Files
retromariogodot/scripts/destroyblock.gd
T

11 lines
196 B
GDScript

extends RigidBody2D
@onready var animated_sprite_2d = $AnimatedSprite2D
func _ready():
animated_sprite_2d.play("default")
func _on_activate_body_entered(body):
if body.is_big:
queue_free()