Stuff
This commit is contained in:
+2
-1
@@ -20,6 +20,7 @@
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/LuckField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/UnluckyField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Fields/VSField.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/GameCamera.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Items/Trap.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/AnimationHandler.cs" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" root0="FORCE_HIGHLIGHTING" />
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@@ -165,7 +166,7 @@
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<workItem from="1680813239896" duration="4155000" />
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<workItem from="1681056387914" duration="882000" />
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<workItem from="1681415672515" duration="5000" />
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<workItem from="1681479671396" duration="12582000" />
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<workItem from="1681479671396" duration="13940000" />
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</task>
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<servers />
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</component>
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@@ -878,7 +878,7 @@ RectTransform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6425561450210311795}
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m_LocalRotation: {x: -0, y: 0.95767283, z: -0, w: 0.28785893}
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m_LocalPosition: {x: 0, y: 0, z: 1.06}
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m_LocalPosition: {x: 0, y: 0, z: -0.07}
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m_LocalScale: {x: 3.412188, y: 3.412188, z: 3.412188}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -887,7 +887,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 150.256, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.26, y: 8.59}
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m_AnchoredPosition: {x: -0.26, y: 9}
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m_SizeDelta: {x: 20, y: 5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!23 &5214616606244138098
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@@ -34056,6 +34056,7 @@ GameObject:
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- component: {fileID: 1328561026}
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- component: {fileID: 1328561025}
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- component: {fileID: 1328561028}
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- component: {fileID: 1328561029}
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m_Layer: 0
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m_Name: Camera
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m_TagString: Untagged
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@@ -34189,6 +34190,18 @@ MonoBehaviour:
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m_BeforeTransparentBundles: []
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m_BeforeStackBundles: []
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m_AfterStackBundles: []
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--- !u!114 &1328561029
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1328561024}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1b0524290b57a8b45b31ee4a5c0dc391, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1001 &1354897304
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -173,7 +173,8 @@ public class Client : MonoBehaviour
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script.dice = dice;
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script.camera = cam;
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script.imageCurrentItem = imageCurrentItem;
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script.textName = playerNameTexts[job.data[5]];
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//ITEM INFO IMAGES
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Image[] temp = new Image[3];
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@@ -206,6 +207,7 @@ public class Client : MonoBehaviour
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script.dice = dice;
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script.camera = cam;
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script.imageCurrentItem = imageCurrentItem;
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script.textName = playerNameTexts[job.data[5]];
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//ITEM INFO IMAGES
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Image[] temp = new Image[3];
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@@ -0,0 +1,14 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameCamera : MonoBehaviour
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{
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public static GameObject gObject;
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private void Start()
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{
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gObject = gameObject;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1b0524290b57a8b45b31ee4a5c0dc391
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,7 +5,13 @@ using UnityEngine;
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public class NamesText : MonoBehaviour
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{
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public float orgY;
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private GameObject camera;
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private void Start()
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{
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camera = GameCamera.gObject;
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}
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// Update is called once per frame
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void Update()
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{
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@@ -24,6 +24,8 @@ public class NoPlayablePlayer : Player
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private Vector3 useLess = new Vector3();
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private bool checkDoubleDice = false;
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public TMP_Text textName;
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//Animation:
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private Vector3 lastPosAnim = Vector3.zero;
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@@ -97,6 +99,7 @@ public class NoPlayablePlayer : Player
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public void Wurfeln(int wurfelZahl)
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{
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textName.gameObject.SetActive(true);
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diceScript.SetMaterial(0);
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jumpRequest = true;
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@@ -33,6 +33,8 @@ public class PlayablePlayer : Player
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public Client client;
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private static PlayablePlayer instance;
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public TMP_Text textName;
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//Animation:
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private Vector3 lastPosAnim = Vector3.zero;
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@@ -51,8 +53,6 @@ public class PlayablePlayer : Player
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diceScript = dice.GetComponent<Dice>();
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instance = this;
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AddItem(client.items[2]);
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}
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public static PlayablePlayer GetCurrentInstance()
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@@ -99,6 +99,7 @@ public class PlayablePlayer : Player
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{
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if (!Physics.Raycast(new Vector3(Input.mousePosition.x, Input.mousePosition.y, -200), Vector3.forward))
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{
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textName.gameObject.SetActive(true);
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DiceRollRoutine();
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}
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}
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@@ -114,7 +115,7 @@ public class PlayablePlayer : Player
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jumpRequest = true;
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wurfelt = true;
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wurfelZahl = Random.Range(1, 7);
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wurfelZahl = Random.Range(4, 5);
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switch (activeItem)
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{
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@@ -137,7 +137,9 @@ PlayerSettings:
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16:9: 1
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Others: 1
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bundleVersion: 0.16
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preloadedAssets: []
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preloadedAssets:
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- {fileID: -6230802382160794249, guid: 90cd1b71078984c4980fcd1aa03eaaa3, type: 2}
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- {fileID: 11400000, guid: 48bf7376b3770c44cbfe3f40e77359ab, type: 2}
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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Generated
+1
-1
@@ -101,7 +101,7 @@
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<workItem from="1681130452664" duration="6192000" />
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<workItem from="1681217780586" duration="94000" />
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<workItem from="1681218296017" duration="162000" />
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<workItem from="1681481242206" duration="4364000" />
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<workItem from="1681481242206" duration="5555000" />
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</task>
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<servers />
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</component>
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