left the game" + "\n"); Console.WriteLine(playerNames[i] + " left the game" + "\n");
playerNames.RemoveAt(i); playerNames.RemoveAt(i);
playerPositions.RemoveAt(i);
} }
} }
//init message / world transfer
if (data[0] == 0) if (data[0] == 0)
{ {
Thread t = new Thread(TransferWorld); Thread t = new Thread(TransferWorld);
t.Start(endPoint); t.Start(endPoint);
} }
//get the world size (first message from client)
if (data[0] == 2) if (data[0] == 2)
{ {
Send(new byte[] { 2, (byte)world.worldSize }, endPoint); Send(new byte[] { 2, (byte)world.worldSize }, endPoint);
@@ -99,32 +113,148 @@ public class Server
//add player //add player
players.Add(endPoint); players.Add(endPoint);
playerNames.Add(name); playerNames.Add(name);
playerPositions.Add(new Vector3(0, 0, 0));
} }
//edit a block in world
if (data[0] == 3) if (data[0] == 3)
{ {
ChunkCoord chunk = new ChunkCoord(data[1], data[2]); ChunkCoord chunk = new ChunkCoord(data[1], data[2]);
Vector3 positionInChunk = new Vector3(data[3], data[4], data[5]); Vector3 positionInChunk = new Vector3(data[3], data[4], data[5]);
byte blockID = data[6]; Vector3 positionInWorld = new Vector3(chunk.x * Data.chunkWidth + positionInChunk.x,
positionInChunk.y, chunk.z * Data.chunkWidth + positionInChunk.z);
world.EditBlock(chunk, positionInChunk, blockID); //check that there is no player on the block position
bool found = false;
foreach (IPEndPoint e in players) foreach (Vector3 v in playerPositions)
{ {
Send(new byte[] if (((int)v.x == (int)positionInWorld.x && (int)v.z == (int)positionInWorld.z) &&
((int)v.y == (int)positionInWorld.y || (int)v.y + 1 == (int)positionInWorld.y))
{ {
3, (byte)chunk.x, (byte)chunk.z, found = true;
(byte)positionInChunk.x, (byte)positionInChunk.y, (byte)positionInChunk.z, blockID }
}, e); }
if (!found)
{
byte blockID = data[6];
world.EditBlock(chunk, positionInChunk, blockID);
foreach (IPEndPoint e in players)
{
Send(new byte[]
{
3, (byte)chunk.x, (byte)chunk.z,
(byte)positionInChunk.x, (byte)positionInChunk.y, (byte)positionInChunk.z, blockID
}, e);
}
} }
} }
//a player successfully joined the game...
if (data[0] == 6) if (data[0] == 6)
{ {
int id = GetPlayerID(endPoint); int id = GetPlayerID(endPoint);
Console.WriteLine(playerNames[id] + " joined" + "\n"); Console.WriteLine(playerNames[id] + " joined" + "\n");
foreach (IPEndPoint e in players)
{
if (id != GetPlayerID(e))
{
//create player objects of that player in every connected client
Send(new byte[]{5, (byte)GetPlayerID(e)}, endPoint);
//create player objects of all connected clients in the currently connected client
Send(new byte[]{5, (byte)GetPlayerID(endPoint)}, e);
}
}
}
//update a players position on the server
if (data[0] == 7)
{
byte[] positionASCII = new byte[data.Length - 1];
for (int i = 0; i < data.Length - 1; i++)
{
positionASCII[i] = data[i + 1];
}
string[] positionString = Encoding.ASCII.GetString(positionASCII).Split(' ');
float x = float.Parse(positionString[0]);
float y = float.Parse(positionString[1]);
float z = float.Parse(positionString[2]);
int id = GetPlayerID(endPoint);
playerPositions[id] = new Vector3(x, y, z);
string sendPosition = x + " " + y + " " + z;
byte[] sendPositionASCII = Encoding.ASCII.GetBytes(sendPosition);
byte[] send = new byte[sendPositionASCII.Length + 2];
send[0] = 7;
send[1] = (byte)id;
for (int i = 2; i < send.Length; i++)
{
send[i] = sendPositionASCII[i - 2];
}
//send update to every other client
foreach (IPEndPoint e in players)
{
if (id != GetPlayerID(e))
{
Send(send, e);
}
}
}
//update a players rotation on server
if (data[0] == 8)
{
byte[] rotationASCII = new byte[data.Length - 1];
for (int i = 0; i < data.Length - 1; i++)
{
rotationASCII[i] = data[i + 1];
}
string[] rotationString = Encoding.ASCII.GetString(rotationASCII).Split(' ');
string x = rotationString[0];
string y = rotationString[1];
string z = rotationString[2];
string w = rotationString[3];
byte id = (byte)GetPlayerID(endPoint);
string sendRotation = x + " " + y + " " + z + " " + w;
byte[] sendRotationASCII = Encoding.ASCII.GetBytes(sendRotation);
byte[] send = new byte[sendRotationASCII.Length + 2];
send[0] = 8;
send[1] = id;
for (int i = 2; i < send.Length; i++)
{
send[i] = sendRotationASCII[i - 2];
}
//send update to every other client
