Uniforms
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@@ -6,6 +6,8 @@ in vec2 uvs;
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out vec3 color;
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out vec3 color;
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out vec2 passUvs;
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out vec2 passUvs;
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uniform mat4 transformationMatrix;
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void main(void)
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void main(void)
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{
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{
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gl_Position = vec4(position.x, position.y, position.z, 1.0);
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gl_Position = vec4(position.x, position.y, position.z, 1.0);
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