Miau
This commit is contained in:
+2
-4
@@ -3,10 +3,8 @@
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<component name="ChangeListManager">
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<list default="true" id="f0abe486-ee58-49bd-ad63-04a8b3fc78ec" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.FlufflParty/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Prefabs/Items/Trap.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Prefabs/Items/Trap.prefab" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/NoPlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/PlayablePlayer.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Players/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" beforeDir="false" afterPath="$PROJECT_DIR$/UserSettings/Layouts/default-2021.dwlt" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -154,7 +152,7 @@
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<workItem from="1680459748883" duration="4859000" />
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<workItem from="1680539278905" duration="1085000" />
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<workItem from="1680546560659" duration="3839000" />
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<workItem from="1680813239896" duration="874000" />
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<workItem from="1680813239896" duration="1691000" />
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</task>
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<servers />
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</component>
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@@ -169,6 +169,14 @@ public class NoPlayablePlayer : Player
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//Der Spieler steht gerade
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else
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{
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if (currentField.placedItem != null)
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{
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Trap t = currentField.placedItem.GetComponent<Trap>();
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AddCoins(-3);
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t.target.AddCoins(3);
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Destroy(t);
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currentField.placedItem = null;
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}
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Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
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currentRotation.y = -34;
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transform.rotation = Quaternion.Euler(currentRotation);
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@@ -172,6 +172,14 @@ public class PlayablePlayer : Player
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//Der Spieler steht gerade
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else
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{
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if (currentField.placedItem != null)
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{
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Trap t = currentField.placedItem.GetComponent<Trap>();
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AddCoins(-3);
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t.target.AddCoins(3);
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Destroy(t);
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currentField.placedItem = null;
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}
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Vector3 currentRotation = Quaternion.ToEulerAngles(transform.rotation);
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currentRotation.y = -34;
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transform.rotation = Quaternion.Euler(currentRotation);
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