foreach (IPEndPoint e in players)
{
if (id != GetPlayerID(e))
{
Send(send, e);
}
}
}
//Save the World
if (data[0] == 9)
{
world.SaveWorld();
}
//player died
if (data[0] == 10)
{
Console.WriteLine(playerNames[GetPlayerID(endPoint)] + " died! \n");
} }
} }
catch (Exception e) catch (Exception e)
@@ -134,6 +264,7 @@ public class Server
} }
} }
//returns the id of an player
private int GetPlayerID(IPEndPoint endPoint) private int GetPlayerID(IPEndPoint endPoint)
{ {
int i = 0; int i = 0;
@@ -150,6 +281,7 @@ public class Server
return -1; return -1;
} }
//starts a tcp client for world transfer
private void TransferWorld(object o) private void TransferWorld(object o)
{ {
try try
@@ -201,6 +333,7 @@ public class Server
} }
} }
//default send function
private void Send(byte[] data, IPEndPoint endPoint) private void Send(byte[] data, IPEndPoint endPoint)
{ {
client.Send(data, data.Length, endPoint); client.Send(data, data.Length, endPoint);
+102 -17
View File
@@ -4,12 +4,17 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Text; using System.Text;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random;
public class World : MonoBehaviour public class World : MonoBehaviour
{ {
//basic //basic
[SerializeField] public int worldSize; [SerializeField] public int worldSize;
private int randomOffsetX, randomOffsetZ;
private int seed = 0;
private string dataPath;
private Noise noise = new Noise();
//chunks //chunks
public Chunk[,] chunks; public Chunk[,] chunks;
@@ -18,8 +23,15 @@ public class World : MonoBehaviour
[SerializeField] private int transferDelay; [SerializeField] private int transferDelay;
private void Start() private void Start()
{ {
dataPath = Application.dataPath;
randomOffsetX = Random.Range(0, 10000);
randomOffsetZ = Random.Range(0, 10000);
if (File.Exists(Application.dataPath + "\\save.world")) if (File.Exists(Application.dataPath + "\\save.world"))
{ {
Console.WriteLine("loading world... \n");
chunks = new Chunk[worldSize, worldSize]; chunks = new Chunk[worldSize, worldSize];
for (int x = 0; x < worldSize; x++) for (int x = 0; x < worldSize; x++)
{ {
@@ -56,7 +68,10 @@ public class World : MonoBehaviour
} }
else else
{ {
CreateChunks(); Console.WriteLine("generate world... \n");
CreateChunks();
CreateTrees();
} }
Console.WriteLine("world loaded! \n"); Console.WriteLine("world loaded! \n");
server = new Server(this, transferDelay); server = new Server(this, transferDelay);
@@ -83,12 +98,79 @@ public class World : MonoBehaviour
} }
} }
} }
//Create Trees
private void CreateTrees()
{
for (int x = 4; x < worldSize * Data.chunkWidth - 4; x++)
{
for (int z = 4; z < worldSize * Data.chunkWidth - 4; z++)
{
if (noise.CheckTree(x, z))
{
ChunkCoord chunk = new ChunkCoord((int)(x / Data.chunkWidth),
(int)(z / Data.chunkWidth));
int xInChunk = (int)(x - chunk.x * Data.chunkWidth);
int yInChunk = (int)(noise.GetHeight(x, z, randomOffsetX, randomOffsetZ));
int zInChunk = (int)(z - chunk.z * Data.chunkWidth);
int height = Random.Range(5, 9);
for (int i = 0; i <= height; i++)
{
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + i, zInChunk] = 7;
}
chunks[chunk.x, chunk.z].blocks[xInChunk, yInChunk + height + 2, zInChunk] = 6;
for (int ty = -1; ty <= 0; ty++)
{
for (int tx = -2; tx <= 2; tx++)
{
for (int tz = -2; tz <= 2; tz++)
{
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
(int)((z - tz) / Data.chunkWidth));
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
zTempInChunk] != 7)
{
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + ty,
zTempInChunk] = 6;
}
}
}
}
for (int tx = -1; tx <= 1; tx++)
{
for (int tz = -1; tz <= 1; tz++)
{
ChunkCoord tempChunk = new ChunkCoord((int)((x - tx) / Data.chunkWidth),
(int)((z - tz) / Data.chunkWidth));
int xTempInChunk = (int)((x - tx) - tempChunk.x * Data.chunkWidth);
int zTempInChunk = (int)((z - tz) - tempChunk.z * Data.chunkWidth);
if (chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
zTempInChunk] != 7)
{
chunks[tempChunk.x, tempChunk.z].blocks[xTempInChunk, yInChunk + height + 1,
zTempInChunk] = 6;
}
}
}
}
}
}
}
//return the ID of a block //return the ID of a block
public byte GetBlockID(Vector3 positionInWorld) public byte GetBlockID(Vector3 positionInWorld)
{ {
byte height = GetHeight((int)positionInWorld.x, (int)positionInWorld.z); byte height = noise.GetHeight((int)positionInWorld.x, (int)positionInWorld.z, randomOffsetX, randomOffsetZ);
//world pass //world pass
if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 || if (positionInWorld.x < 0 || positionInWorld.y < 0 || positionInWorld.z < 0 ||
@@ -98,24 +180,37 @@ public class World : MonoBehaviour
return 0; return 0;
} }
//chunk pass //surface pass
if ((int)positionInWorld.y == height) if ((int)positionInWorld.y == height)
{ {
return 3; return 3;
} }
//bedrock pass
if ((int)positionInWorld.y == 0) if ((int)positionInWorld.y == 0)
{ {
return 1; return 1;
} }
//dirt pass
if ((int)positionInWorld.y > height - 3) if ((int)positionInWorld.y > height - 3)
{ {
return 2; return 2;
} }
//underground pass
if ((int)positionInWorld.y < height) if ((int)positionInWorld.y < height)
{ {
//caves
if((int)positionInWorld.y > 6 && (int)positionInWorld.y < height - 8)
{
if (noise.Get3DPerlin(positionInWorld, 0, 0.18f, 0.5f))
{
return 0;
}
}
return 4; return 4;
} }
@@ -158,16 +253,6 @@ public class World : MonoBehaviour
return true; return true;
} }
private byte GetHeight(int x, int z)
{
float scale = 0.025f;
byte perlinHeight = 10;
byte groundHeight = 10;
byte height = (byte)(Mathf.PerlinNoise((x) * scale + 0.1f, (z) * scale + 0.1f) * perlinHeight + groundHeight);
return height;
}
public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID) public void EditBlock(ChunkCoord chunk, Vector3 positionInChunk, byte blockID)
{ {
byte xInChunk = (byte)(positionInChunk.x); byte xInChunk = (byte)(positionInChunk.x);
@@ -188,9 +273,9 @@ public class World : MonoBehaviour
} }
private void SaveWorld() public void SaveWorld()
{ {
StreamWriter writer = new StreamWriter(Application.dataPath + "\\save.world", false); StreamWriter writer = new StreamWriter(dataPath + "\\save.world", false);
for (int xChunk = 0; xChunk < worldSize; xChunk++) for (int xChunk = 0; xChunk < worldSize; xChunk++)
{ {
for (int zChunk = 0; zChunk < worldSize; zChunk++) for (int zChunk = 0; zChunk < worldSize; zChunk++)
@@ -215,6 +300,6 @@ public class World : MonoBehaviour
} }
} }
writer.Close(); writer.Close();
Console.WriteLine("world saved! \n"); Console.WriteLine("world saved! (world.save) \n");
} }
} }
+1 -1
View File
@@ -166,5 +166,5 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3} m_Script: {fileID: 11500000, guid: 5457f26f725053d46bffb9885acfd7d8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
worldSize: 20 worldSize: 60
transferDelay: 5 transferDelay: 5
Binary file not shown.
+1
View File
@@ -7,6 +7,7 @@
"com.unity.test-framework": "1.1.31", "com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8", "com.unity.timeline": "1.4.8",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.1",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
@@ -50,6 +50,22 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.sysroot": {
"version": "2.0.2",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64": {
"version": "2.0.1",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.31", "version": "1.1.31",
"depth": 0, "depth": 0,
@@ -82,6 +98,16 @@
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.toolchain.win-x86_64-linux-x86_64": {
"version": "2.0.1",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.2",
"com.unity.sysroot.linux-x86_64": "2.0.1"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": { "com.unity.ugui": {
"version": "1.0.0", "version": "1.0.0",
"depth": 0, "depth": 0,
@@ -621,8 +621,8 @@ PlayerSettings:
Standalone: 3 Standalone: 3
m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1
metroPackageName: Template_3D metroPackageName: Template3D
metroPackageVersion: metroPackageVersion: 1.0.0.0
metroCertificatePath: metroCertificatePath:
metroCertificatePassword: metroCertificatePassword:
metroCertificateSubject: metroCertificateSubject:
@@ -630,7 +630,7 @@ PlayerSettings:
metroCertificateNotAfter: 0000000000000000 metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: Template_3D metroApplicationDescription: Template_3D
wsaImages: {} wsaImages: {}
metroTileShortName: metroTileShortName: Minecraft Server
metroTileShowName: 0 metroTileShowName: 0
metroMediumTileShowName: 0 metroMediumTileShowName: 0
metroLargeTileShowName: 0 metroLargeTileShowName: 0